File: scrollingMode1.S - Tab length: 1 2 4 8 - Lines: on off - No wrap: on off

001: .arm
002: .include "gba.inc"
003: .text
004: .global main
005: 
006: main:
007: @ Pour utiliser les interruptions, il faut faire quelques choses:
008: @ 1. Les activer (REG_IME bit 0)
009: @ 2. Choisir/activer un (ou plus) types d'interruptions dans REG_IE
010: @ 3. Charger l'adresse de notre interruption dans REG_INTADDR
011: @ 4. (Possiblement) dire au LCD que nous voulons qu'il provoque une interruption
012: @ 5. Armer le bit correspondant � notre interruption dans REG_IF pour dire que l'interruption est finie
013: @    (cette partie va dans le code de notre interruption)
014:     ldr r1, =REG_IE         @ Quel interruptions voulons nous g�rer ?
015:     mov r2, #INT_VBLANK     @ Les interruptions pendant VBLANK (apr�s finir afficher l'�cran)
016:     str r2, [r1]            @
017: 
018:     adr r1, interrupt       @ Charger une addresse +/-4k
019:     ldr r2, =REG_INTADDR
020:     str r1, [r2]            @ Maintenant l'adresse de notre interruption est charg�e
021: 
022:     ldr r1, =REG_DISPSTAT   @ Display Status, il faut dire au LCD que nous voulons que VBlank
023:     ldr r2, [r1]            @ d�clenche une interruption
024:     orr r2, r2, #STAT_VBLANK_IRQ
025:     str r2, [r1]
026: 
027:     ldr r1, =REG_IME        @ Interrupt Master Enable
028:     mov r2, #INT_ENABLE     @ =1
029:     str r2, [r1]            @ Activer interruptions
030: 
031: @ Pr�parer le fond
032:     mov r0, #REG_DISPCNT    @ Display Control Register
033:     mov r1, #BG2_ENABLE
034:     orr r1, #MODE_1         @ Mode 1 avec BG2
035:     str r1,[r0]
036: 
037:     ldr r0, =REG_BG2CNT     @ BG2 Control Register
038:     ldr r1, =ROTBG_SIZE_512x512|BG_COLOR_256|(28<<SCREEN_SHIFT)|(0<<CHAR_SHIFT)
039:                             @ Screen Base Block Number :
040:                             @ O� commence le tilemap, ici 0x6000000 + 28*0x800
041:                             @ Char Base Block Number :
042:                             @ O� commence le tiledata, ici 0x6000000 + 0*0x4000
043:     str r1, [r0]            @ Charger l'information dans le registre de BG2
044: 
045: @ Charger les sprites dans le CHAR BLOCK    
046:     ldr r1, =sprites
047:     ldr r0, =REG_DMA3SAD    @ Adresse de source
048:     str r1, [r0], #4        @ Charger l'addresse et avancer 4 octets
049:                             @ Maintenant r0 = REG_DMA3DAD
050:     mov r1, #CHAR_BLOCK_0   @ = 0x6000000 (align�, donc on peut utiliser mov)
051:     str r1, [r0], #4        @ Charger l'addresse de destination
052:                             @ Maintenant r0 = REG_DMA3CNT (counter)
053:     mov r1, #DMA_ENABLE     @ Faire le DMA, valeurs par d�faut : halfword et s'ex�cuter imm�diatement
054:     orr r1, r1, #(32*32)*32/4   @ = un sprite 32x32, mais on l'affiche quatre octets � la fois
055:     str r1, [r0]            @ Faire le DMA
056: @ Peut-�tre l'on /\ peut y ajouter #-8 ?
057: 
058: @ Charger les tuiles dans le SCREEN BLOCK
059:     ldr r1, =map
060:     ldr r0, =REG_DMA3SAD    @ Adresse de source
061:     str r1, [r0], #4        @ Charger l'addresse et avancer 4 octets
062:                             @ Maintenant r0 = REG_DMA3DAD
063:     ldr r1, =SCREEN_BLOCK_28
064:     str r1, [r0], #4        @ Charger l'addresse de destination
065:                             @ Maintenant r0 = REG_DMA3CNT (counter)
066:     mov r1, #DMA_32NOW      @ Faire le DMA avec des words (32 bits)
067:     orr r1, r1, #16*32*4        @ Combien d'octets � copier
068:     str r1, [r0]            @ Faire le DMA
069: 
070: @ Charger la palette dans VPAL
071:     ldr r1, =palette
072:     ldr r0, =REG_DMA3SAD    @ Adresse de source
073:     str r1, [r0], #4        @ Charger l'addresse et avancer 4 octets
074:                             @ Maintenant r0 = REG_DMA3DAD
075:     mov r1, #VPAL           @ = 0x05000000 (align�)
076:     str r1, [r0], #4        @ Charger l'addresse de destination
077:                             @ Maintenant r0 = REG_DMA3CNT (counter)
078:     mov r1, #DMA_32NOW      @ Faire le DMA avec des words (32 bits)
079:     orr r1, r1, #128        @ 256 couleurs, chaqu'un occupe 2 octets, transf�rer avec des words (4 octets)
080:     str r1, [r0]            @ Faire le DMA
081: 
082: dontQuit:
083:     bl getKey
084: @ Quelle touche a-t-on pouss�e ?
085:     ldr r0, =x
086:     ldr r1, =y
087: 
088:     tst r4, #KEY_UP
089:     bleq keyUp
090:     tst r4, #KEY_DOWN
091:     bleq keyDown
092:     tst r4, #KEY_RIGHT
093:     bleq keyRight
094:     tst r4, #KEY_LEFT
095:     bleq keyLeft
096: 
097:     mov r0,#0x200
098: delayLoop:
099:     subs r0,r0,#1
100:     bne delayLoop
101:     b dontQuit
102: 
103: keyUp:
104:     ldr r2, [r1]            @ Charger octet (Y) � [r1] dans r2
105:     subs r2, r2, #1         @ Y-1
106:     bxcc lr                 @ Si Y-1 arme le drapeau C, quitter
107:     str r2, [r1]            @ Sauver nouvelle coordonn�e
108:     bx lr                   @ Quitter la routine
109: keyDown:
110:     ldr r2, [r1]            @ Y
111:     add r2, r2, #1          @ Y+1
112:     cmp r2, #160
113:     bxcs lr
114:     str r2, [r1]            @ Sauver nouvelle coordonn�e
115:     bx lr                   @ Quitter la routine
116: keyRight:
117:     ldrb r2, [r0]           @ X
118:     add r2, r2, #1          @ X+1
119:     cmp r2, #240
120:     bxcs lr
121:     strb r2, [r0]           @ Sauver nouvelle coordonn�e
122:     bx lr                   @ Quitter la routine
123: keyLeft:
124:     ldrb r2, [r0]           @ X
125:     subs r2, r2, #1         @ X-1
126:     bxcc lr
127:     strb r2, [r0]           @ Sauver nouvelle coordonn�e
128:     bx lr                   @ Quitter la routine
129: 
130: getKey:
131:     mov r3, #KEYS_HIGH      @ MSB
132:     orr r3, r3, #KEYS_LOW   @ Ajouter LSB de l'adresse
133:     mov r2, #0x300
134:     orr r2, #0xFF           @ r2 = $3FF
135: getKeyLoop:
136:     ldr r4, [r3]            @ Lire les touches pouss�es
137:     teq r4, r2              @ Si nous n'avons pas appuy� sur une touche
138:     beq getKeyLoop          @ ... r�p�ter
139:     bx lr                   @ Quitter la routine
140: 
141: interrupt:
142:     ldr r0, =REG_DISPSTAT
143:     ldr r0, [r0]            @ Valeur du Display Status Register (pour savoir si on a activer les interruptions HBLANK/VBLANK/VCOUNTER,
144:                             @ si un VBLANK/HBLANK est actif, etc.)
145:     ands r0, r0, #STAT_VBLANK  
146:     beq quitInterrupt       @ Si l'interruption n'est pas un VBLANK, quitter
147:     ldr r0, =x
148:     ldr r1, =y
149: 
150:     ldr r0,[r0]             @ Charger X
151:     ldr r1,[r1]             @ Charger Y
152:     mov r0,r0,LSL #8        @ Premier 8 bits de REG_BG2X = fraction
153:     mov r1,r1,LSL #8
154:     ldr r3,=REG_BG2X
155: 
156:     str r0,[r3], #4         @ X
157:     str r1,[r3]             @ Y REG_BG2Y
158: quitInterrupt:
159:     ldr r1, =REG_IF         @ Il faut dire que l'interruption est finie
160:     mov r2, #INT_VBLANK     @
161:     str r2,[r1]             @
162:     bx lr
163: 
164: .ltorg
165: 
166: sprites:
167: .incbin "Chili.bin"
168: palette:
169: .incbin "Chili.pal"
170: map:
171: .byte 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3
172: .byte 0x4,0x5,0x6,0x7, 0x3,0x2,0x1,0x0, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7
173: .byte 0x8,0x9,0xA,0xB, 0x0,0x1,0x2,0x3, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB
174: .byte 0xC,0xD,0xE,0xF, 0x3,0x2,0x1,0x0, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF
175: 
176: .byte 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3
177: .byte 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x3,0x2,0x1,0x0,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7
178: .byte 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x0,0x1,0x2,0x3,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB
179: .byte 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0x3,0x2,0x1,0x0,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF
180: 
181: .byte 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3
182: .byte 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7
183: .byte 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB
184: .byte 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF
185: 
186: .byte 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3
187: .byte 0x4,0x5,0x6,0x7, 0x3,0x2,0x1,0x0, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7
188: .byte 0x8,0x9,0xA,0xB, 0x0,0x1,0x2,0x3, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB
189: .byte 0xC,0xD,0xE,0xF, 0x3,0x2,0x1,0x0, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF
190: 
191: .byte 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3
192: .byte 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7
193: .byte 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB
194: .byte 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF
195: 
196: .byte 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3
197: .byte 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7
198: .byte 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB
199: .byte 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF
200: 
201: .byte 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3
202: .byte 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7
203: .byte 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB
204: .byte 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF
205: 
206: .byte 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3
207: .byte 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7
208: .byte 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB
209: .byte 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF
210: 
211: .byte 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3
212: .byte 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7
213: .byte 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB
214: .byte 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF
215: 
216: .byte 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3
217: .byte 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7
218: .byte 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB
219: .byte 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF
220: 
221: .byte 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3, 0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3,0x0,0x1,0x2,0x3
222: .byte 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7, 0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7,0x4,0x5,0x6,0x7
223: .byte 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB, 0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB,0x8,0x9,0xA,0xB
224: .byte 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF, 0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF,0xC,0xD,0xE,0xF
225: 
226: .data
227: x: .word 0
228: y: .word 0