File: scrollingMode1.S - Tab length: 1 2 4 8 - Lines: on off - No wrap: on off

.arm
.include "gba.inc"
.text
.global main

main:
@ Pour utiliser les interruptions, il faut faire quelques choses:
@ 1. Les activer (REG_IME bit 0)
@ 2. Choisir/activer un (ou plus) types d'interruptions dans REG_IE
@ 3. Charger l'
adresse de notre interruption dans REG_INTADDR
@ 4. (Possiblement) dire au LCD que nous voulons qu'il provoque une interruption
@ 5. Armer le bit correspondant � notre interruption dans REG_IF pour dire que l'
interruption est finie
@  (cette partie va dans le code de notre interruption)
 ldr r1, =REG_IE   @ Quel interruptions voulons nous g�rer ?
 mov r2, #INT_VBLANK  @ Les interruptions pendant VBLANK (apr�s finir afficher l'�cran)
 str r2, [r1]   @

 adr r1, interrupt  @ Charger une addresse +/-4k
 ldr r2, =REG_INTADDR
 str r1, [r2]   @ Maintenant l'
adresse de notre interruption est charg�e

 ldr r1, =REG_DISPSTAT @ Display Status, il faut dire au LCD que nous voulons que VBlank
 ldr r2, [r1]   @ d�clenche une interruption
 orr r2, r2, #STAT_VBLANK_IRQ
 str r2, [r1]

 ldr r1, =REG_IME  @ Interrupt Master Enable
 mov r2, #INT_ENABLE  @ =1
 str r2, [r1]   @ Activer interruptions

@ Pr�parer le fond
 mov r0, #REG_DISPCNT @ Display Control Register
 mov r1, #BG2_ENABLE
 orr r1, #MODE_1   @ Mode 1 avec BG2
 str r1,[r0]

 ldr r0, =REG_BG2CNT  @ BG2 Control Register
 ldr r1, =ROTBG_SIZE_512x512|BG_COLOR_256|(28<<SCREEN_SHIFT)|(0<<CHAR_SHIFT)
       @ Screen Base Block Number :
       @ O� commence le tilemap, ici 0x6000000 + 28*0x800
       @ Char Base Block Number :
       @ O� commence le tiledata, ici 0x6000000 + 0*0x4000
 str r1, [r0]   @ Charger l'information dans le registre de BG2

@ Charger les sprites dans le CHAR BLOCK
 ldr r1, =sprites
 ldr r0, =REG_DMA3SAD @ Adresse de source
 str r1, [r0], #4  @ Charger l'
addresse et avancer 4 octets
       @ Maintenant r0 = REG_DMA3DAD
 mov r1, #CHAR_BLOCK_0 @ = 0x6000000 (align�, donc on peut utiliser mov)
 str r1, [r0], #4  @ Charger l'addresse de destination
       @ Maintenant r0 = REG_DMA3CNT (counter)
 mov r1, #DMA_ENABLE  @ Faire le DMA, valeurs par d�faut : halfword et s'
ex�cuter imm�diatement
 orr r1, r1, #(32*32)*32/4 @ = un sprite 32x32, mais on l'affiche quatre octets � la fois
 str r1, [r0]   @ Faire le DMA
@ Peut-�tre l'
on /\ peut y ajouter #-8 ?

@ Charger les tuiles dans le SCREEN BLOCK
 ldr r1, =map
 ldr r0, =REG_DMA3SAD @ Adresse de source
 str r1, [r0], #4  @ Charger l'addresse et avancer 4 octets
       @ Maintenant r0 = REG_DMA3DAD
 ldr r1, =SCREEN_BLOCK_28
 str r1, [r0], #4  @ Charger l'
addresse de destination
       @ Maintenant r0 = REG_DMA3CNT (counter)
 mov r1, #DMA_32NOW  @ Faire le DMA avec des words (32 bits)
 orr r1, r1, #16*32*4  @ Combien d'octets � copier
 str r1, [r0]   @ Faire le DMA

@ Charger la palette dans VPAL
 ldr r1, =palette
 ldr r0, =REG_DMA3SAD @ Adresse de source
 str r1, [r0], #4  @ Charger l'
addresse et avancer 4 octets
       @ Maintenant r0 = REG_DMA3DAD
 mov r1, #VPAL   @ = 0x05000000 (align�)
 str r1, [r0], #4  @ Charger l'addresse de destination
       @ Maintenant r0 = REG_DMA3CNT (counter)
 mov r1, #DMA_32NOW  @ Faire le DMA avec des words (32 bits)
 orr r1, r1, #128  @ 256 couleurs, chaqu'
un occupe 2 octets, transf�rer avec des words (4 octets)
 str r1, [r0]   @ Faire le DMA

dontQuit:
 bl getKey
@ Quelle touche a-t-on pouss�e ?
 ldr r0, =x
 ldr r1, =y

 tst r4, #KEY_UP
 bleq keyUp
 tst r4, #KEY_DOWN
 bleq keyDown
 tst r4, #KEY_RIGHT
 bleq keyRight
 tst r4, #KEY_LEFT
 bleq keyLeft

 mov r0,#0x200
delayLoop:
 subs r0,r0,#1
 bne delayLoop
 b dontQuit

keyUp:
 ldr r2, [r1]   @ Charger octet (Y) � [r1] dans r2
 subs r2, r2, #1   @ Y-1
 bxcc lr     @ Si Y-1 arme le drapeau C, quitter
 str r2, [r1]   @ Sauver nouvelle coordonn�e
 bx lr     @ Quitter la routine
keyDown:
 ldr r2, [r1]   @ Y
 add r2, r2, #1   @ Y+1
 cmp r2, #160
 bxcs lr
 str r2, [r1]   @ Sauver nouvelle coordonn�e
 bx lr     @ Quitter la routine
keyRight:
 ldrb r2, [r0]   @ X
 add r2, r2, #1   @ X+1
 cmp r2, #240
 bxcs lr
 strb r2, [r0]   @ Sauver nouvelle coordonn�e
 bx lr     @ Quitter la routine
keyLeft:
 ldrb r2, [r0]   @ X
 subs r2, r2, #1   @ X-1
 bxcc lr
 strb r2, [r0]   @ Sauver nouvelle coordonn�e
 bx lr     @ Quitter la routine

getKey:
 mov r3, #KEYS_HIGH  @ MSB
 orr r3, r3, #KEYS_LOW @ Ajouter LSB de l'adresse
 mov r2, #0x300
 orr r2, #0xFF   @ r2 = $3FF
getKeyLoop:
 ldr r4, [r3]   @ Lire les touches pouss�es
 teq r4, r2    @ Si nous n'
avons pas appuy� sur une touche
 beq getKeyLoop   @ ... r�p�ter
 bx lr     @ Quitter la routine

interrupt:
 ldr r0, =REG_DISPSTAT
 ldr r0, [r0]   @ Valeur du Display Status Register (pour savoir si on a activer les interruptions HBLANK/VBLANK/VCOUNTER,
       @ si un VBLANK/HBLANK est actif, etc.)
 ands r0, r0, #STAT_VBLANK
 beq quitInterrupt  @ Si l'interruption n'est pas un VBLANK, quitter
 ldr r0, =x
 ldr r1, =y

 ldr r0,[r0]    @ Charger X
 ldr r1,[r1]    @ Charger Y
 mov r0,r0,LSL #8  @ Premier 8 bits de REG_BG2X = fraction
 mov r1,r1,LSL #8
 ldr r3,=REG_BG2X

 str r0,[r3], #4   @ X
 str r1,[r3]    @ Y REG_BG2Y
quitInterrupt:
 ldr r1, =REG_IF   @ Il faut dire que l'interruption est finie
 mov r2, #INT_VBLANK  @
 str r2,[r1]    @
 bx lr

.ltorg

sprites:
.incbin "Chili.bin"
palette:
.incbin "Chili.pal"
map:
.byte 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3
.byte 0x4,0x5,0x6,0x7, 0x3,0x2,0x1,0x0, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7
.byte 0x8,0x9,0xA,0xB, 0x0,0x1,0x2,0x3, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB
.byte 0xC,0xD,0xE,0xF, 0x3,0x2,0x1,0x0, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF

.byte 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3
.byte 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x3,0x2,0x1,0x0,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7
.byte 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x0,0x1,0x2,0x3,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB
.byte 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0x3,0x2,0x1,0x0,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF

.byte 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3
.byte 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7
.byte 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB
.byte 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF

.byte 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3
.byte 0x4,0x5,0x6,0x7, 0x3,0x2,0x1,0x0, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7
.byte 0x8,0x9,0xA,0xB, 0x0,0x1,0x2,0x3, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB
.byte 0xC,0xD,0xE,0xF, 0x3,0x2,0x1,0x0, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF

.byte 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3
.byte 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7
.byte 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB
.byte 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF

.byte 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3
.byte 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7
.byte 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB
.byte 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF

.byte 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3
.byte 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7
.byte 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB
.byte 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF

.byte 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3
.byte 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7
.byte 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB
.byte 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF

.byte 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3
.byte 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7
.byte 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB
.byte 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF

.byte 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3
.byte 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7
.byte 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB
.byte 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF

.byte 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3
.byte 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7
.byte 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB
.byte 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF

.data
x: .word 0
y: .word 0