File: mednafen.cfg - Tab length: 1 2 4 8 - Lines: on off - No wrap: on off

00001: ;VERSION 1.24.1
00002: ;Edit this file at your own risk!
00003: ;DO NOT EDIT THIS FILE WHILE AN INSTANCE OF MEDNAFEN THAT USES IT IS RUNNING.
00004: ;File format: <key><single space><value><LF or CR+LF>
00005: ;
00006: ;Dummy guard line to prevent settings file corruption by accidentally running ancient versions of Mednafen. Dummy guard line to prevent settings file corruption by accidentally running ancient versions of Mednafen. Dummy guard line to prevent settings file corruption by accidentally running ancient versions of Mednafen. Dummy guard line to prevent settings file corruption by accidentally running ancient versions of Mednafen. Dummy guard line to prevent settings file corruption by accidentally running ancient versions of Mednafen. Dummy guard line to prevent settings file corruption by accidentally running ancient versions of Mednafen. Dummy guard line to prevent settings file corruption by accidentally running ancient versions of Mednafen. Dummy guard line to prevent settings file corruption by accidentally running ancient versions of Mednafen. Dummy guard line to prevent settings file corruption by accidentally running ancient versions of Mednafen.;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fs ~
00007: 
00008: ;CD read threads CPU affinity mask.
00009: affinity.cd 0
00010: 
00011: ;Main emulation thread CPU affinity mask.
00012: affinity.emu 0
00013: 
00014: ;Video blitting thread CPU affinity mask.
00015: affinity.video 0
00016: 
00017: ;Enable (automatic) usage of this module.
00018: apple2.enable 1
00019: 
00020: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: 0
00021: apple2.input.keyboard.twopiece.0 keyboard 0x0 39
00022: 
00023: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: 1
00024: apple2.input.keyboard.twopiece.1 keyboard 0x0 30
00025: 
00026: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: 2
00027: apple2.input.keyboard.twopiece.2 keyboard 0x0 31
00028: 
00029: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: 3
00030: apple2.input.keyboard.twopiece.3 keyboard 0x0 32
00031: 
00032: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: 4
00033: apple2.input.keyboard.twopiece.4 keyboard 0x0 33
00034: 
00035: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: 5
00036: apple2.input.keyboard.twopiece.5 keyboard 0x0 34
00037: 
00038: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: 6
00039: apple2.input.keyboard.twopiece.6 keyboard 0x0 35
00040: 
00041: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: 7'
00042: apple2.input.keyboard.twopiece.7 keyboard 0x0 36
00043: 
00044: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: 8
00045: apple2.input.keyboard.twopiece.8 keyboard 0x0 37
00046: 
00047: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: 9
00048: apple2.input.keyboard.twopiece.9 keyboard 0x0 38
00049: 
00050: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: A
00051: apple2.input.keyboard.twopiece.a keyboard 0x0 4 || keyboard 0x0 82 || keyboard 0x0 96
00052: 
00053: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: B
00054: apple2.input.keyboard.twopiece.b keyboard 0x0 5
00055: 
00056: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: ?
00057: apple2.input.keyboard.twopiece.bs keyboard 0x0 80 || keyboard 0x0 42 || keyboard 0x0 93 || keyboard 0x0 76
00058: 
00059: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: C
00060: apple2.input.keyboard.twopiece.c keyboard 0x0 6
00061: 
00062: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: :
00063: apple2.input.keyboard.twopiece.colon keyboard 0x0 45
00064: 
00065: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: ,
00066: apple2.input.keyboard.twopiece.comma keyboard 0x0 54
00067: 
00068: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: RETURN
00069: apple2.input.keyboard.twopiece.cr keyboard 0x0 40 || keyboard 0x0 49 || keyboard 0x0 74
00070: 
00071: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: CTRL
00072: apple2.input.keyboard.twopiece.ctrl keyboard 0x0 57 || keyboard 0x0 224 || keyboard 0x0 228
00073: 
00074: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: D
00075: apple2.input.keyboard.twopiece.d keyboard 0x0 7
00076: 
00077: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: E
00078: apple2.input.keyboard.twopiece.e keyboard 0x0 8
00079: 
00080: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: ESC
00081: apple2.input.keyboard.twopiece.esc keyboard 0x0 41 || keyboard 0x0 43
00082: 
00083: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: F
00084: apple2.input.keyboard.twopiece.f keyboard 0x0 9
00085: 
00086: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: G
00087: apple2.input.keyboard.twopiece.g keyboard 0x0 10
00088: 
00089: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: H
00090: apple2.input.keyboard.twopiece.h keyboard 0x0 11
00091: 
00092: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: I
00093: apple2.input.keyboard.twopiece.i keyboard 0x0 12
00094: 
00095: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: J
00096: apple2.input.keyboard.twopiece.j keyboard 0x0 13
00097: 
00098: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: K
00099: apple2.input.keyboard.twopiece.k keyboard 0x0 14
00100: 
00101: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: L
00102: apple2.input.keyboard.twopiece.l keyboard 0x0 15
00103: 
00104: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: Left SHIFT
00105: apple2.input.keyboard.twopiece.lshift keyboard 0x0 225
00106: 
00107: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: M
00108: apple2.input.keyboard.twopiece.m keyboard 0x0 16
00109: 
00110: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: -
00111: apple2.input.keyboard.twopiece.minus keyboard 0x0 46
00112: 
00113: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: N
00114: apple2.input.keyboard.twopiece.n keyboard 0x0 17
00115: 
00116: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: ?
00117: apple2.input.keyboard.twopiece.nak keyboard 0x0 79 || keyboard 0x0 94 || keyboard 0x0 78
00118: 
00119: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: O
00120: apple2.input.keyboard.twopiece.o keyboard 0x0 18
00121: 
00122: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: P
00123: apple2.input.keyboard.twopiece.p keyboard 0x0 19
00124: 
00125: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: .
00126: apple2.input.keyboard.twopiece.period keyboard 0x0 55
00127: 
00128: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: Q
00129: apple2.input.keyboard.twopiece.q keyboard 0x0 20
00130: 
00131: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: R
00132: apple2.input.keyboard.twopiece.r keyboard 0x0 21
00133: 
00134: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: REPT
00135: apple2.input.keyboard.twopiece.rept keyboard 0x0 47 || keyboard 0x0 226 || keyboard 0x0 230
00136: 
00137: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: RESET
00138: apple2.input.keyboard.twopiece.reset keyboard 0x0 73
00139: 
00140: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: Right SHIFT
00141: apple2.input.keyboard.twopiece.rshift keyboard 0x0 229
00142: 
00143: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: S
00144: apple2.input.keyboard.twopiece.s keyboard 0x0 22
00145: 
00146: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: ;
00147: apple2.input.keyboard.twopiece.semicolon keyboard 0x0 51 || keyboard 0x0 92
00148: 
00149: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: /
00150: apple2.input.keyboard.twopiece.slash keyboard 0x0 56 || keyboard 0x0 77
00151: 
00152: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: Space
00153: apple2.input.keyboard.twopiece.sp keyboard 0x0 44
00154: 
00155: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: T
00156: apple2.input.keyboard.twopiece.t keyboard 0x0 23
00157: 
00158: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: U
00159: apple2.input.keyboard.twopiece.u keyboard 0x0 24
00160: 
00161: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: V
00162: apple2.input.keyboard.twopiece.v keyboard 0x0 25
00163: 
00164: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: W
00165: apple2.input.keyboard.twopiece.w keyboard 0x0 26
00166: 
00167: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: X
00168: apple2.input.keyboard.twopiece.x keyboard 0x0 27
00169: 
00170: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: Y
00171: apple2.input.keyboard.twopiece.y keyboard 0x0 28
00172: 
00173: ;apple2, Keyboard, Apple II/II+ 2-piece keyboard: Z
00174: apple2.input.keyboard.twopiece.z keyboard 0x0 29 || keyboard 0x0 81 || keyboard 0x0 90
00175: 
00176: ;Input device for Virtual Gameport 1
00177: apple2.input.port1 joystick
00178: 
00179: ;apple2, Virtual Gameport 1, Atari Joystick: Button
00180: apple2.input.port1.atari.button
00181: 
00182: ;apple2, Virtual Gameport 1, Atari Joystick: DOWN ?
00183: apple2.input.port1.atari.down
00184: 
00185: ;apple2, Virtual Gameport 1, Atari Joystick: LEFT ?
00186: apple2.input.port1.atari.left
00187: 
00188: ;apple2, Virtual Gameport 1, Atari Joystick: RIGHT ?
00189: apple2.input.port1.atari.right
00190: 
00191: ;apple2, Virtual Gameport 1, Atari Joystick: UP ?
00192: apple2.input.port1.atari.up
00193: 
00194: ;apple2, Virtual Gameport 1, Gamepad: Button 1
00195: apple2.input.port1.gamepad.button1
00196: 
00197: ;apple2, Virtual Gameport 1, Gamepad: Button 2
00198: apple2.input.port1.gamepad.button2
00199: 
00200: ;apple2, Virtual Gameport 1, Gamepad: DOWN ?
00201: apple2.input.port1.gamepad.down
00202: 
00203: ;apple2, Virtual Gameport 1, Gamepad: LEFT ?
00204: apple2.input.port1.gamepad.left
00205: 
00206: ;apple2, Virtual Gameport 1, Gamepad: Resistance
00207: apple2.input.port1.gamepad.resistance_select
00208: 
00209: ;Default position for switch "Resistance".
00210: apple2.input.port1.gamepad.resistance_select.defpos 2
00211: 
00212: ;apple2, Virtual Gameport 1, Gamepad: RIGHT ?
00213: apple2.input.port1.gamepad.right
00214: 
00215: ;apple2, Virtual Gameport 1, Gamepad: UP ?
00216: apple2.input.port1.gamepad.up
00217: 
00218: ;Analog axis scale coefficient for Joystick on Virtual Gameport 1.
00219: apple2.input.port1.joystick.axis_scale 1.00
00220: 
00221: ;apple2, Virtual Gameport 1, Joystick: Button 1
00222: apple2.input.port1.joystick.button1
00223: 
00224: ;apple2, Virtual Gameport 1, Joystick: Button 2
00225: apple2.input.port1.joystick.button2
00226: 
00227: ;apple2, Virtual Gameport 1, Joystick: Resistance
00228: apple2.input.port1.joystick.resistance_select
00229: 
00230: ;Default position for switch "Resistance".
00231: apple2.input.port1.joystick.resistance_select.defpos 2
00232: 
00233: ;apple2, Virtual Gameport 1, Joystick: Stick DOWN ?
00234: apple2.input.port1.joystick.stick_down
00235: 
00236: ;apple2, Virtual Gameport 1, Joystick: Stick LEFT ?
00237: apple2.input.port1.joystick.stick_left
00238: 
00239: ;apple2, Virtual Gameport 1, Joystick: Stick RIGHT ?
00240: apple2.input.port1.joystick.stick_right
00241: 
00242: ;apple2, Virtual Gameport 1, Joystick: Stick UP ?
00243: apple2.input.port1.joystick.stick_up
00244: 
00245: ;apple2, Virtual Gameport 1, Paddle: Button
00246: apple2.input.port1.paddle.button
00247: 
00248: ;apple2, Virtual Gameport 1, Paddle: Dial LEFT ?
00249: apple2.input.port1.paddle.dial_left
00250: 
00251: ;apple2, Virtual Gameport 1, Paddle: Dial RIGHT ?
00252: apple2.input.port1.paddle.dial_right
00253: 
00254: ;Input device for Virtual Gameport 2
00255: apple2.input.port2 paddle
00256: 
00257: ;apple2, Virtual Gameport 2, Atari Joystick: Button
00258: apple2.input.port2.atari.button
00259: 
00260: ;apple2, Virtual Gameport 2, Atari Joystick: DOWN ?
00261: apple2.input.port2.atari.down
00262: 
00263: ;apple2, Virtual Gameport 2, Atari Joystick: LEFT ?
00264: apple2.input.port2.atari.left
00265: 
00266: ;apple2, Virtual Gameport 2, Atari Joystick: RIGHT ?
00267: apple2.input.port2.atari.right
00268: 
00269: ;apple2, Virtual Gameport 2, Atari Joystick: UP ?
00270: apple2.input.port2.atari.up
00271: 
00272: ;apple2, Virtual Gameport 2, Paddle: Button
00273: apple2.input.port2.paddle.button
00274: 
00275: ;apple2, Virtual Gameport 2, Paddle: Dial LEFT ?
00276: apple2.input.port2.paddle.dial_left
00277: 
00278: ;apple2, Virtual Gameport 2, Paddle: Dial RIGHT ?
00279: apple2.input.port2.paddle.dial_right
00280: 
00281: ;Enable scanlines with specified opacity.
00282: apple2.scanlines 0
00283: 
00284: ;Enable specified OpenGL shader.
00285: apple2.shader none
00286: 
00287: ;Force interlaced video to be treated as progressive.
00288: apple2.shader.goat.fprog 0
00289: 
00290: ;Constant RGB horizontal divergence.
00291: apple2.shader.goat.hdiv 0.50
00292: 
00293: ;Mask pattern.
00294: apple2.shader.goat.pat goatron
00295: 
00296: ;Enable scanlines effect.
00297: apple2.shader.goat.slen 1
00298: 
00299: ;Transparency of otherwise-opaque mask areas.
00300: apple2.shader.goat.tp 0.50
00301: 
00302: ;Constant RGB vertical divergence.
00303: apple2.shader.goat.vdiv 0.50
00304: 
00305: ;Enable specified special video scaler.
00306: apple2.special none
00307: 
00308: ;Stretch to fill screen.
00309: apple2.stretch aspect_mult2
00310: 
00311: ;Enable video temporal blur(50/50 previous/current frame by default).
00312: apple2.tblur 0
00313: 
00314: ;Accumulate color data rather than discarding it.
00315: apple2.tblur.accum 0
00316: 
00317: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
00318: apple2.tblur.accum.amount 50
00319: 
00320: ;Video brightness.
00321: apple2.video.brightness 0.0
00322: 
00323: ;Color video luma filter.
00324: apple2.video.color_lumafilter -3
00325: 
00326: ;Enable color video smoothing.
00327: apple2.video.color_smooth 0
00328: 
00329: ;Video contrast.
00330: apple2.video.contrast 0.0
00331: 
00332: ;Force monochrome graphics color.
00333: apple2.video.force_mono 0x000000
00334: 
00335: ;Color video hue/tint.
00336: apple2.video.hue 0.0
00337: 
00338: ;Color decoder matrix.
00339: apple2.video.matrix mednafen
00340: 
00341: ;Custom color decoder matrix; blue, I.
00342: apple2.video.matrix.blue.i -1.11
00343: 
00344: ;Custom color decoder matrix; blue, Q.
00345: apple2.video.matrix.blue.q 1.70
00346: 
00347: ;Custom color decoder matrix; green, I.
00348: apple2.video.matrix.green.i -0.28
00349: 
00350: ;Custom color decoder matrix; green, Q.
00351: apple2.video.matrix.green.q -0.64
00352: 
00353: ;Custom color decoder matrix; red, I.
00354: apple2.video.matrix.red.i 0.96
00355: 
00356: ;Custom color decoder matrix; red, Q.
00357: apple2.video.matrix.red.q 0.62
00358: 
00359: ;Enable hack to treat mixed-mode text as monochrome.
00360: apple2.video.mixed_text_mono 0
00361: 
00362: ;Video rendering mode.
00363: apple2.video.mode composite
00364: 
00365: ;Monochrome video luma filter.
00366: apple2.video.mono_lumafilter 5
00367: 
00368: ;Color video saturation.
00369: apple2.video.saturation 0.0
00370: 
00371: ;Enable (bi)linear interpolation.
00372: apple2.videoip x
00373: 
00374: ;Full-screen horizontal resolution.
00375: apple2.xres 0
00376: 
00377: ;Scaling factor for the X axis in windowed mode.
00378: apple2.xscale 4.000000
00379: 
00380: ;Scaling factor for the X axis in fullscreen mode.
00381: apple2.xscalefs 1.000000
00382: 
00383: ;Full-screen vertical resolution.
00384: apple2.yres 0
00385: 
00386: ;Scaling factor for the Y axis in windowed mode.
00387: apple2.yscale 4.000000
00388: 
00389: ;Scaling factor for the Y axis in fullscreen mode.
00390: apple2.yscalefs 1.000000
00391: 
00392: ;Automatically load/save state on game load/close.
00393: autosave 0
00394: 
00395: ;Cache entire CD images in memory.
00396: cd.image_memcache 0
00397: 
00398: ;Enable (automatic) usage of this module.
00399: cdplay.enable 1
00400: 
00401: ;Force monophonic sound output.
00402: cdplay.forcemono 0
00403: 
00404: ;cdplay, Built-In, Controller: Next Track
00405: cdplay.input.builtin.controller.next_track keyboard 0x0 79
00406: 
00407: ;cdplay, Built-In, Controller: Next Track 10
00408: cdplay.input.builtin.controller.next_track_10 keyboard 0x0 82
00409: 
00410: ;cdplay, Built-In, Controller: Play/Pause
00411: cdplay.input.builtin.controller.play_pause keyboard 0x0 44
00412: 
00413: ;cdplay, Built-In, Controller: Previous Track
00414: cdplay.input.builtin.controller.previous_track keyboard 0x0 80
00415: 
00416: ;cdplay, Built-In, Controller: Previous Track 10
00417: cdplay.input.builtin.controller.previous_track_10 keyboard 0x0 81
00418: 
00419: ;cdplay, Built-In, Controller: Scan Forward
00420: cdplay.input.builtin.controller.scan_forward keyboard 0x0 75
00421: 
00422: ;cdplay, Built-In, Controller: Scan Reverse
00423: cdplay.input.builtin.controller.scan_reverse keyboard 0x0 78
00424: 
00425: ;cdplay, Built-In, Controller: Stop
00426: cdplay.input.builtin.controller.stop keyboard 0x0 40
00427: 
00428: ;Enable scanlines with specified opacity.
00429: cdplay.scanlines 0
00430: 
00431: ;Enable specified OpenGL shader.
00432: cdplay.shader none
00433: 
00434: ;Force interlaced video to be treated as progressive.
00435: cdplay.shader.goat.fprog 0
00436: 
00437: ;Constant RGB horizontal divergence.
00438: cdplay.shader.goat.hdiv 0.50
00439: 
00440: ;Mask pattern.
00441: cdplay.shader.goat.pat goatron
00442: 
00443: ;Enable scanlines effect.
00444: cdplay.shader.goat.slen 1
00445: 
00446: ;Transparency of otherwise-opaque mask areas.
00447: cdplay.shader.goat.tp 0.50
00448: 
00449: ;Constant RGB vertical divergence.
00450: cdplay.shader.goat.vdiv 0.50
00451: 
00452: ;Enable specified special video scaler.
00453: cdplay.special none
00454: 
00455: ;Stretch to fill screen.
00456: cdplay.stretch aspect_mult2
00457: 
00458: ;Enable video temporal blur(50/50 previous/current frame by default).
00459: cdplay.tblur 0
00460: 
00461: ;Accumulate color data rather than discarding it.
00462: cdplay.tblur.accum 0
00463: 
00464: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
00465: cdplay.tblur.accum.amount 50
00466: 
00467: ;Enable (bi)linear interpolation.
00468: cdplay.videoip 0
00469: 
00470: ;Enable simple waveform visualization.
00471: cdplay.visualization 1
00472: 
00473: ;Full-screen horizontal resolution.
00474: cdplay.xres 0
00475: 
00476: ;Scaling factor for the X axis in windowed mode.
00477: cdplay.xscale 5.000000
00478: 
00479: ;Scaling factor for the X axis in fullscreen mode.
00480: cdplay.xscalefs 1.000000
00481: 
00482: ;Full-screen vertical resolution.
00483: cdplay.yres 0
00484: 
00485: ;Scaling factor for the Y axis in windowed mode.
00486: cdplay.yscale 5.000000
00487: 
00488: ;Scaling factor for the Y axis in fullscreen mode.
00489: cdplay.yscalefs 1.000000
00490: 
00491: ;Enable cheats.
00492: cheats 1
00493: 
00494: ;Save state 0 select
00495: command.0 keyboard 0x0 39
00496: 
00497: ;Save state 1 select
00498: command.1 keyboard 0x0 30
00499: 
00500: ;Save state 2 select
00501: command.2 keyboard 0x0 31
00502: 
00503: ;Save state 3 select
00504: command.3 keyboard 0x0 32
00505: 
00506: ;Save state 4 select
00507: command.4 keyboard 0x0 33
00508: 
00509: ;Save state 5 select
00510: command.5 keyboard 0x0 34
00511: 
00512: ;Save state 6 select
00513: command.6 keyboard 0x0 35
00514: 
00515: ;Save state 7 select
00516: command.7 keyboard 0x0 36
00517: 
00518: ;Save state 8 select
00519: command.8 keyboard 0x0 37
00520: 
00521: ;Save state 9 select
00522: command.9 keyboard 0x0 38
00523: 
00524: ;Activate barcode(for Famicom)
00525: command.activate_barcode keyboard 0x0 65
00526: 
00527: ;Advance frame
00528: command.advance_frame keyboard 0x0 4+alt
00529: 
00530: ;Select virtual device on virtual input port 1
00531: command.device_select1 keyboard 0x0 30+ctrl+shift
00532: 
00533: ;Select virtual device on virtual input port 10
00534: command.device_select10 keyboard 0x0 39+ctrl+shift
00535: 
00536: ;Select virtual device on virtual input port 11
00537: command.device_select11 keyboard 0x0 89+ctrl+shift
00538: 
00539: ;Select virtual device on virtual input port 12
00540: command.device_select12 keyboard 0x0 90+ctrl+shift
00541: 
00542: ;Select virtual device on virtual input port 2
00543: command.device_select2 keyboard 0x0 31+ctrl+shift
00544: 
00545: ;Select virtual device on virtual input port 3
00546: command.device_select3 keyboard 0x0 32+ctrl+shift
00547: 
00548: ;Select virtual device on virtual input port 4
00549: command.device_select4 keyboard 0x0 33+ctrl+shift
00550: 
00551: ;Select virtual device on virtual input port 5
00552: command.device_select5 keyboard 0x0 34+ctrl+shift
00553: 
00554: ;Select virtual device on virtual input port 6
00555: command.device_select6 keyboard 0x0 35+ctrl+shift
00556: 
00557: ;Select virtual device on virtual input port 7
00558: command.device_select7 keyboard 0x0 36+ctrl+shift
00559: 
00560: ;Select virtual device on virtual input port 8
00561: command.device_select8 keyboard 0x0 37+ctrl+shift
00562: 
00563: ;Select virtual device on virtual input port 9
00564: command.device_select9 keyboard 0x0 38+ctrl+shift
00565: 
00566: ;Exit
00567: command.exit keyboard 0x0 69 || keyboard 0x0 41
00568: 
00569: ;Fast-forward
00570: command.fast_forward keyboard 0x0 53
00571: 
00572: ;Configure buttons on virtual port 1
00573: command.input_config1 keyboard 0x0 30+alt+shift
00574: 
00575: ;Configure buttons on virtual port 10
00576: command.input_config10 keyboard 0x0 39+alt+shift
00577: 
00578: ;Configure buttons on virtual port 11
00579: command.input_config11 keyboard 0x0 89+alt+shift
00580: 
00581: ;Configure buttons on virtual port 12
00582: command.input_config12 keyboard 0x0 90+alt+shift
00583: 
00584: ;Configure buttons on virtual port 2
00585: command.input_config2 keyboard 0x0 31+alt+shift
00586: 
00587: ;Configure buttons on virtual port 3
00588: command.input_config3 keyboard 0x0 32+alt+shift
00589: 
00590: ;Configure buttons on virtual port 4
00591: command.input_config4 keyboard 0x0 33+alt+shift
00592: 
00593: ;Configure buttons on virtual port 5
00594: command.input_config5 keyboard 0x0 34+alt+shift
00595: 
00596: ;Configure buttons on virtual port 6
00597: command.input_config6 keyboard 0x0 35+alt+shift
00598: 
00599: ;Configure buttons on virtual port 7
00600: command.input_config7 keyboard 0x0 36+alt+shift
00601: 
00602: ;Configure buttons on virtual port 8
00603: command.input_config8 keyboard 0x0 37+alt+shift
00604: 
00605: ;Configure buttons on virtual port 9
00606: command.input_config9 keyboard 0x0 38+alt+shift
00607: 
00608: ;Detect analog buttons on physical joysticks/gamepads(for use with the input configuration process).
00609: command.input_config_abd keyboard 0x0 60
00610: 
00611: ;Configure command key
00612: command.input_configc keyboard 0x0 59
00613: 
00614: ;Configure command key, for all-pressed-to-trigger mode
00615: command.input_configc_am keyboard 0x0 59+shift
00616: 
00617: ;Insert coin
00618: command.insert_coin keyboard 0x0 65
00619: 
00620: ;Insert/Eject disk/disc
00621: command.insert_eject_disk keyboard 0x0 65
00622: 
00623: ;Load movie
00624: command.load_movie keyboard 0x0 64+shift
00625: 
00626: ;Load state
00627: command.load_state keyboard 0x0 64
00628: 
00629: ;Movie 0 select
00630: command.m0 keyboard 0x0 39+shift
00631: 
00632: ;Movie 1 select
00633: command.m1 keyboard 0x0 30+shift
00634: 
00635: ;Movie 2 select
00636: command.m2 keyboard 0x0 31+shift
00637: 
00638: ;Movie 3 select
00639: command.m3 keyboard 0x0 32+shift
00640: 
00641: ;Movie 4 select
00642: command.m4 keyboard 0x0 33+shift
00643: 
00644: ;Movie 5 select
00645: command.m5 keyboard 0x0 34+shift
00646: 
00647: ;Movie 6 select
00648: command.m6 keyboard 0x0 35+shift
00649: 
00650: ;Movie 7 select
00651: command.m7 keyboard 0x0 36+shift
00652: 
00653: ;Movie 8 select
00654: command.m8 keyboard 0x0 37+shift
00655: 
00656: ;Movie 9 select
00657: command.m9 keyboard 0x0 38+shift
00658: 
00659: ;Pause/Unpause
00660: command.pause keyboard 0x0 72
00661: 
00662: ;Power toggle
00663: command.power keyboard 0x0 68
00664: 
00665: ;Reset
00666: command.reset keyboard 0x0 67
00667: 
00668: ;Rotate screen
00669: command.rotate_screen keyboard 0x0 18+alt
00670: 
00671: ;Return to normal mode after advancing frames
00672: command.run_normal keyboard 0x0 21+alt
00673: 
00674: ;Save movie
00675: command.save_movie keyboard 0x0 62+shift
00676: 
00677: ;Save state
00678: command.save_state keyboard 0x0 62
00679: 
00680: ;Select disk/disc
00681: command.select_disk keyboard 0x0 63
00682: 
00683: ;Select drive
00684: command.select_drive keyboard 0x0 63+shift
00685: 
00686: ;Slow-forward
00687: command.slow_forward keyboard 0x0 49
00688: 
00689: ;Rewind
00690: command.state_rewind keyboard 0x0 42
00691: 
00692: ;Decrease selected save state slot by 1
00693: command.state_slot_dec keyboard 0x0 45
00694: 
00695: ;Increase selected save state slot by 1
00696: command.state_slot_inc keyboard 0x0 46
00697: 
00698: ;Take scaled(and filtered) screen snapshot
00699: command.take_scaled_snapshot keyboard 0x0 66+shift
00700: 
00701: ;Take screen snapshot
00702: command.take_snapshot keyboard 0x0 66
00703: 
00704: ;Toggle graphics layer 1
00705: command.tl1 keyboard 0x0 30+ctrl
00706: 
00707: ;Toggle graphics layer 2
00708: command.tl2 keyboard 0x0 31+ctrl
00709: 
00710: ;Toggle graphics layer 3
00711: command.tl3 keyboard 0x0 32+ctrl
00712: 
00713: ;Toggle graphics layer 4
00714: command.tl4 keyboard 0x0 33+ctrl
00715: 
00716: ;Toggle graphics layer 5
00717: command.tl5 keyboard 0x0 34+ctrl
00718: 
00719: ;Toggle graphics layer 6
00720: command.tl6 keyboard 0x0 35+ctrl
00721: 
00722: ;Toggle graphics layer 7
00723: command.tl7 keyboard 0x0 36+ctrl
00724: 
00725: ;Toggle graphics layer 8
00726: command.tl8 keyboard 0x0 37+ctrl
00727: 
00728: ;Toggle graphics layer 9
00729: command.tl9 keyboard 0x0 38+ctrl
00730: 
00731: ;Toggle debugger
00732: command.toggle_debugger keyboard 0x0 7+alt
00733: 
00734: ;Toggle DIP switch view
00735: command.toggle_dipview keyboard 0x0 63
00736: 
00737: ;Toggle frames-per-second display
00738: command.toggle_fps_view keyboard 0x0 58+shift
00739: 
00740: ;Toggle fullscreen mode
00741: command.toggle_fs keyboard 0x0 40+alt
00742: 
00743: ;Grab input
00744: command.toggle_grab keyboard 0x0 101+ctrl+shift
00745: 
00746: ;Toggle help screen
00747: command.toggle_help keyboard 0x0 58
00748: 
00749: ;Toggle state rewind functionality
00750: command.toggle_state_rewind keyboard 0x0 22+alt
00751: 
00752: ;Enable/Disable cheats
00753: command.togglecheatactive keyboard 0x0 23+alt
00754: 
00755: ;Toggle cheat console
00756: command.togglecheatview keyboard 0x0 6+alt
00757: 
00758: ;Toggle netplay console
00759: command.togglenetview keyboard 0x0 23
00760: 
00761: ;Automatically go into the debugger's step mode after a game is loaded.
00762: debugger.autostepmode 0
00763: 
00764: ;Enable (automatic) usage of this module.
00765: demo.enable 1
00766: 
00767: ;Force monophonic sound output.
00768: demo.forcemono 0
00769: 
00770: ;demo, Port 1, Controller: Rumble Control Strong
00771: demo.input.port1.controller.rcstrong
00772: 
00773: ;demo, Port 1, Controller: Rumble Control Weak
00774: demo.input.port1.controller.rcweak
00775: 
00776: ;demo, Port 1, Controller: Stick DOWN
00777: demo.input.port1.controller.stick_down
00778: 
00779: ;demo, Port 1, Controller: Stick LEFT
00780: demo.input.port1.controller.stick_left
00781: 
00782: ;demo, Port 1, Controller: Stick RIGHT
00783: demo.input.port1.controller.stick_right
00784: 
00785: ;demo, Port 1, Controller: Stick UP
00786: demo.input.port1.controller.stick_up
00787: 
00788: ;demo, Port 1, Controller: Select Test Mode
00789: demo.input.port1.controller.stm
00790: 
00791: ;demo, Port 1, Controller: Switch Meow
00792: demo.input.port1.controller.swt
00793: 
00794: ;Default position for switch "Switch Meow".
00795: demo.input.port1.controller.swt.defpos waffles
00796: 
00797: ;demo, Port 1, Controller: Toggle Interlace Mode
00798: demo.input.port1.controller.toggle_ilace
00799: 
00800: ;demo, Port 2, Controller: Rumble Control Strong
00801: demo.input.port2.controller.rcstrong
00802: 
00803: ;demo, Port 2, Controller: Rumble Control Weak
00804: demo.input.port2.controller.rcweak
00805: 
00806: ;demo, Port 2, Controller: Stick DOWN
00807: demo.input.port2.controller.stick_down
00808: 
00809: ;demo, Port 2, Controller: Stick LEFT
00810: demo.input.port2.controller.stick_left
00811: 
00812: ;demo, Port 2, Controller: Stick RIGHT
00813: demo.input.port2.controller.stick_right
00814: 
00815: ;demo, Port 2, Controller: Stick UP
00816: demo.input.port2.controller.stick_up
00817: 
00818: ;demo, Port 2, Controller: Select Test Mode
00819: demo.input.port2.controller.stm
00820: 
00821: ;demo, Port 2, Controller: Switch Meow
00822: demo.input.port2.controller.swt
00823: 
00824: ;Default position for switch "Switch Meow".
00825: demo.input.port2.controller.swt.defpos waffles
00826: 
00827: ;demo, Port 2, Controller: Toggle Interlace Mode
00828: demo.input.port2.controller.toggle_ilace
00829: 
00830: ;Multi-enum test.
00831: demo.multi_enum
00832: 
00833: ;Sound quality.
00834: demo.resamp_quality 3
00835: 
00836: ;Sound output rate tolerance.
00837: demo.resamp_rate_error 0.0000009
00838: 
00839: ;Enable scanlines with specified opacity.
00840: demo.scanlines 0
00841: 
00842: ;Enable specified OpenGL shader.
00843: demo.shader none
00844: 
00845: ;Force interlaced video to be treated as progressive.
00846: demo.shader.goat.fprog 0
00847: 
00848: ;Constant RGB horizontal divergence.
00849: demo.shader.goat.hdiv 0.50
00850: 
00851: ;Mask pattern.
00852: demo.shader.goat.pat goatron
00853: 
00854: ;Enable scanlines effect.
00855: demo.shader.goat.slen 1
00856: 
00857: ;Transparency of otherwise-opaque mask areas.
00858: demo.shader.goat.tp 0.50
00859: 
00860: ;Constant RGB vertical divergence.
00861: demo.shader.goat.vdiv 0.50
00862: 
00863: ;Enable specified special video scaler.
00864: demo.special none
00865: 
00866: ;Stretch to fill screen.
00867: demo.stretch aspect_mult2
00868: 
00869: ;Enable video temporal blur(50/50 previous/current frame by default).
00870: demo.tblur 0
00871: 
00872: ;Accumulate color data rather than discarding it.
00873: demo.tblur.accum 0
00874: 
00875: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
00876: demo.tblur.accum.amount 50
00877: 
00878: ;Enable (bi)linear interpolation.
00879: demo.videoip 1
00880: 
00881: ;Full-screen horizontal resolution.
00882: demo.xres 0
00883: 
00884: ;Scaling factor for the X axis in windowed mode.
00885: demo.xscale 2.000000
00886: 
00887: ;Scaling factor for the X axis in fullscreen mode.
00888: demo.xscalefs 1.000000
00889: 
00890: ;Full-screen vertical resolution.
00891: demo.yres 0
00892: 
00893: ;Scaling factor for the Y axis in windowed mode.
00894: demo.yscale 2.000000
00895: 
00896: ;Scaling factor for the Y axis in fullscreen mode.
00897: demo.yscalefs 1.000000
00898: 
00899: ;Silence sound output when fast-forwarding.
00900: ffnosound 0
00901: 
00902: ;Fast-forwarding speed multiplier.
00903: ffspeed 4
00904: 
00905: ;Treat the fast-forward button as a toggle.
00906: fftoggle 0
00907: 
00908: ;Format string for movie filename.
00909: filesys.fname_movie %f.%M%p.%x
00910: 
00911: ;Format string for save games filename.
00912: filesys.fname_sav %f.%M%x
00913: 
00914: ;Format string for save game backups filename.
00915: filesys.fname_savbackup %f.%m%z%p.%x
00916: 
00917: ;Format string for screen snapshot filenames.
00918: filesys.fname_snap %f-%p.%x
00919: 
00920: ;Format string for state filename.
00921: filesys.fname_state %f.%M%X
00922: 
00923: ;Path to directory for cheats.
00924: filesys.path_cheat cheats
00925: 
00926: ;Path to directory for firmware.
00927: filesys.path_firmware firmware
00928: 
00929: ;Path to directory for movies.
00930: filesys.path_movie mcm
00931: 
00932: ;Path to directory for custom palettes.
00933: filesys.path_palette palettes
00934: 
00935: ;Path to directory for per-game configuration override files.
00936: filesys.path_pgconfig pgconfig
00937: 
00938: ;Path to directory for save games and nonvolatile memory.
00939: filesys.path_sav sav
00940: 
00941: ;Path to directory for backups of save games and nonvolatile memory.
00942: filesys.path_savbackup b
00943: 
00944: ;Path to directory for screen snapshots.
00945: filesys.path_snap snaps
00946: 
00947: ;Path to directory for save states.
00948: filesys.path_state mcs
00949: 
00950: ;Save state file compression level.
00951: filesys.state_comp_level 6
00952: 
00953: ;Enable untrusted file-inclusion path security check.
00954: filesys.untrusted_fip_check 1
00955: 
00956: ;Automatically enable FPS display on startup.
00957: fps.autoenable 0
00958: 
00959: ;FPS display background color.
00960: fps.bgcolor 0x80000000
00961: 
00962: ;FPS display font.
00963: fps.font 5x7
00964: 
00965: ;FPS display position.
00966: fps.position upper_left
00967: 
00968: ;FPS display scale factor.
00969: fps.scale 1
00970: 
00971: ;FPS display text color.
00972: fps.textcolor 0xFFFFFFFF
00973: 
00974: ;Enable (automatic) usage of this module.
00975: gb.enable 1
00976: 
00977: ;Force monophonic sound output.
00978: gb.forcemono 0
00979: 
00980: ;gb, Built-In, Gamepad: A
00981: gb.input.builtin.gamepad.a keyboard 0x0 91
00982: 
00983: ;gb, Built-In, Gamepad: B
00984: gb.input.builtin.gamepad.b keyboard 0x0 90
00985: 
00986: ;gb, Built-In, Gamepad: DOWN ?
00987: gb.input.builtin.gamepad.down keyboard 0x0 22
00988: 
00989: ;gb, Built-In, Gamepad: LEFT ?
00990: gb.input.builtin.gamepad.left keyboard 0x0 4
00991: 
00992: ;gb, Built-In, Gamepad: Rapid A
00993: gb.input.builtin.gamepad.rapid_a
00994: 
00995: ;gb, Built-In, Gamepad: Rapid B
00996: gb.input.builtin.gamepad.rapid_b
00997: 
00998: ;gb, Built-In, Gamepad: RIGHT ?
00999: gb.input.builtin.gamepad.right keyboard 0x0 7
01000: 
01001: ;gb, Built-In, Gamepad: SELECT
01002: gb.input.builtin.gamepad.select keyboard 0x0 43
01003: 
01004: ;gb, Built-In, Gamepad: START
01005: gb.input.builtin.gamepad.start keyboard 0x0 40
01006: 
01007: ;gb, Built-In, Gamepad: UP ?
01008: gb.input.builtin.gamepad.up keyboard 0x0 26
01009: 
01010: ;gb, Tilt, Tilt: DOWN ?
01011: gb.input.tilt.tilt.down
01012: 
01013: ;gb, Tilt, Tilt: LEFT ?
01014: gb.input.tilt.tilt.left
01015: 
01016: ;gb, Tilt, Tilt: RIGHT ?
01017: gb.input.tilt.tilt.right
01018: 
01019: ;gb, Tilt, Tilt: UP ?
01020: gb.input.tilt.tilt.up
01021: 
01022: ;Enable scanlines with specified opacity.
01023: gb.scanlines 0
01024: 
01025: ;Enable specified OpenGL shader.
01026: gb.shader none
01027: 
01028: ;Force interlaced video to be treated as progressive.
01029: gb.shader.goat.fprog 0
01030: 
01031: ;Constant RGB horizontal divergence.
01032: gb.shader.goat.hdiv 0.50
01033: 
01034: ;Mask pattern.
01035: gb.shader.goat.pat goatron
01036: 
01037: ;Enable scanlines effect.
01038: gb.shader.goat.slen 1
01039: 
01040: ;Transparency of otherwise-opaque mask areas.
01041: gb.shader.goat.tp 0.50
01042: 
01043: ;Constant RGB vertical divergence.
01044: gb.shader.goat.vdiv 0.50
01045: 
01046: ;Enable specified special video scaler.
01047: gb.special none
01048: 
01049: ;Stretch to fill screen.
01050: gb.stretch aspect_mult2
01051: 
01052: ;Emulated GB type.
01053: gb.system_type auto
01054: 
01055: ;Enable video temporal blur(50/50 previous/current frame by default).
01056: gb.tblur 0
01057: 
01058: ;Accumulate color data rather than discarding it.
01059: gb.tblur.accum 0
01060: 
01061: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
01062: gb.tblur.accum.amount 50
01063: 
01064: ;Enable (bi)linear interpolation.
01065: gb.videoip 0
01066: 
01067: ;Full-screen horizontal resolution.
01068: gb.xres 0
01069: 
01070: ;Scaling factor for the X axis in windowed mode.
01071: gb.xscale 6.000000
01072: 
01073: ;Scaling factor for the X axis in fullscreen mode.
01074: gb.xscalefs 1.000000
01075: 
01076: ;Full-screen vertical resolution.
01077: gb.yres 0
01078: 
01079: ;Scaling factor for the Y axis in windowed mode.
01080: gb.yscale 6.000000
01081: 
01082: ;Scaling factor for the Y axis in fullscreen mode.
01083: gb.yscalefs 1.000000
01084: 
01085: ;Path to optional GBA BIOS ROM image.
01086: gba.bios
01087: 
01088: ;Enable (automatic) usage of this module.
01089: gba.enable 1
01090: 
01091: ;Force monophonic sound output.
01092: gba.forcemono 0
01093: 
01094: ;gba, Built-In, Gamepad: A
01095: gba.input.builtin.gamepad.a keyboard 0x0 91
01096: 
01097: ;gba, Built-In, Gamepad: B
01098: gba.input.builtin.gamepad.b keyboard 0x0 90
01099: 
01100: ;gba, Built-In, Gamepad: DOWN ?
01101: gba.input.builtin.gamepad.down keyboard 0x0 22
01102: 
01103: ;gba, Built-In, Gamepad: LEFT ?
01104: gba.input.builtin.gamepad.left keyboard 0x0 4
01105: 
01106: ;gba, Built-In, Gamepad: Rapid A
01107: gba.input.builtin.gamepad.rapid_a
01108: 
01109: ;gba, Built-In, Gamepad: Rapid B
01110: gba.input.builtin.gamepad.rapid_b
01111: 
01112: ;gba, Built-In, Gamepad: RIGHT ?
01113: gba.input.builtin.gamepad.right keyboard 0x0 7
01114: 
01115: ;gba, Built-In, Gamepad: SELECT
01116: gba.input.builtin.gamepad.select keyboard 0x0 43
01117: 
01118: ;gba, Built-In, Gamepad: SHOULDER L
01119: gba.input.builtin.gamepad.shoulder_l keyboard 0x0 93
01120: 
01121: ;gba, Built-In, Gamepad: SHOULDER R
01122: gba.input.builtin.gamepad.shoulder_r keyboard 0x0 94
01123: 
01124: ;gba, Built-In, Gamepad: START
01125: gba.input.builtin.gamepad.start keyboard 0x0 40
01126: 
01127: ;gba, Built-In, Gamepad: UP ?
01128: gba.input.builtin.gamepad.up keyboard 0x0 26
01129: 
01130: ;Enable scanlines with specified opacity.
01131: gba.scanlines 0
01132: 
01133: ;Enable specified OpenGL shader.
01134: gba.shader none
01135: 
01136: ;Force interlaced video to be treated as progressive.
01137: gba.shader.goat.fprog 0
01138: 
01139: ;Constant RGB horizontal divergence.
01140: gba.shader.goat.hdiv 0.50
01141: 
01142: ;Mask pattern.
01143: gba.shader.goat.pat goatron
01144: 
01145: ;Enable scanlines effect.
01146: gba.shader.goat.slen 1
01147: 
01148: ;Transparency of otherwise-opaque mask areas.
01149: gba.shader.goat.tp 0.50
01150: 
01151: ;Constant RGB vertical divergence.
01152: gba.shader.goat.vdiv 0.50
01153: 
01154: ;Enable specified special video scaler.
01155: gba.special none
01156: 
01157: ;Stretch to fill screen.
01158: gba.stretch aspect_mult2
01159: 
01160: ;Enable video temporal blur(50/50 previous/current frame by default).
01161: gba.tblur 0
01162: 
01163: ;Accumulate color data rather than discarding it.
01164: gba.tblur.accum 0
01165: 
01166: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
01167: gba.tblur.accum.amount 50
01168: 
01169: ;Enable (bi)linear interpolation.
01170: gba.videoip 0
01171: 
01172: ;Full-screen horizontal resolution.
01173: gba.xres 0
01174: 
01175: ;Scaling factor for the X axis in windowed mode.
01176: gba.xscale 4.000000
01177: 
01178: ;Scaling factor for the X axis in fullscreen mode.
01179: gba.xscalefs 1.000000
01180: 
01181: ;Full-screen vertical resolution.
01182: gba.yres 0
01183: 
01184: ;Scaling factor for the Y axis in windowed mode.
01185: gba.yscale 4.000000
01186: 
01187: ;Scaling factor for the Y axis in fullscreen mode.
01188: gba.yscalefs 1.000000
01189: 
01190: ;Enable (automatic) usage of this module.
01191: gg.enable 1
01192: 
01193: ;Force monophonic sound output.
01194: gg.forcemono 0
01195: 
01196: ;gg, Built-In, Gamepad: Button 1
01197: gg.input.builtin.gamepad.button1 keyboard 0x0 90
01198: 
01199: ;gg, Built-In, Gamepad: Button 2
01200: gg.input.builtin.gamepad.button2 keyboard 0x0 91
01201: 
01202: ;gg, Built-In, Gamepad: DOWN ?
01203: gg.input.builtin.gamepad.down keyboard 0x0 22
01204: 
01205: ;gg, Built-In, Gamepad: LEFT ?
01206: gg.input.builtin.gamepad.left keyboard 0x0 4
01207: 
01208: ;gg, Built-In, Gamepad: Rapid Button 1
01209: gg.input.builtin.gamepad.rapid_button1
01210: 
01211: ;gg, Built-In, Gamepad: Rapid Button 2
01212: gg.input.builtin.gamepad.rapid_button2
01213: 
01214: ;gg, Built-In, Gamepad: RIGHT ?
01215: gg.input.builtin.gamepad.right keyboard 0x0 7
01216: 
01217: ;gg, Built-In, Gamepad: Start
01218: gg.input.builtin.gamepad.start keyboard 0x0 40
01219: 
01220: ;gg, Built-In, Gamepad: UP ?
01221: gg.input.builtin.gamepad.up keyboard 0x0 26
01222: 
01223: ;Enable scanlines with specified opacity.
01224: gg.scanlines 0
01225: 
01226: ;Enable specified OpenGL shader.
01227: gg.shader none
01228: 
01229: ;Force interlaced video to be treated as progressive.
01230: gg.shader.goat.fprog 0
01231: 
01232: ;Constant RGB horizontal divergence.
01233: gg.shader.goat.hdiv 0.50
01234: 
01235: ;Mask pattern.
01236: gg.shader.goat.pat goatron
01237: 
01238: ;Enable scanlines effect.
01239: gg.shader.goat.slen 1
01240: 
01241: ;Transparency of otherwise-opaque mask areas.
01242: gg.shader.goat.tp 0.50
01243: 
01244: ;Constant RGB vertical divergence.
01245: gg.shader.goat.vdiv 0.50
01246: 
01247: ;Enable specified special video scaler.
01248: gg.special none
01249: 
01250: ;Stretch to fill screen.
01251: gg.stretch aspect_mult2
01252: 
01253: ;Enable video temporal blur(50/50 previous/current frame by default).
01254: gg.tblur 0
01255: 
01256: ;Accumulate color data rather than discarding it.
01257: gg.tblur.accum 0
01258: 
01259: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
01260: gg.tblur.accum.amount 50
01261: 
01262: ;Enable (bi)linear interpolation.
01263: gg.videoip 0
01264: 
01265: ;Full-screen horizontal resolution.
01266: gg.xres 0
01267: 
01268: ;Scaling factor for the X axis in windowed mode.
01269: gg.xscale 6.000000
01270: 
01271: ;Scaling factor for the X axis in fullscreen mode.
01272: gg.xscalefs 1.000000
01273: 
01274: ;Full-screen vertical resolution.
01275: gg.yres 0
01276: 
01277: ;Scaling factor for the Y axis in windowed mode.
01278: gg.yscale 6.000000
01279: 
01280: ;Scaling factor for the Y axis in fullscreen mode.
01281: gg.yscalefs 1.000000
01282: 
01283: ;Auto-fire frequency.
01284: input.autofirefreq 3
01285: 
01286: ;Dangerous key action delay.
01287: input.ckdelay 0
01288: 
01289: ;Analog axis binary press detection threshold.
01290: input.joystick.axis_threshold 75
01291: 
01292: ;Update physical joystick(s) internal state in Mednafen even when Mednafen lacks OS focus.
01293: input.joystick.global_focus 1
01294: 
01295: ;Enable (automatic) usage of this module.
01296: lynx.enable 1
01297: 
01298: ;Force monophonic sound output.
01299: lynx.forcemono 0
01300: 
01301: ;lynx, Built-In, Gamepad: A (outer)
01302: lynx.input.builtin.gamepad.a keyboard 0x0 91
01303: 
01304: ;lynx, Built-In, Gamepad: B (inner)
01305: lynx.input.builtin.gamepad.b keyboard 0x0 90
01306: 
01307: ;lynx, Built-In, Gamepad: DOWN ?
01308: lynx.input.builtin.gamepad.down keyboard 0x0 22
01309: 
01310: ;lynx, Built-In, Gamepad: LEFT ?
01311: lynx.input.builtin.gamepad.left keyboard 0x0 4
01312: 
01313: ;lynx, Built-In, Gamepad: Option 1 (upper)
01314: lynx.input.builtin.gamepad.option_1 keyboard 0x0 95
01315: 
01316: ;lynx, Built-In, Gamepad: Option 2 (lower)
01317: lynx.input.builtin.gamepad.option_2 keyboard 0x0 89
01318: 
01319: ;lynx, Built-In, Gamepad: PAUSE
01320: lynx.input.builtin.gamepad.pause keyboard 0x0 40
01321: 
01322: ;lynx, Built-In, Gamepad: Rapid A (outer)
01323: lynx.input.builtin.gamepad.rapid_a
01324: 
01325: ;lynx, Built-In, Gamepad: Rapid B (inner)
01326: lynx.input.builtin.gamepad.rapid_b
01327: 
01328: ;lynx, Built-In, Gamepad: Rapid Option 1 (upper)
01329: lynx.input.builtin.gamepad.rapid_option_1
01330: 
01331: ;lynx, Built-In, Gamepad: Rapid Option 2 (lower)
01332: lynx.input.builtin.gamepad.rapid_option_2
01333: 
01334: ;lynx, Built-In, Gamepad: RIGHT ?
01335: lynx.input.builtin.gamepad.right keyboard 0x0 7
01336: 
01337: ;lynx, Built-In, Gamepad: UP ?
01338: lynx.input.builtin.gamepad.up keyboard 0x0 26
01339: 
01340: ;Enable sound output lowpass filter.
01341: lynx.lowpass 1
01342: 
01343: ;Virtually rotate the D-pad when the screen is rotated.
01344: lynx.rotateinput 1
01345: 
01346: ;Enable scanlines with specified opacity.
01347: lynx.scanlines 0
01348: 
01349: ;Enable specified OpenGL shader.
01350: lynx.shader none
01351: 
01352: ;Force interlaced video to be treated as progressive.
01353: lynx.shader.goat.fprog 0
01354: 
01355: ;Constant RGB horizontal divergence.
01356: lynx.shader.goat.hdiv 0.50
01357: 
01358: ;Mask pattern.
01359: lynx.shader.goat.pat goatron
01360: 
01361: ;Enable scanlines effect.
01362: lynx.shader.goat.slen 1
01363: 
01364: ;Transparency of otherwise-opaque mask areas.
01365: lynx.shader.goat.tp 0.50
01366: 
01367: ;Constant RGB vertical divergence.
01368: lynx.shader.goat.vdiv 0.50
01369: 
01370: ;Enable specified special video scaler.
01371: lynx.special none
01372: 
01373: ;Stretch to fill screen.
01374: lynx.stretch aspect_mult2
01375: 
01376: ;Enable video temporal blur(50/50 previous/current frame by default).
01377: lynx.tblur 0
01378: 
01379: ;Accumulate color data rather than discarding it.
01380: lynx.tblur.accum 0
01381: 
01382: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
01383: lynx.tblur.accum.amount 50
01384: 
01385: ;Enable (bi)linear interpolation.
01386: lynx.videoip 0
01387: 
01388: ;Full-screen horizontal resolution.
01389: lynx.xres 0
01390: 
01391: ;Scaling factor for the X axis in windowed mode.
01392: lynx.xscale 6.000000
01393: 
01394: ;Scaling factor for the X axis in fullscreen mode.
01395: lynx.xscalefs 1.000000
01396: 
01397: ;Full-screen vertical resolution.
01398: lynx.yres 0
01399: 
01400: ;Scaling factor for the Y axis in windowed mode.
01401: lynx.yscale 6.000000
01402: 
01403: ;Scaling factor for the Y axis in fullscreen mode.
01404: lynx.yscalefs 1.000000
01405: 
01406: ;Path to the CD BIOS
01407: md.cdbios us_scd1_9210.bin
01408: 
01409: ;Correct the aspect ratio.
01410: md.correct_aspect 1
01411: 
01412: ;Disassembly font size.
01413: md.debugger.disfontsize 5x7
01414: 
01415: ;Character encoding for the debugger's memory editor.
01416: md.debugger.memcharenc shift_jis
01417: 
01418: ;Enable (automatic) usage of this module.
01419: md.enable 1
01420: 
01421: ;Force monophonic sound output.
01422: md.forcemono 0
01423: 
01424: ;Automatically select appropriate input devices.
01425: md.input.auto 1
01426: 
01427: ;Emulated mouse sensitivity.
01428: md.input.mouse_sensitivity 1.00
01429: 
01430: ;Enable multitap(s).
01431: md.input.multitap none
01432: 
01433: ;Input device for Virtual Port 1
01434: md.input.port1 gamepad
01435: 
01436: ;md, Virtual Port 1, 3-Button Gamepad: A
01437: md.input.port1.gamepad.a keyboard 0x0 89
01438: 
01439: ;md, Virtual Port 1, 3-Button Gamepad: B
01440: md.input.port1.gamepad.b keyboard 0x0 90
01441: 
01442: ;md, Virtual Port 1, 3-Button Gamepad: C
01443: md.input.port1.gamepad.c keyboard 0x0 91
01444: 
01445: ;md, Virtual Port 1, 3-Button Gamepad: DOWN ?
01446: md.input.port1.gamepad.down keyboard 0x0 22
01447: 
01448: ;md, Virtual Port 1, 3-Button Gamepad: LEFT ?
01449: md.input.port1.gamepad.left keyboard 0x0 4
01450: 
01451: ;md, Virtual Port 1, 3-Button Gamepad: Rapid A
01452: md.input.port1.gamepad.rapid_a
01453: 
01454: ;md, Virtual Port 1, 3-Button Gamepad: Rapid B
01455: md.input.port1.gamepad.rapid_b
01456: 
01457: ;md, Virtual Port 1, 3-Button Gamepad: Rapid C
01458: md.input.port1.gamepad.rapid_c
01459: 
01460: ;md, Virtual Port 1, 3-Button Gamepad: RIGHT ?
01461: md.input.port1.gamepad.right keyboard 0x0 7
01462: 
01463: ;md, Virtual Port 1, 3-Button Gamepad: Start
01464: md.input.port1.gamepad.start keyboard 0x0 40
01465: 
01466: ;md, Virtual Port 1, 3-Button Gamepad: UP ?
01467: md.input.port1.gamepad.up keyboard 0x0 26
01468: 
01469: ;md, Virtual Port 1, 2-Button Gamepad: A
01470: md.input.port1.gamepad2.a
01471: 
01472: ;md, Virtual Port 1, 2-Button Gamepad: B
01473: md.input.port1.gamepad2.b
01474: 
01475: ;md, Virtual Port 1, 2-Button Gamepad: DOWN ?
01476: md.input.port1.gamepad2.down
01477: 
01478: ;md, Virtual Port 1, 2-Button Gamepad: LEFT ?
01479: md.input.port1.gamepad2.left
01480: 
01481: ;md, Virtual Port 1, 2-Button Gamepad: Rapid A
01482: md.input.port1.gamepad2.rapid_a
01483: 
01484: ;md, Virtual Port 1, 2-Button Gamepad: Rapid B
01485: md.input.port1.gamepad2.rapid_b
01486: 
01487: ;md, Virtual Port 1, 2-Button Gamepad: RIGHT ?
01488: md.input.port1.gamepad2.right
01489: 
01490: ;md, Virtual Port 1, 2-Button Gamepad: Start
01491: md.input.port1.gamepad2.start
01492: 
01493: ;md, Virtual Port 1, 2-Button Gamepad: UP ?
01494: md.input.port1.gamepad2.up
01495: 
01496: ;md, Virtual Port 1, 6-Button Gamepad: A
01497: md.input.port1.gamepad6.a keyboard 0x0 89
01498: 
01499: ;md, Virtual Port 1, 6-Button Gamepad: B
01500: md.input.port1.gamepad6.b keyboard 0x0 90
01501: 
01502: ;md, Virtual Port 1, 6-Button Gamepad: C
01503: md.input.port1.gamepad6.c keyboard 0x0 91
01504: 
01505: ;md, Virtual Port 1, 6-Button Gamepad: DOWN ?
01506: md.input.port1.gamepad6.down keyboard 0x0 22
01507: 
01508: ;md, Virtual Port 1, 6-Button Gamepad: LEFT ?
01509: md.input.port1.gamepad6.left keyboard 0x0 4
01510: 
01511: ;md, Virtual Port 1, 6-Button Gamepad: Mode
01512: md.input.port1.gamepad6.mode keyboard 0x0 16
01513: 
01514: ;md, Virtual Port 1, 6-Button Gamepad: Rapid A
01515: md.input.port1.gamepad6.rapid_a
01516: 
01517: ;md, Virtual Port 1, 6-Button Gamepad: Rapid B
01518: md.input.port1.gamepad6.rapid_b
01519: 
01520: ;md, Virtual Port 1, 6-Button Gamepad: Rapid C
01521: md.input.port1.gamepad6.rapid_c
01522: 
01523: ;md, Virtual Port 1, 6-Button Gamepad: Rapid X
01524: md.input.port1.gamepad6.rapid_x
01525: 
01526: ;md, Virtual Port 1, 6-Button Gamepad: Rapid Y
01527: md.input.port1.gamepad6.rapid_y
01528: 
01529: ;md, Virtual Port 1, 6-Button Gamepad: Rapid Z
01530: md.input.port1.gamepad6.rapid_z
01531: 
01532: ;md, Virtual Port 1, 6-Button Gamepad: RIGHT ?
01533: md.input.port1.gamepad6.right keyboard 0x0 7
01534: 
01535: ;md, Virtual Port 1, 6-Button Gamepad: Start
01536: md.input.port1.gamepad6.start keyboard 0x0 40
01537: 
01538: ;md, Virtual Port 1, 6-Button Gamepad: UP ?
01539: md.input.port1.gamepad6.up keyboard 0x0 26
01540: 
01541: ;md, Virtual Port 1, 6-Button Gamepad: X
01542: md.input.port1.gamepad6.x keyboard 0x0 92
01543: 
01544: ;md, Virtual Port 1, 6-Button Gamepad: Y
01545: md.input.port1.gamepad6.y keyboard 0x0 93
01546: 
01547: ;md, Virtual Port 1, 6-Button Gamepad: Z
01548: md.input.port1.gamepad6.z keyboard 0x0 94
01549: 
01550: ;md, Virtual Port 1, Sega Mega Mouse: Left Button
01551: md.input.port1.megamouse.left mouse 0x0 button_left
01552: 
01553: ;md, Virtual Port 1, Sega Mega Mouse: Middle Button
01554: md.input.port1.megamouse.middle mouse 0x0 button_middle
01555: 
01556: ;md, Virtual Port 1, Sega Mega Mouse: Motion Down
01557: md.input.port1.megamouse.motion_down mouse 0x0 rel_y+
01558: 
01559: ;md, Virtual Port 1, Sega Mega Mouse: Motion Left
01560: md.input.port1.megamouse.motion_left mouse 0x0 rel_x-
01561: 
01562: ;md, Virtual Port 1, Sega Mega Mouse: Motion Right
01563: md.input.port1.megamouse.motion_right mouse 0x0 rel_x+
01564: 
01565: ;md, Virtual Port 1, Sega Mega Mouse: Motion Up
01566: md.input.port1.megamouse.motion_up mouse 0x0 rel_y-
01567: 
01568: ;md, Virtual Port 1, Sega Mega Mouse: Right Button
01569: md.input.port1.megamouse.right mouse 0x0 button_right
01570: 
01571: ;md, Virtual Port 1, Sega Mega Mouse: Start Button
01572: md.input.port1.megamouse.start keyboard 0x0 40
01573: 
01574: ;Input device for Virtual Port 2
01575: md.input.port2 gamepad
01576: 
01577: ;md, Virtual Port 2, 3-Button Gamepad: A
01578: md.input.port2.gamepad.a
01579: 
01580: ;md, Virtual Port 2, 3-Button Gamepad: B
01581: md.input.port2.gamepad.b
01582: 
01583: ;md, Virtual Port 2, 3-Button Gamepad: C
01584: md.input.port2.gamepad.c
01585: 
01586: ;md, Virtual Port 2, 3-Button Gamepad: DOWN ?
01587: md.input.port2.gamepad.down
01588: 
01589: ;md, Virtual Port 2, 3-Button Gamepad: LEFT ?
01590: md.input.port2.gamepad.left
01591: 
01592: ;md, Virtual Port 2, 3-Button Gamepad: Rapid A
01593: md.input.port2.gamepad.rapid_a
01594: 
01595: ;md, Virtual Port 2, 3-Button Gamepad: Rapid B
01596: md.input.port2.gamepad.rapid_b
01597: 
01598: ;md, Virtual Port 2, 3-Button Gamepad: Rapid C
01599: md.input.port2.gamepad.rapid_c
01600: 
01601: ;md, Virtual Port 2, 3-Button Gamepad: RIGHT ?
01602: md.input.port2.gamepad.right
01603: 
01604: ;md, Virtual Port 2, 3-Button Gamepad: Start
01605: md.input.port2.gamepad.start
01606: 
01607: ;md, Virtual Port 2, 3-Button Gamepad: UP ?
01608: md.input.port2.gamepad.up
01609: 
01610: ;md, Virtual Port 2, 2-Button Gamepad: A
01611: md.input.port2.gamepad2.a
01612: 
01613: ;md, Virtual Port 2, 2-Button Gamepad: B
01614: md.input.port2.gamepad2.b
01615: 
01616: ;md, Virtual Port 2, 2-Button Gamepad: DOWN ?
01617: md.input.port2.gamepad2.down
01618: 
01619: ;md, Virtual Port 2, 2-Button Gamepad: LEFT ?
01620: md.input.port2.gamepad2.left
01621: 
01622: ;md, Virtual Port 2, 2-Button Gamepad: Rapid A
01623: md.input.port2.gamepad2.rapid_a
01624: 
01625: ;md, Virtual Port 2, 2-Button Gamepad: Rapid B
01626: md.input.port2.gamepad2.rapid_b
01627: 
01628: ;md, Virtual Port 2, 2-Button Gamepad: RIGHT ?
01629: md.input.port2.gamepad2.right
01630: 
01631: ;md, Virtual Port 2, 2-Button Gamepad: Start
01632: md.input.port2.gamepad2.start
01633: 
01634: ;md, Virtual Port 2, 2-Button Gamepad: UP ?
01635: md.input.port2.gamepad2.up
01636: 
01637: ;md, Virtual Port 2, 6-Button Gamepad: A
01638: md.input.port2.gamepad6.a
01639: 
01640: ;md, Virtual Port 2, 6-Button Gamepad: B
01641: md.input.port2.gamepad6.b
01642: 
01643: ;md, Virtual Port 2, 6-Button Gamepad: C
01644: md.input.port2.gamepad6.c
01645: 
01646: ;md, Virtual Port 2, 6-Button Gamepad: DOWN ?
01647: md.input.port2.gamepad6.down
01648: 
01649: ;md, Virtual Port 2, 6-Button Gamepad: LEFT ?
01650: md.input.port2.gamepad6.left
01651: 
01652: ;md, Virtual Port 2, 6-Button Gamepad: Mode
01653: md.input.port2.gamepad6.mode
01654: 
01655: ;md, Virtual Port 2, 6-Button Gamepad: Rapid A
01656: md.input.port2.gamepad6.rapid_a
01657: 
01658: ;md, Virtual Port 2, 6-Button Gamepad: Rapid B
01659: md.input.port2.gamepad6.rapid_b
01660: 
01661: ;md, Virtual Port 2, 6-Button Gamepad: Rapid C
01662: md.input.port2.gamepad6.rapid_c
01663: 
01664: ;md, Virtual Port 2, 6-Button Gamepad: Rapid X
01665: md.input.port2.gamepad6.rapid_x
01666: 
01667: ;md, Virtual Port 2, 6-Button Gamepad: Rapid Y
01668: md.input.port2.gamepad6.rapid_y
01669: 
01670: ;md, Virtual Port 2, 6-Button Gamepad: Rapid Z
01671: md.input.port2.gamepad6.rapid_z
01672: 
01673: ;md, Virtual Port 2, 6-Button Gamepad: RIGHT ?
01674: md.input.port2.gamepad6.right
01675: 
01676: ;md, Virtual Port 2, 6-Button Gamepad: Start
01677: md.input.port2.gamepad6.start
01678: 
01679: ;md, Virtual Port 2, 6-Button Gamepad: UP ?
01680: md.input.port2.gamepad6.up
01681: 
01682: ;md, Virtual Port 2, 6-Button Gamepad: X
01683: md.input.port2.gamepad6.x
01684: 
01685: ;md, Virtual Port 2, 6-Button Gamepad: Y
01686: md.input.port2.gamepad6.y
01687: 
01688: ;md, Virtual Port 2, 6-Button Gamepad: Z
01689: md.input.port2.gamepad6.z
01690: 
01691: ;md, Virtual Port 2, Sega Mega Mouse: Left Button
01692: md.input.port2.megamouse.left mouse 0x0 button_left
01693: 
01694: ;md, Virtual Port 2, Sega Mega Mouse: Middle Button
01695: md.input.port2.megamouse.middle mouse 0x0 button_middle
01696: 
01697: ;md, Virtual Port 2, Sega Mega Mouse: Motion Down
01698: md.input.port2.megamouse.motion_down mouse 0x0 rel_y+
01699: 
01700: ;md, Virtual Port 2, Sega Mega Mouse: Motion Left
01701: md.input.port2.megamouse.motion_left mouse 0x0 rel_x-
01702: 
01703: ;md, Virtual Port 2, Sega Mega Mouse: Motion Right
01704: md.input.port2.megamouse.motion_right mouse 0x0 rel_x+
01705: 
01706: ;md, Virtual Port 2, Sega Mega Mouse: Motion Up
01707: md.input.port2.megamouse.motion_up mouse 0x0 rel_y-
01708: 
01709: ;md, Virtual Port 2, Sega Mega Mouse: Right Button
01710: md.input.port2.megamouse.right mouse 0x0 button_right
01711: 
01712: ;md, Virtual Port 2, Sega Mega Mouse: Start Button
01713: md.input.port2.megamouse.start keyboard 0x0 40
01714: 
01715: ;Input device for Virtual Port 3
01716: md.input.port3 gamepad
01717: 
01718: ;md, Virtual Port 3, 3-Button Gamepad: A
01719: md.input.port3.gamepad.a
01720: 
01721: ;md, Virtual Port 3, 3-Button Gamepad: B
01722: md.input.port3.gamepad.b
01723: 
01724: ;md, Virtual Port 3, 3-Button Gamepad: C
01725: md.input.port3.gamepad.c
01726: 
01727: ;md, Virtual Port 3, 3-Button Gamepad: DOWN ?
01728: md.input.port3.gamepad.down
01729: 
01730: ;md, Virtual Port 3, 3-Button Gamepad: LEFT ?
01731: md.input.port3.gamepad.left
01732: 
01733: ;md, Virtual Port 3, 3-Button Gamepad: Rapid A
01734: md.input.port3.gamepad.rapid_a
01735: 
01736: ;md, Virtual Port 3, 3-Button Gamepad: Rapid B
01737: md.input.port3.gamepad.rapid_b
01738: 
01739: ;md, Virtual Port 3, 3-Button Gamepad: Rapid C
01740: md.input.port3.gamepad.rapid_c
01741: 
01742: ;md, Virtual Port 3, 3-Button Gamepad: RIGHT ?
01743: md.input.port3.gamepad.right
01744: 
01745: ;md, Virtual Port 3, 3-Button Gamepad: Start
01746: md.input.port3.gamepad.start
01747: 
01748: ;md, Virtual Port 3, 3-Button Gamepad: UP ?
01749: md.input.port3.gamepad.up
01750: 
01751: ;md, Virtual Port 3, 2-Button Gamepad: A
01752: md.input.port3.gamepad2.a
01753: 
01754: ;md, Virtual Port 3, 2-Button Gamepad: B
01755: md.input.port3.gamepad2.b
01756: 
01757: ;md, Virtual Port 3, 2-Button Gamepad: DOWN ?
01758: md.input.port3.gamepad2.down
01759: 
01760: ;md, Virtual Port 3, 2-Button Gamepad: LEFT ?
01761: md.input.port3.gamepad2.left
01762: 
01763: ;md, Virtual Port 3, 2-Button Gamepad: Rapid A
01764: md.input.port3.gamepad2.rapid_a
01765: 
01766: ;md, Virtual Port 3, 2-Button Gamepad: Rapid B
01767: md.input.port3.gamepad2.rapid_b
01768: 
01769: ;md, Virtual Port 3, 2-Button Gamepad: RIGHT ?
01770: md.input.port3.gamepad2.right
01771: 
01772: ;md, Virtual Port 3, 2-Button Gamepad: Start
01773: md.input.port3.gamepad2.start
01774: 
01775: ;md, Virtual Port 3, 2-Button Gamepad: UP ?
01776: md.input.port3.gamepad2.up
01777: 
01778: ;md, Virtual Port 3, 6-Button Gamepad: A
01779: md.input.port3.gamepad6.a
01780: 
01781: ;md, Virtual Port 3, 6-Button Gamepad: B
01782: md.input.port3.gamepad6.b
01783: 
01784: ;md, Virtual Port 3, 6-Button Gamepad: C
01785: md.input.port3.gamepad6.c
01786: 
01787: ;md, Virtual Port 3, 6-Button Gamepad: DOWN ?
01788: md.input.port3.gamepad6.down
01789: 
01790: ;md, Virtual Port 3, 6-Button Gamepad: LEFT ?
01791: md.input.port3.gamepad6.left
01792: 
01793: ;md, Virtual Port 3, 6-Button Gamepad: Mode
01794: md.input.port3.gamepad6.mode
01795: 
01796: ;md, Virtual Port 3, 6-Button Gamepad: Rapid A
01797: md.input.port3.gamepad6.rapid_a
01798: 
01799: ;md, Virtual Port 3, 6-Button Gamepad: Rapid B
01800: md.input.port3.gamepad6.rapid_b
01801: 
01802: ;md, Virtual Port 3, 6-Button Gamepad: Rapid C
01803: md.input.port3.gamepad6.rapid_c
01804: 
01805: ;md, Virtual Port 3, 6-Button Gamepad: Rapid X
01806: md.input.port3.gamepad6.rapid_x
01807: 
01808: ;md, Virtual Port 3, 6-Button Gamepad: Rapid Y
01809: md.input.port3.gamepad6.rapid_y
01810: 
01811: ;md, Virtual Port 3, 6-Button Gamepad: Rapid Z
01812: md.input.port3.gamepad6.rapid_z
01813: 
01814: ;md, Virtual Port 3, 6-Button Gamepad: RIGHT ?
01815: md.input.port3.gamepad6.right
01816: 
01817: ;md, Virtual Port 3, 6-Button Gamepad: Start
01818: md.input.port3.gamepad6.start
01819: 
01820: ;md, Virtual Port 3, 6-Button Gamepad: UP ?
01821: md.input.port3.gamepad6.up
01822: 
01823: ;md, Virtual Port 3, 6-Button Gamepad: X
01824: md.input.port3.gamepad6.x
01825: 
01826: ;md, Virtual Port 3, 6-Button Gamepad: Y
01827: md.input.port3.gamepad6.y
01828: 
01829: ;md, Virtual Port 3, 6-Button Gamepad: Z
01830: md.input.port3.gamepad6.z
01831: 
01832: ;md, Virtual Port 3, Sega Mega Mouse: Left Button
01833: md.input.port3.megamouse.left mouse 0x0 button_left
01834: 
01835: ;md, Virtual Port 3, Sega Mega Mouse: Middle Button
01836: md.input.port3.megamouse.middle mouse 0x0 button_middle
01837: 
01838: ;md, Virtual Port 3, Sega Mega Mouse: Motion Down
01839: md.input.port3.megamouse.motion_down mouse 0x0 rel_y+
01840: 
01841: ;md, Virtual Port 3, Sega Mega Mouse: Motion Left
01842: md.input.port3.megamouse.motion_left mouse 0x0 rel_x-
01843: 
01844: ;md, Virtual Port 3, Sega Mega Mouse: Motion Right
01845: md.input.port3.megamouse.motion_right mouse 0x0 rel_x+
01846: 
01847: ;md, Virtual Port 3, Sega Mega Mouse: Motion Up
01848: md.input.port3.megamouse.motion_up mouse 0x0 rel_y-
01849: 
01850: ;md, Virtual Port 3, Sega Mega Mouse: Right Button
01851: md.input.port3.megamouse.right mouse 0x0 button_right
01852: 
01853: ;md, Virtual Port 3, Sega Mega Mouse: Start Button
01854: md.input.port3.megamouse.start keyboard 0x0 40
01855: 
01856: ;Input device for Virtual Port 4
01857: md.input.port4 gamepad
01858: 
01859: ;md, Virtual Port 4, 3-Button Gamepad: A
01860: md.input.port4.gamepad.a
01861: 
01862: ;md, Virtual Port 4, 3-Button Gamepad: B
01863: md.input.port4.gamepad.b
01864: 
01865: ;md, Virtual Port 4, 3-Button Gamepad: C
01866: md.input.port4.gamepad.c
01867: 
01868: ;md, Virtual Port 4, 3-Button Gamepad: DOWN ?
01869: md.input.port4.gamepad.down
01870: 
01871: ;md, Virtual Port 4, 3-Button Gamepad: LEFT ?
01872: md.input.port4.gamepad.left
01873: 
01874: ;md, Virtual Port 4, 3-Button Gamepad: Rapid A
01875: md.input.port4.gamepad.rapid_a
01876: 
01877: ;md, Virtual Port 4, 3-Button Gamepad: Rapid B
01878: md.input.port4.gamepad.rapid_b
01879: 
01880: ;md, Virtual Port 4, 3-Button Gamepad: Rapid C
01881: md.input.port4.gamepad.rapid_c
01882: 
01883: ;md, Virtual Port 4, 3-Button Gamepad: RIGHT ?
01884: md.input.port4.gamepad.right
01885: 
01886: ;md, Virtual Port 4, 3-Button Gamepad: Start
01887: md.input.port4.gamepad.start
01888: 
01889: ;md, Virtual Port 4, 3-Button Gamepad: UP ?
01890: md.input.port4.gamepad.up
01891: 
01892: ;md, Virtual Port 4, 2-Button Gamepad: A
01893: md.input.port4.gamepad2.a
01894: 
01895: ;md, Virtual Port 4, 2-Button Gamepad: B
01896: md.input.port4.gamepad2.b
01897: 
01898: ;md, Virtual Port 4, 2-Button Gamepad: DOWN ?
01899: md.input.port4.gamepad2.down
01900: 
01901: ;md, Virtual Port 4, 2-Button Gamepad: LEFT ?
01902: md.input.port4.gamepad2.left
01903: 
01904: ;md, Virtual Port 4, 2-Button Gamepad: Rapid A
01905: md.input.port4.gamepad2.rapid_a
01906: 
01907: ;md, Virtual Port 4, 2-Button Gamepad: Rapid B
01908: md.input.port4.gamepad2.rapid_b
01909: 
01910: ;md, Virtual Port 4, 2-Button Gamepad: RIGHT ?
01911: md.input.port4.gamepad2.right
01912: 
01913: ;md, Virtual Port 4, 2-Button Gamepad: Start
01914: md.input.port4.gamepad2.start
01915: 
01916: ;md, Virtual Port 4, 2-Button Gamepad: UP ?
01917: md.input.port4.gamepad2.up
01918: 
01919: ;md, Virtual Port 4, 6-Button Gamepad: A
01920: md.input.port4.gamepad6.a
01921: 
01922: ;md, Virtual Port 4, 6-Button Gamepad: B
01923: md.input.port4.gamepad6.b
01924: 
01925: ;md, Virtual Port 4, 6-Button Gamepad: C
01926: md.input.port4.gamepad6.c
01927: 
01928: ;md, Virtual Port 4, 6-Button Gamepad: DOWN ?
01929: md.input.port4.gamepad6.down
01930: 
01931: ;md, Virtual Port 4, 6-Button Gamepad: LEFT ?
01932: md.input.port4.gamepad6.left
01933: 
01934: ;md, Virtual Port 4, 6-Button Gamepad: Mode
01935: md.input.port4.gamepad6.mode
01936: 
01937: ;md, Virtual Port 4, 6-Button Gamepad: Rapid A
01938: md.input.port4.gamepad6.rapid_a
01939: 
01940: ;md, Virtual Port 4, 6-Button Gamepad: Rapid B
01941: md.input.port4.gamepad6.rapid_b
01942: 
01943: ;md, Virtual Port 4, 6-Button Gamepad: Rapid C
01944: md.input.port4.gamepad6.rapid_c
01945: 
01946: ;md, Virtual Port 4, 6-Button Gamepad: Rapid X
01947: md.input.port4.gamepad6.rapid_x
01948: 
01949: ;md, Virtual Port 4, 6-Button Gamepad: Rapid Y
01950: md.input.port4.gamepad6.rapid_y
01951: 
01952: ;md, Virtual Port 4, 6-Button Gamepad: Rapid Z
01953: md.input.port4.gamepad6.rapid_z
01954: 
01955: ;md, Virtual Port 4, 6-Button Gamepad: RIGHT ?
01956: md.input.port4.gamepad6.right
01957: 
01958: ;md, Virtual Port 4, 6-Button Gamepad: Start
01959: md.input.port4.gamepad6.start
01960: 
01961: ;md, Virtual Port 4, 6-Button Gamepad: UP ?
01962: md.input.port4.gamepad6.up
01963: 
01964: ;md, Virtual Port 4, 6-Button Gamepad: X
01965: md.input.port4.gamepad6.x
01966: 
01967: ;md, Virtual Port 4, 6-Button Gamepad: Y
01968: md.input.port4.gamepad6.y
01969: 
01970: ;md, Virtual Port 4, 6-Button Gamepad: Z
01971: md.input.port4.gamepad6.z
01972: 
01973: ;md, Virtual Port 4, Sega Mega Mouse: Left Button
01974: md.input.port4.megamouse.left mouse 0x0 button_left
01975: 
01976: ;md, Virtual Port 4, Sega Mega Mouse: Middle Button
01977: md.input.port4.megamouse.middle mouse 0x0 button_middle
01978: 
01979: ;md, Virtual Port 4, Sega Mega Mouse: Motion Down
01980: md.input.port4.megamouse.motion_down mouse 0x0 rel_y+
01981: 
01982: ;md, Virtual Port 4, Sega Mega Mouse: Motion Left
01983: md.input.port4.megamouse.motion_left mouse 0x0 rel_x-
01984: 
01985: ;md, Virtual Port 4, Sega Mega Mouse: Motion Right
01986: md.input.port4.megamouse.motion_right mouse 0x0 rel_x+
01987: 
01988: ;md, Virtual Port 4, Sega Mega Mouse: Motion Up
01989: md.input.port4.megamouse.motion_up mouse 0x0 rel_y-
01990: 
01991: ;md, Virtual Port 4, Sega Mega Mouse: Right Button
01992: md.input.port4.megamouse.right mouse 0x0 button_right
01993: 
01994: ;md, Virtual Port 4, Sega Mega Mouse: Start Button
01995: md.input.port4.megamouse.start keyboard 0x0 40
01996: 
01997: ;Input device for Virtual Port 5
01998: md.input.port5 gamepad
01999: 
02000: ;md, Virtual Port 5, 3-Button Gamepad: A
02001: md.input.port5.gamepad.a
02002: 
02003: ;md, Virtual Port 5, 3-Button Gamepad: B
02004: md.input.port5.gamepad.b
02005: 
02006: ;md, Virtual Port 5, 3-Button Gamepad: C
02007: md.input.port5.gamepad.c
02008: 
02009: ;md, Virtual Port 5, 3-Button Gamepad: DOWN ?
02010: md.input.port5.gamepad.down
02011: 
02012: ;md, Virtual Port 5, 3-Button Gamepad: LEFT ?
02013: md.input.port5.gamepad.left
02014: 
02015: ;md, Virtual Port 5, 3-Button Gamepad: Rapid A
02016: md.input.port5.gamepad.rapid_a
02017: 
02018: ;md, Virtual Port 5, 3-Button Gamepad: Rapid B
02019: md.input.port5.gamepad.rapid_b
02020: 
02021: ;md, Virtual Port 5, 3-Button Gamepad: Rapid C
02022: md.input.port5.gamepad.rapid_c
02023: 
02024: ;md, Virtual Port 5, 3-Button Gamepad: RIGHT ?
02025: md.input.port5.gamepad.right
02026: 
02027: ;md, Virtual Port 5, 3-Button Gamepad: Start
02028: md.input.port5.gamepad.start
02029: 
02030: ;md, Virtual Port 5, 3-Button Gamepad: UP ?
02031: md.input.port5.gamepad.up
02032: 
02033: ;md, Virtual Port 5, 2-Button Gamepad: A
02034: md.input.port5.gamepad2.a
02035: 
02036: ;md, Virtual Port 5, 2-Button Gamepad: B
02037: md.input.port5.gamepad2.b
02038: 
02039: ;md, Virtual Port 5, 2-Button Gamepad: DOWN ?
02040: md.input.port5.gamepad2.down
02041: 
02042: ;md, Virtual Port 5, 2-Button Gamepad: LEFT ?
02043: md.input.port5.gamepad2.left
02044: 
02045: ;md, Virtual Port 5, 2-Button Gamepad: Rapid A
02046: md.input.port5.gamepad2.rapid_a
02047: 
02048: ;md, Virtual Port 5, 2-Button Gamepad: Rapid B
02049: md.input.port5.gamepad2.rapid_b
02050: 
02051: ;md, Virtual Port 5, 2-Button Gamepad: RIGHT ?
02052: md.input.port5.gamepad2.right
02053: 
02054: ;md, Virtual Port 5, 2-Button Gamepad: Start
02055: md.input.port5.gamepad2.start
02056: 
02057: ;md, Virtual Port 5, 2-Button Gamepad: UP ?
02058: md.input.port5.gamepad2.up
02059: 
02060: ;md, Virtual Port 5, 6-Button Gamepad: A
02061: md.input.port5.gamepad6.a
02062: 
02063: ;md, Virtual Port 5, 6-Button Gamepad: B
02064: md.input.port5.gamepad6.b
02065: 
02066: ;md, Virtual Port 5, 6-Button Gamepad: C
02067: md.input.port5.gamepad6.c
02068: 
02069: ;md, Virtual Port 5, 6-Button Gamepad: DOWN ?
02070: md.input.port5.gamepad6.down
02071: 
02072: ;md, Virtual Port 5, 6-Button Gamepad: LEFT ?
02073: md.input.port5.gamepad6.left
02074: 
02075: ;md, Virtual Port 5, 6-Button Gamepad: Mode
02076: md.input.port5.gamepad6.mode
02077: 
02078: ;md, Virtual Port 5, 6-Button Gamepad: Rapid A
02079: md.input.port5.gamepad6.rapid_a
02080: 
02081: ;md, Virtual Port 5, 6-Button Gamepad: Rapid B
02082: md.input.port5.gamepad6.rapid_b
02083: 
02084: ;md, Virtual Port 5, 6-Button Gamepad: Rapid C
02085: md.input.port5.gamepad6.rapid_c
02086: 
02087: ;md, Virtual Port 5, 6-Button Gamepad: Rapid X
02088: md.input.port5.gamepad6.rapid_x
02089: 
02090: ;md, Virtual Port 5, 6-Button Gamepad: Rapid Y
02091: md.input.port5.gamepad6.rapid_y
02092: 
02093: ;md, Virtual Port 5, 6-Button Gamepad: Rapid Z
02094: md.input.port5.gamepad6.rapid_z
02095: 
02096: ;md, Virtual Port 5, 6-Button Gamepad: RIGHT ?
02097: md.input.port5.gamepad6.right
02098: 
02099: ;md, Virtual Port 5, 6-Button Gamepad: Start
02100: md.input.port5.gamepad6.start
02101: 
02102: ;md, Virtual Port 5, 6-Button Gamepad: UP ?
02103: md.input.port5.gamepad6.up
02104: 
02105: ;md, Virtual Port 5, 6-Button Gamepad: X
02106: md.input.port5.gamepad6.x
02107: 
02108: ;md, Virtual Port 5, 6-Button Gamepad: Y
02109: md.input.port5.gamepad6.y
02110: 
02111: ;md, Virtual Port 5, 6-Button Gamepad: Z
02112: md.input.port5.gamepad6.z
02113: 
02114: ;md, Virtual Port 5, Sega Mega Mouse: Left Button
02115: md.input.port5.megamouse.left mouse 0x0 button_left
02116: 
02117: ;md, Virtual Port 5, Sega Mega Mouse: Middle Button
02118: md.input.port5.megamouse.middle mouse 0x0 button_middle
02119: 
02120: ;md, Virtual Port 5, Sega Mega Mouse: Motion Down
02121: md.input.port5.megamouse.motion_down mouse 0x0 rel_y+
02122: 
02123: ;md, Virtual Port 5, Sega Mega Mouse: Motion Left
02124: md.input.port5.megamouse.motion_left mouse 0x0 rel_x-
02125: 
02126: ;md, Virtual Port 5, Sega Mega Mouse: Motion Right
02127: md.input.port5.megamouse.motion_right mouse 0x0 rel_x+
02128: 
02129: ;md, Virtual Port 5, Sega Mega Mouse: Motion Up
02130: md.input.port5.megamouse.motion_up mouse 0x0 rel_y-
02131: 
02132: ;md, Virtual Port 5, Sega Mega Mouse: Right Button
02133: md.input.port5.megamouse.right mouse 0x0 button_right
02134: 
02135: ;md, Virtual Port 5, Sega Mega Mouse: Start Button
02136: md.input.port5.megamouse.start keyboard 0x0 40
02137: 
02138: ;Input device for Virtual Port 6
02139: md.input.port6 gamepad
02140: 
02141: ;md, Virtual Port 6, 3-Button Gamepad: A
02142: md.input.port6.gamepad.a
02143: 
02144: ;md, Virtual Port 6, 3-Button Gamepad: B
02145: md.input.port6.gamepad.b
02146: 
02147: ;md, Virtual Port 6, 3-Button Gamepad: C
02148: md.input.port6.gamepad.c
02149: 
02150: ;md, Virtual Port 6, 3-Button Gamepad: DOWN ?
02151: md.input.port6.gamepad.down
02152: 
02153: ;md, Virtual Port 6, 3-Button Gamepad: LEFT ?
02154: md.input.port6.gamepad.left
02155: 
02156: ;md, Virtual Port 6, 3-Button Gamepad: Rapid A
02157: md.input.port6.gamepad.rapid_a
02158: 
02159: ;md, Virtual Port 6, 3-Button Gamepad: Rapid B
02160: md.input.port6.gamepad.rapid_b
02161: 
02162: ;md, Virtual Port 6, 3-Button Gamepad: Rapid C
02163: md.input.port6.gamepad.rapid_c
02164: 
02165: ;md, Virtual Port 6, 3-Button Gamepad: RIGHT ?
02166: md.input.port6.gamepad.right
02167: 
02168: ;md, Virtual Port 6, 3-Button Gamepad: Start
02169: md.input.port6.gamepad.start
02170: 
02171: ;md, Virtual Port 6, 3-Button Gamepad: UP ?
02172: md.input.port6.gamepad.up
02173: 
02174: ;md, Virtual Port 6, 2-Button Gamepad: A
02175: md.input.port6.gamepad2.a
02176: 
02177: ;md, Virtual Port 6, 2-Button Gamepad: B
02178: md.input.port6.gamepad2.b
02179: 
02180: ;md, Virtual Port 6, 2-Button Gamepad: DOWN ?
02181: md.input.port6.gamepad2.down
02182: 
02183: ;md, Virtual Port 6, 2-Button Gamepad: LEFT ?
02184: md.input.port6.gamepad2.left
02185: 
02186: ;md, Virtual Port 6, 2-Button Gamepad: Rapid A
02187: md.input.port6.gamepad2.rapid_a
02188: 
02189: ;md, Virtual Port 6, 2-Button Gamepad: Rapid B
02190: md.input.port6.gamepad2.rapid_b
02191: 
02192: ;md, Virtual Port 6, 2-Button Gamepad: RIGHT ?
02193: md.input.port6.gamepad2.right
02194: 
02195: ;md, Virtual Port 6, 2-Button Gamepad: Start
02196: md.input.port6.gamepad2.start
02197: 
02198: ;md, Virtual Port 6, 2-Button Gamepad: UP ?
02199: md.input.port6.gamepad2.up
02200: 
02201: ;md, Virtual Port 6, 6-Button Gamepad: A
02202: md.input.port6.gamepad6.a
02203: 
02204: ;md, Virtual Port 6, 6-Button Gamepad: B
02205: md.input.port6.gamepad6.b
02206: 
02207: ;md, Virtual Port 6, 6-Button Gamepad: C
02208: md.input.port6.gamepad6.c
02209: 
02210: ;md, Virtual Port 6, 6-Button Gamepad: DOWN ?
02211: md.input.port6.gamepad6.down
02212: 
02213: ;md, Virtual Port 6, 6-Button Gamepad: LEFT ?
02214: md.input.port6.gamepad6.left
02215: 
02216: ;md, Virtual Port 6, 6-Button Gamepad: Mode
02217: md.input.port6.gamepad6.mode
02218: 
02219: ;md, Virtual Port 6, 6-Button Gamepad: Rapid A
02220: md.input.port6.gamepad6.rapid_a
02221: 
02222: ;md, Virtual Port 6, 6-Button Gamepad: Rapid B
02223: md.input.port6.gamepad6.rapid_b
02224: 
02225: ;md, Virtual Port 6, 6-Button Gamepad: Rapid C
02226: md.input.port6.gamepad6.rapid_c
02227: 
02228: ;md, Virtual Port 6, 6-Button Gamepad: Rapid X
02229: md.input.port6.gamepad6.rapid_x
02230: 
02231: ;md, Virtual Port 6, 6-Button Gamepad: Rapid Y
02232: md.input.port6.gamepad6.rapid_y
02233: 
02234: ;md, Virtual Port 6, 6-Button Gamepad: Rapid Z
02235: md.input.port6.gamepad6.rapid_z
02236: 
02237: ;md, Virtual Port 6, 6-Button Gamepad: RIGHT ?
02238: md.input.port6.gamepad6.right
02239: 
02240: ;md, Virtual Port 6, 6-Button Gamepad: Start
02241: md.input.port6.gamepad6.start
02242: 
02243: ;md, Virtual Port 6, 6-Button Gamepad: UP ?
02244: md.input.port6.gamepad6.up
02245: 
02246: ;md, Virtual Port 6, 6-Button Gamepad: X
02247: md.input.port6.gamepad6.x
02248: 
02249: ;md, Virtual Port 6, 6-Button Gamepad: Y
02250: md.input.port6.gamepad6.y
02251: 
02252: ;md, Virtual Port 6, 6-Button Gamepad: Z
02253: md.input.port6.gamepad6.z
02254: 
02255: ;md, Virtual Port 6, Sega Mega Mouse: Left Button
02256: md.input.port6.megamouse.left mouse 0x0 button_left
02257: 
02258: ;md, Virtual Port 6, Sega Mega Mouse: Middle Button
02259: md.input.port6.megamouse.middle mouse 0x0 button_middle
02260: 
02261: ;md, Virtual Port 6, Sega Mega Mouse: Motion Down
02262: md.input.port6.megamouse.motion_down mouse 0x0 rel_y+
02263: 
02264: ;md, Virtual Port 6, Sega Mega Mouse: Motion Left
02265: md.input.port6.megamouse.motion_left mouse 0x0 rel_x-
02266: 
02267: ;md, Virtual Port 6, Sega Mega Mouse: Motion Right
02268: md.input.port6.megamouse.motion_right mouse 0x0 rel_x+
02269: 
02270: ;md, Virtual Port 6, Sega Mega Mouse: Motion Up
02271: md.input.port6.megamouse.motion_up mouse 0x0 rel_y-
02272: 
02273: ;md, Virtual Port 6, Sega Mega Mouse: Right Button
02274: md.input.port6.megamouse.right mouse 0x0 button_right
02275: 
02276: ;md, Virtual Port 6, Sega Mega Mouse: Start Button
02277: md.input.port6.megamouse.start keyboard 0x0 40
02278: 
02279: ;Input device for Virtual Port 7
02280: md.input.port7 gamepad
02281: 
02282: ;md, Virtual Port 7, 3-Button Gamepad: A
02283: md.input.port7.gamepad.a
02284: 
02285: ;md, Virtual Port 7, 3-Button Gamepad: B
02286: md.input.port7.gamepad.b
02287: 
02288: ;md, Virtual Port 7, 3-Button Gamepad: C
02289: md.input.port7.gamepad.c
02290: 
02291: ;md, Virtual Port 7, 3-Button Gamepad: DOWN ?
02292: md.input.port7.gamepad.down
02293: 
02294: ;md, Virtual Port 7, 3-Button Gamepad: LEFT ?
02295: md.input.port7.gamepad.left
02296: 
02297: ;md, Virtual Port 7, 3-Button Gamepad: Rapid A
02298: md.input.port7.gamepad.rapid_a
02299: 
02300: ;md, Virtual Port 7, 3-Button Gamepad: Rapid B
02301: md.input.port7.gamepad.rapid_b
02302: 
02303: ;md, Virtual Port 7, 3-Button Gamepad: Rapid C
02304: md.input.port7.gamepad.rapid_c
02305: 
02306: ;md, Virtual Port 7, 3-Button Gamepad: RIGHT ?
02307: md.input.port7.gamepad.right
02308: 
02309: ;md, Virtual Port 7, 3-Button Gamepad: Start
02310: md.input.port7.gamepad.start
02311: 
02312: ;md, Virtual Port 7, 3-Button Gamepad: UP ?
02313: md.input.port7.gamepad.up
02314: 
02315: ;md, Virtual Port 7, 2-Button Gamepad: A
02316: md.input.port7.gamepad2.a
02317: 
02318: ;md, Virtual Port 7, 2-Button Gamepad: B
02319: md.input.port7.gamepad2.b
02320: 
02321: ;md, Virtual Port 7, 2-Button Gamepad: DOWN ?
02322: md.input.port7.gamepad2.down
02323: 
02324: ;md, Virtual Port 7, 2-Button Gamepad: LEFT ?
02325: md.input.port7.gamepad2.left
02326: 
02327: ;md, Virtual Port 7, 2-Button Gamepad: Rapid A
02328: md.input.port7.gamepad2.rapid_a
02329: 
02330: ;md, Virtual Port 7, 2-Button Gamepad: Rapid B
02331: md.input.port7.gamepad2.rapid_b
02332: 
02333: ;md, Virtual Port 7, 2-Button Gamepad: RIGHT ?
02334: md.input.port7.gamepad2.right
02335: 
02336: ;md, Virtual Port 7, 2-Button Gamepad: Start
02337: md.input.port7.gamepad2.start
02338: 
02339: ;md, Virtual Port 7, 2-Button Gamepad: UP ?
02340: md.input.port7.gamepad2.up
02341: 
02342: ;md, Virtual Port 7, 6-Button Gamepad: A
02343: md.input.port7.gamepad6.a
02344: 
02345: ;md, Virtual Port 7, 6-Button Gamepad: B
02346: md.input.port7.gamepad6.b
02347: 
02348: ;md, Virtual Port 7, 6-Button Gamepad: C
02349: md.input.port7.gamepad6.c
02350: 
02351: ;md, Virtual Port 7, 6-Button Gamepad: DOWN ?
02352: md.input.port7.gamepad6.down
02353: 
02354: ;md, Virtual Port 7, 6-Button Gamepad: LEFT ?
02355: md.input.port7.gamepad6.left
02356: 
02357: ;md, Virtual Port 7, 6-Button Gamepad: Mode
02358: md.input.port7.gamepad6.mode
02359: 
02360: ;md, Virtual Port 7, 6-Button Gamepad: Rapid A
02361: md.input.port7.gamepad6.rapid_a
02362: 
02363: ;md, Virtual Port 7, 6-Button Gamepad: Rapid B
02364: md.input.port7.gamepad6.rapid_b
02365: 
02366: ;md, Virtual Port 7, 6-Button Gamepad: Rapid C
02367: md.input.port7.gamepad6.rapid_c
02368: 
02369: ;md, Virtual Port 7, 6-Button Gamepad: Rapid X
02370: md.input.port7.gamepad6.rapid_x
02371: 
02372: ;md, Virtual Port 7, 6-Button Gamepad: Rapid Y
02373: md.input.port7.gamepad6.rapid_y
02374: 
02375: ;md, Virtual Port 7, 6-Button Gamepad: Rapid Z
02376: md.input.port7.gamepad6.rapid_z
02377: 
02378: ;md, Virtual Port 7, 6-Button Gamepad: RIGHT ?
02379: md.input.port7.gamepad6.right
02380: 
02381: ;md, Virtual Port 7, 6-Button Gamepad: Start
02382: md.input.port7.gamepad6.start
02383: 
02384: ;md, Virtual Port 7, 6-Button Gamepad: UP ?
02385: md.input.port7.gamepad6.up
02386: 
02387: ;md, Virtual Port 7, 6-Button Gamepad: X
02388: md.input.port7.gamepad6.x
02389: 
02390: ;md, Virtual Port 7, 6-Button Gamepad: Y
02391: md.input.port7.gamepad6.y
02392: 
02393: ;md, Virtual Port 7, 6-Button Gamepad: Z
02394: md.input.port7.gamepad6.z
02395: 
02396: ;md, Virtual Port 7, Sega Mega Mouse: Left Button
02397: md.input.port7.megamouse.left mouse 0x0 button_left
02398: 
02399: ;md, Virtual Port 7, Sega Mega Mouse: Middle Button
02400: md.input.port7.megamouse.middle mouse 0x0 button_middle
02401: 
02402: ;md, Virtual Port 7, Sega Mega Mouse: Motion Down
02403: md.input.port7.megamouse.motion_down mouse 0x0 rel_y+
02404: 
02405: ;md, Virtual Port 7, Sega Mega Mouse: Motion Left
02406: md.input.port7.megamouse.motion_left mouse 0x0 rel_x-
02407: 
02408: ;md, Virtual Port 7, Sega Mega Mouse: Motion Right
02409: md.input.port7.megamouse.motion_right mouse 0x0 rel_x+
02410: 
02411: ;md, Virtual Port 7, Sega Mega Mouse: Motion Up
02412: md.input.port7.megamouse.motion_up mouse 0x0 rel_y-
02413: 
02414: ;md, Virtual Port 7, Sega Mega Mouse: Right Button
02415: md.input.port7.megamouse.right mouse 0x0 button_right
02416: 
02417: ;md, Virtual Port 7, Sega Mega Mouse: Start Button
02418: md.input.port7.megamouse.start keyboard 0x0 40
02419: 
02420: ;Input device for Virtual Port 8
02421: md.input.port8 gamepad
02422: 
02423: ;md, Virtual Port 8, 3-Button Gamepad: A
02424: md.input.port8.gamepad.a
02425: 
02426: ;md, Virtual Port 8, 3-Button Gamepad: B
02427: md.input.port8.gamepad.b
02428: 
02429: ;md, Virtual Port 8, 3-Button Gamepad: C
02430: md.input.port8.gamepad.c
02431: 
02432: ;md, Virtual Port 8, 3-Button Gamepad: DOWN ?
02433: md.input.port8.gamepad.down
02434: 
02435: ;md, Virtual Port 8, 3-Button Gamepad: LEFT ?
02436: md.input.port8.gamepad.left
02437: 
02438: ;md, Virtual Port 8, 3-Button Gamepad: Rapid A
02439: md.input.port8.gamepad.rapid_a
02440: 
02441: ;md, Virtual Port 8, 3-Button Gamepad: Rapid B
02442: md.input.port8.gamepad.rapid_b
02443: 
02444: ;md, Virtual Port 8, 3-Button Gamepad: Rapid C
02445: md.input.port8.gamepad.rapid_c
02446: 
02447: ;md, Virtual Port 8, 3-Button Gamepad: RIGHT ?
02448: md.input.port8.gamepad.right
02449: 
02450: ;md, Virtual Port 8, 3-Button Gamepad: Start
02451: md.input.port8.gamepad.start
02452: 
02453: ;md, Virtual Port 8, 3-Button Gamepad: UP ?
02454: md.input.port8.gamepad.up
02455: 
02456: ;md, Virtual Port 8, 2-Button Gamepad: A
02457: md.input.port8.gamepad2.a
02458: 
02459: ;md, Virtual Port 8, 2-Button Gamepad: B
02460: md.input.port8.gamepad2.b
02461: 
02462: ;md, Virtual Port 8, 2-Button Gamepad: DOWN ?
02463: md.input.port8.gamepad2.down
02464: 
02465: ;md, Virtual Port 8, 2-Button Gamepad: LEFT ?
02466: md.input.port8.gamepad2.left
02467: 
02468: ;md, Virtual Port 8, 2-Button Gamepad: Rapid A
02469: md.input.port8.gamepad2.rapid_a
02470: 
02471: ;md, Virtual Port 8, 2-Button Gamepad: Rapid B
02472: md.input.port8.gamepad2.rapid_b
02473: 
02474: ;md, Virtual Port 8, 2-Button Gamepad: RIGHT ?
02475: md.input.port8.gamepad2.right
02476: 
02477: ;md, Virtual Port 8, 2-Button Gamepad: Start
02478: md.input.port8.gamepad2.start
02479: 
02480: ;md, Virtual Port 8, 2-Button Gamepad: UP ?
02481: md.input.port8.gamepad2.up
02482: 
02483: ;md, Virtual Port 8, 6-Button Gamepad: A
02484: md.input.port8.gamepad6.a
02485: 
02486: ;md, Virtual Port 8, 6-Button Gamepad: B
02487: md.input.port8.gamepad6.b
02488: 
02489: ;md, Virtual Port 8, 6-Button Gamepad: C
02490: md.input.port8.gamepad6.c
02491: 
02492: ;md, Virtual Port 8, 6-Button Gamepad: DOWN ?
02493: md.input.port8.gamepad6.down
02494: 
02495: ;md, Virtual Port 8, 6-Button Gamepad: LEFT ?
02496: md.input.port8.gamepad6.left
02497: 
02498: ;md, Virtual Port 8, 6-Button Gamepad: Mode
02499: md.input.port8.gamepad6.mode
02500: 
02501: ;md, Virtual Port 8, 6-Button Gamepad: Rapid A
02502: md.input.port8.gamepad6.rapid_a
02503: 
02504: ;md, Virtual Port 8, 6-Button Gamepad: Rapid B
02505: md.input.port8.gamepad6.rapid_b
02506: 
02507: ;md, Virtual Port 8, 6-Button Gamepad: Rapid C
02508: md.input.port8.gamepad6.rapid_c
02509: 
02510: ;md, Virtual Port 8, 6-Button Gamepad: Rapid X
02511: md.input.port8.gamepad6.rapid_x
02512: 
02513: ;md, Virtual Port 8, 6-Button Gamepad: Rapid Y
02514: md.input.port8.gamepad6.rapid_y
02515: 
02516: ;md, Virtual Port 8, 6-Button Gamepad: Rapid Z
02517: md.input.port8.gamepad6.rapid_z
02518: 
02519: ;md, Virtual Port 8, 6-Button Gamepad: RIGHT ?
02520: md.input.port8.gamepad6.right
02521: 
02522: ;md, Virtual Port 8, 6-Button Gamepad: Start
02523: md.input.port8.gamepad6.start
02524: 
02525: ;md, Virtual Port 8, 6-Button Gamepad: UP ?
02526: md.input.port8.gamepad6.up
02527: 
02528: ;md, Virtual Port 8, 6-Button Gamepad: X
02529: md.input.port8.gamepad6.x
02530: 
02531: ;md, Virtual Port 8, 6-Button Gamepad: Y
02532: md.input.port8.gamepad6.y
02533: 
02534: ;md, Virtual Port 8, 6-Button Gamepad: Z
02535: md.input.port8.gamepad6.z
02536: 
02537: ;md, Virtual Port 8, Sega Mega Mouse: Left Button
02538: md.input.port8.megamouse.left mouse 0x0 button_left
02539: 
02540: ;md, Virtual Port 8, Sega Mega Mouse: Middle Button
02541: md.input.port8.megamouse.middle mouse 0x0 button_middle
02542: 
02543: ;md, Virtual Port 8, Sega Mega Mouse: Motion Down
02544: md.input.port8.megamouse.motion_down mouse 0x0 rel_y+
02545: 
02546: ;md, Virtual Port 8, Sega Mega Mouse: Motion Left
02547: md.input.port8.megamouse.motion_left mouse 0x0 rel_x-
02548: 
02549: ;md, Virtual Port 8, Sega Mega Mouse: Motion Right
02550: md.input.port8.megamouse.motion_right mouse 0x0 rel_x+
02551: 
02552: ;md, Virtual Port 8, Sega Mega Mouse: Motion Up
02553: md.input.port8.megamouse.motion_up mouse 0x0 rel_y-
02554: 
02555: ;md, Virtual Port 8, Sega Mega Mouse: Right Button
02556: md.input.port8.megamouse.right mouse 0x0 button_right
02557: 
02558: ;md, Virtual Port 8, Sega Mega Mouse: Start Button
02559: md.input.port8.megamouse.start keyboard 0x0 40
02560: 
02561: ;Emulate the specified region's Genesis/MegaDrive
02562: md.region game
02563: 
02564: ;Region reported to the game.
02565: md.reported_region same
02566: 
02567: ;Enable scanlines with specified opacity.
02568: md.scanlines 0
02569: 
02570: ;Enable specified OpenGL shader.
02571: md.shader none
02572: 
02573: ;Force interlaced video to be treated as progressive.
02574: md.shader.goat.fprog 0
02575: 
02576: ;Constant RGB horizontal divergence.
02577: md.shader.goat.hdiv 0.50
02578: 
02579: ;Mask pattern.
02580: md.shader.goat.pat goatron
02581: 
02582: ;Enable scanlines effect.
02583: md.shader.goat.slen 1
02584: 
02585: ;Transparency of otherwise-opaque mask areas.
02586: md.shader.goat.tp 0.50
02587: 
02588: ;Constant RGB vertical divergence.
02589: md.shader.goat.vdiv 0.50
02590: 
02591: ;Enable specified special video scaler.
02592: md.special none
02593: 
02594: ;Stretch to fill screen.
02595: md.stretch aspect_mult2
02596: 
02597: ;Enable video temporal blur(50/50 previous/current frame by default).
02598: md.tblur 0
02599: 
02600: ;Accumulate color data rather than discarding it.
02601: md.tblur.accum 0
02602: 
02603: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
02604: md.tblur.accum.amount 50
02605: 
02606: ;Enable (bi)linear interpolation.
02607: md.videoip 1
02608: 
02609: ;Full-screen horizontal resolution.
02610: md.xres 0
02611: 
02612: ;Scaling factor for the X axis in windowed mode.
02613: md.xscale 3.000000
02614: 
02615: ;Scaling factor for the X axis in fullscreen mode.
02616: md.xscalefs 1.000000
02617: 
02618: ;Full-screen vertical resolution.
02619: md.yres 0
02620: 
02621: ;Scaling factor for the Y axis in windowed mode.
02622: md.yscale 3.000000
02623: 
02624: ;Scaling factor for the Y axis in fullscreen mode.
02625: md.yscalefs 1.000000
02626: 
02627: ;Clip left+right 8 pixel columns.
02628: nes.clipsides 0
02629: 
02630: ;Correct the aspect ratio.
02631: nes.correct_aspect 0
02632: 
02633: ;Disassembly font size.
02634: nes.debugger.disfontsize 5x7
02635: 
02636: ;Character encoding for the debugger's memory editor.
02637: nes.debugger.memcharenc cp437
02638: 
02639: ;Enable (automatic) usage of this module.
02640: nes.enable 1
02641: 
02642: ;Scan filename for (U),(J),(E),etc. strings to en/dis-able PAL emulation.
02643: nes.fnscan 1
02644: 
02645: ;Enable Game Genie emulation.
02646: nes.gg 0
02647: 
02648: ;Path to Game Genie ROM image.
02649: nes.ggrom gg.rom
02650: 
02651: ;Input device for Famicom Expansion Port
02652: nes.input.fcexp none
02653: 
02654: ;nes, Famicom Expansion Port, Arkanoid Paddle: Button
02655: nes.input.fcexp.arkanoid.button mouse 0x0 button_left
02656: 
02657: ;nes, Famicom Expansion Port, Arkanoid Paddle: X Axis
02658: nes.input.fcexp.arkanoid.x_axis mouse 0x0 cursor_x-+
02659: 
02660: ;nes, Famicom Expansion Port, Family Keyboard: 0
02661: nes.input.fcexp.fkb.0 keyboard 0x0 39
02662: 
02663: ;nes, Famicom Expansion Port, Family Keyboard: 1
02664: nes.input.fcexp.fkb.1 keyboard 0x0 30
02665: 
02666: ;nes, Famicom Expansion Port, Family Keyboard: 2
02667: nes.input.fcexp.fkb.2 keyboard 0x0 31
02668: 
02669: ;nes, Famicom Expansion Port, Family Keyboard: 3
02670: nes.input.fcexp.fkb.3 keyboard 0x0 32
02671: 
02672: ;nes, Famicom Expansion Port, Family Keyboard: 4
02673: nes.input.fcexp.fkb.4 keyboard 0x0 33
02674: 
02675: ;nes, Famicom Expansion Port, Family Keyboard: 5
02676: nes.input.fcexp.fkb.5 keyboard 0x0 34
02677: 
02678: ;nes, Famicom Expansion Port, Family Keyboard: 6
02679: nes.input.fcexp.fkb.6 keyboard 0x0 35
02680: 
02681: ;nes, Famicom Expansion Port, Family Keyboard: 7
02682: nes.input.fcexp.fkb.7 keyboard 0x0 36
02683: 
02684: ;nes, Famicom Expansion Port, Family Keyboard: 8
02685: nes.input.fcexp.fkb.8 keyboard 0x0 37
02686: 
02687: ;nes, Famicom Expansion Port, Family Keyboard: 9
02688: nes.input.fcexp.fkb.9 keyboard 0x0 38
02689: 
02690: ;nes, Famicom Expansion Port, Family Keyboard: A
02691: nes.input.fcexp.fkb.a keyboard 0x0 4
02692: 
02693: ;nes, Famicom Expansion Port, Family Keyboard: @
02694: nes.input.fcexp.fkb.at keyboard 0x0 53
02695: 
02696: ;nes, Famicom Expansion Port, Family Keyboard: B
02697: nes.input.fcexp.fkb.b keyboard 0x0 5
02698: 
02699: ;nes, Famicom Expansion Port, Family Keyboard: \
02700: nes.input.fcexp.fkb.backslash keyboard 0x0 49
02701: 
02702: ;nes, Famicom Expansion Port, Family Keyboard: C
02703: nes.input.fcexp.fkb.c keyboard 0x0 6
02704: 
02705: ;nes, Famicom Expansion Port, Family Keyboard: ^
02706: nes.input.fcexp.fkb.caret keyboard 0x0 46
02707: 
02708: ;nes, Famicom Expansion Port, Family Keyboard: CLR
02709: nes.input.fcexp.fkb.clear keyboard 0x0 76
02710: 
02711: ;nes, Famicom Expansion Port, Family Keyboard: :
02712: nes.input.fcexp.fkb.colon keyboard 0x0 52
02713: 
02714: ;nes, Famicom Expansion Port, Family Keyboard: ,
02715: nes.input.fcexp.fkb.comma keyboard 0x0 54
02716: 
02717: ;nes, Famicom Expansion Port, Family Keyboard: CTR
02718: nes.input.fcexp.fkb.ctrl keyboard 0x0 224
02719: 
02720: ;nes, Famicom Expansion Port, Family Keyboard: D
02721: nes.input.fcexp.fkb.d keyboard 0x0 7
02722: 
02723: ;nes, Famicom Expansion Port, Family Keyboard: DEL
02724: nes.input.fcexp.fkb.delete keyboard 0x0 78
02725: 
02726: ;nes, Famicom Expansion Port, Family Keyboard: DOWN
02727: nes.input.fcexp.fkb.down keyboard 0x0 81
02728: 
02729: ;nes, Famicom Expansion Port, Family Keyboard: E
02730: nes.input.fcexp.fkb.e keyboard 0x0 8
02731: 
02732: ;nes, Famicom Expansion Port, Family Keyboard: Empty
02733: nes.input.fcexp.fkb.empty keyboard 0x0 230
02734: 
02735: ;nes, Famicom Expansion Port, Family Keyboard: ESC
02736: nes.input.fcexp.fkb.escape keyboard 0x0 41
02737: 
02738: ;nes, Famicom Expansion Port, Family Keyboard: F
02739: nes.input.fcexp.fkb.f keyboard 0x0 9
02740: 
02741: ;nes, Famicom Expansion Port, Family Keyboard: F1
02742: nes.input.fcexp.fkb.f1 keyboard 0x0 58
02743: 
02744: ;nes, Famicom Expansion Port, Family Keyboard: F2
02745: nes.input.fcexp.fkb.f2 keyboard 0x0 59
02746: 
02747: ;nes, Famicom Expansion Port, Family Keyboard: F3
02748: nes.input.fcexp.fkb.f3 keyboard 0x0 60
02749: 
02750: ;nes, Famicom Expansion Port, Family Keyboard: F4
02751: nes.input.fcexp.fkb.f4 keyboard 0x0 61
02752: 
02753: ;nes, Famicom Expansion Port, Family Keyboard: F5
02754: nes.input.fcexp.fkb.f5 keyboard 0x0 62
02755: 
02756: ;nes, Famicom Expansion Port, Family Keyboard: F6
02757: nes.input.fcexp.fkb.f6 keyboard 0x0 63
02758: 
02759: ;nes, Famicom Expansion Port, Family Keyboard: F7
02760: nes.input.fcexp.fkb.f7 keyboard 0x0 64
02761: 
02762: ;nes, Famicom Expansion Port, Family Keyboard: F8
02763: nes.input.fcexp.fkb.f8 keyboard 0x0 65
02764: 
02765: ;nes, Famicom Expansion Port, Family Keyboard: G
02766: nes.input.fcexp.fkb.g keyboard 0x0 10
02767: 
02768: ;nes, Famicom Expansion Port, Family Keyboard: GRPH
02769: nes.input.fcexp.fkb.graph keyboard 0x0 226
02770: 
02771: ;nes, Famicom Expansion Port, Family Keyboard: H
02772: nes.input.fcexp.fkb.h keyboard 0x0 11
02773: 
02774: ;nes, Famicom Expansion Port, Family Keyboard: I
02775: nes.input.fcexp.fkb.i keyboard 0x0 12
02776: 
02777: ;nes, Famicom Expansion Port, Family Keyboard: INS
02778: nes.input.fcexp.fkb.insert keyboard 0x0 77
02779: 
02780: ;nes, Famicom Expansion Port, Family Keyboard: J
02781: nes.input.fcexp.fkb.j keyboard 0x0 13
02782: 
02783: ;nes, Famicom Expansion Port, Family Keyboard: K
02784: nes.input.fcexp.fkb.k keyboard 0x0 14
02785: 
02786: ;nes, Famicom Expansion Port, Family Keyboard: ??
02787: nes.input.fcexp.fkb.kana keyboard 0x0 73
02788: 
02789: ;nes, Famicom Expansion Port, Family Keyboard: L
02790: nes.input.fcexp.fkb.l keyboard 0x0 15
02791: 
02792: ;nes, Famicom Expansion Port, Family Keyboard: LEFT
02793: nes.input.fcexp.fkb.left keyboard 0x0 80
02794: 
02795: ;nes, Famicom Expansion Port, Family Keyboard: [
02796: nes.input.fcexp.fkb.left_bracket keyboard 0x0 47
02797: 
02798: ;nes, Famicom Expansion Port, Family Keyboard: Left SHIFT
02799: nes.input.fcexp.fkb.left_shift keyboard 0x0 225
02800: 
02801: ;nes, Famicom Expansion Port, Family Keyboard: M
02802: nes.input.fcexp.fkb.m keyboard 0x0 16
02803: 
02804: ;nes, Famicom Expansion Port, Family Keyboard: -
02805: nes.input.fcexp.fkb.minus keyboard 0x0 45
02806: 
02807: ;nes, Famicom Expansion Port, Family Keyboard: N
02808: nes.input.fcexp.fkb.n keyboard 0x0 17
02809: 
02810: ;nes, Famicom Expansion Port, Family Keyboard: O
02811: nes.input.fcexp.fkb.o keyboard 0x0 18
02812: 
02813: ;nes, Famicom Expansion Port, Family Keyboard: P
02814: nes.input.fcexp.fkb.p keyboard 0x0 19
02815: 
02816: ;nes, Famicom Expansion Port, Family Keyboard: .
02817: nes.input.fcexp.fkb.period keyboard 0x0 55
02818: 
02819: ;nes, Famicom Expansion Port, Family Keyboard: Q
02820: nes.input.fcexp.fkb.q keyboard 0x0 20
02821: 
02822: ;nes, Famicom Expansion Port, Family Keyboard: R
02823: nes.input.fcexp.fkb.r keyboard 0x0 21
02824: 
02825: ;nes, Famicom Expansion Port, Family Keyboard: RETURN
02826: nes.input.fcexp.fkb.return keyboard 0x0 40
02827: 
02828: ;nes, Famicom Expansion Port, Family Keyboard: RIGHT
02829: nes.input.fcexp.fkb.right keyboard 0x0 79
02830: 
02831: ;nes, Famicom Expansion Port, Family Keyboard: ]
02832: nes.input.fcexp.fkb.right_bracket keyboard 0x0 48
02833: 
02834: ;nes, Famicom Expansion Port, Family Keyboard: Right SHIFT
02835: nes.input.fcexp.fkb.right_shift keyboard 0x0 229
02836: 
02837: ;nes, Famicom Expansion Port, Family Keyboard: S
02838: nes.input.fcexp.fkb.s keyboard 0x0 22
02839: 
02840: ;nes, Famicom Expansion Port, Family Keyboard: ;
02841: nes.input.fcexp.fkb.semicolon keyboard 0x0 51
02842: 
02843: ;nes, Famicom Expansion Port, Family Keyboard: /
02844: nes.input.fcexp.fkb.slash keyboard 0x0 56
02845: 
02846: ;nes, Famicom Expansion Port, Family Keyboard: SPACE
02847: nes.input.fcexp.fkb.space keyboard 0x0 44
02848: 
02849: ;nes, Famicom Expansion Port, Family Keyboard: STOP
02850: nes.input.fcexp.fkb.stop keyboard 0x0 42
02851: 
02852: ;nes, Famicom Expansion Port, Family Keyboard: T
02853: nes.input.fcexp.fkb.t keyboard 0x0 23
02854: 
02855: ;nes, Famicom Expansion Port, Family Keyboard: U
02856: nes.input.fcexp.fkb.u keyboard 0x0 24
02857: 
02858: ;nes, Famicom Expansion Port, Family Keyboard: UP
02859: nes.input.fcexp.fkb.up keyboard 0x0 82
02860: 
02861: ;nes, Famicom Expansion Port, Family Keyboard: V
02862: nes.input.fcexp.fkb.v keyboard 0x0 25
02863: 
02864: ;nes, Famicom Expansion Port, Family Keyboard: W
02865: nes.input.fcexp.fkb.w keyboard 0x0 26
02866: 
02867: ;nes, Famicom Expansion Port, Family Keyboard: X
02868: nes.input.fcexp.fkb.x keyboard 0x0 27
02869: 
02870: ;nes, Famicom Expansion Port, Family Keyboard: Y
02871: nes.input.fcexp.fkb.y keyboard 0x0 28
02872: 
02873: ;nes, Famicom Expansion Port, Family Keyboard: Z
02874: nes.input.fcexp.fkb.z keyboard 0x0 29
02875: 
02876: ;nes, Famicom Expansion Port, Family Trainer Side A: 1
02877: nes.input.fcexp.ftrainera.1 keyboard 0x0 18
02878: 
02879: ;nes, Famicom Expansion Port, Family Trainer Side A: 10
02880: nes.input.fcexp.ftrainera.10 keyboard 0x0 54
02881: 
02882: ;nes, Famicom Expansion Port, Family Trainer Side A: 11
02883: nes.input.fcexp.ftrainera.11 keyboard 0x0 55
02884: 
02885: ;nes, Famicom Expansion Port, Family Trainer Side A: 12
02886: nes.input.fcexp.ftrainera.12 keyboard 0x0 56
02887: 
02888: ;nes, Famicom Expansion Port, Family Trainer Side A: 2
02889: nes.input.fcexp.ftrainera.2 keyboard 0x0 19
02890: 
02891: ;nes, Famicom Expansion Port, Family Trainer Side A: 3
02892: nes.input.fcexp.ftrainera.3 keyboard 0x0 47
02893: 
02894: ;nes, Famicom Expansion Port, Family Trainer Side A: 4
02895: nes.input.fcexp.ftrainera.4 keyboard 0x0 48
02896: 
02897: ;nes, Famicom Expansion Port, Family Trainer Side A: 5
02898: nes.input.fcexp.ftrainera.5 keyboard 0x0 14
02899: 
02900: ;nes, Famicom Expansion Port, Family Trainer Side A: 6
02901: nes.input.fcexp.ftrainera.6 keyboard 0x0 15
02902: 
02903: ;nes, Famicom Expansion Port, Family Trainer Side A: 7
02904: nes.input.fcexp.ftrainera.7 keyboard 0x0 51
02905: 
02906: ;nes, Famicom Expansion Port, Family Trainer Side A: 8
02907: nes.input.fcexp.ftrainera.8 keyboard 0x0 52
02908: 
02909: ;nes, Famicom Expansion Port, Family Trainer Side A: 9
02910: nes.input.fcexp.ftrainera.9 keyboard 0x0 16
02911: 
02912: ;nes, Famicom Expansion Port, Family Trainer Side B: 1
02913: nes.input.fcexp.ftrainerb.1 keyboard 0x0 18
02914: 
02915: ;nes, Famicom Expansion Port, Family Trainer Side B: 10
02916: nes.input.fcexp.ftrainerb.10 keyboard 0x0 54
02917: 
02918: ;nes, Famicom Expansion Port, Family Trainer Side B: 11
02919: nes.input.fcexp.ftrainerb.11 keyboard 0x0 55
02920: 
02921: ;nes, Famicom Expansion Port, Family Trainer Side B: 12
02922: nes.input.fcexp.ftrainerb.12 keyboard 0x0 56
02923: 
02924: ;nes, Famicom Expansion Port, Family Trainer Side B: 2
02925: nes.input.fcexp.ftrainerb.2 keyboard 0x0 19
02926: 
02927: ;nes, Famicom Expansion Port, Family Trainer Side B: 3
02928: nes.input.fcexp.ftrainerb.3 keyboard 0x0 47
02929: 
02930: ;nes, Famicom Expansion Port, Family Trainer Side B: 4
02931: nes.input.fcexp.ftrainerb.4 keyboard 0x0 48
02932: 
02933: ;nes, Famicom Expansion Port, Family Trainer Side B: 5
02934: nes.input.fcexp.ftrainerb.5 keyboard 0x0 14
02935: 
02936: ;nes, Famicom Expansion Port, Family Trainer Side B: 6
02937: nes.input.fcexp.ftrainerb.6 keyboard 0x0 15
02938: 
02939: ;nes, Famicom Expansion Port, Family Trainer Side B: 7
02940: nes.input.fcexp.ftrainerb.7 keyboard 0x0 51
02941: 
02942: ;nes, Famicom Expansion Port, Family Trainer Side B: 8
02943: nes.input.fcexp.ftrainerb.8 keyboard 0x0 52
02944: 
02945: ;nes, Famicom Expansion Port, Family Trainer Side B: 9
02946: nes.input.fcexp.ftrainerb.9 keyboard 0x0 16
02947: 
02948: ;nes, Famicom Expansion Port, Hypershot Paddles: I, JUMP
02949: nes.input.fcexp.hypershot.i_jump keyboard 0x0 26
02950: 
02951: ;nes, Famicom Expansion Port, Hypershot Paddles: I, RUN
02952: nes.input.fcexp.hypershot.i_run keyboard 0x0 20
02953: 
02954: ;nes, Famicom Expansion Port, Hypershot Paddles: II, JUMP
02955: nes.input.fcexp.hypershot.ii_jump keyboard 0x0 21
02956: 
02957: ;nes, Famicom Expansion Port, Hypershot Paddles: II, RUN
02958: nes.input.fcexp.hypershot.ii_run keyboard 0x0 8
02959: 
02960: ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid I, JUMP
02961: nes.input.fcexp.hypershot.rapid_i_jump
02962: 
02963: ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid I, RUN
02964: nes.input.fcexp.hypershot.rapid_i_run
02965: 
02966: ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid II, JUMP
02967: nes.input.fcexp.hypershot.rapid_ii_jump
02968: 
02969: ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid II, RUN
02970: nes.input.fcexp.hypershot.rapid_ii_run
02971: 
02972: ;nes, Famicom Expansion Port, Mahjong Controller: 1
02973: nes.input.fcexp.mahjong.1 keyboard 0x0 20
02974: 
02975: ;nes, Famicom Expansion Port, Mahjong Controller: 10
02976: nes.input.fcexp.mahjong.10 keyboard 0x0 10
02977: 
02978: ;nes, Famicom Expansion Port, Mahjong Controller: 11
02979: nes.input.fcexp.mahjong.11 keyboard 0x0 11
02980: 
02981: ;nes, Famicom Expansion Port, Mahjong Controller: 12
02982: nes.input.fcexp.mahjong.12 keyboard 0x0 13
02983: 
02984: ;nes, Famicom Expansion Port, Mahjong Controller: 13
02985: nes.input.fcexp.mahjong.13 keyboard 0x0 14
02986: 
02987: ;nes, Famicom Expansion Port, Mahjong Controller: 14
02988: nes.input.fcexp.mahjong.14 keyboard 0x0 15
02989: 
02990: ;nes, Famicom Expansion Port, Mahjong Controller: 15
02991: nes.input.fcexp.mahjong.15 keyboard 0x0 29
02992: 
02993: ;nes, Famicom Expansion Port, Mahjong Controller: 16
02994: nes.input.fcexp.mahjong.16 keyboard 0x0 27
02995: 
02996: ;nes, Famicom Expansion Port, Mahjong Controller: 17
02997: nes.input.fcexp.mahjong.17 keyboard 0x0 6
02998: 
02999: ;nes, Famicom Expansion Port, Mahjong Controller: 18
03000: nes.input.fcexp.mahjong.18 keyboard 0x0 25
03001: 
03002: ;nes, Famicom Expansion Port, Mahjong Controller: 19
03003: nes.input.fcexp.mahjong.19 keyboard 0x0 5
03004: 
03005: ;nes, Famicom Expansion Port, Mahjong Controller: 2
03006: nes.input.fcexp.mahjong.2 keyboard 0x0 26
03007: 
03008: ;nes, Famicom Expansion Port, Mahjong Controller: 20
03009: nes.input.fcexp.mahjong.20 keyboard 0x0 17
03010: 
03011: ;nes, Famicom Expansion Port, Mahjong Controller: 21
03012: nes.input.fcexp.mahjong.21 keyboard 0x0 16
03013: 
03014: ;nes, Famicom Expansion Port, Mahjong Controller: 3
03015: nes.input.fcexp.mahjong.3 keyboard 0x0 8
03016: 
03017: ;nes, Famicom Expansion Port, Mahjong Controller: 4
03018: nes.input.fcexp.mahjong.4 keyboard 0x0 21
03019: 
03020: ;nes, Famicom Expansion Port, Mahjong Controller: 5
03021: nes.input.fcexp.mahjong.5 keyboard 0x0 23
03022: 
03023: ;nes, Famicom Expansion Port, Mahjong Controller: 6
03024: nes.input.fcexp.mahjong.6 keyboard 0x0 4
03025: 
03026: ;nes, Famicom Expansion Port, Mahjong Controller: 7
03027: nes.input.fcexp.mahjong.7 keyboard 0x0 22
03028: 
03029: ;nes, Famicom Expansion Port, Mahjong Controller: 8
03030: nes.input.fcexp.mahjong.8 keyboard 0x0 7
03031: 
03032: ;nes, Famicom Expansion Port, Mahjong Controller: 9
03033: nes.input.fcexp.mahjong.9 keyboard 0x0 9
03034: 
03035: ;nes, Famicom Expansion Port, Oeka Kids Tablet: Button
03036: nes.input.fcexp.oekakids.button mouse 0x0 button_left
03037: 
03038: ;nes, Famicom Expansion Port, Oeka Kids Tablet: X Axis
03039: nes.input.fcexp.oekakids.x_axis mouse 0x0 cursor_x-+
03040: 
03041: ;nes, Famicom Expansion Port, Oeka Kids Tablet: Y Axis
03042: nes.input.fcexp.oekakids.y_axis mouse 0x0 cursor_y-+
03043: 
03044: ;nes, Famicom Expansion Port, Party Tap: Buzzer 1
03045: nes.input.fcexp.partytap.buzzer_1 keyboard 0x0 20
03046: 
03047: ;nes, Famicom Expansion Port, Party Tap: Buzzer 2
03048: nes.input.fcexp.partytap.buzzer_2 keyboard 0x0 26
03049: 
03050: ;nes, Famicom Expansion Port, Party Tap: Buzzer 3
03051: nes.input.fcexp.partytap.buzzer_3 keyboard 0x0 8
03052: 
03053: ;nes, Famicom Expansion Port, Party Tap: Buzzer 4
03054: nes.input.fcexp.partytap.buzzer_4 keyboard 0x0 21
03055: 
03056: ;nes, Famicom Expansion Port, Party Tap: Buzzer 5
03057: nes.input.fcexp.partytap.buzzer_5 keyboard 0x0 23
03058: 
03059: ;nes, Famicom Expansion Port, Party Tap: Buzzer 6
03060: nes.input.fcexp.partytap.buzzer_6 keyboard 0x0 28
03061: 
03062: ;nes, Famicom Expansion Port, Space Shadow Gun: Away Trigger
03063: nes.input.fcexp.shadow.away_trigger mouse 0x0 button_right
03064: 
03065: ;nes, Famicom Expansion Port, Space Shadow Gun: Trigger
03066: nes.input.fcexp.shadow.trigger mouse 0x0 button_left
03067: 
03068: ;nes, Famicom Expansion Port, Space Shadow Gun: X Axis
03069: nes.input.fcexp.shadow.x_axis mouse 0x0 cursor_x-+
03070: 
03071: ;nes, Famicom Expansion Port, Space Shadow Gun: Y Axis
03072: nes.input.fcexp.shadow.y_axis mouse 0x0 cursor_y-+
03073: 
03074: ;Input device for Port 1
03075: nes.input.port1 gamepad
03076: 
03077: ;nes, Port 1, Arkanoid Paddle: Button
03078: nes.input.port1.arkanoid.button mouse 0x0 button_left
03079: 
03080: ;nes, Port 1, Arkanoid Paddle: X Axis
03081: nes.input.port1.arkanoid.x_axis mouse 0x0 cursor_x-+
03082: 
03083: ;nes, Port 1, Gamepad: A
03084: nes.input.port1.gamepad.a keyboard 0x0 91
03085: 
03086: ;nes, Port 1, Gamepad: B
03087: nes.input.port1.gamepad.b keyboard 0x0 90
03088: 
03089: ;nes, Port 1, Gamepad: DOWN ?
03090: nes.input.port1.gamepad.down keyboard 0x0 22
03091: 
03092: ;nes, Port 1, Gamepad: LEFT ?
03093: nes.input.port1.gamepad.left keyboard 0x0 4
03094: 
03095: ;nes, Port 1, Gamepad: Rapid A
03096: nes.input.port1.gamepad.rapid_a
03097: 
03098: ;nes, Port 1, Gamepad: Rapid B
03099: nes.input.port1.gamepad.rapid_b
03100: 
03101: ;nes, Port 1, Gamepad: RIGHT ?
03102: nes.input.port1.gamepad.right keyboard 0x0 7
03103: 
03104: ;nes, Port 1, Gamepad: SELECT
03105: nes.input.port1.gamepad.select keyboard 0x0 43
03106: 
03107: ;nes, Port 1, Gamepad: START
03108: nes.input.port1.gamepad.start keyboard 0x0 40
03109: 
03110: ;nes, Port 1, Gamepad: UP ?
03111: nes.input.port1.gamepad.up keyboard 0x0 26
03112: 
03113: ;nes, Port 1, Power Pad Side A: 1
03114: nes.input.port1.powerpada.1 keyboard 0x0 18
03115: 
03116: ;nes, Port 1, Power Pad Side A: 10
03117: nes.input.port1.powerpada.10 keyboard 0x0 54
03118: 
03119: ;nes, Port 1, Power Pad Side A: 11
03120: nes.input.port1.powerpada.11 keyboard 0x0 55
03121: 
03122: ;nes, Port 1, Power Pad Side A: 12
03123: nes.input.port1.powerpada.12 keyboard 0x0 56
03124: 
03125: ;nes, Port 1, Power Pad Side A: 2
03126: nes.input.port1.powerpada.2 keyboard 0x0 19
03127: 
03128: ;nes, Port 1, Power Pad Side A: 3
03129: nes.input.port1.powerpada.3 keyboard 0x0 47
03130: 
03131: ;nes, Port 1, Power Pad Side A: 4
03132: nes.input.port1.powerpada.4 keyboard 0x0 48
03133: 
03134: ;nes, Port 1, Power Pad Side A: 5
03135: nes.input.port1.powerpada.5 keyboard 0x0 14
03136: 
03137: ;nes, Port 1, Power Pad Side A: 6
03138: nes.input.port1.powerpada.6 keyboard 0x0 15
03139: 
03140: ;nes, Port 1, Power Pad Side A: 7
03141: nes.input.port1.powerpada.7 keyboard 0x0 51
03142: 
03143: ;nes, Port 1, Power Pad Side A: 8
03144: nes.input.port1.powerpada.8 keyboard 0x0 52
03145: 
03146: ;nes, Port 1, Power Pad Side A: 9
03147: nes.input.port1.powerpada.9 keyboard 0x0 16
03148: 
03149: ;nes, Port 1, Power Pad Side B: 1
03150: nes.input.port1.powerpadb.1 keyboard 0x0 18
03151: 
03152: ;nes, Port 1, Power Pad Side B: 10
03153: nes.input.port1.powerpadb.10 keyboard 0x0 54
03154: 
03155: ;nes, Port 1, Power Pad Side B: 11
03156: nes.input.port1.powerpadb.11 keyboard 0x0 55
03157: 
03158: ;nes, Port 1, Power Pad Side B: 12
03159: nes.input.port1.powerpadb.12 keyboard 0x0 56
03160: 
03161: ;nes, Port 1, Power Pad Side B: 2
03162: nes.input.port1.powerpadb.2 keyboard 0x0 19
03163: 
03164: ;nes, Port 1, Power Pad Side B: 3
03165: nes.input.port1.powerpadb.3 keyboard 0x0 47
03166: 
03167: ;nes, Port 1, Power Pad Side B: 4
03168: nes.input.port1.powerpadb.4 keyboard 0x0 48
03169: 
03170: ;nes, Port 1, Power Pad Side B: 5
03171: nes.input.port1.powerpadb.5 keyboard 0x0 14
03172: 
03173: ;nes, Port 1, Power Pad Side B: 6
03174: nes.input.port1.powerpadb.6 keyboard 0x0 15
03175: 
03176: ;nes, Port 1, Power Pad Side B: 7
03177: nes.input.port1.powerpadb.7 keyboard 0x0 51
03178: 
03179: ;nes, Port 1, Power Pad Side B: 8
03180: nes.input.port1.powerpadb.8 keyboard 0x0 52
03181: 
03182: ;nes, Port 1, Power Pad Side B: 9
03183: nes.input.port1.powerpadb.9 keyboard 0x0 16
03184: 
03185: ;nes, Port 1, Zapper: Away Trigger
03186: nes.input.port1.zapper.away_trigger mouse 0x0 button_right
03187: 
03188: ;nes, Port 1, Zapper: Trigger
03189: nes.input.port1.zapper.trigger mouse 0x0 button_left
03190: 
03191: ;nes, Port 1, Zapper: X Axis
03192: nes.input.port1.zapper.x_axis mouse 0x0 cursor_x-+
03193: 
03194: ;nes, Port 1, Zapper: Y Axis
03195: nes.input.port1.zapper.y_axis mouse 0x0 cursor_y-+
03196: 
03197: ;Input device for Port 2
03198: nes.input.port2 gamepad
03199: 
03200: ;nes, Port 2, Arkanoid Paddle: Button
03201: nes.input.port2.arkanoid.button mouse 0x0 button_left
03202: 
03203: ;nes, Port 2, Arkanoid Paddle: X Axis
03204: nes.input.port2.arkanoid.x_axis mouse 0x0 cursor_x-+
03205: 
03206: ;nes, Port 2, Gamepad: A
03207: nes.input.port2.gamepad.a
03208: 
03209: ;nes, Port 2, Gamepad: B
03210: nes.input.port2.gamepad.b
03211: 
03212: ;nes, Port 2, Gamepad: DOWN ?
03213: nes.input.port2.gamepad.down
03214: 
03215: ;nes, Port 2, Gamepad: LEFT ?
03216: nes.input.port2.gamepad.left
03217: 
03218: ;nes, Port 2, Gamepad: Rapid A
03219: nes.input.port2.gamepad.rapid_a
03220: 
03221: ;nes, Port 2, Gamepad: Rapid B
03222: nes.input.port2.gamepad.rapid_b
03223: 
03224: ;nes, Port 2, Gamepad: RIGHT ?
03225: nes.input.port2.gamepad.right
03226: 
03227: ;nes, Port 2, Gamepad: SELECT
03228: nes.input.port2.gamepad.select
03229: 
03230: ;nes, Port 2, Gamepad: START
03231: nes.input.port2.gamepad.start
03232: 
03233: ;nes, Port 2, Gamepad: UP ?
03234: nes.input.port2.gamepad.up
03235: 
03236: ;nes, Port 2, Power Pad Side A: 1
03237: nes.input.port2.powerpada.1 keyboard 0x0 18
03238: 
03239: ;nes, Port 2, Power Pad Side A: 10
03240: nes.input.port2.powerpada.10 keyboard 0x0 54
03241: 
03242: ;nes, Port 2, Power Pad Side A: 11
03243: nes.input.port2.powerpada.11 keyboard 0x0 55
03244: 
03245: ;nes, Port 2, Power Pad Side A: 12
03246: nes.input.port2.powerpada.12 keyboard 0x0 56
03247: 
03248: ;nes, Port 2, Power Pad Side A: 2
03249: nes.input.port2.powerpada.2 keyboard 0x0 19
03250: 
03251: ;nes, Port 2, Power Pad Side A: 3
03252: nes.input.port2.powerpada.3 keyboard 0x0 47
03253: 
03254: ;nes, Port 2, Power Pad Side A: 4
03255: nes.input.port2.powerpada.4 keyboard 0x0 48
03256: 
03257: ;nes, Port 2, Power Pad Side A: 5
03258: nes.input.port2.powerpada.5 keyboard 0x0 14
03259: 
03260: ;nes, Port 2, Power Pad Side A: 6
03261: nes.input.port2.powerpada.6 keyboard 0x0 15
03262: 
03263: ;nes, Port 2, Power Pad Side A: 7
03264: nes.input.port2.powerpada.7 keyboard 0x0 51
03265: 
03266: ;nes, Port 2, Power Pad Side A: 8
03267: nes.input.port2.powerpada.8 keyboard 0x0 52
03268: 
03269: ;nes, Port 2, Power Pad Side A: 9
03270: nes.input.port2.powerpada.9 keyboard 0x0 16
03271: 
03272: ;nes, Port 2, Power Pad Side B: 1
03273: nes.input.port2.powerpadb.1 keyboard 0x0 18
03274: 
03275: ;nes, Port 2, Power Pad Side B: 10
03276: nes.input.port2.powerpadb.10 keyboard 0x0 54
03277: 
03278: ;nes, Port 2, Power Pad Side B: 11
03279: nes.input.port2.powerpadb.11 keyboard 0x0 55
03280: 
03281: ;nes, Port 2, Power Pad Side B: 12
03282: nes.input.port2.powerpadb.12 keyboard 0x0 56
03283: 
03284: ;nes, Port 2, Power Pad Side B: 2
03285: nes.input.port2.powerpadb.2 keyboard 0x0 19
03286: 
03287: ;nes, Port 2, Power Pad Side B: 3
03288: nes.input.port2.powerpadb.3 keyboard 0x0 47
03289: 
03290: ;nes, Port 2, Power Pad Side B: 4
03291: nes.input.port2.powerpadb.4 keyboard 0x0 48
03292: 
03293: ;nes, Port 2, Power Pad Side B: 5
03294: nes.input.port2.powerpadb.5 keyboard 0x0 14
03295: 
03296: ;nes, Port 2, Power Pad Side B: 6
03297: nes.input.port2.powerpadb.6 keyboard 0x0 15
03298: 
03299: ;nes, Port 2, Power Pad Side B: 7
03300: nes.input.port2.powerpadb.7 keyboard 0x0 51
03301: 
03302: ;nes, Port 2, Power Pad Side B: 8
03303: nes.input.port2.powerpadb.8 keyboard 0x0 52
03304: 
03305: ;nes, Port 2, Power Pad Side B: 9
03306: nes.input.port2.powerpadb.9 keyboard 0x0 16
03307: 
03308: ;nes, Port 2, Zapper: Away Trigger
03309: nes.input.port2.zapper.away_trigger mouse 0x0 button_right
03310: 
03311: ;nes, Port 2, Zapper: Trigger
03312: nes.input.port2.zapper.trigger mouse 0x0 button_left
03313: 
03314: ;nes, Port 2, Zapper: X Axis
03315: nes.input.port2.zapper.x_axis mouse 0x0 cursor_x-+
03316: 
03317: ;nes, Port 2, Zapper: Y Axis
03318: nes.input.port2.zapper.y_axis mouse 0x0 cursor_y-+
03319: 
03320: ;Input device for Port 3
03321: nes.input.port3 gamepad
03322: 
03323: ;nes, Port 3, Gamepad: A
03324: nes.input.port3.gamepad.a
03325: 
03326: ;nes, Port 3, Gamepad: B
03327: nes.input.port3.gamepad.b
03328: 
03329: ;nes, Port 3, Gamepad: DOWN ?
03330: nes.input.port3.gamepad.down
03331: 
03332: ;nes, Port 3, Gamepad: LEFT ?
03333: nes.input.port3.gamepad.left
03334: 
03335: ;nes, Port 3, Gamepad: Rapid A
03336: nes.input.port3.gamepad.rapid_a
03337: 
03338: ;nes, Port 3, Gamepad: Rapid B
03339: nes.input.port3.gamepad.rapid_b
03340: 
03341: ;nes, Port 3, Gamepad: RIGHT ?
03342: nes.input.port3.gamepad.right
03343: 
03344: ;nes, Port 3, Gamepad: SELECT
03345: nes.input.port3.gamepad.select
03346: 
03347: ;nes, Port 3, Gamepad: START
03348: nes.input.port3.gamepad.start
03349: 
03350: ;nes, Port 3, Gamepad: UP ?
03351: nes.input.port3.gamepad.up
03352: 
03353: ;Input device for Port 4
03354: nes.input.port4 gamepad
03355: 
03356: ;nes, Port 4, Gamepad: A
03357: nes.input.port4.gamepad.a
03358: 
03359: ;nes, Port 4, Gamepad: B
03360: nes.input.port4.gamepad.b
03361: 
03362: ;nes, Port 4, Gamepad: DOWN ?
03363: nes.input.port4.gamepad.down
03364: 
03365: ;nes, Port 4, Gamepad: LEFT ?
03366: nes.input.port4.gamepad.left
03367: 
03368: ;nes, Port 4, Gamepad: Rapid A
03369: nes.input.port4.gamepad.rapid_a
03370: 
03371: ;nes, Port 4, Gamepad: Rapid B
03372: nes.input.port4.gamepad.rapid_b
03373: 
03374: ;nes, Port 4, Gamepad: RIGHT ?
03375: nes.input.port4.gamepad.right
03376: 
03377: ;nes, Port 4, Gamepad: SELECT
03378: nes.input.port4.gamepad.select
03379: 
03380: ;nes, Port 4, Gamepad: START
03381: nes.input.port4.gamepad.start
03382: 
03383: ;nes, Port 4, Gamepad: UP ?
03384: nes.input.port4.gamepad.up
03385: 
03386: ;Enable less-accurate, but better sounding, Namco 106(mapper 19) sound emulation.
03387: nes.n106bs 0
03388: 
03389: ;Remove 8-sprites-per-scanline hardware limit.
03390: nes.no8lim 0
03391: 
03392: ;Disable four-score emulation.
03393: nes.nofs 0
03394: 
03395: ;NTSC composite blitter brightness.
03396: nes.ntsc.brightness 0
03397: 
03398: ;NTSC composite blitter contrast.
03399: nes.ntsc.contrast 0
03400: 
03401: ;NTSC composite blitter hue.
03402: nes.ntsc.hue 0
03403: 
03404: ;Enable NTSC custom decoder matrix.
03405: nes.ntsc.matrix 0
03406: 
03407: ;NTSC custom decoder matrix element 0(red, value * V).
03408: nes.ntsc.matrix.0 1.539
03409: 
03410: ;NTSC custom decoder matrix element 1(red, value * U).
03411: nes.ntsc.matrix.1 -0.622
03412: 
03413: ;NTSC custom decoder matrix element 2(green, value * V).
03414: nes.ntsc.matrix.2 -0.571
03415: 
03416: ;NTSC custom decoder matrix element 3(green, value * U).
03417: nes.ntsc.matrix.3 -0.185
03418: 
03419: ;NTSC custom decoder matrix element 4(blue, value * V).
03420: nes.ntsc.matrix.4 0.000
03421: 
03422: ;NTSC custom decoder matrix element 5(blue, value * U.
03423: nes.ntsc.matrix.5 2.000
03424: 
03425: ;Merge fields to partially work around !=60.1Hz refresh rates.
03426: nes.ntsc.mergefields 0
03427: 
03428: ;Video quality/type preset.
03429: nes.ntsc.preset none
03430: 
03431: ;NTSC composite blitter saturation.
03432: nes.ntsc.saturation 0
03433: 
03434: ;NTSC composite blitter sharpness.
03435: nes.ntsc.sharpness 0
03436: 
03437: ;Enable NTSC color generation and blitter.
03438: nes.ntscblitter 0
03439: 
03440: ;Enable PAL(50Hz) NES emulation.
03441: nes.pal 0
03442: 
03443: ;Enable scanlines with specified opacity.
03444: nes.scanlines 0
03445: 
03446: ;Enable specified OpenGL shader.
03447: nes.shader none
03448: 
03449: ;Force interlaced video to be treated as progressive.
03450: nes.shader.goat.fprog 0
03451: 
03452: ;Constant RGB horizontal divergence.
03453: nes.shader.goat.hdiv 0.50
03454: 
03455: ;Mask pattern.
03456: nes.shader.goat.pat goatron
03457: 
03458: ;Enable scanlines effect.
03459: nes.shader.goat.slen 1
03460: 
03461: ;Transparency of otherwise-opaque mask areas.
03462: nes.shader.goat.tp 0.50
03463: 
03464: ;Constant RGB vertical divergence.
03465: nes.shader.goat.vdiv 0.50
03466: 
03467: ;Last displayed scanline in NTSC mode.
03468: nes.slend 231
03469: 
03470: ;Last displayed scanline in PAL mode.
03471: nes.slendp 239
03472: 
03473: ;First displayed scanline in NTSC mode.
03474: nes.slstart 8
03475: 
03476: ;First displayed scanline in PAL mode.
03477: nes.slstartp 0
03478: 
03479: ;Output rate tolerance.
03480: nes.sound_rate_error 0.00004
03481: 
03482: ;Sound quality.
03483: nes.soundq 0
03484: 
03485: ;Enable specified special video scaler.
03486: nes.special none
03487: 
03488: ;Stretch to fill screen.
03489: nes.stretch aspect_mult2
03490: 
03491: ;Enable video temporal blur(50/50 previous/current frame by default).
03492: nes.tblur 0
03493: 
03494: ;Accumulate color data rather than discarding it.
03495: nes.tblur.accum 0
03496: 
03497: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
03498: nes.tblur.accum.amount 50
03499: 
03500: ;Enable (bi)linear interpolation.
03501: nes.videoip 0
03502: 
03503: ;Full-screen horizontal resolution.
03504: nes.xres 0
03505: 
03506: ;Scaling factor for the X axis in windowed mode.
03507: nes.xscale 4.000000
03508: 
03509: ;Scaling factor for the X axis in fullscreen mode.
03510: nes.xscalefs 1.000000
03511: 
03512: ;Full-screen vertical resolution.
03513: nes.yres 0
03514: 
03515: ;Scaling factor for the Y axis in windowed mode.
03516: nes.yscale 4.000000
03517: 
03518: ;Scaling factor for the Y axis in fullscreen mode.
03519: nes.yscalefs 1.000000
03520: 
03521: ;Font for netplay chat console.
03522: netplay.console.font 9x18
03523: 
03524: ;Height of chat console, in lines.
03525: netplay.console.lines 5
03526: 
03527: ;Netplay chat console text scale factor.
03528: netplay.console.scale 1
03529: 
03530: ;Key to hash with the MD5 hash of the game.
03531: netplay.gamekey
03532: 
03533: ;Server hostname.
03534: netplay.host netplay.fobby.net
03535: 
03536: ;Local player count.
03537: netplay.localplayers 1
03538: 
03539: ;Nickname.
03540: netplay.nick
03541: 
03542: ;Server password.
03543: netplay.password
03544: 
03545: ;Server port.
03546: netplay.port 4046
03547: 
03548: ;Enable (automatic) usage of this module.
03549: ngp.enable 1
03550: 
03551: ;Force monophonic sound output.
03552: ngp.forcemono 0
03553: 
03554: ;ngp, Built-In, Gamepad: A
03555: ngp.input.builtin.gamepad.a keyboard 0x0 90
03556: 
03557: ;ngp, Built-In, Gamepad: B
03558: ngp.input.builtin.gamepad.b keyboard 0x0 91
03559: 
03560: ;ngp, Built-In, Gamepad: DOWN ?
03561: ngp.input.builtin.gamepad.down keyboard 0x0 22
03562: 
03563: ;ngp, Built-In, Gamepad: LEFT ?
03564: ngp.input.builtin.gamepad.left keyboard 0x0 4
03565: 
03566: ;ngp, Built-In, Gamepad: OPTION
03567: ngp.input.builtin.gamepad.option keyboard 0x0 40
03568: 
03569: ;ngp, Built-In, Gamepad: Rapid A
03570: ngp.input.builtin.gamepad.rapid_a
03571: 
03572: ;ngp, Built-In, Gamepad: Rapid B
03573: ngp.input.builtin.gamepad.rapid_b
03574: 
03575: ;ngp, Built-In, Gamepad: RIGHT ?
03576: ngp.input.builtin.gamepad.right keyboard 0x0 7
03577: 
03578: ;ngp, Built-In, Gamepad: UP ?
03579: ngp.input.builtin.gamepad.up keyboard 0x0 26
03580: 
03581: ;Language games should display text in.
03582: ngp.language english
03583: 
03584: ;Enable scanlines with specified opacity.
03585: ngp.scanlines 0
03586: 
03587: ;Enable specified OpenGL shader.
03588: ngp.shader none
03589: 
03590: ;Force interlaced video to be treated as progressive.
03591: ngp.shader.goat.fprog 0
03592: 
03593: ;Constant RGB horizontal divergence.
03594: ngp.shader.goat.hdiv 0.50
03595: 
03596: ;Mask pattern.
03597: ngp.shader.goat.pat goatron
03598: 
03599: ;Enable scanlines effect.
03600: ngp.shader.goat.slen 1
03601: 
03602: ;Transparency of otherwise-opaque mask areas.
03603: ngp.shader.goat.tp 0.50
03604: 
03605: ;Constant RGB vertical divergence.
03606: ngp.shader.goat.vdiv 0.50
03607: 
03608: ;Enable specified special video scaler.
03609: ngp.special none
03610: 
03611: ;Stretch to fill screen.
03612: ngp.stretch aspect_mult2
03613: 
03614: ;Enable video temporal blur(50/50 previous/current frame by default).
03615: ngp.tblur 0
03616: 
03617: ;Accumulate color data rather than discarding it.
03618: ngp.tblur.accum 0
03619: 
03620: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
03621: ngp.tblur.accum.amount 50
03622: 
03623: ;Enable (bi)linear interpolation.
03624: ngp.videoip 0
03625: 
03626: ;Full-screen horizontal resolution.
03627: ngp.xres 0
03628: 
03629: ;Scaling factor for the X axis in windowed mode.
03630: ngp.xscale 6.000000
03631: 
03632: ;Scaling factor for the X axis in fullscreen mode.
03633: ngp.xscalefs 1.000000
03634: 
03635: ;Full-screen vertical resolution.
03636: ngp.yres 0
03637: 
03638: ;Scaling factor for the Y axis in windowed mode.
03639: ngp.yscale 6.000000
03640: 
03641: ;Scaling factor for the Y axis in fullscreen mode.
03642: ngp.yscalefs 1.000000
03643: 
03644: ;Disable speed throttling when sound is disabled.
03645: nothrottle 0
03646: 
03647: ;Enable alpha blending for OSD elements.
03648: osd.alpha_blend 1
03649: 
03650: ;Length of time, in milliseconds, to display internal status and error messages
03651: osd.message_display_time 2500
03652: 
03653: ;Length of time, in milliseconds, to display the save state or the movie selector after selecting a state or movie.
03654: osd.state_display_time 2000
03655: 
03656: ;Output the full 12-bit ADPCM predictor.
03657: pce.adpcmextraprec 0
03658: 
03659: ;ADPCM volume.
03660: pce.adpcmvolume 100
03661: 
03662: ;Enable Arcade Card emulation.
03663: pce.arcadecard 1
03664: 
03665: ;Path to the CD BIOS
03666: pce.cdbios syscard3.pce
03667: 
03668: ;CD-DA volume.
03669: pce.cddavolume 100
03670: 
03671: ;PSG volume when playing a CD game.
03672: pce.cdpsgvolume 100
03673: 
03674: ;Disassembly font size.
03675: pce.debugger.disfontsize 5x7
03676: 
03677: ;Character encoding for the debugger's memory editor.
03678: pce.debugger.memcharenc shift_jis
03679: 
03680: ;Disable BRAM(saved game memory) for CD games.
03681: pce.disable_bram_cd 0
03682: 
03683: ;Disable BRAM(saved game memory) for HuCard games.
03684: pce.disable_bram_hucard 0
03685: 
03686: ;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily.
03687: pce.disable_softreset 0
03688: 
03689: ;Enable (automatic) usage of this module.
03690: pce.enable 1
03691: 
03692: ;Force monophonic sound output.
03693: pce.forcemono 0
03694: 
03695: ;Force SuperGrafx emulation.
03696: pce.forcesgx 0
03697: 
03698: ;Path to the GE CD BIOS
03699: pce.gecdbios gecard.pce
03700: 
03701: ;Show horizontal overscan area.
03702: pce.h_overscan 0
03703: 
03704: ;Enable multitap(TurboTap) emulation.
03705: pce.input.multitap 1
03706: 
03707: ;Input device for Port 1
03708: pce.input.port1 gamepad
03709: 
03710: ;pce, Port 1, Gamepad: DOWN ?
03711: pce.input.port1.gamepad.down keyboard 0x0 22
03712: 
03713: ;pce, Port 1, Gamepad: I
03714: pce.input.port1.gamepad.i keyboard 0x0 91
03715: 
03716: ;pce, Port 1, Gamepad: II
03717: pce.input.port1.gamepad.ii keyboard 0x0 90
03718: 
03719: ;pce, Port 1, Gamepad: III
03720: pce.input.port1.gamepad.iii keyboard 0x0 89
03721: 
03722: ;pce, Port 1, Gamepad: IV
03723: pce.input.port1.gamepad.iv keyboard 0x0 92
03724: 
03725: ;pce, Port 1, Gamepad: LEFT ?
03726: pce.input.port1.gamepad.left keyboard 0x0 4
03727: 
03728: ;pce, Port 1, Gamepad: Mode
03729: pce.input.port1.gamepad.mode_select keyboard 0x0 16
03730: 
03731: ;Default position for switch "Mode".
03732: pce.input.port1.gamepad.mode_select.defpos 2
03733: 
03734: ;pce, Port 1, Gamepad: Rapid I
03735: pce.input.port1.gamepad.rapid_i
03736: 
03737: ;pce, Port 1, Gamepad: Rapid II
03738: pce.input.port1.gamepad.rapid_ii
03739: 
03740: ;pce, Port 1, Gamepad: RIGHT ?
03741: pce.input.port1.gamepad.right keyboard 0x0 7
03742: 
03743: ;pce, Port 1, Gamepad: RUN
03744: pce.input.port1.gamepad.run keyboard 0x0 40
03745: 
03746: ;pce, Port 1, Gamepad: SELECT
03747: pce.input.port1.gamepad.select keyboard 0x0 43
03748: 
03749: ;pce, Port 1, Gamepad: UP ?
03750: pce.input.port1.gamepad.up keyboard 0x0 26
03751: 
03752: ;pce, Port 1, Gamepad: V
03753: pce.input.port1.gamepad.v keyboard 0x0 93
03754: 
03755: ;pce, Port 1, Gamepad: VI
03756: pce.input.port1.gamepad.vi keyboard 0x0 94
03757: 
03758: ;pce, Port 1, Mouse: Left Button
03759: pce.input.port1.mouse.left mouse 0x0 button_left
03760: 
03761: ;pce, Port 1, Mouse: Motion Down
03762: pce.input.port1.mouse.motion_down mouse 0x0 rel_y+
03763: 
03764: ;pce, Port 1, Mouse: Motion Left
03765: pce.input.port1.mouse.motion_left mouse 0x0 rel_x-
03766: 
03767: ;pce, Port 1, Mouse: Motion Right
03768: pce.input.port1.mouse.motion_right mouse 0x0 rel_x+
03769: 
03770: ;pce, Port 1, Mouse: Motion Up
03771: pce.input.port1.mouse.motion_up mouse 0x0 rel_y-
03772: 
03773: ;pce, Port 1, Mouse: Right Button
03774: pce.input.port1.mouse.right mouse 0x0 button_right
03775: 
03776: ;pce, Port 1, Mouse: RUN
03777: pce.input.port1.mouse.run keyboard 0x0 40
03778: 
03779: ;pce, Port 1, Mouse: SELECT
03780: pce.input.port1.mouse.select keyboard 0x0 43
03781: 
03782: ;pce, Port 1, Tsushin Keyboard: 0
03783: pce.input.port1.tsushinkb.0 keyboard 0x0 39
03784: 
03785: ;pce, Port 1, Tsushin Keyboard: 1
03786: pce.input.port1.tsushinkb.1 keyboard 0x0 30
03787: 
03788: ;pce, Port 1, Tsushin Keyboard: 2
03789: pce.input.port1.tsushinkb.2 keyboard 0x0 31
03790: 
03791: ;pce, Port 1, Tsushin Keyboard: 3
03792: pce.input.port1.tsushinkb.3 keyboard 0x0 32
03793: 
03794: ;pce, Port 1, Tsushin Keyboard: 4
03795: pce.input.port1.tsushinkb.4 keyboard 0x0 33
03796: 
03797: ;pce, Port 1, Tsushin Keyboard: 5
03798: pce.input.port1.tsushinkb.5 keyboard 0x0 34
03799: 
03800: ;pce, Port 1, Tsushin Keyboard: 6
03801: pce.input.port1.tsushinkb.6 keyboard 0x0 35
03802: 
03803: ;pce, Port 1, Tsushin Keyboard: 7
03804: pce.input.port1.tsushinkb.7 keyboard 0x0 36
03805: 
03806: ;pce, Port 1, Tsushin Keyboard: 8
03807: pce.input.port1.tsushinkb.8 keyboard 0x0 37
03808: 
03809: ;pce, Port 1, Tsushin Keyboard: 9
03810: pce.input.port1.tsushinkb.9 keyboard 0x0 38
03811: 
03812: ;pce, Port 1, Tsushin Keyboard: a
03813: pce.input.port1.tsushinkb.a keyboard 0x0 4
03814: 
03815: ;pce, Port 1, Tsushin Keyboard: @
03816: pce.input.port1.tsushinkb.at keyboard 0x0 53
03817: 
03818: ;pce, Port 1, Tsushin Keyboard: b
03819: pce.input.port1.tsushinkb.b keyboard 0x0 5
03820: 
03821: ;pce, Port 1, Tsushin Keyboard: backspace
03822: pce.input.port1.tsushinkb.backspace keyboard 0x0 42
03823: 
03824: ;pce, Port 1, Tsushin Keyboard: c
03825: pce.input.port1.tsushinkb.c keyboard 0x0 6
03826: 
03827: ;pce, Port 1, Tsushin Keyboard: Caps Lock
03828: pce.input.port1.tsushinkb.caps_lock keyboard 0x0 57
03829: 
03830: ;pce, Port 1, Tsushin Keyboard: ^
03831: pce.input.port1.tsushinkb.caret keyboard 0x0 46
03832: 
03833: ;pce, Port 1, Tsushin Keyboard: clear
03834: pce.input.port1.tsushinkb.clear keyboard 0x0 74
03835: 
03836: ;pce, Port 1, Tsushin Keyboard: :
03837: pce.input.port1.tsushinkb.colon keyboard 0x0 52
03838: 
03839: ;pce, Port 1, Tsushin Keyboard: ,
03840: pce.input.port1.tsushinkb.comma keyboard 0x0 54
03841: 
03842: ;pce, Port 1, Tsushin Keyboard: ??
03843: pce.input.port1.tsushinkb.convert keyboard 0x0 230
03844: 
03845: ;pce, Port 1, Tsushin Keyboard: Copy
03846: pce.input.port1.tsushinkb.copy keyboard 0x0 70
03847: 
03848: ;pce, Port 1, Tsushin Keyboard: CTRL/Control
03849: pce.input.port1.tsushinkb.ctrl keyboard 0x0 224
03850: 
03851: ;pce, Port 1, Tsushin Keyboard: d
03852: pce.input.port1.tsushinkb.d keyboard 0x0 7
03853: 
03854: ;pce, Port 1, Tsushin Keyboard: Delete
03855: pce.input.port1.tsushinkb.delete keyboard 0x0 76
03856: 
03857: ;pce, Port 1, Tsushin Keyboard: down
03858: pce.input.port1.tsushinkb.down keyboard 0x0 81
03859: 
03860: ;pce, Port 1, Tsushin Keyboard: e
03861: pce.input.port1.tsushinkb.e keyboard 0x0 8
03862: 
03863: ;pce, Port 1, Tsushin Keyboard: Escape
03864: pce.input.port1.tsushinkb.escape keyboard 0x0 41
03865: 
03866: ;pce, Port 1, Tsushin Keyboard: f
03867: pce.input.port1.tsushinkb.f keyboard 0x0 9
03868: 
03869: ;pce, Port 1, Tsushin Keyboard: F1
03870: pce.input.port1.tsushinkb.f1 keyboard 0x0 58
03871: 
03872: ;pce, Port 1, Tsushin Keyboard: F10
03873: pce.input.port1.tsushinkb.f10 keyboard 0x0 67
03874: 
03875: ;pce, Port 1, Tsushin Keyboard: F2
03876: pce.input.port1.tsushinkb.f2 keyboard 0x0 59
03877: 
03878: ;pce, Port 1, Tsushin Keyboard: F3
03879: pce.input.port1.tsushinkb.f3 keyboard 0x0 60
03880: 
03881: ;pce, Port 1, Tsushin Keyboard: F4
03882: pce.input.port1.tsushinkb.f4 keyboard 0x0 61
03883: 
03884: ;pce, Port 1, Tsushin Keyboard: F5
03885: pce.input.port1.tsushinkb.f5 keyboard 0x0 62
03886: 
03887: ;pce, Port 1, Tsushin Keyboard: f6
03888: pce.input.port1.tsushinkb.f6 keyboard 0x0 63
03889: 
03890: ;pce, Port 1, Tsushin Keyboard: f7
03891: pce.input.port1.tsushinkb.f7 keyboard 0x0 64
03892: 
03893: ;pce, Port 1, Tsushin Keyboard: f8
03894: pce.input.port1.tsushinkb.f8 keyboard 0x0 65
03895: 
03896: ;pce, Port 1, Tsushin Keyboard: f9
03897: pce.input.port1.tsushinkb.f9 keyboard 0x0 66
03898: 
03899: ;pce, Port 1, Tsushin Keyboard: g
03900: pce.input.port1.tsushinkb.g keyboard 0x0 10
03901: 
03902: ;pce, Port 1, Tsushin Keyboard: GRPH
03903: pce.input.port1.tsushinkb.grph keyboard 0x0 0
03904: 
03905: ;pce, Port 1, Tsushin Keyboard: h
03906: pce.input.port1.tsushinkb.h keyboard 0x0 11
03907: 
03908: ;pce, Port 1, Tsushin Keyboard: Help
03909: pce.input.port1.tsushinkb.help keyboard 0x0 77
03910: 
03911: ;pce, Port 1, Tsushin Keyboard: i
03912: pce.input.port1.tsushinkb.i keyboard 0x0 12
03913: 
03914: ;pce, Port 1, Tsushin Keyboard: insert
03915: pce.input.port1.tsushinkb.insert keyboard 0x0 73
03916: 
03917: ;pce, Port 1, Tsushin Keyboard: j
03918: pce.input.port1.tsushinkb.j keyboard 0x0 13
03919: 
03920: ;pce, Port 1, Tsushin Keyboard: k
03921: pce.input.port1.tsushinkb.k keyboard 0x0 14
03922: 
03923: ;pce, Port 1, Tsushin Keyboard: ??
03924: pce.input.port1.tsushinkb.kana keyboard 0x0 227
03925: 
03926: ;pce, Port 1, Tsushin Keyboard: Keypad 0
03927: pce.input.port1.tsushinkb.kp_0 keyboard 0x0 98
03928: 
03929: ;pce, Port 1, Tsushin Keyboard: Keypad 1
03930: pce.input.port1.tsushinkb.kp_1 keyboard 0x0 89
03931: 
03932: ;pce, Port 1, Tsushin Keyboard: Keypad 2
03933: pce.input.port1.tsushinkb.kp_2 keyboard 0x0 90
03934: 
03935: ;pce, Port 1, Tsushin Keyboard: Keypad 3
03936: pce.input.port1.tsushinkb.kp_3 keyboard 0x0 91
03937: 
03938: ;pce, Port 1, Tsushin Keyboard: Keypad 4
03939: pce.input.port1.tsushinkb.kp_4 keyboard 0x0 92
03940: 
03941: ;pce, Port 1, Tsushin Keyboard: Keypad 5
03942: pce.input.port1.tsushinkb.kp_5 keyboard 0x0 93
03943: 
03944: ;pce, Port 1, Tsushin Keyboard: Keypad 6
03945: pce.input.port1.tsushinkb.kp_6 keyboard 0x0 94
03946: 
03947: ;pce, Port 1, Tsushin Keyboard: Keypad 7
03948: pce.input.port1.tsushinkb.kp_7 keyboard 0x0 95
03949: 
03950: ;pce, Port 1, Tsushin Keyboard: Keypad 8
03951: pce.input.port1.tsushinkb.kp_8 keyboard 0x0 96
03952: 
03953: ;pce, Port 1, Tsushin Keyboard: Keypad 9
03954: pce.input.port1.tsushinkb.kp_9 keyboard 0x0 97
03955: 
03956: ;pce, Port 1, Tsushin Keyboard: Keypad ,
03957: pce.input.port1.tsushinkb.kp_comma keyboard 0x0 0
03958: 
03959: ;pce, Port 1, Tsushin Keyboard: Keypad Divide
03960: pce.input.port1.tsushinkb.kp_divide keyboard 0x0 84
03961: 
03962: ;pce, Port 1, Tsushin Keyboard: Keypad Enter
03963: pce.input.port1.tsushinkb.kp_enter keyboard 0x0 88
03964: 
03965: ;pce, Port 1, Tsushin Keyboard: Keypad =
03966: pce.input.port1.tsushinkb.kp_equals keyboard 0x0 103
03967: 
03968: ;pce, Port 1, Tsushin Keyboard: Keypad Minus
03969: pce.input.port1.tsushinkb.kp_minus keyboard 0x0 86
03970: 
03971: ;pce, Port 1, Tsushin Keyboard: Keypad *
03972: pce.input.port1.tsushinkb.kp_multiply keyboard 0x0 85
03973: 
03974: ;pce, Port 1, Tsushin Keyboard: Keypad .
03975: pce.input.port1.tsushinkb.kp_period keyboard 0x0 99
03976: 
03977: ;pce, Port 1, Tsushin Keyboard: Keypad +
03978: pce.input.port1.tsushinkb.kp_plus keyboard 0x0 87
03979: 
03980: ;pce, Port 1, Tsushin Keyboard: l
03981: pce.input.port1.tsushinkb.l keyboard 0x0 15
03982: 
03983: ;pce, Port 1, Tsushin Keyboard: left
03984: pce.input.port1.tsushinkb.left keyboard 0x0 80
03985: 
03986: ;pce, Port 1, Tsushin Keyboard: [
03987: pce.input.port1.tsushinkb.left_bracket keyboard 0x0 47
03988: 
03989: ;pce, Port 1, Tsushin Keyboard: Left Shift
03990: pce.input.port1.tsushinkb.left_shift keyboard 0x0 225
03991: 
03992: ;pce, Port 1, Tsushin Keyboard: m
03993: pce.input.port1.tsushinkb.m keyboard 0x0 16
03994: 
03995: ;pce, Port 1, Tsushin Keyboard: Minus
03996: pce.input.port1.tsushinkb.minus keyboard 0x0 45
03997: 
03998: ;pce, Port 1, Tsushin Keyboard: n
03999: pce.input.port1.tsushinkb.n keyboard 0x0 17
04000: 
04001: ;pce, Port 1, Tsushin Keyboard: ??
04002: pce.input.port1.tsushinkb.nonconvert keyboard 0x0 226
04003: 
04004: ;pce, Port 1, Tsushin Keyboard: o
04005: pce.input.port1.tsushinkb.o keyboard 0x0 18
04006: 
04007: ;pce, Port 1, Tsushin Keyboard: p
04008: pce.input.port1.tsushinkb.p keyboard 0x0 19
04009: 
04010: ;pce, Port 1, Tsushin Keyboard: PC
04011: pce.input.port1.tsushinkb.pc keyboard 0x0 231
04012: 
04013: ;pce, Port 1, Tsushin Keyboard: .
04014: pce.input.port1.tsushinkb.period keyboard 0x0 55
04015: 
04016: ;pce, Port 1, Tsushin Keyboard: q
04017: pce.input.port1.tsushinkb.q keyboard 0x0 20
04018: 
04019: ;pce, Port 1, Tsushin Keyboard: r
04020: pce.input.port1.tsushinkb.r keyboard 0x0 21
04021: 
04022: ;pce, Port 1, Tsushin Keyboard: return
04023: pce.input.port1.tsushinkb.return keyboard 0x0 40
04024: 
04025: ;pce, Port 1, Tsushin Keyboard: right
04026: pce.input.port1.tsushinkb.right keyboard 0x0 79
04027: 
04028: ;pce, Port 1, Tsushin Keyboard: ]
04029: pce.input.port1.tsushinkb.right_bracket keyboard 0x0 48
04030: 
04031: ;pce, Port 1, Tsushin Keyboard: Right Shift
04032: pce.input.port1.tsushinkb.right_shift keyboard 0x0 229
04033: 
04034: ;pce, Port 1, Tsushin Keyboard: ROLL DOWN
04035: pce.input.port1.tsushinkb.roll_down keyboard 0x0 78
04036: 
04037: ;pce, Port 1, Tsushin Keyboard: ROLL UP
04038: pce.input.port1.tsushinkb.roll_up keyboard 0x0 75
04039: 
04040: ;pce, Port 1, Tsushin Keyboard: s
04041: pce.input.port1.tsushinkb.s keyboard 0x0 22
04042: 
04043: ;pce, Port 1, Tsushin Keyboard: ;
04044: pce.input.port1.tsushinkb.semicolon keyboard 0x0 51
04045: 
04046: ;pce, Port 1, Tsushin Keyboard: /
04047: pce.input.port1.tsushinkb.slash keyboard 0x0 56
04048: 
04049: ;pce, Port 1, Tsushin Keyboard: space
04050: pce.input.port1.tsushinkb.space keyboard 0x0 44
04051: 
04052: ;pce, Port 1, Tsushin Keyboard: STOP
04053: pce.input.port1.tsushinkb.stop keyboard 0x0 72
04054: 
04055: ;pce, Port 1, Tsushin Keyboard: t
04056: pce.input.port1.tsushinkb.t keyboard 0x0 23
04057: 
04058: ;pce, Port 1, Tsushin Keyboard: Tab
04059: pce.input.port1.tsushinkb.tab keyboard 0x0 43
04060: 
04061: ;pce, Port 1, Tsushin Keyboard: u
04062: pce.input.port1.tsushinkb.u keyboard 0x0 24
04063: 
04064: ;pce, Port 1, Tsushin Keyboard: Underscore
04065: pce.input.port1.tsushinkb.underscore keyboard 0x0 0
04066: 
04067: ;pce, Port 1, Tsushin Keyboard: up
04068: pce.input.port1.tsushinkb.up keyboard 0x0 82
04069: 
04070: ;pce, Port 1, Tsushin Keyboard: v
04071: pce.input.port1.tsushinkb.v keyboard 0x0 25
04072: 
04073: ;pce, Port 1, Tsushin Keyboard: w
04074: pce.input.port1.tsushinkb.w keyboard 0x0 26
04075: 
04076: ;pce, Port 1, Tsushin Keyboard: ??
04077: pce.input.port1.tsushinkb.width keyboard 0x0 228
04078: 
04079: ;pce, Port 1, Tsushin Keyboard: x
04080: pce.input.port1.tsushinkb.x keyboard 0x0 27
04081: 
04082: ;pce, Port 1, Tsushin Keyboard: y
04083: pce.input.port1.tsushinkb.y keyboard 0x0 28
04084: 
04085: ;pce, Port 1, Tsushin Keyboard: Yen
04086: pce.input.port1.tsushinkb.yen keyboard 0x0 46
04087: 
04088: ;pce, Port 1, Tsushin Keyboard: z
04089: pce.input.port1.tsushinkb.z keyboard 0x0 29
04090: 
04091: ;Input device for Port 2
04092: pce.input.port2 gamepad
04093: 
04094: ;pce, Port 2, Gamepad: DOWN ?
04095: pce.input.port2.gamepad.down
04096: 
04097: ;pce, Port 2, Gamepad: I
04098: pce.input.port2.gamepad.i
04099: 
04100: ;pce, Port 2, Gamepad: II
04101: pce.input.port2.gamepad.ii
04102: 
04103: ;pce, Port 2, Gamepad: III
04104: pce.input.port2.gamepad.iii
04105: 
04106: ;pce, Port 2, Gamepad: IV
04107: pce.input.port2.gamepad.iv
04108: 
04109: ;pce, Port 2, Gamepad: LEFT ?
04110: pce.input.port2.gamepad.left
04111: 
04112: ;pce, Port 2, Gamepad: Mode
04113: pce.input.port2.gamepad.mode_select
04114: 
04115: ;Default position for switch "Mode".
04116: pce.input.port2.gamepad.mode_select.defpos 2
04117: 
04118: ;pce, Port 2, Gamepad: Rapid I
04119: pce.input.port2.gamepad.rapid_i
04120: 
04121: ;pce, Port 2, Gamepad: Rapid II
04122: pce.input.port2.gamepad.rapid_ii
04123: 
04124: ;pce, Port 2, Gamepad: RIGHT ?
04125: pce.input.port2.gamepad.right
04126: 
04127: ;pce, Port 2, Gamepad: RUN
04128: pce.input.port2.gamepad.run
04129: 
04130: ;pce, Port 2, Gamepad: SELECT
04131: pce.input.port2.gamepad.select
04132: 
04133: ;pce, Port 2, Gamepad: UP ?
04134: pce.input.port2.gamepad.up
04135: 
04136: ;pce, Port 2, Gamepad: V
04137: pce.input.port2.gamepad.v
04138: 
04139: ;pce, Port 2, Gamepad: VI
04140: pce.input.port2.gamepad.vi
04141: 
04142: ;pce, Port 2, Mouse: Left Button
04143: pce.input.port2.mouse.left mouse 0x0 button_left
04144: 
04145: ;pce, Port 2, Mouse: Motion Down
04146: pce.input.port2.mouse.motion_down mouse 0x0 rel_y+
04147: 
04148: ;pce, Port 2, Mouse: Motion Left
04149: pce.input.port2.mouse.motion_left mouse 0x0 rel_x-
04150: 
04151: ;pce, Port 2, Mouse: Motion Right
04152: pce.input.port2.mouse.motion_right mouse 0x0 rel_x+
04153: 
04154: ;pce, Port 2, Mouse: Motion Up
04155: pce.input.port2.mouse.motion_up mouse 0x0 rel_y-
04156: 
04157: ;pce, Port 2, Mouse: Right Button
04158: pce.input.port2.mouse.right mouse 0x0 button_right
04159: 
04160: ;pce, Port 2, Mouse: RUN
04161: pce.input.port2.mouse.run keyboard 0x0 40
04162: 
04163: ;pce, Port 2, Mouse: SELECT
04164: pce.input.port2.mouse.select keyboard 0x0 43
04165: 
04166: ;Input device for Port 3
04167: pce.input.port3 gamepad
04168: 
04169: ;pce, Port 3, Gamepad: DOWN ?
04170: pce.input.port3.gamepad.down
04171: 
04172: ;pce, Port 3, Gamepad: I
04173: pce.input.port3.gamepad.i
04174: 
04175: ;pce, Port 3, Gamepad: II
04176: pce.input.port3.gamepad.ii
04177: 
04178: ;pce, Port 3, Gamepad: III
04179: pce.input.port3.gamepad.iii
04180: 
04181: ;pce, Port 3, Gamepad: IV
04182: pce.input.port3.gamepad.iv
04183: 
04184: ;pce, Port 3, Gamepad: LEFT ?
04185: pce.input.port3.gamepad.left
04186: 
04187: ;pce, Port 3, Gamepad: Mode
04188: pce.input.port3.gamepad.mode_select
04189: 
04190: ;Default position for switch "Mode".
04191: pce.input.port3.gamepad.mode_select.defpos 2
04192: 
04193: ;pce, Port 3, Gamepad: Rapid I
04194: pce.input.port3.gamepad.rapid_i
04195: 
04196: ;pce, Port 3, Gamepad: Rapid II
04197: pce.input.port3.gamepad.rapid_ii
04198: 
04199: ;pce, Port 3, Gamepad: RIGHT ?
04200: pce.input.port3.gamepad.right
04201: 
04202: ;pce, Port 3, Gamepad: RUN
04203: pce.input.port3.gamepad.run
04204: 
04205: ;pce, Port 3, Gamepad: SELECT
04206: pce.input.port3.gamepad.select
04207: 
04208: ;pce, Port 3, Gamepad: UP ?
04209: pce.input.port3.gamepad.up
04210: 
04211: ;pce, Port 3, Gamepad: V
04212: pce.input.port3.gamepad.v
04213: 
04214: ;pce, Port 3, Gamepad: VI
04215: pce.input.port3.gamepad.vi
04216: 
04217: ;pce, Port 3, Mouse: Left Button
04218: pce.input.port3.mouse.left mouse 0x0 button_left
04219: 
04220: ;pce, Port 3, Mouse: Motion Down
04221: pce.input.port3.mouse.motion_down mouse 0x0 rel_y+
04222: 
04223: ;pce, Port 3, Mouse: Motion Left
04224: pce.input.port3.mouse.motion_left mouse 0x0 rel_x-
04225: 
04226: ;pce, Port 3, Mouse: Motion Right
04227: pce.input.port3.mouse.motion_right mouse 0x0 rel_x+
04228: 
04229: ;pce, Port 3, Mouse: Motion Up
04230: pce.input.port3.mouse.motion_up mouse 0x0 rel_y-
04231: 
04232: ;pce, Port 3, Mouse: Right Button
04233: pce.input.port3.mouse.right mouse 0x0 button_right
04234: 
04235: ;pce, Port 3, Mouse: RUN
04236: pce.input.port3.mouse.run keyboard 0x0 40
04237: 
04238: ;pce, Port 3, Mouse: SELECT
04239: pce.input.port3.mouse.select keyboard 0x0 43
04240: 
04241: ;Input device for Port 4
04242: pce.input.port4 gamepad
04243: 
04244: ;pce, Port 4, Gamepad: DOWN ?
04245: pce.input.port4.gamepad.down
04246: 
04247: ;pce, Port 4, Gamepad: I
04248: pce.input.port4.gamepad.i
04249: 
04250: ;pce, Port 4, Gamepad: II
04251: pce.input.port4.gamepad.ii
04252: 
04253: ;pce, Port 4, Gamepad: III
04254: pce.input.port4.gamepad.iii
04255: 
04256: ;pce, Port 4, Gamepad: IV
04257: pce.input.port4.gamepad.iv
04258: 
04259: ;pce, Port 4, Gamepad: LEFT ?
04260: pce.input.port4.gamepad.left
04261: 
04262: ;pce, Port 4, Gamepad: Mode
04263: pce.input.port4.gamepad.mode_select
04264: 
04265: ;Default position for switch "Mode".
04266: pce.input.port4.gamepad.mode_select.defpos 2
04267: 
04268: ;pce, Port 4, Gamepad: Rapid I
04269: pce.input.port4.gamepad.rapid_i
04270: 
04271: ;pce, Port 4, Gamepad: Rapid II
04272: pce.input.port4.gamepad.rapid_ii
04273: 
04274: ;pce, Port 4, Gamepad: RIGHT ?
04275: pce.input.port4.gamepad.right
04276: 
04277: ;pce, Port 4, Gamepad: RUN
04278: pce.input.port4.gamepad.run
04279: 
04280: ;pce, Port 4, Gamepad: SELECT
04281: pce.input.port4.gamepad.select
04282: 
04283: ;pce, Port 4, Gamepad: UP ?
04284: pce.input.port4.gamepad.up
04285: 
04286: ;pce, Port 4, Gamepad: V
04287: pce.input.port4.gamepad.v
04288: 
04289: ;pce, Port 4, Gamepad: VI
04290: pce.input.port4.gamepad.vi
04291: 
04292: ;pce, Port 4, Mouse: Left Button
04293: pce.input.port4.mouse.left mouse 0x0 button_left
04294: 
04295: ;pce, Port 4, Mouse: Motion Down
04296: pce.input.port4.mouse.motion_down mouse 0x0 rel_y+
04297: 
04298: ;pce, Port 4, Mouse: Motion Left
04299: pce.input.port4.mouse.motion_left mouse 0x0 rel_x-
04300: 
04301: ;pce, Port 4, Mouse: Motion Right
04302: pce.input.port4.mouse.motion_right mouse 0x0 rel_x+
04303: 
04304: ;pce, Port 4, Mouse: Motion Up
04305: pce.input.port4.mouse.motion_up mouse 0x0 rel_y-
04306: 
04307: ;pce, Port 4, Mouse: Right Button
04308: pce.input.port4.mouse.right mouse 0x0 button_right
04309: 
04310: ;pce, Port 4, Mouse: RUN
04311: pce.input.port4.mouse.run keyboard 0x0 40
04312: 
04313: ;pce, Port 4, Mouse: SELECT
04314: pce.input.port4.mouse.select keyboard 0x0 43
04315: 
04316: ;Input device for Port 5
04317: pce.input.port5 gamepad
04318: 
04319: ;pce, Port 5, Gamepad: DOWN ?
04320: pce.input.port5.gamepad.down
04321: 
04322: ;pce, Port 5, Gamepad: I
04323: pce.input.port5.gamepad.i
04324: 
04325: ;pce, Port 5, Gamepad: II
04326: pce.input.port5.gamepad.ii
04327: 
04328: ;pce, Port 5, Gamepad: III
04329: pce.input.port5.gamepad.iii
04330: 
04331: ;pce, Port 5, Gamepad: IV
04332: pce.input.port5.gamepad.iv
04333: 
04334: ;pce, Port 5, Gamepad: LEFT ?
04335: pce.input.port5.gamepad.left
04336: 
04337: ;pce, Port 5, Gamepad: Mode
04338: pce.input.port5.gamepad.mode_select
04339: 
04340: ;Default position for switch "Mode".
04341: pce.input.port5.gamepad.mode_select.defpos 2
04342: 
04343: ;pce, Port 5, Gamepad: Rapid I
04344: pce.input.port5.gamepad.rapid_i
04345: 
04346: ;pce, Port 5, Gamepad: Rapid II
04347: pce.input.port5.gamepad.rapid_ii
04348: 
04349: ;pce, Port 5, Gamepad: RIGHT ?
04350: pce.input.port5.gamepad.right
04351: 
04352: ;pce, Port 5, Gamepad: RUN
04353: pce.input.port5.gamepad.run
04354: 
04355: ;pce, Port 5, Gamepad: SELECT
04356: pce.input.port5.gamepad.select
04357: 
04358: ;pce, Port 5, Gamepad: UP ?
04359: pce.input.port5.gamepad.up
04360: 
04361: ;pce, Port 5, Gamepad: V
04362: pce.input.port5.gamepad.v
04363: 
04364: ;pce, Port 5, Gamepad: VI
04365: pce.input.port5.gamepad.vi
04366: 
04367: ;pce, Port 5, Mouse: Left Button
04368: pce.input.port5.mouse.left mouse 0x0 button_left
04369: 
04370: ;pce, Port 5, Mouse: Motion Down
04371: pce.input.port5.mouse.motion_down mouse 0x0 rel_y+
04372: 
04373: ;pce, Port 5, Mouse: Motion Left
04374: pce.input.port5.mouse.motion_left mouse 0x0 rel_x-
04375: 
04376: ;pce, Port 5, Mouse: Motion Right
04377: pce.input.port5.mouse.motion_right mouse 0x0 rel_x+
04378: 
04379: ;pce, Port 5, Mouse: Motion Up
04380: pce.input.port5.mouse.motion_up mouse 0x0 rel_y-
04381: 
04382: ;pce, Port 5, Mouse: Right Button
04383: pce.input.port5.mouse.right mouse 0x0 button_right
04384: 
04385: ;pce, Port 5, Mouse: RUN
04386: pce.input.port5.mouse.run keyboard 0x0 40
04387: 
04388: ;pce, Port 5, Mouse: SELECT
04389: pce.input.port5.mouse.select keyboard 0x0 43
04390: 
04391: ;Emulated mouse sensitivity.
04392: pce.mouse_sensitivity 0.50
04393: 
04394: ;Remove 16-sprites-per-scanline hardware limit.
04395: pce.nospritelimit 0
04396: 
04397: ;Select PSG revision.
04398: pce.psgrevision match
04399: 
04400: ;Sound quality.
04401: pce.resamp_quality 3
04402: 
04403: ;Sound output rate tolerance.
04404: pce.resamp_rate_error 0.0000009
04405: 
04406: ;Enable scanlines with specified opacity.
04407: pce.scanlines 0
04408: 
04409: ;Enable specified OpenGL shader.
04410: pce.shader none
04411: 
04412: ;Force interlaced video to be treated as progressive.
04413: pce.shader.goat.fprog 0
04414: 
04415: ;Constant RGB horizontal divergence.
04416: pce.shader.goat.hdiv 0.50
04417: 
04418: ;Mask pattern.
04419: pce.shader.goat.pat goatron
04420: 
04421: ;Enable scanlines effect.
04422: pce.shader.goat.slen 1
04423: 
04424: ;Transparency of otherwise-opaque mask areas.
04425: pce.shader.goat.tp 0.50
04426: 
04427: ;Constant RGB vertical divergence.
04428: pce.shader.goat.vdiv 0.50
04429: 
04430: ;Last rendered scanline.
04431: pce.slend 235
04432: 
04433: ;First rendered scanline.
04434: pce.slstart 4
04435: 
04436: ;Enable specified special video scaler.
04437: pce.special none
04438: 
04439: ;Stretch to fill screen.
04440: pce.stretch aspect_mult2
04441: 
04442: ;Enable video temporal blur(50/50 previous/current frame by default).
04443: pce.tblur 0
04444: 
04445: ;Accumulate color data rather than discarding it.
04446: pce.tblur.accum 0
04447: 
04448: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
04449: pce.tblur.accum.amount 50
04450: 
04451: ;Enable (bi)linear interpolation.
04452: pce.videoip 1
04453: 
04454: ;Size of emulated VRAM per VDC in 16-bit words.  DO NOT CHANGE THIS UNLESS YOU KNOW WTF YOU ARE DOING.
04455: pce.vramsize 32768
04456: 
04457: ;Full-screen horizontal resolution.
04458: pce.xres 0
04459: 
04460: ;Scaling factor for the X axis in windowed mode.
04461: pce.xscale 3.000000
04462: 
04463: ;Scaling factor for the X axis in fullscreen mode.
04464: pce.xscalefs 1.000000
04465: 
04466: ;Full-screen vertical resolution.
04467: pce.yres 0
04468: 
04469: ;Scaling factor for the Y axis in windowed mode.
04470: pce.yscale 3.000000
04471: 
04472: ;Scaling factor for the Y axis in fullscreen mode.
04473: pce.yscalefs 1.000000
04474: 
04475: ;Enable dynamic ADPCM lowpass filter.
04476: pce_fast.adpcmlp 0
04477: 
04478: ;ADPCM volume.
04479: pce_fast.adpcmvolume 100
04480: 
04481: ;Enable Arcade Card emulation.
04482: pce_fast.arcadecard 1
04483: 
04484: ;Path to the CD BIOS
04485: pce_fast.cdbios syscard3.pce
04486: 
04487: ;CD-DA volume.
04488: pce_fast.cddavolume 100
04489: 
04490: ;PSG volume when playing a CD game.
04491: pce_fast.cdpsgvolume 100
04492: 
04493: ;CD-ROM data transfer speed multiplier.
04494: pce_fast.cdspeed 1
04495: 
04496: ;Correct the aspect ratio.
04497: pce_fast.correct_aspect 1
04498: 
04499: ;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily.
04500: pce_fast.disable_softreset 0
04501: 
04502: ;Enable (automatic) usage of this module.
04503: pce_fast.enable 1
04504: 
04505: ;Force monophonic sound output.
04506: pce_fast.forcemono 0
04507: 
04508: ;Force SuperGrafx emulation.
04509: pce_fast.forcesgx 0
04510: 
04511: ;Input device for Port 1
04512: pce_fast.input.port1 gamepad
04513: 
04514: ;pce_fast, Port 1, Gamepad: DOWN ?
04515: pce_fast.input.port1.gamepad.down
04516: 
04517: ;pce_fast, Port 1, Gamepad: I
04518: pce_fast.input.port1.gamepad.i
04519: 
04520: ;pce_fast, Port 1, Gamepad: II
04521: pce_fast.input.port1.gamepad.ii
04522: 
04523: ;pce_fast, Port 1, Gamepad: III
04524: pce_fast.input.port1.gamepad.iii
04525: 
04526: ;pce_fast, Port 1, Gamepad: IV
04527: pce_fast.input.port1.gamepad.iv
04528: 
04529: ;pce_fast, Port 1, Gamepad: LEFT ?
04530: pce_fast.input.port1.gamepad.left
04531: 
04532: ;pce_fast, Port 1, Gamepad: Mode
04533: pce_fast.input.port1.gamepad.mode_select
04534: 
04535: ;Default position for switch "Mode".
04536: pce_fast.input.port1.gamepad.mode_select.defpos 2
04537: 
04538: ;pce_fast, Port 1, Gamepad: Rapid I
04539: pce_fast.input.port1.gamepad.rapid_i
04540: 
04541: ;pce_fast, Port 1, Gamepad: Rapid II
04542: pce_fast.input.port1.gamepad.rapid_ii
04543: 
04544: ;pce_fast, Port 1, Gamepad: RIGHT ?
04545: pce_fast.input.port1.gamepad.right
04546: 
04547: ;pce_fast, Port 1, Gamepad: RUN
04548: pce_fast.input.port1.gamepad.run
04549: 
04550: ;pce_fast, Port 1, Gamepad: SELECT
04551: pce_fast.input.port1.gamepad.select
04552: 
04553: ;pce_fast, Port 1, Gamepad: UP ?
04554: pce_fast.input.port1.gamepad.up
04555: 
04556: ;pce_fast, Port 1, Gamepad: V
04557: pce_fast.input.port1.gamepad.v
04558: 
04559: ;pce_fast, Port 1, Gamepad: VI
04560: pce_fast.input.port1.gamepad.vi
04561: 
04562: ;pce_fast, Port 1, Mouse: Left Button
04563: pce_fast.input.port1.mouse.left mouse 0x0 button_left
04564: 
04565: ;pce_fast, Port 1, Mouse: Motion Down
04566: pce_fast.input.port1.mouse.motion_down mouse 0x0 rel_y+
04567: 
04568: ;pce_fast, Port 1, Mouse: Motion Left
04569: pce_fast.input.port1.mouse.motion_left mouse 0x0 rel_x-
04570: 
04571: ;pce_fast, Port 1, Mouse: Motion Right
04572: pce_fast.input.port1.mouse.motion_right mouse 0x0 rel_x+
04573: 
04574: ;pce_fast, Port 1, Mouse: Motion Up
04575: pce_fast.input.port1.mouse.motion_up mouse 0x0 rel_y-
04576: 
04577: ;pce_fast, Port 1, Mouse: Right Button
04578: pce_fast.input.port1.mouse.right mouse 0x0 button_right
04579: 
04580: ;pce_fast, Port 1, Mouse: RUN
04581: pce_fast.input.port1.mouse.run keyboard 0x0 40
04582: 
04583: ;pce_fast, Port 1, Mouse: SELECT
04584: pce_fast.input.port1.mouse.select keyboard 0x0 43
04585: 
04586: ;Input device for Port 2
04587: pce_fast.input.port2 gamepad
04588: 
04589: ;pce_fast, Port 2, Gamepad: DOWN ?
04590: pce_fast.input.port2.gamepad.down
04591: 
04592: ;pce_fast, Port 2, Gamepad: I
04593: pce_fast.input.port2.gamepad.i
04594: 
04595: ;pce_fast, Port 2, Gamepad: II
04596: pce_fast.input.port2.gamepad.ii
04597: 
04598: ;pce_fast, Port 2, Gamepad: III
04599: pce_fast.input.port2.gamepad.iii
04600: 
04601: ;pce_fast, Port 2, Gamepad: IV
04602: pce_fast.input.port2.gamepad.iv
04603: 
04604: ;pce_fast, Port 2, Gamepad: LEFT ?
04605: pce_fast.input.port2.gamepad.left
04606: 
04607: ;pce_fast, Port 2, Gamepad: Mode
04608: pce_fast.input.port2.gamepad.mode_select
04609: 
04610: ;Default position for switch "Mode".
04611: pce_fast.input.port2.gamepad.mode_select.defpos 2
04612: 
04613: ;pce_fast, Port 2, Gamepad: Rapid I
04614: pce_fast.input.port2.gamepad.rapid_i
04615: 
04616: ;pce_fast, Port 2, Gamepad: Rapid II
04617: pce_fast.input.port2.gamepad.rapid_ii
04618: 
04619: ;pce_fast, Port 2, Gamepad: RIGHT ?
04620: pce_fast.input.port2.gamepad.right
04621: 
04622: ;pce_fast, Port 2, Gamepad: RUN
04623: pce_fast.input.port2.gamepad.run
04624: 
04625: ;pce_fast, Port 2, Gamepad: SELECT
04626: pce_fast.input.port2.gamepad.select
04627: 
04628: ;pce_fast, Port 2, Gamepad: UP ?
04629: pce_fast.input.port2.gamepad.up
04630: 
04631: ;pce_fast, Port 2, Gamepad: V
04632: pce_fast.input.port2.gamepad.v
04633: 
04634: ;pce_fast, Port 2, Gamepad: VI
04635: pce_fast.input.port2.gamepad.vi
04636: 
04637: ;pce_fast, Port 2, Mouse: Left Button
04638: pce_fast.input.port2.mouse.left mouse 0x0 button_left
04639: 
04640: ;pce_fast, Port 2, Mouse: Motion Down
04641: pce_fast.input.port2.mouse.motion_down mouse 0x0 rel_y+
04642: 
04643: ;pce_fast, Port 2, Mouse: Motion Left
04644: pce_fast.input.port2.mouse.motion_left mouse 0x0 rel_x-
04645: 
04646: ;pce_fast, Port 2, Mouse: Motion Right
04647: pce_fast.input.port2.mouse.motion_right mouse 0x0 rel_x+
04648: 
04649: ;pce_fast, Port 2, Mouse: Motion Up
04650: pce_fast.input.port2.mouse.motion_up mouse 0x0 rel_y-
04651: 
04652: ;pce_fast, Port 2, Mouse: Right Button
04653: pce_fast.input.port2.mouse.right mouse 0x0 button_right
04654: 
04655: ;pce_fast, Port 2, Mouse: RUN
04656: pce_fast.input.port2.mouse.run keyboard 0x0 40
04657: 
04658: ;pce_fast, Port 2, Mouse: SELECT
04659: pce_fast.input.port2.mouse.select keyboard 0x0 43
04660: 
04661: ;Input device for Port 3
04662: pce_fast.input.port3 gamepad
04663: 
04664: ;pce_fast, Port 3, Gamepad: DOWN ?
04665: pce_fast.input.port3.gamepad.down
04666: 
04667: ;pce_fast, Port 3, Gamepad: I
04668: pce_fast.input.port3.gamepad.i
04669: 
04670: ;pce_fast, Port 3, Gamepad: II
04671: pce_fast.input.port3.gamepad.ii
04672: 
04673: ;pce_fast, Port 3, Gamepad: III
04674: pce_fast.input.port3.gamepad.iii
04675: 
04676: ;pce_fast, Port 3, Gamepad: IV
04677: pce_fast.input.port3.gamepad.iv
04678: 
04679: ;pce_fast, Port 3, Gamepad: LEFT ?
04680: pce_fast.input.port3.gamepad.left
04681: 
04682: ;pce_fast, Port 3, Gamepad: Mode
04683: pce_fast.input.port3.gamepad.mode_select
04684: 
04685: ;Default position for switch "Mode".
04686: pce_fast.input.port3.gamepad.mode_select.defpos 2
04687: 
04688: ;pce_fast, Port 3, Gamepad: Rapid I
04689: pce_fast.input.port3.gamepad.rapid_i
04690: 
04691: ;pce_fast, Port 3, Gamepad: Rapid II
04692: pce_fast.input.port3.gamepad.rapid_ii
04693: 
04694: ;pce_fast, Port 3, Gamepad: RIGHT ?
04695: pce_fast.input.port3.gamepad.right
04696: 
04697: ;pce_fast, Port 3, Gamepad: RUN
04698: pce_fast.input.port3.gamepad.run
04699: 
04700: ;pce_fast, Port 3, Gamepad: SELECT
04701: pce_fast.input.port3.gamepad.select
04702: 
04703: ;pce_fast, Port 3, Gamepad: UP ?
04704: pce_fast.input.port3.gamepad.up
04705: 
04706: ;pce_fast, Port 3, Gamepad: V
04707: pce_fast.input.port3.gamepad.v
04708: 
04709: ;pce_fast, Port 3, Gamepad: VI
04710: pce_fast.input.port3.gamepad.vi
04711: 
04712: ;pce_fast, Port 3, Mouse: Left Button
04713: pce_fast.input.port3.mouse.left mouse 0x0 button_left
04714: 
04715: ;pce_fast, Port 3, Mouse: Motion Down
04716: pce_fast.input.port3.mouse.motion_down mouse 0x0 rel_y+
04717: 
04718: ;pce_fast, Port 3, Mouse: Motion Left
04719: pce_fast.input.port3.mouse.motion_left mouse 0x0 rel_x-
04720: 
04721: ;pce_fast, Port 3, Mouse: Motion Right
04722: pce_fast.input.port3.mouse.motion_right mouse 0x0 rel_x+
04723: 
04724: ;pce_fast, Port 3, Mouse: Motion Up
04725: pce_fast.input.port3.mouse.motion_up mouse 0x0 rel_y-
04726: 
04727: ;pce_fast, Port 3, Mouse: Right Button
04728: pce_fast.input.port3.mouse.right mouse 0x0 button_right
04729: 
04730: ;pce_fast, Port 3, Mouse: RUN
04731: pce_fast.input.port3.mouse.run keyboard 0x0 40
04732: 
04733: ;pce_fast, Port 3, Mouse: SELECT
04734: pce_fast.input.port3.mouse.select keyboard 0x0 43
04735: 
04736: ;Input device for Port 4
04737: pce_fast.input.port4 gamepad
04738: 
04739: ;pce_fast, Port 4, Gamepad: DOWN ?
04740: pce_fast.input.port4.gamepad.down
04741: 
04742: ;pce_fast, Port 4, Gamepad: I
04743: pce_fast.input.port4.gamepad.i
04744: 
04745: ;pce_fast, Port 4, Gamepad: II
04746: pce_fast.input.port4.gamepad.ii
04747: 
04748: ;pce_fast, Port 4, Gamepad: III
04749: pce_fast.input.port4.gamepad.iii
04750: 
04751: ;pce_fast, Port 4, Gamepad: IV
04752: pce_fast.input.port4.gamepad.iv
04753: 
04754: ;pce_fast, Port 4, Gamepad: LEFT ?
04755: pce_fast.input.port4.gamepad.left
04756: 
04757: ;pce_fast, Port 4, Gamepad: Mode
04758: pce_fast.input.port4.gamepad.mode_select
04759: 
04760: ;Default position for switch "Mode".
04761: pce_fast.input.port4.gamepad.mode_select.defpos 2
04762: 
04763: ;pce_fast, Port 4, Gamepad: Rapid I
04764: pce_fast.input.port4.gamepad.rapid_i
04765: 
04766: ;pce_fast, Port 4, Gamepad: Rapid II
04767: pce_fast.input.port4.gamepad.rapid_ii
04768: 
04769: ;pce_fast, Port 4, Gamepad: RIGHT ?
04770: pce_fast.input.port4.gamepad.right
04771: 
04772: ;pce_fast, Port 4, Gamepad: RUN
04773: pce_fast.input.port4.gamepad.run
04774: 
04775: ;pce_fast, Port 4, Gamepad: SELECT
04776: pce_fast.input.port4.gamepad.select
04777: 
04778: ;pce_fast, Port 4, Gamepad: UP ?
04779: pce_fast.input.port4.gamepad.up
04780: 
04781: ;pce_fast, Port 4, Gamepad: V
04782: pce_fast.input.port4.gamepad.v
04783: 
04784: ;pce_fast, Port 4, Gamepad: VI
04785: pce_fast.input.port4.gamepad.vi
04786: 
04787: ;pce_fast, Port 4, Mouse: Left Button
04788: pce_fast.input.port4.mouse.left mouse 0x0 button_left
04789: 
04790: ;pce_fast, Port 4, Mouse: Motion Down
04791: pce_fast.input.port4.mouse.motion_down mouse 0x0 rel_y+
04792: 
04793: ;pce_fast, Port 4, Mouse: Motion Left
04794: pce_fast.input.port4.mouse.motion_left mouse 0x0 rel_x-
04795: 
04796: ;pce_fast, Port 4, Mouse: Motion Right
04797: pce_fast.input.port4.mouse.motion_right mouse 0x0 rel_x+
04798: 
04799: ;pce_fast, Port 4, Mouse: Motion Up
04800: pce_fast.input.port4.mouse.motion_up mouse 0x0 rel_y-
04801: 
04802: ;pce_fast, Port 4, Mouse: Right Button
04803: pce_fast.input.port4.mouse.right mouse 0x0 button_right
04804: 
04805: ;pce_fast, Port 4, Mouse: RUN
04806: pce_fast.input.port4.mouse.run keyboard 0x0 40
04807: 
04808: ;pce_fast, Port 4, Mouse: SELECT
04809: pce_fast.input.port4.mouse.select keyboard 0x0 43
04810: 
04811: ;Input device for Port 5
04812: pce_fast.input.port5 gamepad
04813: 
04814: ;pce_fast, Port 5, Gamepad: DOWN ?
04815: pce_fast.input.port5.gamepad.down
04816: 
04817: ;pce_fast, Port 5, Gamepad: I
04818: pce_fast.input.port5.gamepad.i
04819: 
04820: ;pce_fast, Port 5, Gamepad: II
04821: pce_fast.input.port5.gamepad.ii
04822: 
04823: ;pce_fast, Port 5, Gamepad: III
04824: pce_fast.input.port5.gamepad.iii
04825: 
04826: ;pce_fast, Port 5, Gamepad: IV
04827: pce_fast.input.port5.gamepad.iv
04828: 
04829: ;pce_fast, Port 5, Gamepad: LEFT ?
04830: pce_fast.input.port5.gamepad.left
04831: 
04832: ;pce_fast, Port 5, Gamepad: Mode
04833: pce_fast.input.port5.gamepad.mode_select
04834: 
04835: ;Default position for switch "Mode".
04836: pce_fast.input.port5.gamepad.mode_select.defpos 2
04837: 
04838: ;pce_fast, Port 5, Gamepad: Rapid I
04839: pce_fast.input.port5.gamepad.rapid_i
04840: 
04841: ;pce_fast, Port 5, Gamepad: Rapid II
04842: pce_fast.input.port5.gamepad.rapid_ii
04843: 
04844: ;pce_fast, Port 5, Gamepad: RIGHT ?
04845: pce_fast.input.port5.gamepad.right
04846: 
04847: ;pce_fast, Port 5, Gamepad: RUN
04848: pce_fast.input.port5.gamepad.run
04849: 
04850: ;pce_fast, Port 5, Gamepad: SELECT
04851: pce_fast.input.port5.gamepad.select
04852: 
04853: ;pce_fast, Port 5, Gamepad: UP ?
04854: pce_fast.input.port5.gamepad.up
04855: 
04856: ;pce_fast, Port 5, Gamepad: V
04857: pce_fast.input.port5.gamepad.v
04858: 
04859: ;pce_fast, Port 5, Gamepad: VI
04860: pce_fast.input.port5.gamepad.vi
04861: 
04862: ;pce_fast, Port 5, Mouse: Left Button
04863: pce_fast.input.port5.mouse.left mouse 0x0 button_left
04864: 
04865: ;pce_fast, Port 5, Mouse: Motion Down
04866: pce_fast.input.port5.mouse.motion_down mouse 0x0 rel_y+
04867: 
04868: ;pce_fast, Port 5, Mouse: Motion Left
04869: pce_fast.input.port5.mouse.motion_left mouse 0x0 rel_x-
04870: 
04871: ;pce_fast, Port 5, Mouse: Motion Right
04872: pce_fast.input.port5.mouse.motion_right mouse 0x0 rel_x+
04873: 
04874: ;pce_fast, Port 5, Mouse: Motion Up
04875: pce_fast.input.port5.mouse.motion_up mouse 0x0 rel_y-
04876: 
04877: ;pce_fast, Port 5, Mouse: Right Button
04878: pce_fast.input.port5.mouse.right mouse 0x0 button_right
04879: 
04880: ;pce_fast, Port 5, Mouse: RUN
04881: pce_fast.input.port5.mouse.run keyboard 0x0 40
04882: 
04883: ;pce_fast, Port 5, Mouse: SELECT
04884: pce_fast.input.port5.mouse.select keyboard 0x0 43
04885: 
04886: ;Mouse sensitivity.
04887: pce_fast.mouse_sensitivity 0.50
04888: 
04889: ;Remove 16-sprites-per-scanline hardware limit.
04890: pce_fast.nospritelimit 0
04891: 
04892: ;CPU overclock multiplier.
04893: pce_fast.ocmultiplier 1
04894: 
04895: ;Enable scanlines with specified opacity.
04896: pce_fast.scanlines 0
04897: 
04898: ;Enable specified OpenGL shader.
04899: pce_fast.shader none
04900: 
04901: ;Force interlaced video to be treated as progressive.
04902: pce_fast.shader.goat.fprog 0
04903: 
04904: ;Constant RGB horizontal divergence.
04905: pce_fast.shader.goat.hdiv 0.50
04906: 
04907: ;Mask pattern.
04908: pce_fast.shader.goat.pat goatron
04909: 
04910: ;Enable scanlines effect.
04911: pce_fast.shader.goat.slen 1
04912: 
04913: ;Transparency of otherwise-opaque mask areas.
04914: pce_fast.shader.goat.tp 0.50
04915: 
04916: ;Constant RGB vertical divergence.
04917: pce_fast.shader.goat.vdiv 0.50
04918: 
04919: ;Last rendered scanline.
04920: pce_fast.slend 235
04921: 
04922: ;First rendered scanline.
04923: pce_fast.slstart 4
04924: 
04925: ;Enable specified special video scaler.
04926: pce_fast.special none
04927: 
04928: ;Stretch to fill screen.
04929: pce_fast.stretch aspect_mult2
04930: 
04931: ;Enable video temporal blur(50/50 previous/current frame by default).
04932: pce_fast.tblur 0
04933: 
04934: ;Accumulate color data rather than discarding it.
04935: pce_fast.tblur.accum 0
04936: 
04937: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
04938: pce_fast.tblur.accum.amount 50
04939: 
04940: ;Enable (bi)linear interpolation.
04941: pce_fast.videoip 1
04942: 
04943: ;Full-screen horizontal resolution.
04944: pce_fast.xres 0
04945: 
04946: ;Scaling factor for the X axis in windowed mode.
04947: pce_fast.xscale 3.000000
04948: 
04949: ;Scaling factor for the X axis in fullscreen mode.
04950: pce_fast.xscalefs 1.000000
04951: 
04952: ;Full-screen vertical resolution.
04953: pce_fast.yres 0
04954: 
04955: ;Scaling factor for the Y axis in windowed mode.
04956: pce_fast.yscale 3.000000
04957: 
04958: ;Scaling factor for the Y axis in fullscreen mode.
04959: pce_fast.yscalefs 1.000000
04960: 
04961: ;Hack that emulates the codec a buggy ADPCM encoder used for some games' ADPCM.
04962: pcfx.adpcm.emulate_buggy_codec 0
04963: 
04964: ;Hack to suppress clicks caused by forced channel resets.
04965: pcfx.adpcm.suppress_channel_reset_clicks 1
04966: 
04967: ;Path to the ROM BIOS
04968: pcfx.bios pcfx.rom
04969: 
04970: ;Emulated CD-ROM speed.
04971: pcfx.cdspeed 2
04972: 
04973: ;CPU emulation mode.
04974: pcfx.cpu_emulation auto
04975: 
04976: ;Disassembly font size.
04977: pcfx.debugger.disfontsize 5x7
04978: 
04979: ;Character encoding for the debugger's memory editor.
04980: pcfx.debugger.memcharenc shift_jis
04981: 
04982: ;Disable internal and external BRAM.
04983: pcfx.disable_bram 0
04984: 
04985: ;When RUN+SEL are pressed simultaneously, disable both buttons temporarily.
04986: pcfx.disable_softreset 0
04987: 
04988: ;Enable (automatic) usage of this module.
04989: pcfx.enable 1
04990: 
04991: ;Force monophonic sound output.
04992: pcfx.forcemono 0
04993: 
04994: ;Path to the FX-SCSI ROM
04995: pcfx.fxscsi 0
04996: 
04997: ;Emulated width for 7.16MHz dot-clock mode.
04998: pcfx.high_dotclock_width 1024
04999: 
05000: ;Input device for Port 1
05001: pcfx.input.port1 gamepad
05002: 
05003: ;pcfx, Port 1, Gamepad: DOWN ?
05004: pcfx.input.port1.gamepad.down keyboard 0x0 22
05005: 
05006: ;pcfx, Port 1, Gamepad: I
05007: pcfx.input.port1.gamepad.i keyboard 0x0 91
05008: 
05009: ;pcfx, Port 1, Gamepad: II
05010: pcfx.input.port1.gamepad.ii keyboard 0x0 90
05011: 
05012: ;pcfx, Port 1, Gamepad: III
05013: pcfx.input.port1.gamepad.iii keyboard 0x0 89
05014: 
05015: ;pcfx, Port 1, Gamepad: IV
05016: pcfx.input.port1.gamepad.iv keyboard 0x0 92
05017: 
05018: ;pcfx, Port 1, Gamepad: LEFT ?
05019: pcfx.input.port1.gamepad.left keyboard 0x0 4
05020: 
05021: ;pcfx, Port 1, Gamepad: MODE 1
05022: pcfx.input.port1.gamepad.mode1 keyboard 0x0 96
05023: 
05024: ;Default position for switch "MODE 1".
05025: pcfx.input.port1.gamepad.mode1.defpos a
05026: 
05027: ;pcfx, Port 1, Gamepad: MODE 2
05028: pcfx.input.port1.gamepad.mode2 keyboard 0x0 97
05029: 
05030: ;Default position for switch "MODE 2".
05031: pcfx.input.port1.gamepad.mode2.defpos a
05032: 
05033: ;pcfx, Port 1, Gamepad: RIGHT ?
05034: pcfx.input.port1.gamepad.right keyboard 0x0 7
05035: 
05036: ;pcfx, Port 1, Gamepad: RUN
05037: pcfx.input.port1.gamepad.run keyboard 0x0 40
05038: 
05039: ;pcfx, Port 1, Gamepad: SELECT
05040: pcfx.input.port1.gamepad.select keyboard 0x0 43
05041: 
05042: ;pcfx, Port 1, Gamepad: UP ?
05043: pcfx.input.port1.gamepad.up keyboard 0x0 26
05044: 
05045: ;pcfx, Port 1, Gamepad: V
05046: pcfx.input.port1.gamepad.v keyboard 0x0 93
05047: 
05048: ;pcfx, Port 1, Gamepad: VI
05049: pcfx.input.port1.gamepad.vi keyboard 0x0 94
05050: 
05051: ;pcfx, Port 1, Mouse: Left Button
05052: pcfx.input.port1.mouse.left mouse 0x0 button_left
05053: 
05054: ;pcfx, Port 1, Mouse: Motion Down
05055: pcfx.input.port1.mouse.motion_down mouse 0x0 rel_y+
05056: 
05057: ;pcfx, Port 1, Mouse: Motion Left
05058: pcfx.input.port1.mouse.motion_left mouse 0x0 rel_x-
05059: 
05060: ;pcfx, Port 1, Mouse: Motion Right
05061: pcfx.input.port1.mouse.motion_right mouse 0x0 rel_x+
05062: 
05063: ;pcfx, Port 1, Mouse: Motion Up
05064: pcfx.input.port1.mouse.motion_up mouse 0x0 rel_y-
05065: 
05066: ;pcfx, Port 1, Mouse: Right Button
05067: pcfx.input.port1.mouse.right mouse 0x0 button_right
05068: 
05069: ;Enable multitap on PC-FX port 1.
05070: pcfx.input.port1.multitap 0
05071: 
05072: ;Input device for Port 2
05073: pcfx.input.port2 gamepad
05074: 
05075: ;pcfx, Port 2, Gamepad: DOWN ?
05076: pcfx.input.port2.gamepad.down
05077: 
05078: ;pcfx, Port 2, Gamepad: I
05079: pcfx.input.port2.gamepad.i
05080: 
05081: ;pcfx, Port 2, Gamepad: II
05082: pcfx.input.port2.gamepad.ii
05083: 
05084: ;pcfx, Port 2, Gamepad: III
05085: pcfx.input.port2.gamepad.iii
05086: 
05087: ;pcfx, Port 2, Gamepad: IV
05088: pcfx.input.port2.gamepad.iv
05089: 
05090: ;pcfx, Port 2, Gamepad: LEFT ?
05091: pcfx.input.port2.gamepad.left
05092: 
05093: ;pcfx, Port 2, Gamepad: MODE 1
05094: pcfx.input.port2.gamepad.mode1
05095: 
05096: ;Default position for switch "MODE 1".
05097: pcfx.input.port2.gamepad.mode1.defpos a
05098: 
05099: ;pcfx, Port 2, Gamepad: MODE 2
05100: pcfx.input.port2.gamepad.mode2
05101: 
05102: ;Default position for switch "MODE 2".
05103: pcfx.input.port2.gamepad.mode2.defpos a
05104: 
05105: ;pcfx, Port 2, Gamepad: RIGHT ?
05106: pcfx.input.port2.gamepad.right
05107: 
05108: ;pcfx, Port 2, Gamepad: RUN
05109: pcfx.input.port2.gamepad.run
05110: 
05111: ;pcfx, Port 2, Gamepad: SELECT
05112: pcfx.input.port2.gamepad.select
05113: 
05114: ;pcfx, Port 2, Gamepad: UP ?
05115: pcfx.input.port2.gamepad.up
05116: 
05117: ;pcfx, Port 2, Gamepad: V
05118: pcfx.input.port2.gamepad.v
05119: 
05120: ;pcfx, Port 2, Gamepad: VI
05121: pcfx.input.port2.gamepad.vi
05122: 
05123: ;pcfx, Port 2, Mouse: Left Button
05124: pcfx.input.port2.mouse.left mouse 0x0 button_left
05125: 
05126: ;pcfx, Port 2, Mouse: Motion Down
05127: pcfx.input.port2.mouse.motion_down mouse 0x0 rel_y+
05128: 
05129: ;pcfx, Port 2, Mouse: Motion Left
05130: pcfx.input.port2.mouse.motion_left mouse 0x0 rel_x-
05131: 
05132: ;pcfx, Port 2, Mouse: Motion Right
05133: pcfx.input.port2.mouse.motion_right mouse 0x0 rel_x+
05134: 
05135: ;pcfx, Port 2, Mouse: Motion Up
05136: pcfx.input.port2.mouse.motion_up mouse 0x0 rel_y-
05137: 
05138: ;pcfx, Port 2, Mouse: Right Button
05139: pcfx.input.port2.mouse.right mouse 0x0 button_right
05140: 
05141: ;Enable multitap on PC-FX port 2.
05142: pcfx.input.port2.multitap 0
05143: 
05144: ;Input device for Port 3
05145: pcfx.input.port3 gamepad
05146: 
05147: ;pcfx, Port 3, Gamepad: DOWN ?
05148: pcfx.input.port3.gamepad.down
05149: 
05150: ;pcfx, Port 3, Gamepad: I
05151: pcfx.input.port3.gamepad.i
05152: 
05153: ;pcfx, Port 3, Gamepad: II
05154: pcfx.input.port3.gamepad.ii
05155: 
05156: ;pcfx, Port 3, Gamepad: III
05157: pcfx.input.port3.gamepad.iii
05158: 
05159: ;pcfx, Port 3, Gamepad: IV
05160: pcfx.input.port3.gamepad.iv
05161: 
05162: ;pcfx, Port 3, Gamepad: LEFT ?
05163: pcfx.input.port3.gamepad.left
05164: 
05165: ;pcfx, Port 3, Gamepad: MODE 1
05166: pcfx.input.port3.gamepad.mode1
05167: 
05168: ;Default position for switch "MODE 1".
05169: pcfx.input.port3.gamepad.mode1.defpos a
05170: 
05171: ;pcfx, Port 3, Gamepad: MODE 2
05172: pcfx.input.port3.gamepad.mode2
05173: 
05174: ;Default position for switch "MODE 2".
05175: pcfx.input.port3.gamepad.mode2.defpos a
05176: 
05177: ;pcfx, Port 3, Gamepad: RIGHT ?
05178: pcfx.input.port3.gamepad.right
05179: 
05180: ;pcfx, Port 3, Gamepad: RUN
05181: pcfx.input.port3.gamepad.run
05182: 
05183: ;pcfx, Port 3, Gamepad: SELECT
05184: pcfx.input.port3.gamepad.select
05185: 
05186: ;pcfx, Port 3, Gamepad: UP ?
05187: pcfx.input.port3.gamepad.up
05188: 
05189: ;pcfx, Port 3, Gamepad: V
05190: pcfx.input.port3.gamepad.v
05191: 
05192: ;pcfx, Port 3, Gamepad: VI
05193: pcfx.input.port3.gamepad.vi
05194: 
05195: ;pcfx, Port 3, Mouse: Left Button
05196: pcfx.input.port3.mouse.left mouse 0x0 button_left
05197: 
05198: ;pcfx, Port 3, Mouse: Motion Down
05199: pcfx.input.port3.mouse.motion_down mouse 0x0 rel_y+
05200: 
05201: ;pcfx, Port 3, Mouse: Motion Left
05202: pcfx.input.port3.mouse.motion_left mouse 0x0 rel_x-
05203: 
05204: ;pcfx, Port 3, Mouse: Motion Right
05205: pcfx.input.port3.mouse.motion_right mouse 0x0 rel_x+
05206: 
05207: ;pcfx, Port 3, Mouse: Motion Up
05208: pcfx.input.port3.mouse.motion_up mouse 0x0 rel_y-
05209: 
05210: ;pcfx, Port 3, Mouse: Right Button
05211: pcfx.input.port3.mouse.right mouse 0x0 button_right
05212: 
05213: ;Input device for Port 4
05214: pcfx.input.port4 gamepad
05215: 
05216: ;pcfx, Port 4, Gamepad: DOWN ?
05217: pcfx.input.port4.gamepad.down
05218: 
05219: ;pcfx, Port 4, Gamepad: I
05220: pcfx.input.port4.gamepad.i
05221: 
05222: ;pcfx, Port 4, Gamepad: II
05223: pcfx.input.port4.gamepad.ii
05224: 
05225: ;pcfx, Port 4, Gamepad: III
05226: pcfx.input.port4.gamepad.iii
05227: 
05228: ;pcfx, Port 4, Gamepad: IV
05229: pcfx.input.port4.gamepad.iv
05230: 
05231: ;pcfx, Port 4, Gamepad: LEFT ?
05232: pcfx.input.port4.gamepad.left
05233: 
05234: ;pcfx, Port 4, Gamepad: MODE 1
05235: pcfx.input.port4.gamepad.mode1
05236: 
05237: ;Default position for switch "MODE 1".
05238: pcfx.input.port4.gamepad.mode1.defpos a
05239: 
05240: ;pcfx, Port 4, Gamepad: MODE 2
05241: pcfx.input.port4.gamepad.mode2
05242: 
05243: ;Default position for switch "MODE 2".
05244: pcfx.input.port4.gamepad.mode2.defpos a
05245: 
05246: ;pcfx, Port 4, Gamepad: RIGHT ?
05247: pcfx.input.port4.gamepad.right
05248: 
05249: ;pcfx, Port 4, Gamepad: RUN
05250: pcfx.input.port4.gamepad.run
05251: 
05252: ;pcfx, Port 4, Gamepad: SELECT
05253: pcfx.input.port4.gamepad.select
05254: 
05255: ;pcfx, Port 4, Gamepad: UP ?
05256: pcfx.input.port4.gamepad.up
05257: 
05258: ;pcfx, Port 4, Gamepad: V
05259: pcfx.input.port4.gamepad.v
05260: 
05261: ;pcfx, Port 4, Gamepad: VI
05262: pcfx.input.port4.gamepad.vi
05263: 
05264: ;pcfx, Port 4, Mouse: Left Button
05265: pcfx.input.port4.mouse.left mouse 0x0 button_left
05266: 
05267: ;pcfx, Port 4, Mouse: Motion Down
05268: pcfx.input.port4.mouse.motion_down mouse 0x0 rel_y+
05269: 
05270: ;pcfx, Port 4, Mouse: Motion Left
05271: pcfx.input.port4.mouse.motion_left mouse 0x0 rel_x-
05272: 
05273: ;pcfx, Port 4, Mouse: Motion Right
05274: pcfx.input.port4.mouse.motion_right mouse 0x0 rel_x+
05275: 
05276: ;pcfx, Port 4, Mouse: Motion Up
05277: pcfx.input.port4.mouse.motion_up mouse 0x0 rel_y-
05278: 
05279: ;pcfx, Port 4, Mouse: Right Button
05280: pcfx.input.port4.mouse.right mouse 0x0 button_right
05281: 
05282: ;Input device for Port 5
05283: pcfx.input.port5 gamepad
05284: 
05285: ;pcfx, Port 5, Gamepad: DOWN ?
05286: pcfx.input.port5.gamepad.down
05287: 
05288: ;pcfx, Port 5, Gamepad: I
05289: pcfx.input.port5.gamepad.i
05290: 
05291: ;pcfx, Port 5, Gamepad: II
05292: pcfx.input.port5.gamepad.ii
05293: 
05294: ;pcfx, Port 5, Gamepad: III
05295: pcfx.input.port5.gamepad.iii
05296: 
05297: ;pcfx, Port 5, Gamepad: IV
05298: pcfx.input.port5.gamepad.iv
05299: 
05300: ;pcfx, Port 5, Gamepad: LEFT ?
05301: pcfx.input.port5.gamepad.left
05302: 
05303: ;pcfx, Port 5, Gamepad: MODE 1
05304: pcfx.input.port5.gamepad.mode1
05305: 
05306: ;Default position for switch "MODE 1".
05307: pcfx.input.port5.gamepad.mode1.defpos a
05308: 
05309: ;pcfx, Port 5, Gamepad: MODE 2
05310: pcfx.input.port5.gamepad.mode2
05311: 
05312: ;Default position for switch "MODE 2".
05313: pcfx.input.port5.gamepad.mode2.defpos a
05314: 
05315: ;pcfx, Port 5, Gamepad: RIGHT ?
05316: pcfx.input.port5.gamepad.right
05317: 
05318: ;pcfx, Port 5, Gamepad: RUN
05319: pcfx.input.port5.gamepad.run
05320: 
05321: ;pcfx, Port 5, Gamepad: SELECT
05322: pcfx.input.port5.gamepad.select
05323: 
05324: ;pcfx, Port 5, Gamepad: UP ?
05325: pcfx.input.port5.gamepad.up
05326: 
05327: ;pcfx, Port 5, Gamepad: V
05328: pcfx.input.port5.gamepad.v
05329: 
05330: ;pcfx, Port 5, Gamepad: VI
05331: pcfx.input.port5.gamepad.vi
05332: 
05333: ;pcfx, Port 5, Mouse: Left Button
05334: pcfx.input.port5.mouse.left mouse 0x0 button_left
05335: 
05336: ;pcfx, Port 5, Mouse: Motion Down
05337: pcfx.input.port5.mouse.motion_down mouse 0x0 rel_y+
05338: 
05339: ;pcfx, Port 5, Mouse: Motion Left
05340: pcfx.input.port5.mouse.motion_left mouse 0x0 rel_x-
05341: 
05342: ;pcfx, Port 5, Mouse: Motion Right
05343: pcfx.input.port5.mouse.motion_right mouse 0x0 rel_x+
05344: 
05345: ;pcfx, Port 5, Mouse: Motion Up
05346: pcfx.input.port5.mouse.motion_up mouse 0x0 rel_y-
05347: 
05348: ;pcfx, Port 5, Mouse: Right Button
05349: pcfx.input.port5.mouse.right mouse 0x0 button_right
05350: 
05351: ;Input device for Port 6
05352: pcfx.input.port6 gamepad
05353: 
05354: ;pcfx, Port 6, Gamepad: DOWN ?
05355: pcfx.input.port6.gamepad.down
05356: 
05357: ;pcfx, Port 6, Gamepad: I
05358: pcfx.input.port6.gamepad.i
05359: 
05360: ;pcfx, Port 6, Gamepad: II
05361: pcfx.input.port6.gamepad.ii
05362: 
05363: ;pcfx, Port 6, Gamepad: III
05364: pcfx.input.port6.gamepad.iii
05365: 
05366: ;pcfx, Port 6, Gamepad: IV
05367: pcfx.input.port6.gamepad.iv
05368: 
05369: ;pcfx, Port 6, Gamepad: LEFT ?
05370: pcfx.input.port6.gamepad.left
05371: 
05372: ;pcfx, Port 6, Gamepad: MODE 1
05373: pcfx.input.port6.gamepad.mode1
05374: 
05375: ;Default position for switch "MODE 1".
05376: pcfx.input.port6.gamepad.mode1.defpos a
05377: 
05378: ;pcfx, Port 6, Gamepad: MODE 2
05379: pcfx.input.port6.gamepad.mode2
05380: 
05381: ;Default position for switch "MODE 2".
05382: pcfx.input.port6.gamepad.mode2.defpos a
05383: 
05384: ;pcfx, Port 6, Gamepad: RIGHT ?
05385: pcfx.input.port6.gamepad.right
05386: 
05387: ;pcfx, Port 6, Gamepad: RUN
05388: pcfx.input.port6.gamepad.run
05389: 
05390: ;pcfx, Port 6, Gamepad: SELECT
05391: pcfx.input.port6.gamepad.select
05392: 
05393: ;pcfx, Port 6, Gamepad: UP ?
05394: pcfx.input.port6.gamepad.up
05395: 
05396: ;pcfx, Port 6, Gamepad: V
05397: pcfx.input.port6.gamepad.v
05398: 
05399: ;pcfx, Port 6, Gamepad: VI
05400: pcfx.input.port6.gamepad.vi
05401: 
05402: ;pcfx, Port 6, Mouse: Left Button
05403: pcfx.input.port6.mouse.left mouse 0x0 button_left
05404: 
05405: ;pcfx, Port 6, Mouse: Motion Down
05406: pcfx.input.port6.mouse.motion_down mouse 0x0 rel_y+
05407: 
05408: ;pcfx, Port 6, Mouse: Motion Left
05409: pcfx.input.port6.mouse.motion_left mouse 0x0 rel_x-
05410: 
05411: ;pcfx, Port 6, Mouse: Motion Right
05412: pcfx.input.port6.mouse.motion_right mouse 0x0 rel_x+
05413: 
05414: ;pcfx, Port 6, Mouse: Motion Up
05415: pcfx.input.port6.mouse.motion_up mouse 0x0 rel_y-
05416: 
05417: ;pcfx, Port 6, Mouse: Right Button
05418: pcfx.input.port6.mouse.right mouse 0x0 button_right
05419: 
05420: ;Input device for Port 7
05421: pcfx.input.port7 gamepad
05422: 
05423: ;pcfx, Port 7, Gamepad: DOWN ?
05424: pcfx.input.port7.gamepad.down
05425: 
05426: ;pcfx, Port 7, Gamepad: I
05427: pcfx.input.port7.gamepad.i
05428: 
05429: ;pcfx, Port 7, Gamepad: II
05430: pcfx.input.port7.gamepad.ii
05431: 
05432: ;pcfx, Port 7, Gamepad: III
05433: pcfx.input.port7.gamepad.iii
05434: 
05435: ;pcfx, Port 7, Gamepad: IV
05436: pcfx.input.port7.gamepad.iv
05437: 
05438: ;pcfx, Port 7, Gamepad: LEFT ?
05439: pcfx.input.port7.gamepad.left
05440: 
05441: ;pcfx, Port 7, Gamepad: MODE 1
05442: pcfx.input.port7.gamepad.mode1
05443: 
05444: ;Default position for switch "MODE 1".
05445: pcfx.input.port7.gamepad.mode1.defpos a
05446: 
05447: ;pcfx, Port 7, Gamepad: MODE 2
05448: pcfx.input.port7.gamepad.mode2
05449: 
05450: ;Default position for switch "MODE 2".
05451: pcfx.input.port7.gamepad.mode2.defpos a
05452: 
05453: ;pcfx, Port 7, Gamepad: RIGHT ?
05454: pcfx.input.port7.gamepad.right
05455: 
05456: ;pcfx, Port 7, Gamepad: RUN
05457: pcfx.input.port7.gamepad.run
05458: 
05459: ;pcfx, Port 7, Gamepad: SELECT
05460: pcfx.input.port7.gamepad.select
05461: 
05462: ;pcfx, Port 7, Gamepad: UP ?
05463: pcfx.input.port7.gamepad.up
05464: 
05465: ;pcfx, Port 7, Gamepad: V
05466: pcfx.input.port7.gamepad.v
05467: 
05468: ;pcfx, Port 7, Gamepad: VI
05469: pcfx.input.port7.gamepad.vi
05470: 
05471: ;pcfx, Port 7, Mouse: Left Button
05472: pcfx.input.port7.mouse.left mouse 0x0 button_left
05473: 
05474: ;pcfx, Port 7, Mouse: Motion Down
05475: pcfx.input.port7.mouse.motion_down mouse 0x0 rel_y+
05476: 
05477: ;pcfx, Port 7, Mouse: Motion Left
05478: pcfx.input.port7.mouse.motion_left mouse 0x0 rel_x-
05479: 
05480: ;pcfx, Port 7, Mouse: Motion Right
05481: pcfx.input.port7.mouse.motion_right mouse 0x0 rel_x+
05482: 
05483: ;pcfx, Port 7, Mouse: Motion Up
05484: pcfx.input.port7.mouse.motion_up mouse 0x0 rel_y-
05485: 
05486: ;pcfx, Port 7, Mouse: Right Button
05487: pcfx.input.port7.mouse.right mouse 0x0 button_right
05488: 
05489: ;Input device for Port 8
05490: pcfx.input.port8 gamepad
05491: 
05492: ;pcfx, Port 8, Gamepad: DOWN ?
05493: pcfx.input.port8.gamepad.down
05494: 
05495: ;pcfx, Port 8, Gamepad: I
05496: pcfx.input.port8.gamepad.i
05497: 
05498: ;pcfx, Port 8, Gamepad: II
05499: pcfx.input.port8.gamepad.ii
05500: 
05501: ;pcfx, Port 8, Gamepad: III
05502: pcfx.input.port8.gamepad.iii
05503: 
05504: ;pcfx, Port 8, Gamepad: IV
05505: pcfx.input.port8.gamepad.iv
05506: 
05507: ;pcfx, Port 8, Gamepad: LEFT ?
05508: pcfx.input.port8.gamepad.left
05509: 
05510: ;pcfx, Port 8, Gamepad: MODE 1
05511: pcfx.input.port8.gamepad.mode1
05512: 
05513: ;Default position for switch "MODE 1".
05514: pcfx.input.port8.gamepad.mode1.defpos a
05515: 
05516: ;pcfx, Port 8, Gamepad: MODE 2
05517: pcfx.input.port8.gamepad.mode2
05518: 
05519: ;Default position for switch "MODE 2".
05520: pcfx.input.port8.gamepad.mode2.defpos a
05521: 
05522: ;pcfx, Port 8, Gamepad: RIGHT ?
05523: pcfx.input.port8.gamepad.right
05524: 
05525: ;pcfx, Port 8, Gamepad: RUN
05526: pcfx.input.port8.gamepad.run
05527: 
05528: ;pcfx, Port 8, Gamepad: SELECT
05529: pcfx.input.port8.gamepad.select
05530: 
05531: ;pcfx, Port 8, Gamepad: UP ?
05532: pcfx.input.port8.gamepad.up
05533: 
05534: ;pcfx, Port 8, Gamepad: V
05535: pcfx.input.port8.gamepad.v
05536: 
05537: ;pcfx, Port 8, Gamepad: VI
05538: pcfx.input.port8.gamepad.vi
05539: 
05540: ;pcfx, Port 8, Mouse: Left Button
05541: pcfx.input.port8.mouse.left mouse 0x0 button_left
05542: 
05543: ;pcfx, Port 8, Mouse: Motion Down
05544: pcfx.input.port8.mouse.motion_down mouse 0x0 rel_y+
05545: 
05546: ;pcfx, Port 8, Mouse: Motion Left
05547: pcfx.input.port8.mouse.motion_left mouse 0x0 rel_x-
05548: 
05549: ;pcfx, Port 8, Mouse: Motion Right
05550: pcfx.input.port8.mouse.motion_right mouse 0x0 rel_x+
05551: 
05552: ;pcfx, Port 8, Mouse: Motion Up
05553: pcfx.input.port8.mouse.motion_up mouse 0x0 rel_y-
05554: 
05555: ;pcfx, Port 8, Mouse: Right Button
05556: pcfx.input.port8.mouse.right mouse 0x0 button_right
05557: 
05558: ;Mouse sensitivity.
05559: pcfx.mouse_sensitivity 1.25
05560: 
05561: ;Remove 16-sprites-per-scanline hardware limit.
05562: pcfx.nospritelimit 0
05563: 
05564: ;Enable bilinear interpolation on the chroma channel of RAINBOW YUV output.
05565: pcfx.rainbow.chromaip 0
05566: 
05567: ;Sound quality.
05568: pcfx.resamp_quality 3
05569: 
05570: ;Output rate tolerance.
05571: pcfx.resamp_rate_error 0.0000009
05572: 
05573: ;Enable scanlines with specified opacity.
05574: pcfx.scanlines 0
05575: 
05576: ;Enable specified OpenGL shader.
05577: pcfx.shader none
05578: 
05579: ;Force interlaced video to be treated as progressive.
05580: pcfx.shader.goat.fprog 0
05581: 
05582: ;Constant RGB horizontal divergence.
05583: pcfx.shader.goat.hdiv 0.50
05584: 
05585: ;Mask pattern.
05586: pcfx.shader.goat.pat goatron
05587: 
05588: ;Enable scanlines effect.
05589: pcfx.shader.goat.slen 1
05590: 
05591: ;Transparency of otherwise-opaque mask areas.
05592: pcfx.shader.goat.tp 0.50
05593: 
05594: ;Constant RGB vertical divergence.
05595: pcfx.shader.goat.vdiv 0.50
05596: 
05597: ;Last rendered scanline.
05598: pcfx.slend 235
05599: 
05600: ;First rendered scanline.
05601: pcfx.slstart 4
05602: 
05603: ;Enable specified special video scaler.
05604: pcfx.special none
05605: 
05606: ;Stretch to fill screen.
05607: pcfx.stretch aspect_mult2
05608: 
05609: ;Enable video temporal blur(50/50 previous/current frame by default).
05610: pcfx.tblur 0
05611: 
05612: ;Accumulate color data rather than discarding it.
05613: pcfx.tblur.accum 0
05614: 
05615: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
05616: pcfx.tblur.accum.amount 50
05617: 
05618: ;Enable (bi)linear interpolation.
05619: pcfx.videoip 1
05620: 
05621: ;Full-screen horizontal resolution.
05622: pcfx.xres 0
05623: 
05624: ;Scaling factor for the X axis in windowed mode.
05625: pcfx.xscale 3.000000
05626: 
05627: ;Scaling factor for the X axis in fullscreen mode.
05628: pcfx.xscalefs 1.000000
05629: 
05630: ;Full-screen vertical resolution.
05631: pcfx.yres 0
05632: 
05633: ;Scaling factor for the Y axis in windowed mode.
05634: pcfx.yscale 3.000000
05635: 
05636: ;Scaling factor for the Y axis in fullscreen mode.
05637: pcfx.yscalefs 1.000000
05638: 
05639: ;Enable scanlines with specified opacity.
05640: player.scanlines 0
05641: 
05642: ;Enable specified OpenGL shader.
05643: player.shader none
05644: 
05645: ;Force interlaced video to be treated as progressive.
05646: player.shader.goat.fprog 0
05647: 
05648: ;Constant RGB horizontal divergence.
05649: player.shader.goat.hdiv 0.50
05650: 
05651: ;Mask pattern.
05652: player.shader.goat.pat goatron
05653: 
05654: ;Enable scanlines effect.
05655: player.shader.goat.slen 1
05656: 
05657: ;Transparency of otherwise-opaque mask areas.
05658: player.shader.goat.tp 0.50
05659: 
05660: ;Constant RGB vertical divergence.
05661: player.shader.goat.vdiv 0.50
05662: 
05663: ;Enable specified special video scaler.
05664: player.special none
05665: 
05666: ;Stretch to fill screen.
05667: player.stretch aspect_mult2
05668: 
05669: ;Enable (bi)linear interpolation.
05670: player.videoip 0
05671: 
05672: ;Full-screen horizontal resolution.
05673: player.xres 0
05674: 
05675: ;Scaling factor for the X axis in windowed mode.
05676: player.xscale 2.000000
05677: 
05678: ;Scaling factor for the X axis in fullscreen mode.
05679: player.xscalefs 1.000000
05680: 
05681: ;Full-screen vertical resolution.
05682: player.yres 0
05683: 
05684: ;Scaling factor for the Y axis in windowed mode.
05685: player.yscale 2.000000
05686: 
05687: ;Scaling factor for the Y axis in fullscreen mode.
05688: player.yscalefs 1.000000
05689: 
05690: ;Path to the Europe SCPH-5502/v3.0E ROM BIOS
05691: psx.bios_eu scph5502.bin
05692: 
05693: ;Path to the Japan SCPH-5500/v3.0J ROM BIOS
05694: psx.bios_jp scph5500.bin
05695: 
05696: ;Path to the North America SCPH-5501/v3.0A ROM BIOS
05697: psx.bios_na scph5501.bin
05698: 
05699: ;Enable BIOS ROM image sanity checks.
05700: psx.bios_sanity 1
05701: 
05702: ;Enable CD (image) sanity checks.
05703: psx.cd_sanity 1
05704: 
05705: ;Correct aspect ratio.
05706: psx.correct_aspect 1
05707: 
05708: ;CD image to use with .PSX/.EXE loading.
05709: psx.dbg_exe_cdpath
05710: 
05711: ;Debug printf verbosity level.
05712: psx.dbg_level 0
05713: 
05714: ;Disassembly font size.
05715: psx.debugger.disfontsize 5x7
05716: 
05717: ;Character encoding for the debugger's memory editor.
05718: psx.debugger.memcharenc shift_jis
05719: 
05720: ;Enable (automatic) usage of this module.
05721: psx.enable 1
05722: 
05723: ;Force monophonic sound output.
05724: psx.forcemono 0
05725: 
05726: ;Show horizontal overscan area.
05727: psx.h_overscan 1
05728: 
05729: ;Enable analog mode combo-button alternate toggle.
05730: psx.input.analog_mode_ct 0
05731: 
05732: ;Compare value for analog mode combo-button alternate toggle.
05733: psx.input.analog_mode_ct.compare 0x0F09
05734: 
05735: ;Emulated mouse sensitivity.
05736: psx.input.mouse_sensitivity 1.00
05737: 
05738: ;Input device for Virtual Port 1
05739: psx.input.port1 gamepad
05740: 
05741: ;Analog axis scale coefficient for Analog Joystick on Virtual Port 1.
05742: psx.input.port1.analogjoy.axis_scale 1.00
05743: 
05744: ;psx, Virtual Port 1, Analog Joystick: Right stick, R-thumb
05745: psx.input.port1.analogjoy.circle
05746: 
05747: ;psx, Virtual Port 1, Analog Joystick: Right stick, L-thumb
05748: psx.input.port1.analogjoy.cross
05749: 
05750: ;psx, Virtual Port 1, Analog Joystick: Thumbstick DOWN ?
05751: psx.input.port1.analogjoy.down
05752: 
05753: ;psx, Virtual Port 1, Analog Joystick: Left stick, L-thumb
05754: psx.input.port1.analogjoy.l1
05755: 
05756: ;psx, Virtual Port 1, Analog Joystick: Left stick, Trigger
05757: psx.input.port1.analogjoy.l2
05758: 
05759: ;psx, Virtual Port 1, Analog Joystick: Thumbstick LEFT ?
05760: psx.input.port1.analogjoy.left
05761: 
05762: ;psx, Virtual Port 1, Analog Joystick: Left Stick, BACK ?
05763: psx.input.port1.analogjoy.lstick_down
05764: 
05765: ;psx, Virtual Port 1, Analog Joystick: Left Stick, LEFT ?
05766: psx.input.port1.analogjoy.lstick_left
05767: 
05768: ;psx, Virtual Port 1, Analog Joystick: Left Stick, RIGHT ?
05769: psx.input.port1.analogjoy.lstick_right
05770: 
05771: ;psx, Virtual Port 1, Analog Joystick: Left Stick, FORE ?
05772: psx.input.port1.analogjoy.lstick_up
05773: 
05774: ;psx, Virtual Port 1, Analog Joystick: Left stick, R-thumb
05775: psx.input.port1.analogjoy.r1
05776: 
05777: ;psx, Virtual Port 1, Analog Joystick: Left stick, Pinky
05778: psx.input.port1.analogjoy.r2
05779: 
05780: ;psx, Virtual Port 1, Analog Joystick: Thumbstick RIGHT ?
05781: psx.input.port1.analogjoy.right
05782: 
05783: ;psx, Virtual Port 1, Analog Joystick: Right Stick, BACK ?
05784: psx.input.port1.analogjoy.rstick_down
05785: 
05786: ;psx, Virtual Port 1, Analog Joystick: Right Stick, LEFT ?
05787: psx.input.port1.analogjoy.rstick_left
05788: 
05789: ;psx, Virtual Port 1, Analog Joystick: Right Stick, RIGHT ?
05790: psx.input.port1.analogjoy.rstick_right
05791: 
05792: ;psx, Virtual Port 1, Analog Joystick: Right Stick, FORE ?
05793: psx.input.port1.analogjoy.rstick_up
05794: 
05795: ;psx, Virtual Port 1, Analog Joystick: SELECT
05796: psx.input.port1.analogjoy.select
05797: 
05798: ;psx, Virtual Port 1, Analog Joystick: Right stick, Trigger
05799: psx.input.port1.analogjoy.square
05800: 
05801: ;psx, Virtual Port 1, Analog Joystick: START
05802: psx.input.port1.analogjoy.start
05803: 
05804: ;psx, Virtual Port 1, Analog Joystick: Right stick, Pinky
05805: psx.input.port1.analogjoy.triangle
05806: 
05807: ;psx, Virtual Port 1, Analog Joystick: Thumbstick UP ?
05808: psx.input.port1.analogjoy.up
05809: 
05810: ;psx, Virtual Port 1, Dance Pad: ? (upper right)
05811: psx.input.port1.dancepad.circle keyboard 0x0 97
05812: 
05813: ;psx, Virtual Port 1, Dance Pad: x (upper left)
05814: psx.input.port1.dancepad.cross keyboard 0x0 95
05815: 
05816: ;psx, Virtual Port 1, Dance Pad: DOWN ?
05817: psx.input.port1.dancepad.down keyboard 0x0 90
05818: 
05819: ;psx, Virtual Port 1, Dance Pad: LEFT ?
05820: psx.input.port1.dancepad.left keyboard 0x0 92
05821: 
05822: ;psx, Virtual Port 1, Dance Pad: RIGHT ?
05823: psx.input.port1.dancepad.right keyboard 0x0 94
05824: 
05825: ;psx, Virtual Port 1, Dance Pad: SELECT
05826: psx.input.port1.dancepad.select keyboard 0x0 84
05827: 
05828: ;psx, Virtual Port 1, Dance Pad: ? (lower right)
05829: psx.input.port1.dancepad.square keyboard 0x0 91
05830: 
05831: ;psx, Virtual Port 1, Dance Pad: START
05832: psx.input.port1.dancepad.start keyboard 0x0 85
05833: 
05834: ;psx, Virtual Port 1, Dance Pad: ? (lower left)
05835: psx.input.port1.dancepad.triangle keyboard 0x0 89
05836: 
05837: ;psx, Virtual Port 1, Dance Pad: UP ?
05838: psx.input.port1.dancepad.up keyboard 0x0 96
05839: 
05840: ;Analog axis scale coefficient for Dual Analog on Virtual Port 1.
05841: psx.input.port1.dualanalog.axis_scale 1.00
05842: 
05843: ;psx, Virtual Port 1, Dual Analog: ? (right)
05844: psx.input.port1.dualanalog.circle
05845: 
05846: ;psx, Virtual Port 1, Dual Analog: x (lower)
05847: psx.input.port1.dualanalog.cross
05848: 
05849: ;psx, Virtual Port 1, Dual Analog: D-Pad DOWN ?
05850: psx.input.port1.dualanalog.down
05851: 
05852: ;psx, Virtual Port 1, Dual Analog: L1 (front left shoulder)
05853: psx.input.port1.dualanalog.l1
05854: 
05855: ;psx, Virtual Port 1, Dual Analog: L2 (rear left shoulder)
05856: psx.input.port1.dualanalog.l2
05857: 
05858: ;psx, Virtual Port 1, Dual Analog: Left Stick, Button(L3)
05859: psx.input.port1.dualanalog.l3
05860: 
05861: ;psx, Virtual Port 1, Dual Analog: D-Pad LEFT ?
05862: psx.input.port1.dualanalog.left
05863: 
05864: ;psx, Virtual Port 1, Dual Analog: Left Stick DOWN ?
05865: psx.input.port1.dualanalog.lstick_down
05866: 
05867: ;psx, Virtual Port 1, Dual Analog: Left Stick LEFT ?
05868: psx.input.port1.dualanalog.lstick_left
05869: 
05870: ;psx, Virtual Port 1, Dual Analog: Left Stick RIGHT ?
05871: psx.input.port1.dualanalog.lstick_right
05872: 
05873: ;psx, Virtual Port 1, Dual Analog: Left Stick UP ?
05874: psx.input.port1.dualanalog.lstick_up
05875: 
05876: ;psx, Virtual Port 1, Dual Analog: R1 (front right shoulder)
05877: psx.input.port1.dualanalog.r1
05878: 
05879: ;psx, Virtual Port 1, Dual Analog: R2 (rear right shoulder)
05880: psx.input.port1.dualanalog.r2
05881: 
05882: ;psx, Virtual Port 1, Dual Analog: Right stick, Button(R3)
05883: psx.input.port1.dualanalog.r3
05884: 
05885: ;psx, Virtual Port 1, Dual Analog: Rapid ? (right)
05886: psx.input.port1.dualanalog.rapid_circle
05887: 
05888: ;psx, Virtual Port 1, Dual Analog: Rapid x (lower)
05889: psx.input.port1.dualanalog.rapid_cross
05890: 
05891: ;psx, Virtual Port 1, Dual Analog: Rapid ? (left)
05892: psx.input.port1.dualanalog.rapid_square
05893: 
05894: ;psx, Virtual Port 1, Dual Analog: Rapid ? (upper)
05895: psx.input.port1.dualanalog.rapid_triangle
05896: 
05897: ;psx, Virtual Port 1, Dual Analog: D-Pad RIGHT ?
05898: psx.input.port1.dualanalog.right
05899: 
05900: ;psx, Virtual Port 1, Dual Analog: Right Stick DOWN ?
05901: psx.input.port1.dualanalog.rstick_down
05902: 
05903: ;psx, Virtual Port 1, Dual Analog: Right Stick LEFT ?
05904: psx.input.port1.dualanalog.rstick_left
05905: 
05906: ;psx, Virtual Port 1, Dual Analog: Right Stick RIGHT ?
05907: psx.input.port1.dualanalog.rstick_right
05908: 
05909: ;psx, Virtual Port 1, Dual Analog: Right Stick UP ?
05910: psx.input.port1.dualanalog.rstick_up
05911: 
05912: ;psx, Virtual Port 1, Dual Analog: SELECT
05913: psx.input.port1.dualanalog.select
05914: 
05915: ;psx, Virtual Port 1, Dual Analog: ? (left)
05916: psx.input.port1.dualanalog.square
05917: 
05918: ;psx, Virtual Port 1, Dual Analog: START
05919: psx.input.port1.dualanalog.start
05920: 
05921: ;psx, Virtual Port 1, Dual Analog: ? (upper)
05922: psx.input.port1.dualanalog.triangle
05923: 
05924: ;psx, Virtual Port 1, Dual Analog: D-Pad UP ?
05925: psx.input.port1.dualanalog.up
05926: 
05927: ;psx, Virtual Port 1, DualShock: Analog(mode toggle)
05928: psx.input.port1.dualshock.analog
05929: 
05930: ;Analog axis scale coefficient for DualShock on Virtual Port 1.
05931: psx.input.port1.dualshock.axis_scale 1.00
05932: 
05933: ;psx, Virtual Port 1, DualShock: ? (right)
05934: psx.input.port1.dualshock.circle
05935: 
05936: ;psx, Virtual Port 1, DualShock: x (lower)
05937: psx.input.port1.dualshock.cross
05938: 
05939: ;psx, Virtual Port 1, DualShock: D-Pad DOWN ?
05940: psx.input.port1.dualshock.down
05941: 
05942: ;psx, Virtual Port 1, DualShock: L1 (front left shoulder)
05943: psx.input.port1.dualshock.l1
05944: 
05945: ;psx, Virtual Port 1, DualShock: L2 (rear left shoulder)
05946: psx.input.port1.dualshock.l2
05947: 
05948: ;psx, Virtual Port 1, DualShock: Left Stick, Button(L3)
05949: psx.input.port1.dualshock.l3
05950: 
05951: ;psx, Virtual Port 1, DualShock: D-Pad LEFT ?
05952: psx.input.port1.dualshock.left
05953: 
05954: ;psx, Virtual Port 1, DualShock: Left Stick DOWN ?
05955: psx.input.port1.dualshock.lstick_down
05956: 
05957: ;psx, Virtual Port 1, DualShock: Left Stick LEFT ?
05958: psx.input.port1.dualshock.lstick_left
05959: 
05960: ;psx, Virtual Port 1, DualShock: Left Stick RIGHT ?
05961: psx.input.port1.dualshock.lstick_right
05962: 
05963: ;psx, Virtual Port 1, DualShock: Left Stick UP ?
05964: psx.input.port1.dualshock.lstick_up
05965: 
05966: ;psx, Virtual Port 1, DualShock: R1 (front right shoulder)
05967: psx.input.port1.dualshock.r1
05968: 
05969: ;psx, Virtual Port 1, DualShock: R2 (rear right shoulder)
05970: psx.input.port1.dualshock.r2
05971: 
05972: ;psx, Virtual Port 1, DualShock: Right stick, Button(R3)
05973: psx.input.port1.dualshock.r3
05974: 
05975: ;psx, Virtual Port 1, DualShock: Rapid ? (right)
05976: psx.input.port1.dualshock.rapid_circle
05977: 
05978: ;psx, Virtual Port 1, DualShock: Rapid x (lower)
05979: psx.input.port1.dualshock.rapid_cross
05980: 
05981: ;psx, Virtual Port 1, DualShock: Rapid ? (left)
05982: psx.input.port1.dualshock.rapid_square
05983: 
05984: ;psx, Virtual Port 1, DualShock: Rapid ? (upper)
05985: psx.input.port1.dualshock.rapid_triangle
05986: 
05987: ;psx, Virtual Port 1, DualShock: D-Pad RIGHT ?
05988: psx.input.port1.dualshock.right
05989: 
05990: ;psx, Virtual Port 1, DualShock: Right Stick DOWN ?
05991: psx.input.port1.dualshock.rstick_down
05992: 
05993: ;psx, Virtual Port 1, DualShock: Right Stick LEFT ?
05994: psx.input.port1.dualshock.rstick_left
05995: 
05996: ;psx, Virtual Port 1, DualShock: Right Stick RIGHT ?
05997: psx.input.port1.dualshock.rstick_right
05998: 
05999: ;psx, Virtual Port 1, DualShock: Right Stick UP ?
06000: psx.input.port1.dualshock.rstick_up
06001: 
06002: ;psx, Virtual Port 1, DualShock: SELECT
06003: psx.input.port1.dualshock.select
06004: 
06005: ;psx, Virtual Port 1, DualShock: ? (left)
06006: psx.input.port1.dualshock.square
06007: 
06008: ;psx, Virtual Port 1, DualShock: START
06009: psx.input.port1.dualshock.start
06010: 
06011: ;psx, Virtual Port 1, DualShock: ? (upper)
06012: psx.input.port1.dualshock.triangle
06013: 
06014: ;psx, Virtual Port 1, DualShock: D-Pad UP ?
06015: psx.input.port1.dualshock.up
06016: 
06017: ;psx, Virtual Port 1, Digital Gamepad: ? (right)
06018: psx.input.port1.gamepad.circle keyboard 0x0 94
06019: 
06020: ;psx, Virtual Port 1, Digital Gamepad: x (lower)
06021: psx.input.port1.gamepad.cross keyboard 0x0 90
06022: 
06023: ;psx, Virtual Port 1, Digital Gamepad: DOWN ?
06024: psx.input.port1.gamepad.down keyboard 0x0 22
06025: 
06026: ;psx, Virtual Port 1, Digital Gamepad: L1 (front left shoulder)
06027: psx.input.port1.gamepad.l1 keyboard 0x0 89
06028: 
06029: ;psx, Virtual Port 1, Digital Gamepad: L2 (rear left shoulder)
06030: psx.input.port1.gamepad.l2 keyboard 0x0 95
06031: 
06032: ;psx, Virtual Port 1, Digital Gamepad: LEFT ?
06033: psx.input.port1.gamepad.left keyboard 0x0 4
06034: 
06035: ;psx, Virtual Port 1, Digital Gamepad: R1 (front right shoulder)
06036: psx.input.port1.gamepad.r1 keyboard 0x0 91
06037: 
06038: ;psx, Virtual Port 1, Digital Gamepad: R2 (rear right shoulder)
06039: psx.input.port1.gamepad.r2 keyboard 0x0 97
06040: 
06041: ;psx, Virtual Port 1, Digital Gamepad: Rapid ? (right)
06042: psx.input.port1.gamepad.rapid_circle
06043: 
06044: ;psx, Virtual Port 1, Digital Gamepad: Rapid x (lower)
06045: psx.input.port1.gamepad.rapid_cross
06046: 
06047: ;psx, Virtual Port 1, Digital Gamepad: Rapid ? (left)
06048: psx.input.port1.gamepad.rapid_square
06049: 
06050: ;psx, Virtual Port 1, Digital Gamepad: Rapid ? (upper)
06051: psx.input.port1.gamepad.rapid_triangle
06052: 
06053: ;psx, Virtual Port 1, Digital Gamepad: RIGHT ?
06054: psx.input.port1.gamepad.right keyboard 0x0 7
06055: 
06056: ;psx, Virtual Port 1, Digital Gamepad: SELECT
06057: psx.input.port1.gamepad.select keyboard 0x0 43
06058: 
06059: ;psx, Virtual Port 1, Digital Gamepad: ? (left)
06060: psx.input.port1.gamepad.square keyboard 0x0 92
06061: 
06062: ;psx, Virtual Port 1, Digital Gamepad: START
06063: psx.input.port1.gamepad.start keyboard 0x0 40
06064: 
06065: ;psx, Virtual Port 1, Digital Gamepad: ? (upper)
06066: psx.input.port1.gamepad.triangle keyboard 0x0 96
06067: 
06068: ;psx, Virtual Port 1, Digital Gamepad: UP ?
06069: psx.input.port1.gamepad.up keyboard 0x0 26
06070: 
06071: ;Crosshairs color for lightgun on virtual port 1.
06072: psx.input.port1.gun_chairs 0xFF0000
06073: 
06074: ;psx, Virtual Port 1, GunCon: A
06075: psx.input.port1.guncon.a mouse 0x0 button_right
06076: 
06077: ;psx, Virtual Port 1, GunCon: B
06078: psx.input.port1.guncon.b mouse 0x0 button_middle
06079: 
06080: ;psx, Virtual Port 1, GunCon: Offscreen Shot(Simulated)
06081: psx.input.port1.guncon.offscreen_shot keyboard 0x0 44
06082: 
06083: ;psx, Virtual Port 1, GunCon: Trigger
06084: psx.input.port1.guncon.trigger mouse 0x0 button_left
06085: 
06086: ;psx, Virtual Port 1, GunCon: X Axis
06087: psx.input.port1.guncon.x_axis mouse 0x0 cursor_x-+
06088: 
06089: ;psx, Virtual Port 1, GunCon: Y Axis
06090: psx.input.port1.guncon.y_axis mouse 0x0 cursor_y-+
06091: 
06092: ;psx, Virtual Port 1, Konami Justifier: O
06093: psx.input.port1.justifier.o mouse 0x0 button_right
06094: 
06095: ;psx, Virtual Port 1, Konami Justifier: Offscreen Shot(Simulated)
06096: psx.input.port1.justifier.offscreen_shot keyboard 0x0 44
06097: 
06098: ;psx, Virtual Port 1, Konami Justifier: Start
06099: psx.input.port1.justifier.start mouse 0x0 button_middle
06100: 
06101: ;psx, Virtual Port 1, Konami Justifier: Trigger
06102: psx.input.port1.justifier.trigger mouse 0x0 button_left
06103: 
06104: ;psx, Virtual Port 1, Konami Justifier: X Axis
06105: psx.input.port1.justifier.x_axis mouse 0x0 cursor_x-+
06106: 
06107: ;psx, Virtual Port 1, Konami Justifier: Y Axis
06108: psx.input.port1.justifier.y_axis mouse 0x0 cursor_y-+
06109: 
06110: ;Emulate memory card on virtual port 1.
06111: psx.input.port1.memcard 1
06112: 
06113: ;psx, Virtual Port 1, Mouse: Left Button
06114: psx.input.port1.mouse.left mouse 0x0 button_left
06115: 
06116: ;psx, Virtual Port 1, Mouse: Motion Down
06117: psx.input.port1.mouse.motion_down mouse 0x0 rel_y+
06118: 
06119: ;psx, Virtual Port 1, Mouse: Motion Left
06120: psx.input.port1.mouse.motion_left mouse 0x0 rel_x-
06121: 
06122: ;psx, Virtual Port 1, Mouse: Motion Right
06123: psx.input.port1.mouse.motion_right mouse 0x0 rel_x+
06124: 
06125: ;psx, Virtual Port 1, Mouse: Motion Up
06126: psx.input.port1.mouse.motion_up mouse 0x0 rel_y-
06127: 
06128: ;psx, Virtual Port 1, Mouse: Right Button
06129: psx.input.port1.mouse.right mouse 0x0 button_right
06130: 
06131: ;psx, Virtual Port 1, neGcon: A
06132: psx.input.port1.negcon.a
06133: 
06134: ;psx, Virtual Port 1, neGcon: B
06135: psx.input.port1.negcon.b
06136: 
06137: ;psx, Virtual Port 1, neGcon: D-Pad DOWN ?
06138: psx.input.port1.negcon.down
06139: 
06140: ;psx, Virtual Port 1, neGcon: I (Analog)
06141: psx.input.port1.negcon.i
06142: 
06143: ;psx, Virtual Port 1, neGcon: II (Analog)
06144: psx.input.port1.negcon.ii
06145: 
06146: ;psx, Virtual Port 1, neGcon: Left Shoulder (Analog)
06147: psx.input.port1.negcon.l
06148: 
06149: ;psx, Virtual Port 1, neGcon: D-Pad LEFT ?
06150: psx.input.port1.negcon.left
06151: 
06152: ;psx, Virtual Port 1, neGcon: Right Shoulder
06153: psx.input.port1.negcon.r
06154: 
06155: ;psx, Virtual Port 1, neGcon: D-Pad RIGHT ?
06156: psx.input.port1.negcon.right
06157: 
06158: ;psx, Virtual Port 1, neGcon: START
06159: psx.input.port1.negcon.start
06160: 
06161: ;psx, Virtual Port 1, neGcon: Twist ?|? (Analog, Turn Left)
06162: psx.input.port1.negcon.twist_ccwise
06163: 
06164: ;psx, Virtual Port 1, neGcon: Twist ?|? (Analog, Turn Right)
06165: psx.input.port1.negcon.twist_cwise
06166: 
06167: ;psx, Virtual Port 1, neGcon: D-Pad UP ?
06168: psx.input.port1.negcon.up
06169: 
06170: ;Input device for Virtual Port 2
06171: psx.input.port2 gamepad
06172: 
06173: ;Analog axis scale coefficient for Analog Joystick on Virtual Port 2.
06174: psx.input.port2.analogjoy.axis_scale 1.00
06175: 
06176: ;psx, Virtual Port 2, Analog Joystick: Right stick, R-thumb
06177: psx.input.port2.analogjoy.circle
06178: 
06179: ;psx, Virtual Port 2, Analog Joystick: Right stick, L-thumb
06180: psx.input.port2.analogjoy.cross
06181: 
06182: ;psx, Virtual Port 2, Analog Joystick: Thumbstick DOWN ?
06183: psx.input.port2.analogjoy.down
06184: 
06185: ;psx, Virtual Port 2, Analog Joystick: Left stick, L-thumb
06186: psx.input.port2.analogjoy.l1
06187: 
06188: ;psx, Virtual Port 2, Analog Joystick: Left stick, Trigger
06189: psx.input.port2.analogjoy.l2
06190: 
06191: ;psx, Virtual Port 2, Analog Joystick: Thumbstick LEFT ?
06192: psx.input.port2.analogjoy.left
06193: 
06194: ;psx, Virtual Port 2, Analog Joystick: Left Stick, BACK ?
06195: psx.input.port2.analogjoy.lstick_down
06196: 
06197: ;psx, Virtual Port 2, Analog Joystick: Left Stick, LEFT ?
06198: psx.input.port2.analogjoy.lstick_left
06199: 
06200: ;psx, Virtual Port 2, Analog Joystick: Left Stick, RIGHT ?
06201: psx.input.port2.analogjoy.lstick_right
06202: 
06203: ;psx, Virtual Port 2, Analog Joystick: Left Stick, FORE ?
06204: psx.input.port2.analogjoy.lstick_up
06205: 
06206: ;psx, Virtual Port 2, Analog Joystick: Left stick, R-thumb
06207: psx.input.port2.analogjoy.r1
06208: 
06209: ;psx, Virtual Port 2, Analog Joystick: Left stick, Pinky
06210: psx.input.port2.analogjoy.r2
06211: 
06212: ;psx, Virtual Port 2, Analog Joystick: Thumbstick RIGHT ?
06213: psx.input.port2.analogjoy.right
06214: 
06215: ;psx, Virtual Port 2, Analog Joystick: Right Stick, BACK ?
06216: psx.input.port2.analogjoy.rstick_down
06217: 
06218: ;psx, Virtual Port 2, Analog Joystick: Right Stick, LEFT ?
06219: psx.input.port2.analogjoy.rstick_left
06220: 
06221: ;psx, Virtual Port 2, Analog Joystick: Right Stick, RIGHT ?
06222: psx.input.port2.analogjoy.rstick_right
06223: 
06224: ;psx, Virtual Port 2, Analog Joystick: Right Stick, FORE ?
06225: psx.input.port2.analogjoy.rstick_up
06226: 
06227: ;psx, Virtual Port 2, Analog Joystick: SELECT
06228: psx.input.port2.analogjoy.select
06229: 
06230: ;psx, Virtual Port 2, Analog Joystick: Right stick, Trigger
06231: psx.input.port2.analogjoy.square
06232: 
06233: ;psx, Virtual Port 2, Analog Joystick: START
06234: psx.input.port2.analogjoy.start
06235: 
06236: ;psx, Virtual Port 2, Analog Joystick: Right stick, Pinky
06237: psx.input.port2.analogjoy.triangle
06238: 
06239: ;psx, Virtual Port 2, Analog Joystick: Thumbstick UP ?
06240: psx.input.port2.analogjoy.up
06241: 
06242: ;psx, Virtual Port 2, Dance Pad: ? (upper right)
06243: psx.input.port2.dancepad.circle
06244: 
06245: ;psx, Virtual Port 2, Dance Pad: x (upper left)
06246: psx.input.port2.dancepad.cross
06247: 
06248: ;psx, Virtual Port 2, Dance Pad: DOWN ?
06249: psx.input.port2.dancepad.down
06250: 
06251: ;psx, Virtual Port 2, Dance Pad: LEFT ?
06252: psx.input.port2.dancepad.left
06253: 
06254: ;psx, Virtual Port 2, Dance Pad: RIGHT ?
06255: psx.input.port2.dancepad.right
06256: 
06257: ;psx, Virtual Port 2, Dance Pad: SELECT
06258: psx.input.port2.dancepad.select
06259: 
06260: ;psx, Virtual Port 2, Dance Pad: ? (lower right)
06261: psx.input.port2.dancepad.square
06262: 
06263: ;psx, Virtual Port 2, Dance Pad: START
06264: psx.input.port2.dancepad.start
06265: 
06266: ;psx, Virtual Port 2, Dance Pad: ? (lower left)
06267: psx.input.port2.dancepad.triangle
06268: 
06269: ;psx, Virtual Port 2, Dance Pad: UP ?
06270: psx.input.port2.dancepad.up
06271: 
06272: ;Analog axis scale coefficient for Dual Analog on Virtual Port 2.
06273: psx.input.port2.dualanalog.axis_scale 1.00
06274: 
06275: ;psx, Virtual Port 2, Dual Analog: ? (right)
06276: psx.input.port2.dualanalog.circle
06277: 
06278: ;psx, Virtual Port 2, Dual Analog: x (lower)
06279: psx.input.port2.dualanalog.cross
06280: 
06281: ;psx, Virtual Port 2, Dual Analog: D-Pad DOWN ?
06282: psx.input.port2.dualanalog.down
06283: 
06284: ;psx, Virtual Port 2, Dual Analog: L1 (front left shoulder)
06285: psx.input.port2.dualanalog.l1
06286: 
06287: ;psx, Virtual Port 2, Dual Analog: L2 (rear left shoulder)
06288: psx.input.port2.dualanalog.l2
06289: 
06290: ;psx, Virtual Port 2, Dual Analog: Left Stick, Button(L3)
06291: psx.input.port2.dualanalog.l3
06292: 
06293: ;psx, Virtual Port 2, Dual Analog: D-Pad LEFT ?
06294: psx.input.port2.dualanalog.left
06295: 
06296: ;psx, Virtual Port 2, Dual Analog: Left Stick DOWN ?
06297: psx.input.port2.dualanalog.lstick_down
06298: 
06299: ;psx, Virtual Port 2, Dual Analog: Left Stick LEFT ?
06300: psx.input.port2.dualanalog.lstick_left
06301: 
06302: ;psx, Virtual Port 2, Dual Analog: Left Stick RIGHT ?
06303: psx.input.port2.dualanalog.lstick_right
06304: 
06305: ;psx, Virtual Port 2, Dual Analog: Left Stick UP ?
06306: psx.input.port2.dualanalog.lstick_up
06307: 
06308: ;psx, Virtual Port 2, Dual Analog: R1 (front right shoulder)
06309: psx.input.port2.dualanalog.r1
06310: 
06311: ;psx, Virtual Port 2, Dual Analog: R2 (rear right shoulder)
06312: psx.input.port2.dualanalog.r2
06313: 
06314: ;psx, Virtual Port 2, Dual Analog: Right stick, Button(R3)
06315: psx.input.port2.dualanalog.r3
06316: 
06317: ;psx, Virtual Port 2, Dual Analog: Rapid ? (right)
06318: psx.input.port2.dualanalog.rapid_circle
06319: 
06320: ;psx, Virtual Port 2, Dual Analog: Rapid x (lower)
06321: psx.input.port2.dualanalog.rapid_cross
06322: 
06323: ;psx, Virtual Port 2, Dual Analog: Rapid ? (left)
06324: psx.input.port2.dualanalog.rapid_square
06325: 
06326: ;psx, Virtual Port 2, Dual Analog: Rapid ? (upper)
06327: psx.input.port2.dualanalog.rapid_triangle
06328: 
06329: ;psx, Virtual Port 2, Dual Analog: D-Pad RIGHT ?
06330: psx.input.port2.dualanalog.right
06331: 
06332: ;psx, Virtual Port 2, Dual Analog: Right Stick DOWN ?
06333: psx.input.port2.dualanalog.rstick_down
06334: 
06335: ;psx, Virtual Port 2, Dual Analog: Right Stick LEFT ?
06336: psx.input.port2.dualanalog.rstick_left
06337: 
06338: ;psx, Virtual Port 2, Dual Analog: Right Stick RIGHT ?
06339: psx.input.port2.dualanalog.rstick_right
06340: 
06341: ;psx, Virtual Port 2, Dual Analog: Right Stick UP ?
06342: psx.input.port2.dualanalog.rstick_up
06343: 
06344: ;psx, Virtual Port 2, Dual Analog: SELECT
06345: psx.input.port2.dualanalog.select
06346: 
06347: ;psx, Virtual Port 2, Dual Analog: ? (left)
06348: psx.input.port2.dualanalog.square
06349: 
06350: ;psx, Virtual Port 2, Dual Analog: START
06351: psx.input.port2.dualanalog.start
06352: 
06353: ;psx, Virtual Port 2, Dual Analog: ? (upper)
06354: psx.input.port2.dualanalog.triangle
06355: 
06356: ;psx, Virtual Port 2, Dual Analog: D-Pad UP ?
06357: psx.input.port2.dualanalog.up
06358: 
06359: ;psx, Virtual Port 2, DualShock: Analog(mode toggle)
06360: psx.input.port2.dualshock.analog
06361: 
06362: ;Analog axis scale coefficient for DualShock on Virtual Port 2.
06363: psx.input.port2.dualshock.axis_scale 1.00
06364: 
06365: ;psx, Virtual Port 2, DualShock: ? (right)
06366: psx.input.port2.dualshock.circle
06367: 
06368: ;psx, Virtual Port 2, DualShock: x (lower)
06369: psx.input.port2.dualshock.cross
06370: 
06371: ;psx, Virtual Port 2, DualShock: D-Pad DOWN ?
06372: psx.input.port2.dualshock.down
06373: 
06374: ;psx, Virtual Port 2, DualShock: L1 (front left shoulder)
06375: psx.input.port2.dualshock.l1
06376: 
06377: ;psx, Virtual Port 2, DualShock: L2 (rear left shoulder)
06378: psx.input.port2.dualshock.l2
06379: 
06380: ;psx, Virtual Port 2, DualShock: Left Stick, Button(L3)
06381: psx.input.port2.dualshock.l3
06382: 
06383: ;psx, Virtual Port 2, DualShock: D-Pad LEFT ?
06384: psx.input.port2.dualshock.left
06385: 
06386: ;psx, Virtual Port 2, DualShock: Left Stick DOWN ?
06387: psx.input.port2.dualshock.lstick_down
06388: 
06389: ;psx, Virtual Port 2, DualShock: Left Stick LEFT ?
06390: psx.input.port2.dualshock.lstick_left
06391: 
06392: ;psx, Virtual Port 2, DualShock: Left Stick RIGHT ?
06393: psx.input.port2.dualshock.lstick_right
06394: 
06395: ;psx, Virtual Port 2, DualShock: Left Stick UP ?
06396: psx.input.port2.dualshock.lstick_up
06397: 
06398: ;psx, Virtual Port 2, DualShock: R1 (front right shoulder)
06399: psx.input.port2.dualshock.r1
06400: 
06401: ;psx, Virtual Port 2, DualShock: R2 (rear right shoulder)
06402: psx.input.port2.dualshock.r2
06403: 
06404: ;psx, Virtual Port 2, DualShock: Right stick, Button(R3)
06405: psx.input.port2.dualshock.r3
06406: 
06407: ;psx, Virtual Port 2, DualShock: Rapid ? (right)
06408: psx.input.port2.dualshock.rapid_circle
06409: 
06410: ;psx, Virtual Port 2, DualShock: Rapid x (lower)
06411: psx.input.port2.dualshock.rapid_cross
06412: 
06413: ;psx, Virtual Port 2, DualShock: Rapid ? (left)
06414: psx.input.port2.dualshock.rapid_square
06415: 
06416: ;psx, Virtual Port 2, DualShock: Rapid ? (upper)
06417: psx.input.port2.dualshock.rapid_triangle
06418: 
06419: ;psx, Virtual Port 2, DualShock: D-Pad RIGHT ?
06420: psx.input.port2.dualshock.right
06421: 
06422: ;psx, Virtual Port 2, DualShock: Right Stick DOWN ?
06423: psx.input.port2.dualshock.rstick_down
06424: 
06425: ;psx, Virtual Port 2, DualShock: Right Stick LEFT ?
06426: psx.input.port2.dualshock.rstick_left
06427: 
06428: ;psx, Virtual Port 2, DualShock: Right Stick RIGHT ?
06429: psx.input.port2.dualshock.rstick_right
06430: 
06431: ;psx, Virtual Port 2, DualShock: Right Stick UP ?
06432: psx.input.port2.dualshock.rstick_up
06433: 
06434: ;psx, Virtual Port 2, DualShock: SELECT
06435: psx.input.port2.dualshock.select
06436: 
06437: ;psx, Virtual Port 2, DualShock: ? (left)
06438: psx.input.port2.dualshock.square
06439: 
06440: ;psx, Virtual Port 2, DualShock: START
06441: psx.input.port2.dualshock.start
06442: 
06443: ;psx, Virtual Port 2, DualShock: ? (upper)
06444: psx.input.port2.dualshock.triangle
06445: 
06446: ;psx, Virtual Port 2, DualShock: D-Pad UP ?
06447: psx.input.port2.dualshock.up
06448: 
06449: ;psx, Virtual Port 2, Digital Gamepad: ? (right)
06450: psx.input.port2.gamepad.circle
06451: 
06452: ;psx, Virtual Port 2, Digital Gamepad: x (lower)
06453: psx.input.port2.gamepad.cross
06454: 
06455: ;psx, Virtual Port 2, Digital Gamepad: DOWN ?
06456: psx.input.port2.gamepad.down
06457: 
06458: ;psx, Virtual Port 2, Digital Gamepad: L1 (front left shoulder)
06459: psx.input.port2.gamepad.l1
06460: 
06461: ;psx, Virtual Port 2, Digital Gamepad: L2 (rear left shoulder)
06462: psx.input.port2.gamepad.l2
06463: 
06464: ;psx, Virtual Port 2, Digital Gamepad: LEFT ?
06465: psx.input.port2.gamepad.left
06466: 
06467: ;psx, Virtual Port 2, Digital Gamepad: R1 (front right shoulder)
06468: psx.input.port2.gamepad.r1
06469: 
06470: ;psx, Virtual Port 2, Digital Gamepad: R2 (rear right shoulder)
06471: psx.input.port2.gamepad.r2
06472: 
06473: ;psx, Virtual Port 2, Digital Gamepad: Rapid ? (right)
06474: psx.input.port2.gamepad.rapid_circle
06475: 
06476: ;psx, Virtual Port 2, Digital Gamepad: Rapid x (lower)
06477: psx.input.port2.gamepad.rapid_cross
06478: 
06479: ;psx, Virtual Port 2, Digital Gamepad: Rapid ? (left)
06480: psx.input.port2.gamepad.rapid_square
06481: 
06482: ;psx, Virtual Port 2, Digital Gamepad: Rapid ? (upper)
06483: psx.input.port2.gamepad.rapid_triangle
06484: 
06485: ;psx, Virtual Port 2, Digital Gamepad: RIGHT ?
06486: psx.input.port2.gamepad.right
06487: 
06488: ;psx, Virtual Port 2, Digital Gamepad: SELECT
06489: psx.input.port2.gamepad.select
06490: 
06491: ;psx, Virtual Port 2, Digital Gamepad: ? (left)
06492: psx.input.port2.gamepad.square
06493: 
06494: ;psx, Virtual Port 2, Digital Gamepad: START
06495: psx.input.port2.gamepad.start
06496: 
06497: ;psx, Virtual Port 2, Digital Gamepad: ? (upper)
06498: psx.input.port2.gamepad.triangle
06499: 
06500: ;psx, Virtual Port 2, Digital Gamepad: UP ?
06501: psx.input.port2.gamepad.up
06502: 
06503: ;Crosshairs color for lightgun on virtual port 2.
06504: psx.input.port2.gun_chairs 0x00FF00
06505: 
06506: ;psx, Virtual Port 2, GunCon: A
06507: psx.input.port2.guncon.a mouse 0x0 button_right
06508: 
06509: ;psx, Virtual Port 2, GunCon: B
06510: psx.input.port2.guncon.b mouse 0x0 button_middle
06511: 
06512: ;psx, Virtual Port 2, GunCon: Offscreen Shot(Simulated)
06513: psx.input.port2.guncon.offscreen_shot keyboard 0x0 44
06514: 
06515: ;psx, Virtual Port 2, GunCon: Trigger
06516: psx.input.port2.guncon.trigger mouse 0x0 button_left
06517: 
06518: ;psx, Virtual Port 2, GunCon: X Axis
06519: psx.input.port2.guncon.x_axis mouse 0x0 cursor_x-+
06520: 
06521: ;psx, Virtual Port 2, GunCon: Y Axis
06522: psx.input.port2.guncon.y_axis mouse 0x0 cursor_y-+
06523: 
06524: ;psx, Virtual Port 2, Konami Justifier: O
06525: psx.input.port2.justifier.o mouse 0x0 button_right
06526: 
06527: ;psx, Virtual Port 2, Konami Justifier: Offscreen Shot(Simulated)
06528: psx.input.port2.justifier.offscreen_shot keyboard 0x0 44
06529: 
06530: ;psx, Virtual Port 2, Konami Justifier: Start
06531: psx.input.port2.justifier.start mouse 0x0 button_middle
06532: 
06533: ;psx, Virtual Port 2, Konami Justifier: Trigger
06534: psx.input.port2.justifier.trigger mouse 0x0 button_left
06535: 
06536: ;psx, Virtual Port 2, Konami Justifier: X Axis
06537: psx.input.port2.justifier.x_axis mouse 0x0 cursor_x-+
06538: 
06539: ;psx, Virtual Port 2, Konami Justifier: Y Axis
06540: psx.input.port2.justifier.y_axis mouse 0x0 cursor_y-+
06541: 
06542: ;Emulate memory card on virtual port 2.
06543: psx.input.port2.memcard 1
06544: 
06545: ;psx, Virtual Port 2, Mouse: Left Button
06546: psx.input.port2.mouse.left mouse 0x0 button_left
06547: 
06548: ;psx, Virtual Port 2, Mouse: Motion Down
06549: psx.input.port2.mouse.motion_down mouse 0x0 rel_y+
06550: 
06551: ;psx, Virtual Port 2, Mouse: Motion Left
06552: psx.input.port2.mouse.motion_left mouse 0x0 rel_x-
06553: 
06554: ;psx, Virtual Port 2, Mouse: Motion Right
06555: psx.input.port2.mouse.motion_right mouse 0x0 rel_x+
06556: 
06557: ;psx, Virtual Port 2, Mouse: Motion Up
06558: psx.input.port2.mouse.motion_up mouse 0x0 rel_y-
06559: 
06560: ;psx, Virtual Port 2, Mouse: Right Button
06561: psx.input.port2.mouse.right mouse 0x0 button_right
06562: 
06563: ;psx, Virtual Port 2, neGcon: A
06564: psx.input.port2.negcon.a
06565: 
06566: ;psx, Virtual Port 2, neGcon: B
06567: psx.input.port2.negcon.b
06568: 
06569: ;psx, Virtual Port 2, neGcon: D-Pad DOWN ?
06570: psx.input.port2.negcon.down
06571: 
06572: ;psx, Virtual Port 2, neGcon: I (Analog)
06573: psx.input.port2.negcon.i
06574: 
06575: ;psx, Virtual Port 2, neGcon: II (Analog)
06576: psx.input.port2.negcon.ii
06577: 
06578: ;psx, Virtual Port 2, neGcon: Left Shoulder (Analog)
06579: psx.input.port2.negcon.l
06580: 
06581: ;psx, Virtual Port 2, neGcon: D-Pad LEFT ?
06582: psx.input.port2.negcon.left
06583: 
06584: ;psx, Virtual Port 2, neGcon: Right Shoulder
06585: psx.input.port2.negcon.r
06586: 
06587: ;psx, Virtual Port 2, neGcon: D-Pad RIGHT ?
06588: psx.input.port2.negcon.right
06589: 
06590: ;psx, Virtual Port 2, neGcon: START
06591: psx.input.port2.negcon.start
06592: 
06593: ;psx, Virtual Port 2, neGcon: Twist ?|? (Analog, Turn Left)
06594: psx.input.port2.negcon.twist_ccwise
06595: 
06596: ;psx, Virtual Port 2, neGcon: Twist ?|? (Analog, Turn Right)
06597: psx.input.port2.negcon.twist_cwise
06598: 
06599: ;psx, Virtual Port 2, neGcon: D-Pad UP ?
06600: psx.input.port2.negcon.up
06601: 
06602: ;Input device for Virtual Port 3
06603: psx.input.port3 gamepad
06604: 
06605: ;Analog axis scale coefficient for Analog Joystick on Virtual Port 3.
06606: psx.input.port3.analogjoy.axis_scale 1.00
06607: 
06608: ;psx, Virtual Port 3, Analog Joystick: Right stick, R-thumb
06609: psx.input.port3.analogjoy.circle
06610: 
06611: ;psx, Virtual Port 3, Analog Joystick: Right stick, L-thumb
06612: psx.input.port3.analogjoy.cross
06613: 
06614: ;psx, Virtual Port 3, Analog Joystick: Thumbstick DOWN ?
06615: psx.input.port3.analogjoy.down
06616: 
06617: ;psx, Virtual Port 3, Analog Joystick: Left stick, L-thumb
06618: psx.input.port3.analogjoy.l1
06619: 
06620: ;psx, Virtual Port 3, Analog Joystick: Left stick, Trigger
06621: psx.input.port3.analogjoy.l2
06622: 
06623: ;psx, Virtual Port 3, Analog Joystick: Thumbstick LEFT ?
06624: psx.input.port3.analogjoy.left
06625: 
06626: ;psx, Virtual Port 3, Analog Joystick: Left Stick, BACK ?
06627: psx.input.port3.analogjoy.lstick_down
06628: 
06629: ;psx, Virtual Port 3, Analog Joystick: Left Stick, LEFT ?
06630: psx.input.port3.analogjoy.lstick_left
06631: 
06632: ;psx, Virtual Port 3, Analog Joystick: Left Stick, RIGHT ?
06633: psx.input.port3.analogjoy.lstick_right
06634: 
06635: ;psx, Virtual Port 3, Analog Joystick: Left Stick, FORE ?
06636: psx.input.port3.analogjoy.lstick_up
06637: 
06638: ;psx, Virtual Port 3, Analog Joystick: Left stick, R-thumb
06639: psx.input.port3.analogjoy.r1
06640: 
06641: ;psx, Virtual Port 3, Analog Joystick: Left stick, Pinky
06642: psx.input.port3.analogjoy.r2
06643: 
06644: ;psx, Virtual Port 3, Analog Joystick: Thumbstick RIGHT ?
06645: psx.input.port3.analogjoy.right
06646: 
06647: ;psx, Virtual Port 3, Analog Joystick: Right Stick, BACK ?
06648: psx.input.port3.analogjoy.rstick_down
06649: 
06650: ;psx, Virtual Port 3, Analog Joystick: Right Stick, LEFT ?
06651: psx.input.port3.analogjoy.rstick_left
06652: 
06653: ;psx, Virtual Port 3, Analog Joystick: Right Stick, RIGHT ?
06654: psx.input.port3.analogjoy.rstick_right
06655: 
06656: ;psx, Virtual Port 3, Analog Joystick: Right Stick, FORE ?
06657: psx.input.port3.analogjoy.rstick_up
06658: 
06659: ;psx, Virtual Port 3, Analog Joystick: SELECT
06660: psx.input.port3.analogjoy.select
06661: 
06662: ;psx, Virtual Port 3, Analog Joystick: Right stick, Trigger
06663: psx.input.port3.analogjoy.square
06664: 
06665: ;psx, Virtual Port 3, Analog Joystick: START
06666: psx.input.port3.analogjoy.start
06667: 
06668: ;psx, Virtual Port 3, Analog Joystick: Right stick, Pinky
06669: psx.input.port3.analogjoy.triangle
06670: 
06671: ;psx, Virtual Port 3, Analog Joystick: Thumbstick UP ?
06672: psx.input.port3.analogjoy.up
06673: 
06674: ;psx, Virtual Port 3, Dance Pad: ? (upper right)
06675: psx.input.port3.dancepad.circle
06676: 
06677: ;psx, Virtual Port 3, Dance Pad: x (upper left)
06678: psx.input.port3.dancepad.cross
06679: 
06680: ;psx, Virtual Port 3, Dance Pad: DOWN ?
06681: psx.input.port3.dancepad.down
06682: 
06683: ;psx, Virtual Port 3, Dance Pad: LEFT ?
06684: psx.input.port3.dancepad.left
06685: 
06686: ;psx, Virtual Port 3, Dance Pad: RIGHT ?
06687: psx.input.port3.dancepad.right
06688: 
06689: ;psx, Virtual Port 3, Dance Pad: SELECT
06690: psx.input.port3.dancepad.select
06691: 
06692: ;psx, Virtual Port 3, Dance Pad: ? (lower right)
06693: psx.input.port3.dancepad.square
06694: 
06695: ;psx, Virtual Port 3, Dance Pad: START
06696: psx.input.port3.dancepad.start
06697: 
06698: ;psx, Virtual Port 3, Dance Pad: ? (lower left)
06699: psx.input.port3.dancepad.triangle
06700: 
06701: ;psx, Virtual Port 3, Dance Pad: UP ?
06702: psx.input.port3.dancepad.up
06703: 
06704: ;Analog axis scale coefficient for Dual Analog on Virtual Port 3.
06705: psx.input.port3.dualanalog.axis_scale 1.00
06706: 
06707: ;psx, Virtual Port 3, Dual Analog: ? (right)
06708: psx.input.port3.dualanalog.circle
06709: 
06710: ;psx, Virtual Port 3, Dual Analog: x (lower)
06711: psx.input.port3.dualanalog.cross
06712: 
06713: ;psx, Virtual Port 3, Dual Analog: D-Pad DOWN ?
06714: psx.input.port3.dualanalog.down
06715: 
06716: ;psx, Virtual Port 3, Dual Analog: L1 (front left shoulder)
06717: psx.input.port3.dualanalog.l1
06718: 
06719: ;psx, Virtual Port 3, Dual Analog: L2 (rear left shoulder)
06720: psx.input.port3.dualanalog.l2
06721: 
06722: ;psx, Virtual Port 3, Dual Analog: Left Stick, Button(L3)
06723: psx.input.port3.dualanalog.l3
06724: 
06725: ;psx, Virtual Port 3, Dual Analog: D-Pad LEFT ?
06726: psx.input.port3.dualanalog.left
06727: 
06728: ;psx, Virtual Port 3, Dual Analog: Left Stick DOWN ?
06729: psx.input.port3.dualanalog.lstick_down
06730: 
06731: ;psx, Virtual Port 3, Dual Analog: Left Stick LEFT ?
06732: psx.input.port3.dualanalog.lstick_left
06733: 
06734: ;psx, Virtual Port 3, Dual Analog: Left Stick RIGHT ?
06735: psx.input.port3.dualanalog.lstick_right
06736: 
06737: ;psx, Virtual Port 3, Dual Analog: Left Stick UP ?
06738: psx.input.port3.dualanalog.lstick_up
06739: 
06740: ;psx, Virtual Port 3, Dual Analog: R1 (front right shoulder)
06741: psx.input.port3.dualanalog.r1
06742: 
06743: ;psx, Virtual Port 3, Dual Analog: R2 (rear right shoulder)
06744: psx.input.port3.dualanalog.r2
06745: 
06746: ;psx, Virtual Port 3, Dual Analog: Right stick, Button(R3)
06747: psx.input.port3.dualanalog.r3
06748: 
06749: ;psx, Virtual Port 3, Dual Analog: Rapid ? (right)
06750: psx.input.port3.dualanalog.rapid_circle
06751: 
06752: ;psx, Virtual Port 3, Dual Analog: Rapid x (lower)
06753: psx.input.port3.dualanalog.rapid_cross
06754: 
06755: ;psx, Virtual Port 3, Dual Analog: Rapid ? (left)
06756: psx.input.port3.dualanalog.rapid_square
06757: 
06758: ;psx, Virtual Port 3, Dual Analog: Rapid ? (upper)
06759: psx.input.port3.dualanalog.rapid_triangle
06760: 
06761: ;psx, Virtual Port 3, Dual Analog: D-Pad RIGHT ?
06762: psx.input.port3.dualanalog.right
06763: 
06764: ;psx, Virtual Port 3, Dual Analog: Right Stick DOWN ?
06765: psx.input.port3.dualanalog.rstick_down
06766: 
06767: ;psx, Virtual Port 3, Dual Analog: Right Stick LEFT ?
06768: psx.input.port3.dualanalog.rstick_left
06769: 
06770: ;psx, Virtual Port 3, Dual Analog: Right Stick RIGHT ?
06771: psx.input.port3.dualanalog.rstick_right
06772: 
06773: ;psx, Virtual Port 3, Dual Analog: Right Stick UP ?
06774: psx.input.port3.dualanalog.rstick_up
06775: 
06776: ;psx, Virtual Port 3, Dual Analog: SELECT
06777: psx.input.port3.dualanalog.select
06778: 
06779: ;psx, Virtual Port 3, Dual Analog: ? (left)
06780: psx.input.port3.dualanalog.square
06781: 
06782: ;psx, Virtual Port 3, Dual Analog: START
06783: psx.input.port3.dualanalog.start
06784: 
06785: ;psx, Virtual Port 3, Dual Analog: ? (upper)
06786: psx.input.port3.dualanalog.triangle
06787: 
06788: ;psx, Virtual Port 3, Dual Analog: D-Pad UP ?
06789: psx.input.port3.dualanalog.up
06790: 
06791: ;psx, Virtual Port 3, DualShock: Analog(mode toggle)
06792: psx.input.port3.dualshock.analog
06793: 
06794: ;Analog axis scale coefficient for DualShock on Virtual Port 3.
06795: psx.input.port3.dualshock.axis_scale 1.00
06796: 
06797: ;psx, Virtual Port 3, DualShock: ? (right)
06798: psx.input.port3.dualshock.circle
06799: 
06800: ;psx, Virtual Port 3, DualShock: x (lower)
06801: psx.input.port3.dualshock.cross
06802: 
06803: ;psx, Virtual Port 3, DualShock: D-Pad DOWN ?
06804: psx.input.port3.dualshock.down
06805: 
06806: ;psx, Virtual Port 3, DualShock: L1 (front left shoulder)
06807: psx.input.port3.dualshock.l1
06808: 
06809: ;psx, Virtual Port 3, DualShock: L2 (rear left shoulder)
06810: psx.input.port3.dualshock.l2
06811: 
06812: ;psx, Virtual Port 3, DualShock: Left Stick, Button(L3)
06813: psx.input.port3.dualshock.l3
06814: 
06815: ;psx, Virtual Port 3, DualShock: D-Pad LEFT ?
06816: psx.input.port3.dualshock.left
06817: 
06818: ;psx, Virtual Port 3, DualShock: Left Stick DOWN ?
06819: psx.input.port3.dualshock.lstick_down
06820: 
06821: ;psx, Virtual Port 3, DualShock: Left Stick LEFT ?
06822: psx.input.port3.dualshock.lstick_left
06823: 
06824: ;psx, Virtual Port 3, DualShock: Left Stick RIGHT ?
06825: psx.input.port3.dualshock.lstick_right
06826: 
06827: ;psx, Virtual Port 3, DualShock: Left Stick UP ?
06828: psx.input.port3.dualshock.lstick_up
06829: 
06830: ;psx, Virtual Port 3, DualShock: R1 (front right shoulder)
06831: psx.input.port3.dualshock.r1
06832: 
06833: ;psx, Virtual Port 3, DualShock: R2 (rear right shoulder)
06834: psx.input.port3.dualshock.r2
06835: 
06836: ;psx, Virtual Port 3, DualShock: Right stick, Button(R3)
06837: psx.input.port3.dualshock.r3
06838: 
06839: ;psx, Virtual Port 3, DualShock: Rapid ? (right)
06840: psx.input.port3.dualshock.rapid_circle
06841: 
06842: ;psx, Virtual Port 3, DualShock: Rapid x (lower)
06843: psx.input.port3.dualshock.rapid_cross
06844: 
06845: ;psx, Virtual Port 3, DualShock: Rapid ? (left)
06846: psx.input.port3.dualshock.rapid_square
06847: 
06848: ;psx, Virtual Port 3, DualShock: Rapid ? (upper)
06849: psx.input.port3.dualshock.rapid_triangle
06850: 
06851: ;psx, Virtual Port 3, DualShock: D-Pad RIGHT ?
06852: psx.input.port3.dualshock.right
06853: 
06854: ;psx, Virtual Port 3, DualShock: Right Stick DOWN ?
06855: psx.input.port3.dualshock.rstick_down
06856: 
06857: ;psx, Virtual Port 3, DualShock: Right Stick LEFT ?
06858: psx.input.port3.dualshock.rstick_left
06859: 
06860: ;psx, Virtual Port 3, DualShock: Right Stick RIGHT ?
06861: psx.input.port3.dualshock.rstick_right
06862: 
06863: ;psx, Virtual Port 3, DualShock: Right Stick UP ?
06864: psx.input.port3.dualshock.rstick_up
06865: 
06866: ;psx, Virtual Port 3, DualShock: SELECT
06867: psx.input.port3.dualshock.select
06868: 
06869: ;psx, Virtual Port 3, DualShock: ? (left)
06870: psx.input.port3.dualshock.square
06871: 
06872: ;psx, Virtual Port 3, DualShock: START
06873: psx.input.port3.dualshock.start
06874: 
06875: ;psx, Virtual Port 3, DualShock: ? (upper)
06876: psx.input.port3.dualshock.triangle
06877: 
06878: ;psx, Virtual Port 3, DualShock: D-Pad UP ?
06879: psx.input.port3.dualshock.up
06880: 
06881: ;psx, Virtual Port 3, Digital Gamepad: ? (right)
06882: psx.input.port3.gamepad.circle
06883: 
06884: ;psx, Virtual Port 3, Digital Gamepad: x (lower)
06885: psx.input.port3.gamepad.cross
06886: 
06887: ;psx, Virtual Port 3, Digital Gamepad: DOWN ?
06888: psx.input.port3.gamepad.down
06889: 
06890: ;psx, Virtual Port 3, Digital Gamepad: L1 (front left shoulder)
06891: psx.input.port3.gamepad.l1
06892: 
06893: ;psx, Virtual Port 3, Digital Gamepad: L2 (rear left shoulder)
06894: psx.input.port3.gamepad.l2
06895: 
06896: ;psx, Virtual Port 3, Digital Gamepad: LEFT ?
06897: psx.input.port3.gamepad.left
06898: 
06899: ;psx, Virtual Port 3, Digital Gamepad: R1 (front right shoulder)
06900: psx.input.port3.gamepad.r1
06901: 
06902: ;psx, Virtual Port 3, Digital Gamepad: R2 (rear right shoulder)
06903: psx.input.port3.gamepad.r2
06904: 
06905: ;psx, Virtual Port 3, Digital Gamepad: Rapid ? (right)
06906: psx.input.port3.gamepad.rapid_circle
06907: 
06908: ;psx, Virtual Port 3, Digital Gamepad: Rapid x (lower)
06909: psx.input.port3.gamepad.rapid_cross
06910: 
06911: ;psx, Virtual Port 3, Digital Gamepad: Rapid ? (left)
06912: psx.input.port3.gamepad.rapid_square
06913: 
06914: ;psx, Virtual Port 3, Digital Gamepad: Rapid ? (upper)
06915: psx.input.port3.gamepad.rapid_triangle
06916: 
06917: ;psx, Virtual Port 3, Digital Gamepad: RIGHT ?
06918: psx.input.port3.gamepad.right
06919: 
06920: ;psx, Virtual Port 3, Digital Gamepad: SELECT
06921: psx.input.port3.gamepad.select
06922: 
06923: ;psx, Virtual Port 3, Digital Gamepad: ? (left)
06924: psx.input.port3.gamepad.square
06925: 
06926: ;psx, Virtual Port 3, Digital Gamepad: START
06927: psx.input.port3.gamepad.start
06928: 
06929: ;psx, Virtual Port 3, Digital Gamepad: ? (upper)
06930: psx.input.port3.gamepad.triangle
06931: 
06932: ;psx, Virtual Port 3, Digital Gamepad: UP ?
06933: psx.input.port3.gamepad.up
06934: 
06935: ;Crosshairs color for lightgun on virtual port 3.
06936: psx.input.port3.gun_chairs 0xFF00FF
06937: 
06938: ;psx, Virtual Port 3, GunCon: A
06939: psx.input.port3.guncon.a mouse 0x0 button_right
06940: 
06941: ;psx, Virtual Port 3, GunCon: B
06942: psx.input.port3.guncon.b mouse 0x0 button_middle
06943: 
06944: ;psx, Virtual Port 3, GunCon: Offscreen Shot(Simulated)
06945: psx.input.port3.guncon.offscreen_shot keyboard 0x0 44
06946: 
06947: ;psx, Virtual Port 3, GunCon: Trigger
06948: psx.input.port3.guncon.trigger mouse 0x0 button_left
06949: 
06950: ;psx, Virtual Port 3, GunCon: X Axis
06951: psx.input.port3.guncon.x_axis mouse 0x0 cursor_x-+
06952: 
06953: ;psx, Virtual Port 3, GunCon: Y Axis
06954: psx.input.port3.guncon.y_axis mouse 0x0 cursor_y-+
06955: 
06956: ;psx, Virtual Port 3, Konami Justifier: O
06957: psx.input.port3.justifier.o
06958: 
06959: ;psx, Virtual Port 3, Konami Justifier: Offscreen Shot(Simulated)
06960: psx.input.port3.justifier.offscreen_shot
06961: 
06962: ;psx, Virtual Port 3, Konami Justifier: Start
06963: psx.input.port3.justifier.start
06964: 
06965: ;psx, Virtual Port 3, Konami Justifier: Trigger
06966: psx.input.port3.justifier.trigger
06967: 
06968: ;psx, Virtual Port 3, Konami Justifier: X Axis
06969: psx.input.port3.justifier.x_axis
06970: 
06971: ;psx, Virtual Port 3, Konami Justifier: Y Axis
06972: psx.input.port3.justifier.y_axis
06973: 
06974: ;Emulate memory card on virtual port 3.
06975: psx.input.port3.memcard 1
06976: 
06977: ;psx, Virtual Port 3, Mouse: Left Button
06978: psx.input.port3.mouse.left mouse 0x0 button_left
06979: 
06980: ;psx, Virtual Port 3, Mouse: Motion Down
06981: psx.input.port3.mouse.motion_down mouse 0x0 rel_y+
06982: 
06983: ;psx, Virtual Port 3, Mouse: Motion Left
06984: psx.input.port3.mouse.motion_left mouse 0x0 rel_x-
06985: 
06986: ;psx, Virtual Port 3, Mouse: Motion Right
06987: psx.input.port3.mouse.motion_right mouse 0x0 rel_x+
06988: 
06989: ;psx, Virtual Port 3, Mouse: Motion Up
06990: psx.input.port3.mouse.motion_up mouse 0x0 rel_y-
06991: 
06992: ;psx, Virtual Port 3, Mouse: Right Button
06993: psx.input.port3.mouse.right mouse 0x0 button_right
06994: 
06995: ;psx, Virtual Port 3, neGcon: A
06996: psx.input.port3.negcon.a
06997: 
06998: ;psx, Virtual Port 3, neGcon: B
06999: psx.input.port3.negcon.b
07000: 
07001: ;psx, Virtual Port 3, neGcon: D-Pad DOWN ?
07002: psx.input.port3.negcon.down
07003: 
07004: ;psx, Virtual Port 3, neGcon: I (Analog)
07005: psx.input.port3.negcon.i
07006: 
07007: ;psx, Virtual Port 3, neGcon: II (Analog)
07008: psx.input.port3.negcon.ii
07009: 
07010: ;psx, Virtual Port 3, neGcon: Left Shoulder (Analog)
07011: psx.input.port3.negcon.l
07012: 
07013: ;psx, Virtual Port 3, neGcon: D-Pad LEFT ?
07014: psx.input.port3.negcon.left
07015: 
07016: ;psx, Virtual Port 3, neGcon: Right Shoulder
07017: psx.input.port3.negcon.r
07018: 
07019: ;psx, Virtual Port 3, neGcon: D-Pad RIGHT ?
07020: psx.input.port3.negcon.right
07021: 
07022: ;psx, Virtual Port 3, neGcon: START
07023: psx.input.port3.negcon.start
07024: 
07025: ;psx, Virtual Port 3, neGcon: Twist ?|? (Analog, Turn Left)
07026: psx.input.port3.negcon.twist_ccwise
07027: 
07028: ;psx, Virtual Port 3, neGcon: Twist ?|? (Analog, Turn Right)
07029: psx.input.port3.negcon.twist_cwise
07030: 
07031: ;psx, Virtual Port 3, neGcon: D-Pad UP ?
07032: psx.input.port3.negcon.up
07033: 
07034: ;Input device for Virtual Port 4
07035: psx.input.port4 gamepad
07036: 
07037: ;Analog axis scale coefficient for Analog Joystick on Virtual Port 4.
07038: psx.input.port4.analogjoy.axis_scale 1.00
07039: 
07040: ;psx, Virtual Port 4, Analog Joystick: Right stick, R-thumb
07041: psx.input.port4.analogjoy.circle
07042: 
07043: ;psx, Virtual Port 4, Analog Joystick: Right stick, L-thumb
07044: psx.input.port4.analogjoy.cross
07045: 
07046: ;psx, Virtual Port 4, Analog Joystick: Thumbstick DOWN ?
07047: psx.input.port4.analogjoy.down
07048: 
07049: ;psx, Virtual Port 4, Analog Joystick: Left stick, L-thumb
07050: psx.input.port4.analogjoy.l1
07051: 
07052: ;psx, Virtual Port 4, Analog Joystick: Left stick, Trigger
07053: psx.input.port4.analogjoy.l2
07054: 
07055: ;psx, Virtual Port 4, Analog Joystick: Thumbstick LEFT ?
07056: psx.input.port4.analogjoy.left
07057: 
07058: ;psx, Virtual Port 4, Analog Joystick: Left Stick, BACK ?
07059: psx.input.port4.analogjoy.lstick_down
07060: 
07061: ;psx, Virtual Port 4, Analog Joystick: Left Stick, LEFT ?
07062: psx.input.port4.analogjoy.lstick_left
07063: 
07064: ;psx, Virtual Port 4, Analog Joystick: Left Stick, RIGHT ?
07065: psx.input.port4.analogjoy.lstick_right
07066: 
07067: ;psx, Virtual Port 4, Analog Joystick: Left Stick, FORE ?
07068: psx.input.port4.analogjoy.lstick_up
07069: 
07070: ;psx, Virtual Port 4, Analog Joystick: Left stick, R-thumb
07071: psx.input.port4.analogjoy.r1
07072: 
07073: ;psx, Virtual Port 4, Analog Joystick: Left stick, Pinky
07074: psx.input.port4.analogjoy.r2
07075: 
07076: ;psx, Virtual Port 4, Analog Joystick: Thumbstick RIGHT ?
07077: psx.input.port4.analogjoy.right
07078: 
07079: ;psx, Virtual Port 4, Analog Joystick: Right Stick, BACK ?
07080: psx.input.port4.analogjoy.rstick_down
07081: 
07082: ;psx, Virtual Port 4, Analog Joystick: Right Stick, LEFT ?
07083: psx.input.port4.analogjoy.rstick_left
07084: 
07085: ;psx, Virtual Port 4, Analog Joystick: Right Stick, RIGHT ?
07086: psx.input.port4.analogjoy.rstick_right
07087: 
07088: ;psx, Virtual Port 4, Analog Joystick: Right Stick, FORE ?
07089: psx.input.port4.analogjoy.rstick_up
07090: 
07091: ;psx, Virtual Port 4, Analog Joystick: SELECT
07092: psx.input.port4.analogjoy.select
07093: 
07094: ;psx, Virtual Port 4, Analog Joystick: Right stick, Trigger
07095: psx.input.port4.analogjoy.square
07096: 
07097: ;psx, Virtual Port 4, Analog Joystick: START
07098: psx.input.port4.analogjoy.start
07099: 
07100: ;psx, Virtual Port 4, Analog Joystick: Right stick, Pinky
07101: psx.input.port4.analogjoy.triangle
07102: 
07103: ;psx, Virtual Port 4, Analog Joystick: Thumbstick UP ?
07104: psx.input.port4.analogjoy.up
07105: 
07106: ;psx, Virtual Port 4, Dance Pad: ? (upper right)
07107: psx.input.port4.dancepad.circle
07108: 
07109: ;psx, Virtual Port 4, Dance Pad: x (upper left)
07110: psx.input.port4.dancepad.cross
07111: 
07112: ;psx, Virtual Port 4, Dance Pad: DOWN ?
07113: psx.input.port4.dancepad.down
07114: 
07115: ;psx, Virtual Port 4, Dance Pad: LEFT ?
07116: psx.input.port4.dancepad.left
07117: 
07118: ;psx, Virtual Port 4, Dance Pad: RIGHT ?
07119: psx.input.port4.dancepad.right
07120: 
07121: ;psx, Virtual Port 4, Dance Pad: SELECT
07122: psx.input.port4.dancepad.select
07123: 
07124: ;psx, Virtual Port 4, Dance Pad: ? (lower right)
07125: psx.input.port4.dancepad.square
07126: 
07127: ;psx, Virtual Port 4, Dance Pad: START
07128: psx.input.port4.dancepad.start
07129: 
07130: ;psx, Virtual Port 4, Dance Pad: ? (lower left)
07131: psx.input.port4.dancepad.triangle
07132: 
07133: ;psx, Virtual Port 4, Dance Pad: UP ?
07134: psx.input.port4.dancepad.up
07135: 
07136: ;Analog axis scale coefficient for Dual Analog on Virtual Port 4.
07137: psx.input.port4.dualanalog.axis_scale 1.00
07138: 
07139: ;psx, Virtual Port 4, Dual Analog: ? (right)
07140: psx.input.port4.dualanalog.circle
07141: 
07142: ;psx, Virtual Port 4, Dual Analog: x (lower)
07143: psx.input.port4.dualanalog.cross
07144: 
07145: ;psx, Virtual Port 4, Dual Analog: D-Pad DOWN ?
07146: psx.input.port4.dualanalog.down
07147: 
07148: ;psx, Virtual Port 4, Dual Analog: L1 (front left shoulder)
07149: psx.input.port4.dualanalog.l1
07150: 
07151: ;psx, Virtual Port 4, Dual Analog: L2 (rear left shoulder)
07152: psx.input.port4.dualanalog.l2
07153: 
07154: ;psx, Virtual Port 4, Dual Analog: Left Stick, Button(L3)
07155: psx.input.port4.dualanalog.l3
07156: 
07157: ;psx, Virtual Port 4, Dual Analog: D-Pad LEFT ?
07158: psx.input.port4.dualanalog.left
07159: 
07160: ;psx, Virtual Port 4, Dual Analog: Left Stick DOWN ?
07161: psx.input.port4.dualanalog.lstick_down
07162: 
07163: ;psx, Virtual Port 4, Dual Analog: Left Stick LEFT ?
07164: psx.input.port4.dualanalog.lstick_left
07165: 
07166: ;psx, Virtual Port 4, Dual Analog: Left Stick RIGHT ?
07167: psx.input.port4.dualanalog.lstick_right
07168: 
07169: ;psx, Virtual Port 4, Dual Analog: Left Stick UP ?
07170: psx.input.port4.dualanalog.lstick_up
07171: 
07172: ;psx, Virtual Port 4, Dual Analog: R1 (front right shoulder)
07173: psx.input.port4.dualanalog.r1
07174: 
07175: ;psx, Virtual Port 4, Dual Analog: R2 (rear right shoulder)
07176: psx.input.port4.dualanalog.r2
07177: 
07178: ;psx, Virtual Port 4, Dual Analog: Right stick, Button(R3)
07179: psx.input.port4.dualanalog.r3
07180: 
07181: ;psx, Virtual Port 4, Dual Analog: Rapid ? (right)
07182: psx.input.port4.dualanalog.rapid_circle
07183: 
07184: ;psx, Virtual Port 4, Dual Analog: Rapid x (lower)
07185: psx.input.port4.dualanalog.rapid_cross
07186: 
07187: ;psx, Virtual Port 4, Dual Analog: Rapid ? (left)
07188: psx.input.port4.dualanalog.rapid_square
07189: 
07190: ;psx, Virtual Port 4, Dual Analog: Rapid ? (upper)
07191: psx.input.port4.dualanalog.rapid_triangle
07192: 
07193: ;psx, Virtual Port 4, Dual Analog: D-Pad RIGHT ?
07194: psx.input.port4.dualanalog.right
07195: 
07196: ;psx, Virtual Port 4, Dual Analog: Right Stick DOWN ?
07197: psx.input.port4.dualanalog.rstick_down
07198: 
07199: ;psx, Virtual Port 4, Dual Analog: Right Stick LEFT ?
07200: psx.input.port4.dualanalog.rstick_left
07201: 
07202: ;psx, Virtual Port 4, Dual Analog: Right Stick RIGHT ?
07203: psx.input.port4.dualanalog.rstick_right
07204: 
07205: ;psx, Virtual Port 4, Dual Analog: Right Stick UP ?
07206: psx.input.port4.dualanalog.rstick_up
07207: 
07208: ;psx, Virtual Port 4, Dual Analog: SELECT
07209: psx.input.port4.dualanalog.select
07210: 
07211: ;psx, Virtual Port 4, Dual Analog: ? (left)
07212: psx.input.port4.dualanalog.square
07213: 
07214: ;psx, Virtual Port 4, Dual Analog: START
07215: psx.input.port4.dualanalog.start
07216: 
07217: ;psx, Virtual Port 4, Dual Analog: ? (upper)
07218: psx.input.port4.dualanalog.triangle
07219: 
07220: ;psx, Virtual Port 4, Dual Analog: D-Pad UP ?
07221: psx.input.port4.dualanalog.up
07222: 
07223: ;psx, Virtual Port 4, DualShock: Analog(mode toggle)
07224: psx.input.port4.dualshock.analog
07225: 
07226: ;Analog axis scale coefficient for DualShock on Virtual Port 4.
07227: psx.input.port4.dualshock.axis_scale 1.00
07228: 
07229: ;psx, Virtual Port 4, DualShock: ? (right)
07230: psx.input.port4.dualshock.circle
07231: 
07232: ;psx, Virtual Port 4, DualShock: x (lower)
07233: psx.input.port4.dualshock.cross
07234: 
07235: ;psx, Virtual Port 4, DualShock: D-Pad DOWN ?
07236: psx.input.port4.dualshock.down
07237: 
07238: ;psx, Virtual Port 4, DualShock: L1 (front left shoulder)
07239: psx.input.port4.dualshock.l1
07240: 
07241: ;psx, Virtual Port 4, DualShock: L2 (rear left shoulder)
07242: psx.input.port4.dualshock.l2
07243: 
07244: ;psx, Virtual Port 4, DualShock: Left Stick, Button(L3)
07245: psx.input.port4.dualshock.l3
07246: 
07247: ;psx, Virtual Port 4, DualShock: D-Pad LEFT ?
07248: psx.input.port4.dualshock.left
07249: 
07250: ;psx, Virtual Port 4, DualShock: Left Stick DOWN ?
07251: psx.input.port4.dualshock.lstick_down
07252: 
07253: ;psx, Virtual Port 4, DualShock: Left Stick LEFT ?
07254: psx.input.port4.dualshock.lstick_left
07255: 
07256: ;psx, Virtual Port 4, DualShock: Left Stick RIGHT ?
07257: psx.input.port4.dualshock.lstick_right
07258: 
07259: ;psx, Virtual Port 4, DualShock: Left Stick UP ?
07260: psx.input.port4.dualshock.lstick_up
07261: 
07262: ;psx, Virtual Port 4, DualShock: R1 (front right shoulder)
07263: psx.input.port4.dualshock.r1
07264: 
07265: ;psx, Virtual Port 4, DualShock: R2 (rear right shoulder)
07266: psx.input.port4.dualshock.r2
07267: 
07268: ;psx, Virtual Port 4, DualShock: Right stick, Button(R3)
07269: psx.input.port4.dualshock.r3
07270: 
07271: ;psx, Virtual Port 4, DualShock: Rapid ? (right)
07272: psx.input.port4.dualshock.rapid_circle
07273: 
07274: ;psx, Virtual Port 4, DualShock: Rapid x (lower)
07275: psx.input.port4.dualshock.rapid_cross
07276: 
07277: ;psx, Virtual Port 4, DualShock: Rapid ? (left)
07278: psx.input.port4.dualshock.rapid_square
07279: 
07280: ;psx, Virtual Port 4, DualShock: Rapid ? (upper)
07281: psx.input.port4.dualshock.rapid_triangle
07282: 
07283: ;psx, Virtual Port 4, DualShock: D-Pad RIGHT ?
07284: psx.input.port4.dualshock.right
07285: 
07286: ;psx, Virtual Port 4, DualShock: Right Stick DOWN ?
07287: psx.input.port4.dualshock.rstick_down
07288: 
07289: ;psx, Virtual Port 4, DualShock: Right Stick LEFT ?
07290: psx.input.port4.dualshock.rstick_left
07291: 
07292: ;psx, Virtual Port 4, DualShock: Right Stick RIGHT ?
07293: psx.input.port4.dualshock.rstick_right
07294: 
07295: ;psx, Virtual Port 4, DualShock: Right Stick UP ?
07296: psx.input.port4.dualshock.rstick_up
07297: 
07298: ;psx, Virtual Port 4, DualShock: SELECT
07299: psx.input.port4.dualshock.select
07300: 
07301: ;psx, Virtual Port 4, DualShock: ? (left)
07302: psx.input.port4.dualshock.square
07303: 
07304: ;psx, Virtual Port 4, DualShock: START
07305: psx.input.port4.dualshock.start
07306: 
07307: ;psx, Virtual Port 4, DualShock: ? (upper)
07308: psx.input.port4.dualshock.triangle
07309: 
07310: ;psx, Virtual Port 4, DualShock: D-Pad UP ?
07311: psx.input.port4.dualshock.up
07312: 
07313: ;psx, Virtual Port 4, Digital Gamepad: ? (right)
07314: psx.input.port4.gamepad.circle
07315: 
07316: ;psx, Virtual Port 4, Digital Gamepad: x (lower)
07317: psx.input.port4.gamepad.cross
07318: 
07319: ;psx, Virtual Port 4, Digital Gamepad: DOWN ?
07320: psx.input.port4.gamepad.down
07321: 
07322: ;psx, Virtual Port 4, Digital Gamepad: L1 (front left shoulder)
07323: psx.input.port4.gamepad.l1
07324: 
07325: ;psx, Virtual Port 4, Digital Gamepad: L2 (rear left shoulder)
07326: psx.input.port4.gamepad.l2
07327: 
07328: ;psx, Virtual Port 4, Digital Gamepad: LEFT ?
07329: psx.input.port4.gamepad.left
07330: 
07331: ;psx, Virtual Port 4, Digital Gamepad: R1 (front right shoulder)
07332: psx.input.port4.gamepad.r1
07333: 
07334: ;psx, Virtual Port 4, Digital Gamepad: R2 (rear right shoulder)
07335: psx.input.port4.gamepad.r2
07336: 
07337: ;psx, Virtual Port 4, Digital Gamepad: Rapid ? (right)
07338: psx.input.port4.gamepad.rapid_circle
07339: 
07340: ;psx, Virtual Port 4, Digital Gamepad: Rapid x (lower)
07341: psx.input.port4.gamepad.rapid_cross
07342: 
07343: ;psx, Virtual Port 4, Digital Gamepad: Rapid ? (left)
07344: psx.input.port4.gamepad.rapid_square
07345: 
07346: ;psx, Virtual Port 4, Digital Gamepad: Rapid ? (upper)
07347: psx.input.port4.gamepad.rapid_triangle
07348: 
07349: ;psx, Virtual Port 4, Digital Gamepad: RIGHT ?
07350: psx.input.port4.gamepad.right
07351: 
07352: ;psx, Virtual Port 4, Digital Gamepad: SELECT
07353: psx.input.port4.gamepad.select
07354: 
07355: ;psx, Virtual Port 4, Digital Gamepad: ? (left)
07356: psx.input.port4.gamepad.square
07357: 
07358: ;psx, Virtual Port 4, Digital Gamepad: START
07359: psx.input.port4.gamepad.start
07360: 
07361: ;psx, Virtual Port 4, Digital Gamepad: ? (upper)
07362: psx.input.port4.gamepad.triangle
07363: 
07364: ;psx, Virtual Port 4, Digital Gamepad: UP ?
07365: psx.input.port4.gamepad.up
07366: 
07367: ;Crosshairs color for lightgun on virtual port 4.
07368: psx.input.port4.gun_chairs 0xFF8000
07369: 
07370: ;psx, Virtual Port 4, GunCon: A
07371: psx.input.port4.guncon.a mouse 0x0 button_right
07372: 
07373: ;psx, Virtual Port 4, GunCon: B
07374: psx.input.port4.guncon.b mouse 0x0 button_middle
07375: 
07376: ;psx, Virtual Port 4, GunCon: Offscreen Shot(Simulated)
07377: psx.input.port4.guncon.offscreen_shot keyboard 0x0 44
07378: 
07379: ;psx, Virtual Port 4, GunCon: Trigger
07380: psx.input.port4.guncon.trigger mouse 0x0 button_left
07381: 
07382: ;psx, Virtual Port 4, GunCon: X Axis
07383: psx.input.port4.guncon.x_axis mouse 0x0 cursor_x-+
07384: 
07385: ;psx, Virtual Port 4, GunCon: Y Axis
07386: psx.input.port4.guncon.y_axis mouse 0x0 cursor_y-+
07387: 
07388: ;psx, Virtual Port 4, Konami Justifier: O
07389: psx.input.port4.justifier.o
07390: 
07391: ;psx, Virtual Port 4, Konami Justifier: Offscreen Shot(Simulated)
07392: psx.input.port4.justifier.offscreen_shot
07393: 
07394: ;psx, Virtual Port 4, Konami Justifier: Start
07395: psx.input.port4.justifier.start
07396: 
07397: ;psx, Virtual Port 4, Konami Justifier: Trigger
07398: psx.input.port4.justifier.trigger
07399: 
07400: ;psx, Virtual Port 4, Konami Justifier: X Axis
07401: psx.input.port4.justifier.x_axis
07402: 
07403: ;psx, Virtual Port 4, Konami Justifier: Y Axis
07404: psx.input.port4.justifier.y_axis
07405: 
07406: ;Emulate memory card on virtual port 4.
07407: psx.input.port4.memcard 1
07408: 
07409: ;psx, Virtual Port 4, Mouse: Left Button
07410: psx.input.port4.mouse.left mouse 0x0 button_left
07411: 
07412: ;psx, Virtual Port 4, Mouse: Motion Down
07413: psx.input.port4.mouse.motion_down mouse 0x0 rel_y+
07414: 
07415: ;psx, Virtual Port 4, Mouse: Motion Left
07416: psx.input.port4.mouse.motion_left mouse 0x0 rel_x-
07417: 
07418: ;psx, Virtual Port 4, Mouse: Motion Right
07419: psx.input.port4.mouse.motion_right mouse 0x0 rel_x+
07420: 
07421: ;psx, Virtual Port 4, Mouse: Motion Up
07422: psx.input.port4.mouse.motion_up mouse 0x0 rel_y-
07423: 
07424: ;psx, Virtual Port 4, Mouse: Right Button
07425: psx.input.port4.mouse.right mouse 0x0 button_right
07426: 
07427: ;psx, Virtual Port 4, neGcon: A
07428: psx.input.port4.negcon.a
07429: 
07430: ;psx, Virtual Port 4, neGcon: B
07431: psx.input.port4.negcon.b
07432: 
07433: ;psx, Virtual Port 4, neGcon: D-Pad DOWN ?
07434: psx.input.port4.negcon.down
07435: 
07436: ;psx, Virtual Port 4, neGcon: I (Analog)
07437: psx.input.port4.negcon.i
07438: 
07439: ;psx, Virtual Port 4, neGcon: II (Analog)
07440: psx.input.port4.negcon.ii
07441: 
07442: ;psx, Virtual Port 4, neGcon: Left Shoulder (Analog)
07443: psx.input.port4.negcon.l
07444: 
07445: ;psx, Virtual Port 4, neGcon: D-Pad LEFT ?
07446: psx.input.port4.negcon.left
07447: 
07448: ;psx, Virtual Port 4, neGcon: Right Shoulder
07449: psx.input.port4.negcon.r
07450: 
07451: ;psx, Virtual Port 4, neGcon: D-Pad RIGHT ?
07452: psx.input.port4.negcon.right
07453: 
07454: ;psx, Virtual Port 4, neGcon: START
07455: psx.input.port4.negcon.start
07456: 
07457: ;psx, Virtual Port 4, neGcon: Twist ?|? (Analog, Turn Left)
07458: psx.input.port4.negcon.twist_ccwise
07459: 
07460: ;psx, Virtual Port 4, neGcon: Twist ?|? (Analog, Turn Right)
07461: psx.input.port4.negcon.twist_cwise
07462: 
07463: ;psx, Virtual Port 4, neGcon: D-Pad UP ?
07464: psx.input.port4.negcon.up
07465: 
07466: ;Input device for Virtual Port 5
07467: psx.input.port5 gamepad
07468: 
07469: ;Analog axis scale coefficient for Analog Joystick on Virtual Port 5.
07470: psx.input.port5.analogjoy.axis_scale 1.00
07471: 
07472: ;psx, Virtual Port 5, Analog Joystick: Right stick, R-thumb
07473: psx.input.port5.analogjoy.circle
07474: 
07475: ;psx, Virtual Port 5, Analog Joystick: Right stick, L-thumb
07476: psx.input.port5.analogjoy.cross
07477: 
07478: ;psx, Virtual Port 5, Analog Joystick: Thumbstick DOWN ?
07479: psx.input.port5.analogjoy.down
07480: 
07481: ;psx, Virtual Port 5, Analog Joystick: Left stick, L-thumb
07482: psx.input.port5.analogjoy.l1
07483: 
07484: ;psx, Virtual Port 5, Analog Joystick: Left stick, Trigger
07485: psx.input.port5.analogjoy.l2
07486: 
07487: ;psx, Virtual Port 5, Analog Joystick: Thumbstick LEFT ?
07488: psx.input.port5.analogjoy.left
07489: 
07490: ;psx, Virtual Port 5, Analog Joystick: Left Stick, BACK ?
07491: psx.input.port5.analogjoy.lstick_down
07492: 
07493: ;psx, Virtual Port 5, Analog Joystick: Left Stick, LEFT ?
07494: psx.input.port5.analogjoy.lstick_left
07495: 
07496: ;psx, Virtual Port 5, Analog Joystick: Left Stick, RIGHT ?
07497: psx.input.port5.analogjoy.lstick_right
07498: 
07499: ;psx, Virtual Port 5, Analog Joystick: Left Stick, FORE ?
07500: psx.input.port5.analogjoy.lstick_up
07501: 
07502: ;psx, Virtual Port 5, Analog Joystick: Left stick, R-thumb
07503: psx.input.port5.analogjoy.r1
07504: 
07505: ;psx, Virtual Port 5, Analog Joystick: Left stick, Pinky
07506: psx.input.port5.analogjoy.r2
07507: 
07508: ;psx, Virtual Port 5, Analog Joystick: Thumbstick RIGHT ?
07509: psx.input.port5.analogjoy.right
07510: 
07511: ;psx, Virtual Port 5, Analog Joystick: Right Stick, BACK ?
07512: psx.input.port5.analogjoy.rstick_down
07513: 
07514: ;psx, Virtual Port 5, Analog Joystick: Right Stick, LEFT ?
07515: psx.input.port5.analogjoy.rstick_left
07516: 
07517: ;psx, Virtual Port 5, Analog Joystick: Right Stick, RIGHT ?
07518: psx.input.port5.analogjoy.rstick_right
07519: 
07520: ;psx, Virtual Port 5, Analog Joystick: Right Stick, FORE ?
07521: psx.input.port5.analogjoy.rstick_up
07522: 
07523: ;psx, Virtual Port 5, Analog Joystick: SELECT
07524: psx.input.port5.analogjoy.select
07525: 
07526: ;psx, Virtual Port 5, Analog Joystick: Right stick, Trigger
07527: psx.input.port5.analogjoy.square
07528: 
07529: ;psx, Virtual Port 5, Analog Joystick: START
07530: psx.input.port5.analogjoy.start
07531: 
07532: ;psx, Virtual Port 5, Analog Joystick: Right stick, Pinky
07533: psx.input.port5.analogjoy.triangle
07534: 
07535: ;psx, Virtual Port 5, Analog Joystick: Thumbstick UP ?
07536: psx.input.port5.analogjoy.up
07537: 
07538: ;psx, Virtual Port 5, Dance Pad: ? (upper right)
07539: psx.input.port5.dancepad.circle
07540: 
07541: ;psx, Virtual Port 5, Dance Pad: x (upper left)
07542: psx.input.port5.dancepad.cross
07543: 
07544: ;psx, Virtual Port 5, Dance Pad: DOWN ?
07545: psx.input.port5.dancepad.down
07546: 
07547: ;psx, Virtual Port 5, Dance Pad: LEFT ?
07548: psx.input.port5.dancepad.left
07549: 
07550: ;psx, Virtual Port 5, Dance Pad: RIGHT ?
07551: psx.input.port5.dancepad.right
07552: 
07553: ;psx, Virtual Port 5, Dance Pad: SELECT
07554: psx.input.port5.dancepad.select
07555: 
07556: ;psx, Virtual Port 5, Dance Pad: ? (lower right)
07557: psx.input.port5.dancepad.square
07558: 
07559: ;psx, Virtual Port 5, Dance Pad: START
07560: psx.input.port5.dancepad.start
07561: 
07562: ;psx, Virtual Port 5, Dance Pad: ? (lower left)
07563: psx.input.port5.dancepad.triangle
07564: 
07565: ;psx, Virtual Port 5, Dance Pad: UP ?
07566: psx.input.port5.dancepad.up
07567: 
07568: ;Analog axis scale coefficient for Dual Analog on Virtual Port 5.
07569: psx.input.port5.dualanalog.axis_scale 1.00
07570: 
07571: ;psx, Virtual Port 5, Dual Analog: ? (right)
07572: psx.input.port5.dualanalog.circle
07573: 
07574: ;psx, Virtual Port 5, Dual Analog: x (lower)
07575: psx.input.port5.dualanalog.cross
07576: 
07577: ;psx, Virtual Port 5, Dual Analog: D-Pad DOWN ?
07578: psx.input.port5.dualanalog.down
07579: 
07580: ;psx, Virtual Port 5, Dual Analog: L1 (front left shoulder)
07581: psx.input.port5.dualanalog.l1
07582: 
07583: ;psx, Virtual Port 5, Dual Analog: L2 (rear left shoulder)
07584: psx.input.port5.dualanalog.l2
07585: 
07586: ;psx, Virtual Port 5, Dual Analog: Left Stick, Button(L3)
07587: psx.input.port5.dualanalog.l3
07588: 
07589: ;psx, Virtual Port 5, Dual Analog: D-Pad LEFT ?
07590: psx.input.port5.dualanalog.left
07591: 
07592: ;psx, Virtual Port 5, Dual Analog: Left Stick DOWN ?
07593: psx.input.port5.dualanalog.lstick_down
07594: 
07595: ;psx, Virtual Port 5, Dual Analog: Left Stick LEFT ?
07596: psx.input.port5.dualanalog.lstick_left
07597: 
07598: ;psx, Virtual Port 5, Dual Analog: Left Stick RIGHT ?
07599: psx.input.port5.dualanalog.lstick_right
07600: 
07601: ;psx, Virtual Port 5, Dual Analog: Left Stick UP ?
07602: psx.input.port5.dualanalog.lstick_up
07603: 
07604: ;psx, Virtual Port 5, Dual Analog: R1 (front right shoulder)
07605: psx.input.port5.dualanalog.r1
07606: 
07607: ;psx, Virtual Port 5, Dual Analog: R2 (rear right shoulder)
07608: psx.input.port5.dualanalog.r2
07609: 
07610: ;psx, Virtual Port 5, Dual Analog: Right stick, Button(R3)
07611: psx.input.port5.dualanalog.r3
07612: 
07613: ;psx, Virtual Port 5, Dual Analog: Rapid ? (right)
07614: psx.input.port5.dualanalog.rapid_circle
07615: 
07616: ;psx, Virtual Port 5, Dual Analog: Rapid x (lower)
07617: psx.input.port5.dualanalog.rapid_cross
07618: 
07619: ;psx, Virtual Port 5, Dual Analog: Rapid ? (left)
07620: psx.input.port5.dualanalog.rapid_square
07621: 
07622: ;psx, Virtual Port 5, Dual Analog: Rapid ? (upper)
07623: psx.input.port5.dualanalog.rapid_triangle
07624: 
07625: ;psx, Virtual Port 5, Dual Analog: D-Pad RIGHT ?
07626: psx.input.port5.dualanalog.right
07627: 
07628: ;psx, Virtual Port 5, Dual Analog: Right Stick DOWN ?
07629: psx.input.port5.dualanalog.rstick_down
07630: 
07631: ;psx, Virtual Port 5, Dual Analog: Right Stick LEFT ?
07632: psx.input.port5.dualanalog.rstick_left
07633: 
07634: ;psx, Virtual Port 5, Dual Analog: Right Stick RIGHT ?
07635: psx.input.port5.dualanalog.rstick_right
07636: 
07637: ;psx, Virtual Port 5, Dual Analog: Right Stick UP ?
07638: psx.input.port5.dualanalog.rstick_up
07639: 
07640: ;psx, Virtual Port 5, Dual Analog: SELECT
07641: psx.input.port5.dualanalog.select
07642: 
07643: ;psx, Virtual Port 5, Dual Analog: ? (left)
07644: psx.input.port5.dualanalog.square
07645: 
07646: ;psx, Virtual Port 5, Dual Analog: START
07647: psx.input.port5.dualanalog.start
07648: 
07649: ;psx, Virtual Port 5, Dual Analog: ? (upper)
07650: psx.input.port5.dualanalog.triangle
07651: 
07652: ;psx, Virtual Port 5, Dual Analog: D-Pad UP ?
07653: psx.input.port5.dualanalog.up
07654: 
07655: ;psx, Virtual Port 5, DualShock: Analog(mode toggle)
07656: psx.input.port5.dualshock.analog
07657: 
07658: ;Analog axis scale coefficient for DualShock on Virtual Port 5.
07659: psx.input.port5.dualshock.axis_scale 1.00
07660: 
07661: ;psx, Virtual Port 5, DualShock: ? (right)
07662: psx.input.port5.dualshock.circle
07663: 
07664: ;psx, Virtual Port 5, DualShock: x (lower)
07665: psx.input.port5.dualshock.cross
07666: 
07667: ;psx, Virtual Port 5, DualShock: D-Pad DOWN ?
07668: psx.input.port5.dualshock.down
07669: 
07670: ;psx, Virtual Port 5, DualShock: L1 (front left shoulder)
07671: psx.input.port5.dualshock.l1
07672: 
07673: ;psx, Virtual Port 5, DualShock: L2 (rear left shoulder)
07674: psx.input.port5.dualshock.l2
07675: 
07676: ;psx, Virtual Port 5, DualShock: Left Stick, Button(L3)
07677: psx.input.port5.dualshock.l3
07678: 
07679: ;psx, Virtual Port 5, DualShock: D-Pad LEFT ?
07680: psx.input.port5.dualshock.left
07681: 
07682: ;psx, Virtual Port 5, DualShock: Left Stick DOWN ?
07683: psx.input.port5.dualshock.lstick_down
07684: 
07685: ;psx, Virtual Port 5, DualShock: Left Stick LEFT ?
07686: psx.input.port5.dualshock.lstick_left
07687: 
07688: ;psx, Virtual Port 5, DualShock: Left Stick RIGHT ?
07689: psx.input.port5.dualshock.lstick_right
07690: 
07691: ;psx, Virtual Port 5, DualShock: Left Stick UP ?
07692: psx.input.port5.dualshock.lstick_up
07693: 
07694: ;psx, Virtual Port 5, DualShock: R1 (front right shoulder)
07695: psx.input.port5.dualshock.r1
07696: 
07697: ;psx, Virtual Port 5, DualShock: R2 (rear right shoulder)
07698: psx.input.port5.dualshock.r2
07699: 
07700: ;psx, Virtual Port 5, DualShock: Right stick, Button(R3)
07701: psx.input.port5.dualshock.r3
07702: 
07703: ;psx, Virtual Port 5, DualShock: Rapid ? (right)
07704: psx.input.port5.dualshock.rapid_circle
07705: 
07706: ;psx, Virtual Port 5, DualShock: Rapid x (lower)
07707: psx.input.port5.dualshock.rapid_cross
07708: 
07709: ;psx, Virtual Port 5, DualShock: Rapid ? (left)
07710: psx.input.port5.dualshock.rapid_square
07711: 
07712: ;psx, Virtual Port 5, DualShock: Rapid ? (upper)
07713: psx.input.port5.dualshock.rapid_triangle
07714: 
07715: ;psx, Virtual Port 5, DualShock: D-Pad RIGHT ?
07716: psx.input.port5.dualshock.right
07717: 
07718: ;psx, Virtual Port 5, DualShock: Right Stick DOWN ?
07719: psx.input.port5.dualshock.rstick_down
07720: 
07721: ;psx, Virtual Port 5, DualShock: Right Stick LEFT ?
07722: psx.input.port5.dualshock.rstick_left
07723: 
07724: ;psx, Virtual Port 5, DualShock: Right Stick RIGHT ?
07725: psx.input.port5.dualshock.rstick_right
07726: 
07727: ;psx, Virtual Port 5, DualShock: Right Stick UP ?
07728: psx.input.port5.dualshock.rstick_up
07729: 
07730: ;psx, Virtual Port 5, DualShock: SELECT
07731: psx.input.port5.dualshock.select
07732: 
07733: ;psx, Virtual Port 5, DualShock: ? (left)
07734: psx.input.port5.dualshock.square
07735: 
07736: ;psx, Virtual Port 5, DualShock: START
07737: psx.input.port5.dualshock.start
07738: 
07739: ;psx, Virtual Port 5, DualShock: ? (upper)
07740: psx.input.port5.dualshock.triangle
07741: 
07742: ;psx, Virtual Port 5, DualShock: D-Pad UP ?
07743: psx.input.port5.dualshock.up
07744: 
07745: ;psx, Virtual Port 5, Digital Gamepad: ? (right)
07746: psx.input.port5.gamepad.circle
07747: 
07748: ;psx, Virtual Port 5, Digital Gamepad: x (lower)
07749: psx.input.port5.gamepad.cross
07750: 
07751: ;psx, Virtual Port 5, Digital Gamepad: DOWN ?
07752: psx.input.port5.gamepad.down
07753: 
07754: ;psx, Virtual Port 5, Digital Gamepad: L1 (front left shoulder)
07755: psx.input.port5.gamepad.l1
07756: 
07757: ;psx, Virtual Port 5, Digital Gamepad: L2 (rear left shoulder)
07758: psx.input.port5.gamepad.l2
07759: 
07760: ;psx, Virtual Port 5, Digital Gamepad: LEFT ?
07761: psx.input.port5.gamepad.left
07762: 
07763: ;psx, Virtual Port 5, Digital Gamepad: R1 (front right shoulder)
07764: psx.input.port5.gamepad.r1
07765: 
07766: ;psx, Virtual Port 5, Digital Gamepad: R2 (rear right shoulder)
07767: psx.input.port5.gamepad.r2
07768: 
07769: ;psx, Virtual Port 5, Digital Gamepad: Rapid ? (right)
07770: psx.input.port5.gamepad.rapid_circle
07771: 
07772: ;psx, Virtual Port 5, Digital Gamepad: Rapid x (lower)
07773: psx.input.port5.gamepad.rapid_cross
07774: 
07775: ;psx, Virtual Port 5, Digital Gamepad: Rapid ? (left)
07776: psx.input.port5.gamepad.rapid_square
07777: 
07778: ;psx, Virtual Port 5, Digital Gamepad: Rapid ? (upper)
07779: psx.input.port5.gamepad.rapid_triangle
07780: 
07781: ;psx, Virtual Port 5, Digital Gamepad: RIGHT ?
07782: psx.input.port5.gamepad.right
07783: 
07784: ;psx, Virtual Port 5, Digital Gamepad: SELECT
07785: psx.input.port5.gamepad.select
07786: 
07787: ;psx, Virtual Port 5, Digital Gamepad: ? (left)
07788: psx.input.port5.gamepad.square
07789: 
07790: ;psx, Virtual Port 5, Digital Gamepad: START
07791: psx.input.port5.gamepad.start
07792: 
07793: ;psx, Virtual Port 5, Digital Gamepad: ? (upper)
07794: psx.input.port5.gamepad.triangle
07795: 
07796: ;psx, Virtual Port 5, Digital Gamepad: UP ?
07797: psx.input.port5.gamepad.up
07798: 
07799: ;Crosshairs color for lightgun on virtual port 5.
07800: psx.input.port5.gun_chairs 0xFFFF00
07801: 
07802: ;psx, Virtual Port 5, GunCon: A
07803: psx.input.port5.guncon.a mouse 0x0 button_right
07804: 
07805: ;psx, Virtual Port 5, GunCon: B
07806: psx.input.port5.guncon.b mouse 0x0 button_middle
07807: 
07808: ;psx, Virtual Port 5, GunCon: Offscreen Shot(Simulated)
07809: psx.input.port5.guncon.offscreen_shot keyboard 0x0 44
07810: 
07811: ;psx, Virtual Port 5, GunCon: Trigger
07812: psx.input.port5.guncon.trigger mouse 0x0 button_left
07813: 
07814: ;psx, Virtual Port 5, GunCon: X Axis
07815: psx.input.port5.guncon.x_axis mouse 0x0 cursor_x-+
07816: 
07817: ;psx, Virtual Port 5, GunCon: Y Axis
07818: psx.input.port5.guncon.y_axis mouse 0x0 cursor_y-+
07819: 
07820: ;psx, Virtual Port 5, Konami Justifier: O
07821: psx.input.port5.justifier.o
07822: 
07823: ;psx, Virtual Port 5, Konami Justifier: Offscreen Shot(Simulated)
07824: psx.input.port5.justifier.offscreen_shot
07825: 
07826: ;psx, Virtual Port 5, Konami Justifier: Start
07827: psx.input.port5.justifier.start
07828: 
07829: ;psx, Virtual Port 5, Konami Justifier: Trigger
07830: psx.input.port5.justifier.trigger
07831: 
07832: ;psx, Virtual Port 5, Konami Justifier: X Axis
07833: psx.input.port5.justifier.x_axis
07834: 
07835: ;psx, Virtual Port 5, Konami Justifier: Y Axis
07836: psx.input.port5.justifier.y_axis
07837: 
07838: ;Emulate memory card on virtual port 5.
07839: psx.input.port5.memcard 1
07840: 
07841: ;psx, Virtual Port 5, Mouse: Left Button
07842: psx.input.port5.mouse.left mouse 0x0 button_left
07843: 
07844: ;psx, Virtual Port 5, Mouse: Motion Down
07845: psx.input.port5.mouse.motion_down mouse 0x0 rel_y+
07846: 
07847: ;psx, Virtual Port 5, Mouse: Motion Left
07848: psx.input.port5.mouse.motion_left mouse 0x0 rel_x-
07849: 
07850: ;psx, Virtual Port 5, Mouse: Motion Right
07851: psx.input.port5.mouse.motion_right mouse 0x0 rel_x+
07852: 
07853: ;psx, Virtual Port 5, Mouse: Motion Up
07854: psx.input.port5.mouse.motion_up mouse 0x0 rel_y-
07855: 
07856: ;psx, Virtual Port 5, Mouse: Right Button
07857: psx.input.port5.mouse.right mouse 0x0 button_right
07858: 
07859: ;psx, Virtual Port 5, neGcon: A
07860: psx.input.port5.negcon.a
07861: 
07862: ;psx, Virtual Port 5, neGcon: B
07863: psx.input.port5.negcon.b
07864: 
07865: ;psx, Virtual Port 5, neGcon: D-Pad DOWN ?
07866: psx.input.port5.negcon.down
07867: 
07868: ;psx, Virtual Port 5, neGcon: I (Analog)
07869: psx.input.port5.negcon.i
07870: 
07871: ;psx, Virtual Port 5, neGcon: II (Analog)
07872: psx.input.port5.negcon.ii
07873: 
07874: ;psx, Virtual Port 5, neGcon: Left Shoulder (Analog)
07875: psx.input.port5.negcon.l
07876: 
07877: ;psx, Virtual Port 5, neGcon: D-Pad LEFT ?
07878: psx.input.port5.negcon.left
07879: 
07880: ;psx, Virtual Port 5, neGcon: Right Shoulder
07881: psx.input.port5.negcon.r
07882: 
07883: ;psx, Virtual Port 5, neGcon: D-Pad RIGHT ?
07884: psx.input.port5.negcon.right
07885: 
07886: ;psx, Virtual Port 5, neGcon: START
07887: psx.input.port5.negcon.start
07888: 
07889: ;psx, Virtual Port 5, neGcon: Twist ?|? (Analog, Turn Left)
07890: psx.input.port5.negcon.twist_ccwise
07891: 
07892: ;psx, Virtual Port 5, neGcon: Twist ?|? (Analog, Turn Right)
07893: psx.input.port5.negcon.twist_cwise
07894: 
07895: ;psx, Virtual Port 5, neGcon: D-Pad UP ?
07896: psx.input.port5.negcon.up
07897: 
07898: ;Input device for Virtual Port 6
07899: psx.input.port6 gamepad
07900: 
07901: ;Analog axis scale coefficient for Analog Joystick on Virtual Port 6.
07902: psx.input.port6.analogjoy.axis_scale 1.00
07903: 
07904: ;psx, Virtual Port 6, Analog Joystick: Right stick, R-thumb
07905: psx.input.port6.analogjoy.circle
07906: 
07907: ;psx, Virtual Port 6, Analog Joystick: Right stick, L-thumb
07908: psx.input.port6.analogjoy.cross
07909: 
07910: ;psx, Virtual Port 6, Analog Joystick: Thumbstick DOWN ?
07911: psx.input.port6.analogjoy.down
07912: 
07913: ;psx, Virtual Port 6, Analog Joystick: Left stick, L-thumb
07914: psx.input.port6.analogjoy.l1
07915: 
07916: ;psx, Virtual Port 6, Analog Joystick: Left stick, Trigger
07917: psx.input.port6.analogjoy.l2
07918: 
07919: ;psx, Virtual Port 6, Analog Joystick: Thumbstick LEFT ?
07920: psx.input.port6.analogjoy.left
07921: 
07922: ;psx, Virtual Port 6, Analog Joystick: Left Stick, BACK ?
07923: psx.input.port6.analogjoy.lstick_down
07924: 
07925: ;psx, Virtual Port 6, Analog Joystick: Left Stick, LEFT ?
07926: psx.input.port6.analogjoy.lstick_left
07927: 
07928: ;psx, Virtual Port 6, Analog Joystick: Left Stick, RIGHT ?
07929: psx.input.port6.analogjoy.lstick_right
07930: 
07931: ;psx, Virtual Port 6, Analog Joystick: Left Stick, FORE ?
07932: psx.input.port6.analogjoy.lstick_up
07933: 
07934: ;psx, Virtual Port 6, Analog Joystick: Left stick, R-thumb
07935: psx.input.port6.analogjoy.r1
07936: 
07937: ;psx, Virtual Port 6, Analog Joystick: Left stick, Pinky
07938: psx.input.port6.analogjoy.r2
07939: 
07940: ;psx, Virtual Port 6, Analog Joystick: Thumbstick RIGHT ?
07941: psx.input.port6.analogjoy.right
07942: 
07943: ;psx, Virtual Port 6, Analog Joystick: Right Stick, BACK ?
07944: psx.input.port6.analogjoy.rstick_down
07945: 
07946: ;psx, Virtual Port 6, Analog Joystick: Right Stick, LEFT ?
07947: psx.input.port6.analogjoy.rstick_left
07948: 
07949: ;psx, Virtual Port 6, Analog Joystick: Right Stick, RIGHT ?
07950: psx.input.port6.analogjoy.rstick_right
07951: 
07952: ;psx, Virtual Port 6, Analog Joystick: Right Stick, FORE ?
07953: psx.input.port6.analogjoy.rstick_up
07954: 
07955: ;psx, Virtual Port 6, Analog Joystick: SELECT
07956: psx.input.port6.analogjoy.select
07957: 
07958: ;psx, Virtual Port 6, Analog Joystick: Right stick, Trigger
07959: psx.input.port6.analogjoy.square
07960: 
07961: ;psx, Virtual Port 6, Analog Joystick: START
07962: psx.input.port6.analogjoy.start
07963: 
07964: ;psx, Virtual Port 6, Analog Joystick: Right stick, Pinky
07965: psx.input.port6.analogjoy.triangle
07966: 
07967: ;psx, Virtual Port 6, Analog Joystick: Thumbstick UP ?
07968: psx.input.port6.analogjoy.up
07969: 
07970: ;psx, Virtual Port 6, Dance Pad: ? (upper right)
07971: psx.input.port6.dancepad.circle
07972: 
07973: ;psx, Virtual Port 6, Dance Pad: x (upper left)
07974: psx.input.port6.dancepad.cross
07975: 
07976: ;psx, Virtual Port 6, Dance Pad: DOWN ?
07977: psx.input.port6.dancepad.down
07978: 
07979: ;psx, Virtual Port 6, Dance Pad: LEFT ?
07980: psx.input.port6.dancepad.left
07981: 
07982: ;psx, Virtual Port 6, Dance Pad: RIGHT ?
07983: psx.input.port6.dancepad.right
07984: 
07985: ;psx, Virtual Port 6, Dance Pad: SELECT
07986: psx.input.port6.dancepad.select
07987: 
07988: ;psx, Virtual Port 6, Dance Pad: ? (lower right)
07989: psx.input.port6.dancepad.square
07990: 
07991: ;psx, Virtual Port 6, Dance Pad: START
07992: psx.input.port6.dancepad.start
07993: 
07994: ;psx, Virtual Port 6, Dance Pad: ? (lower left)
07995: psx.input.port6.dancepad.triangle
07996: 
07997: ;psx, Virtual Port 6, Dance Pad: UP ?
07998: psx.input.port6.dancepad.up
07999: 
08000: ;Analog axis scale coefficient for Dual Analog on Virtual Port 6.
08001: psx.input.port6.dualanalog.axis_scale 1.00
08002: 
08003: ;psx, Virtual Port 6, Dual Analog: ? (right)
08004: psx.input.port6.dualanalog.circle
08005: 
08006: ;psx, Virtual Port 6, Dual Analog: x (lower)
08007: psx.input.port6.dualanalog.cross
08008: 
08009: ;psx, Virtual Port 6, Dual Analog: D-Pad DOWN ?
08010: psx.input.port6.dualanalog.down
08011: 
08012: ;psx, Virtual Port 6, Dual Analog: L1 (front left shoulder)
08013: psx.input.port6.dualanalog.l1
08014: 
08015: ;psx, Virtual Port 6, Dual Analog: L2 (rear left shoulder)
08016: psx.input.port6.dualanalog.l2
08017: 
08018: ;psx, Virtual Port 6, Dual Analog: Left Stick, Button(L3)
08019: psx.input.port6.dualanalog.l3
08020: 
08021: ;psx, Virtual Port 6, Dual Analog: D-Pad LEFT ?
08022: psx.input.port6.dualanalog.left
08023: 
08024: ;psx, Virtual Port 6, Dual Analog: Left Stick DOWN ?
08025: psx.input.port6.dualanalog.lstick_down
08026: 
08027: ;psx, Virtual Port 6, Dual Analog: Left Stick LEFT ?
08028: psx.input.port6.dualanalog.lstick_left
08029: 
08030: ;psx, Virtual Port 6, Dual Analog: Left Stick RIGHT ?
08031: psx.input.port6.dualanalog.lstick_right
08032: 
08033: ;psx, Virtual Port 6, Dual Analog: Left Stick UP ?
08034: psx.input.port6.dualanalog.lstick_up
08035: 
08036: ;psx, Virtual Port 6, Dual Analog: R1 (front right shoulder)
08037: psx.input.port6.dualanalog.r1
08038: 
08039: ;psx, Virtual Port 6, Dual Analog: R2 (rear right shoulder)
08040: psx.input.port6.dualanalog.r2
08041: 
08042: ;psx, Virtual Port 6, Dual Analog: Right stick, Button(R3)
08043: psx.input.port6.dualanalog.r3
08044: 
08045: ;psx, Virtual Port 6, Dual Analog: Rapid ? (right)
08046: psx.input.port6.dualanalog.rapid_circle
08047: 
08048: ;psx, Virtual Port 6, Dual Analog: Rapid x (lower)
08049: psx.input.port6.dualanalog.rapid_cross
08050: 
08051: ;psx, Virtual Port 6, Dual Analog: Rapid ? (left)
08052: psx.input.port6.dualanalog.rapid_square
08053: 
08054: ;psx, Virtual Port 6, Dual Analog: Rapid ? (upper)
08055: psx.input.port6.dualanalog.rapid_triangle
08056: 
08057: ;psx, Virtual Port 6, Dual Analog: D-Pad RIGHT ?
08058: psx.input.port6.dualanalog.right
08059: 
08060: ;psx, Virtual Port 6, Dual Analog: Right Stick DOWN ?
08061: psx.input.port6.dualanalog.rstick_down
08062: 
08063: ;psx, Virtual Port 6, Dual Analog: Right Stick LEFT ?
08064: psx.input.port6.dualanalog.rstick_left
08065: 
08066: ;psx, Virtual Port 6, Dual Analog: Right Stick RIGHT ?
08067: psx.input.port6.dualanalog.rstick_right
08068: 
08069: ;psx, Virtual Port 6, Dual Analog: Right Stick UP ?
08070: psx.input.port6.dualanalog.rstick_up
08071: 
08072: ;psx, Virtual Port 6, Dual Analog: SELECT
08073: psx.input.port6.dualanalog.select
08074: 
08075: ;psx, Virtual Port 6, Dual Analog: ? (left)
08076: psx.input.port6.dualanalog.square
08077: 
08078: ;psx, Virtual Port 6, Dual Analog: START
08079: psx.input.port6.dualanalog.start
08080: 
08081: ;psx, Virtual Port 6, Dual Analog: ? (upper)
08082: psx.input.port6.dualanalog.triangle
08083: 
08084: ;psx, Virtual Port 6, Dual Analog: D-Pad UP ?
08085: psx.input.port6.dualanalog.up
08086: 
08087: ;psx, Virtual Port 6, DualShock: Analog(mode toggle)
08088: psx.input.port6.dualshock.analog
08089: 
08090: ;Analog axis scale coefficient for DualShock on Virtual Port 6.
08091: psx.input.port6.dualshock.axis_scale 1.00
08092: 
08093: ;psx, Virtual Port 6, DualShock: ? (right)
08094: psx.input.port6.dualshock.circle
08095: 
08096: ;psx, Virtual Port 6, DualShock: x (lower)
08097: psx.input.port6.dualshock.cross
08098: 
08099: ;psx, Virtual Port 6, DualShock: D-Pad DOWN ?
08100: psx.input.port6.dualshock.down
08101: 
08102: ;psx, Virtual Port 6, DualShock: L1 (front left shoulder)
08103: psx.input.port6.dualshock.l1
08104: 
08105: ;psx, Virtual Port 6, DualShock: L2 (rear left shoulder)
08106: psx.input.port6.dualshock.l2
08107: 
08108: ;psx, Virtual Port 6, DualShock: Left Stick, Button(L3)
08109: psx.input.port6.dualshock.l3
08110: 
08111: ;psx, Virtual Port 6, DualShock: D-Pad LEFT ?
08112: psx.input.port6.dualshock.left
08113: 
08114: ;psx, Virtual Port 6, DualShock: Left Stick DOWN ?
08115: psx.input.port6.dualshock.lstick_down
08116: 
08117: ;psx, Virtual Port 6, DualShock: Left Stick LEFT ?
08118: psx.input.port6.dualshock.lstick_left
08119: 
08120: ;psx, Virtual Port 6, DualShock: Left Stick RIGHT ?
08121: psx.input.port6.dualshock.lstick_right
08122: 
08123: ;psx, Virtual Port 6, DualShock: Left Stick UP ?
08124: psx.input.port6.dualshock.lstick_up
08125: 
08126: ;psx, Virtual Port 6, DualShock: R1 (front right shoulder)
08127: psx.input.port6.dualshock.r1
08128: 
08129: ;psx, Virtual Port 6, DualShock: R2 (rear right shoulder)
08130: psx.input.port6.dualshock.r2
08131: 
08132: ;psx, Virtual Port 6, DualShock: Right stick, Button(R3)
08133: psx.input.port6.dualshock.r3
08134: 
08135: ;psx, Virtual Port 6, DualShock: Rapid ? (right)
08136: psx.input.port6.dualshock.rapid_circle
08137: 
08138: ;psx, Virtual Port 6, DualShock: Rapid x (lower)
08139: psx.input.port6.dualshock.rapid_cross
08140: 
08141: ;psx, Virtual Port 6, DualShock: Rapid ? (left)
08142: psx.input.port6.dualshock.rapid_square
08143: 
08144: ;psx, Virtual Port 6, DualShock: Rapid ? (upper)
08145: psx.input.port6.dualshock.rapid_triangle
08146: 
08147: ;psx, Virtual Port 6, DualShock: D-Pad RIGHT ?
08148: psx.input.port6.dualshock.right
08149: 
08150: ;psx, Virtual Port 6, DualShock: Right Stick DOWN ?
08151: psx.input.port6.dualshock.rstick_down
08152: 
08153: ;psx, Virtual Port 6, DualShock: Right Stick LEFT ?
08154: psx.input.port6.dualshock.rstick_left
08155: 
08156: ;psx, Virtual Port 6, DualShock: Right Stick RIGHT ?
08157: psx.input.port6.dualshock.rstick_right
08158: 
08159: ;psx, Virtual Port 6, DualShock: Right Stick UP ?
08160: psx.input.port6.dualshock.rstick_up
08161: 
08162: ;psx, Virtual Port 6, DualShock: SELECT
08163: psx.input.port6.dualshock.select
08164: 
08165: ;psx, Virtual Port 6, DualShock: ? (left)
08166: psx.input.port6.dualshock.square
08167: 
08168: ;psx, Virtual Port 6, DualShock: START
08169: psx.input.port6.dualshock.start
08170: 
08171: ;psx, Virtual Port 6, DualShock: ? (upper)
08172: psx.input.port6.dualshock.triangle
08173: 
08174: ;psx, Virtual Port 6, DualShock: D-Pad UP ?
08175: psx.input.port6.dualshock.up
08176: 
08177: ;psx, Virtual Port 6, Digital Gamepad: ? (right)
08178: psx.input.port6.gamepad.circle
08179: 
08180: ;psx, Virtual Port 6, Digital Gamepad: x (lower)
08181: psx.input.port6.gamepad.cross
08182: 
08183: ;psx, Virtual Port 6, Digital Gamepad: DOWN ?
08184: psx.input.port6.gamepad.down
08185: 
08186: ;psx, Virtual Port 6, Digital Gamepad: L1 (front left shoulder)
08187: psx.input.port6.gamepad.l1
08188: 
08189: ;psx, Virtual Port 6, Digital Gamepad: L2 (rear left shoulder)
08190: psx.input.port6.gamepad.l2
08191: 
08192: ;psx, Virtual Port 6, Digital Gamepad: LEFT ?
08193: psx.input.port6.gamepad.left
08194: 
08195: ;psx, Virtual Port 6, Digital Gamepad: R1 (front right shoulder)
08196: psx.input.port6.gamepad.r1
08197: 
08198: ;psx, Virtual Port 6, Digital Gamepad: R2 (rear right shoulder)
08199: psx.input.port6.gamepad.r2
08200: 
08201: ;psx, Virtual Port 6, Digital Gamepad: Rapid ? (right)
08202: psx.input.port6.gamepad.rapid_circle
08203: 
08204: ;psx, Virtual Port 6, Digital Gamepad: Rapid x (lower)
08205: psx.input.port6.gamepad.rapid_cross
08206: 
08207: ;psx, Virtual Port 6, Digital Gamepad: Rapid ? (left)
08208: psx.input.port6.gamepad.rapid_square
08209: 
08210: ;psx, Virtual Port 6, Digital Gamepad: Rapid ? (upper)
08211: psx.input.port6.gamepad.rapid_triangle
08212: 
08213: ;psx, Virtual Port 6, Digital Gamepad: RIGHT ?
08214: psx.input.port6.gamepad.right
08215: 
08216: ;psx, Virtual Port 6, Digital Gamepad: SELECT
08217: psx.input.port6.gamepad.select
08218: 
08219: ;psx, Virtual Port 6, Digital Gamepad: ? (left)
08220: psx.input.port6.gamepad.square
08221: 
08222: ;psx, Virtual Port 6, Digital Gamepad: START
08223: psx.input.port6.gamepad.start
08224: 
08225: ;psx, Virtual Port 6, Digital Gamepad: ? (upper)
08226: psx.input.port6.gamepad.triangle
08227: 
08228: ;psx, Virtual Port 6, Digital Gamepad: UP ?
08229: psx.input.port6.gamepad.up
08230: 
08231: ;Crosshairs color for lightgun on virtual port 6.
08232: psx.input.port6.gun_chairs 0x00FFFF
08233: 
08234: ;psx, Virtual Port 6, GunCon: A
08235: psx.input.port6.guncon.a mouse 0x0 button_right
08236: 
08237: ;psx, Virtual Port 6, GunCon: B
08238: psx.input.port6.guncon.b mouse 0x0 button_middle
08239: 
08240: ;psx, Virtual Port 6, GunCon: Offscreen Shot(Simulated)
08241: psx.input.port6.guncon.offscreen_shot keyboard 0x0 44
08242: 
08243: ;psx, Virtual Port 6, GunCon: Trigger
08244: psx.input.port6.guncon.trigger mouse 0x0 button_left
08245: 
08246: ;psx, Virtual Port 6, GunCon: X Axis
08247: psx.input.port6.guncon.x_axis mouse 0x0 cursor_x-+
08248: 
08249: ;psx, Virtual Port 6, GunCon: Y Axis
08250: psx.input.port6.guncon.y_axis mouse 0x0 cursor_y-+
08251: 
08252: ;psx, Virtual Port 6, Konami Justifier: O
08253: psx.input.port6.justifier.o
08254: 
08255: ;psx, Virtual Port 6, Konami Justifier: Offscreen Shot(Simulated)
08256: psx.input.port6.justifier.offscreen_shot
08257: 
08258: ;psx, Virtual Port 6, Konami Justifier: Start
08259: psx.input.port6.justifier.start
08260: 
08261: ;psx, Virtual Port 6, Konami Justifier: Trigger
08262: psx.input.port6.justifier.trigger
08263: 
08264: ;psx, Virtual Port 6, Konami Justifier: X Axis
08265: psx.input.port6.justifier.x_axis
08266: 
08267: ;psx, Virtual Port 6, Konami Justifier: Y Axis
08268: psx.input.port6.justifier.y_axis
08269: 
08270: ;Emulate memory card on virtual port 6.
08271: psx.input.port6.memcard 1
08272: 
08273: ;psx, Virtual Port 6, Mouse: Left Button
08274: psx.input.port6.mouse.left mouse 0x0 button_left
08275: 
08276: ;psx, Virtual Port 6, Mouse: Motion Down
08277: psx.input.port6.mouse.motion_down mouse 0x0 rel_y+
08278: 
08279: ;psx, Virtual Port 6, Mouse: Motion Left
08280: psx.input.port6.mouse.motion_left mouse 0x0 rel_x-
08281: 
08282: ;psx, Virtual Port 6, Mouse: Motion Right
08283: psx.input.port6.mouse.motion_right mouse 0x0 rel_x+
08284: 
08285: ;psx, Virtual Port 6, Mouse: Motion Up
08286: psx.input.port6.mouse.motion_up mouse 0x0 rel_y-
08287: 
08288: ;psx, Virtual Port 6, Mouse: Right Button
08289: psx.input.port6.mouse.right mouse 0x0 button_right
08290: 
08291: ;psx, Virtual Port 6, neGcon: A
08292: psx.input.port6.negcon.a
08293: 
08294: ;psx, Virtual Port 6, neGcon: B
08295: psx.input.port6.negcon.b
08296: 
08297: ;psx, Virtual Port 6, neGcon: D-Pad DOWN ?
08298: psx.input.port6.negcon.down
08299: 
08300: ;psx, Virtual Port 6, neGcon: I (Analog)
08301: psx.input.port6.negcon.i
08302: 
08303: ;psx, Virtual Port 6, neGcon: II (Analog)
08304: psx.input.port6.negcon.ii
08305: 
08306: ;psx, Virtual Port 6, neGcon: Left Shoulder (Analog)
08307: psx.input.port6.negcon.l
08308: 
08309: ;psx, Virtual Port 6, neGcon: D-Pad LEFT ?
08310: psx.input.port6.negcon.left
08311: 
08312: ;psx, Virtual Port 6, neGcon: Right Shoulder
08313: psx.input.port6.negcon.r
08314: 
08315: ;psx, Virtual Port 6, neGcon: D-Pad RIGHT ?
08316: psx.input.port6.negcon.right
08317: 
08318: ;psx, Virtual Port 6, neGcon: START
08319: psx.input.port6.negcon.start
08320: 
08321: ;psx, Virtual Port 6, neGcon: Twist ?|? (Analog, Turn Left)
08322: psx.input.port6.negcon.twist_ccwise
08323: 
08324: ;psx, Virtual Port 6, neGcon: Twist ?|? (Analog, Turn Right)
08325: psx.input.port6.negcon.twist_cwise
08326: 
08327: ;psx, Virtual Port 6, neGcon: D-Pad UP ?
08328: psx.input.port6.negcon.up
08329: 
08330: ;Input device for Virtual Port 7
08331: psx.input.port7 gamepad
08332: 
08333: ;Analog axis scale coefficient for Analog Joystick on Virtual Port 7.
08334: psx.input.port7.analogjoy.axis_scale 1.00
08335: 
08336: ;psx, Virtual Port 7, Analog Joystick: Right stick, R-thumb
08337: psx.input.port7.analogjoy.circle
08338: 
08339: ;psx, Virtual Port 7, Analog Joystick: Right stick, L-thumb
08340: psx.input.port7.analogjoy.cross
08341: 
08342: ;psx, Virtual Port 7, Analog Joystick: Thumbstick DOWN ?
08343: psx.input.port7.analogjoy.down
08344: 
08345: ;psx, Virtual Port 7, Analog Joystick: Left stick, L-thumb
08346: psx.input.port7.analogjoy.l1
08347: 
08348: ;psx, Virtual Port 7, Analog Joystick: Left stick, Trigger
08349: psx.input.port7.analogjoy.l2
08350: 
08351: ;psx, Virtual Port 7, Analog Joystick: Thumbstick LEFT ?
08352: psx.input.port7.analogjoy.left
08353: 
08354: ;psx, Virtual Port 7, Analog Joystick: Left Stick, BACK ?
08355: psx.input.port7.analogjoy.lstick_down
08356: 
08357: ;psx, Virtual Port 7, Analog Joystick: Left Stick, LEFT ?
08358: psx.input.port7.analogjoy.lstick_left
08359: 
08360: ;psx, Virtual Port 7, Analog Joystick: Left Stick, RIGHT ?
08361: psx.input.port7.analogjoy.lstick_right
08362: 
08363: ;psx, Virtual Port 7, Analog Joystick: Left Stick, FORE ?
08364: psx.input.port7.analogjoy.lstick_up
08365: 
08366: ;psx, Virtual Port 7, Analog Joystick: Left stick, R-thumb
08367: psx.input.port7.analogjoy.r1
08368: 
08369: ;psx, Virtual Port 7, Analog Joystick: Left stick, Pinky
08370: psx.input.port7.analogjoy.r2
08371: 
08372: ;psx, Virtual Port 7, Analog Joystick: Thumbstick RIGHT ?
08373: psx.input.port7.analogjoy.right
08374: 
08375: ;psx, Virtual Port 7, Analog Joystick: Right Stick, BACK ?
08376: psx.input.port7.analogjoy.rstick_down
08377: 
08378: ;psx, Virtual Port 7, Analog Joystick: Right Stick, LEFT ?
08379: psx.input.port7.analogjoy.rstick_left
08380: 
08381: ;psx, Virtual Port 7, Analog Joystick: Right Stick, RIGHT ?
08382: psx.input.port7.analogjoy.rstick_right
08383: 
08384: ;psx, Virtual Port 7, Analog Joystick: Right Stick, FORE ?
08385: psx.input.port7.analogjoy.rstick_up
08386: 
08387: ;psx, Virtual Port 7, Analog Joystick: SELECT
08388: psx.input.port7.analogjoy.select
08389: 
08390: ;psx, Virtual Port 7, Analog Joystick: Right stick, Trigger
08391: psx.input.port7.analogjoy.square
08392: 
08393: ;psx, Virtual Port 7, Analog Joystick: START
08394: psx.input.port7.analogjoy.start
08395: 
08396: ;psx, Virtual Port 7, Analog Joystick: Right stick, Pinky
08397: psx.input.port7.analogjoy.triangle
08398: 
08399: ;psx, Virtual Port 7, Analog Joystick: Thumbstick UP ?
08400: psx.input.port7.analogjoy.up
08401: 
08402: ;psx, Virtual Port 7, Dance Pad: ? (upper right)
08403: psx.input.port7.dancepad.circle
08404: 
08405: ;psx, Virtual Port 7, Dance Pad: x (upper left)
08406: psx.input.port7.dancepad.cross
08407: 
08408: ;psx, Virtual Port 7, Dance Pad: DOWN ?
08409: psx.input.port7.dancepad.down
08410: 
08411: ;psx, Virtual Port 7, Dance Pad: LEFT ?
08412: psx.input.port7.dancepad.left
08413: 
08414: ;psx, Virtual Port 7, Dance Pad: RIGHT ?
08415: psx.input.port7.dancepad.right
08416: 
08417: ;psx, Virtual Port 7, Dance Pad: SELECT
08418: psx.input.port7.dancepad.select
08419: 
08420: ;psx, Virtual Port 7, Dance Pad: ? (lower right)
08421: psx.input.port7.dancepad.square
08422: 
08423: ;psx, Virtual Port 7, Dance Pad: START
08424: psx.input.port7.dancepad.start
08425: 
08426: ;psx, Virtual Port 7, Dance Pad: ? (lower left)
08427: psx.input.port7.dancepad.triangle
08428: 
08429: ;psx, Virtual Port 7, Dance Pad: UP ?
08430: psx.input.port7.dancepad.up
08431: 
08432: ;Analog axis scale coefficient for Dual Analog on Virtual Port 7.
08433: psx.input.port7.dualanalog.axis_scale 1.00
08434: 
08435: ;psx, Virtual Port 7, Dual Analog: ? (right)
08436: psx.input.port7.dualanalog.circle
08437: 
08438: ;psx, Virtual Port 7, Dual Analog: x (lower)
08439: psx.input.port7.dualanalog.cross
08440: 
08441: ;psx, Virtual Port 7, Dual Analog: D-Pad DOWN ?
08442: psx.input.port7.dualanalog.down
08443: 
08444: ;psx, Virtual Port 7, Dual Analog: L1 (front left shoulder)
08445: psx.input.port7.dualanalog.l1
08446: 
08447: ;psx, Virtual Port 7, Dual Analog: L2 (rear left shoulder)
08448: psx.input.port7.dualanalog.l2
08449: 
08450: ;psx, Virtual Port 7, Dual Analog: Left Stick, Button(L3)
08451: psx.input.port7.dualanalog.l3
08452: 
08453: ;psx, Virtual Port 7, Dual Analog: D-Pad LEFT ?
08454: psx.input.port7.dualanalog.left
08455: 
08456: ;psx, Virtual Port 7, Dual Analog: Left Stick DOWN ?
08457: psx.input.port7.dualanalog.lstick_down
08458: 
08459: ;psx, Virtual Port 7, Dual Analog: Left Stick LEFT ?
08460: psx.input.port7.dualanalog.lstick_left
08461: 
08462: ;psx, Virtual Port 7, Dual Analog: Left Stick RIGHT ?
08463: psx.input.port7.dualanalog.lstick_right
08464: 
08465: ;psx, Virtual Port 7, Dual Analog: Left Stick UP ?
08466: psx.input.port7.dualanalog.lstick_up
08467: 
08468: ;psx, Virtual Port 7, Dual Analog: R1 (front right shoulder)
08469: psx.input.port7.dualanalog.r1
08470: 
08471: ;psx, Virtual Port 7, Dual Analog: R2 (rear right shoulder)
08472: psx.input.port7.dualanalog.r2
08473: 
08474: ;psx, Virtual Port 7, Dual Analog: Right stick, Button(R3)
08475: psx.input.port7.dualanalog.r3
08476: 
08477: ;psx, Virtual Port 7, Dual Analog: Rapid ? (right)
08478: psx.input.port7.dualanalog.rapid_circle
08479: 
08480: ;psx, Virtual Port 7, Dual Analog: Rapid x (lower)
08481: psx.input.port7.dualanalog.rapid_cross
08482: 
08483: ;psx, Virtual Port 7, Dual Analog: Rapid ? (left)
08484: psx.input.port7.dualanalog.rapid_square
08485: 
08486: ;psx, Virtual Port 7, Dual Analog: Rapid ? (upper)
08487: psx.input.port7.dualanalog.rapid_triangle
08488: 
08489: ;psx, Virtual Port 7, Dual Analog: D-Pad RIGHT ?
08490: psx.input.port7.dualanalog.right
08491: 
08492: ;psx, Virtual Port 7, Dual Analog: Right Stick DOWN ?
08493: psx.input.port7.dualanalog.rstick_down
08494: 
08495: ;psx, Virtual Port 7, Dual Analog: Right Stick LEFT ?
08496: psx.input.port7.dualanalog.rstick_left
08497: 
08498: ;psx, Virtual Port 7, Dual Analog: Right Stick RIGHT ?
08499: psx.input.port7.dualanalog.rstick_right
08500: 
08501: ;psx, Virtual Port 7, Dual Analog: Right Stick UP ?
08502: psx.input.port7.dualanalog.rstick_up
08503: 
08504: ;psx, Virtual Port 7, Dual Analog: SELECT
08505: psx.input.port7.dualanalog.select
08506: 
08507: ;psx, Virtual Port 7, Dual Analog: ? (left)
08508: psx.input.port7.dualanalog.square
08509: 
08510: ;psx, Virtual Port 7, Dual Analog: START
08511: psx.input.port7.dualanalog.start
08512: 
08513: ;psx, Virtual Port 7, Dual Analog: ? (upper)
08514: psx.input.port7.dualanalog.triangle
08515: 
08516: ;psx, Virtual Port 7, Dual Analog: D-Pad UP ?
08517: psx.input.port7.dualanalog.up
08518: 
08519: ;psx, Virtual Port 7, DualShock: Analog(mode toggle)
08520: psx.input.port7.dualshock.analog
08521: 
08522: ;Analog axis scale coefficient for DualShock on Virtual Port 7.
08523: psx.input.port7.dualshock.axis_scale 1.00
08524: 
08525: ;psx, Virtual Port 7, DualShock: ? (right)
08526: psx.input.port7.dualshock.circle
08527: 
08528: ;psx, Virtual Port 7, DualShock: x (lower)
08529: psx.input.port7.dualshock.cross
08530: 
08531: ;psx, Virtual Port 7, DualShock: D-Pad DOWN ?
08532: psx.input.port7.dualshock.down
08533: 
08534: ;psx, Virtual Port 7, DualShock: L1 (front left shoulder)
08535: psx.input.port7.dualshock.l1
08536: 
08537: ;psx, Virtual Port 7, DualShock: L2 (rear left shoulder)
08538: psx.input.port7.dualshock.l2
08539: 
08540: ;psx, Virtual Port 7, DualShock: Left Stick, Button(L3)
08541: psx.input.port7.dualshock.l3
08542: 
08543: ;psx, Virtual Port 7, DualShock: D-Pad LEFT ?
08544: psx.input.port7.dualshock.left
08545: 
08546: ;psx, Virtual Port 7, DualShock: Left Stick DOWN ?
08547: psx.input.port7.dualshock.lstick_down
08548: 
08549: ;psx, Virtual Port 7, DualShock: Left Stick LEFT ?
08550: psx.input.port7.dualshock.lstick_left
08551: 
08552: ;psx, Virtual Port 7, DualShock: Left Stick RIGHT ?
08553: psx.input.port7.dualshock.lstick_right
08554: 
08555: ;psx, Virtual Port 7, DualShock: Left Stick UP ?
08556: psx.input.port7.dualshock.lstick_up
08557: 
08558: ;psx, Virtual Port 7, DualShock: R1 (front right shoulder)
08559: psx.input.port7.dualshock.r1
08560: 
08561: ;psx, Virtual Port 7, DualShock: R2 (rear right shoulder)
08562: psx.input.port7.dualshock.r2
08563: 
08564: ;psx, Virtual Port 7, DualShock: Right stick, Button(R3)
08565: psx.input.port7.dualshock.r3
08566: 
08567: ;psx, Virtual Port 7, DualShock: Rapid ? (right)
08568: psx.input.port7.dualshock.rapid_circle
08569: 
08570: ;psx, Virtual Port 7, DualShock: Rapid x (lower)
08571: psx.input.port7.dualshock.rapid_cross
08572: 
08573: ;psx, Virtual Port 7, DualShock: Rapid ? (left)
08574: psx.input.port7.dualshock.rapid_square
08575: 
08576: ;psx, Virtual Port 7, DualShock: Rapid ? (upper)
08577: psx.input.port7.dualshock.rapid_triangle
08578: 
08579: ;psx, Virtual Port 7, DualShock: D-Pad RIGHT ?
08580: psx.input.port7.dualshock.right
08581: 
08582: ;psx, Virtual Port 7, DualShock: Right Stick DOWN ?
08583: psx.input.port7.dualshock.rstick_down
08584: 
08585: ;psx, Virtual Port 7, DualShock: Right Stick LEFT ?
08586: psx.input.port7.dualshock.rstick_left
08587: 
08588: ;psx, Virtual Port 7, DualShock: Right Stick RIGHT ?
08589: psx.input.port7.dualshock.rstick_right
08590: 
08591: ;psx, Virtual Port 7, DualShock: Right Stick UP ?
08592: psx.input.port7.dualshock.rstick_up
08593: 
08594: ;psx, Virtual Port 7, DualShock: SELECT
08595: psx.input.port7.dualshock.select
08596: 
08597: ;psx, Virtual Port 7, DualShock: ? (left)
08598: psx.input.port7.dualshock.square
08599: 
08600: ;psx, Virtual Port 7, DualShock: START
08601: psx.input.port7.dualshock.start
08602: 
08603: ;psx, Virtual Port 7, DualShock: ? (upper)
08604: psx.input.port7.dualshock.triangle
08605: 
08606: ;psx, Virtual Port 7, DualShock: D-Pad UP ?
08607: psx.input.port7.dualshock.up
08608: 
08609: ;psx, Virtual Port 7, Digital Gamepad: ? (right)
08610: psx.input.port7.gamepad.circle
08611: 
08612: ;psx, Virtual Port 7, Digital Gamepad: x (lower)
08613: psx.input.port7.gamepad.cross
08614: 
08615: ;psx, Virtual Port 7, Digital Gamepad: DOWN ?
08616: psx.input.port7.gamepad.down
08617: 
08618: ;psx, Virtual Port 7, Digital Gamepad: L1 (front left shoulder)
08619: psx.input.port7.gamepad.l1
08620: 
08621: ;psx, Virtual Port 7, Digital Gamepad: L2 (rear left shoulder)
08622: psx.input.port7.gamepad.l2
08623: 
08624: ;psx, Virtual Port 7, Digital Gamepad: LEFT ?
08625: psx.input.port7.gamepad.left
08626: 
08627: ;psx, Virtual Port 7, Digital Gamepad: R1 (front right shoulder)
08628: psx.input.port7.gamepad.r1
08629: 
08630: ;psx, Virtual Port 7, Digital Gamepad: R2 (rear right shoulder)
08631: psx.input.port7.gamepad.r2
08632: 
08633: ;psx, Virtual Port 7, Digital Gamepad: Rapid ? (right)
08634: psx.input.port7.gamepad.rapid_circle
08635: 
08636: ;psx, Virtual Port 7, Digital Gamepad: Rapid x (lower)
08637: psx.input.port7.gamepad.rapid_cross
08638: 
08639: ;psx, Virtual Port 7, Digital Gamepad: Rapid ? (left)
08640: psx.input.port7.gamepad.rapid_square
08641: 
08642: ;psx, Virtual Port 7, Digital Gamepad: Rapid ? (upper)
08643: psx.input.port7.gamepad.rapid_triangle
08644: 
08645: ;psx, Virtual Port 7, Digital Gamepad: RIGHT ?
08646: psx.input.port7.gamepad.right
08647: 
08648: ;psx, Virtual Port 7, Digital Gamepad: SELECT
08649: psx.input.port7.gamepad.select
08650: 
08651: ;psx, Virtual Port 7, Digital Gamepad: ? (left)
08652: psx.input.port7.gamepad.square
08653: 
08654: ;psx, Virtual Port 7, Digital Gamepad: START
08655: psx.input.port7.gamepad.start
08656: 
08657: ;psx, Virtual Port 7, Digital Gamepad: ? (upper)
08658: psx.input.port7.gamepad.triangle
08659: 
08660: ;psx, Virtual Port 7, Digital Gamepad: UP ?
08661: psx.input.port7.gamepad.up
08662: 
08663: ;Crosshairs color for lightgun on virtual port 7.
08664: psx.input.port7.gun_chairs 0x0080FF
08665: 
08666: ;psx, Virtual Port 7, GunCon: A
08667: psx.input.port7.guncon.a mouse 0x0 button_right
08668: 
08669: ;psx, Virtual Port 7, GunCon: B
08670: psx.input.port7.guncon.b mouse 0x0 button_middle
08671: 
08672: ;psx, Virtual Port 7, GunCon: Offscreen Shot(Simulated)
08673: psx.input.port7.guncon.offscreen_shot keyboard 0x0 44
08674: 
08675: ;psx, Virtual Port 7, GunCon: Trigger
08676: psx.input.port7.guncon.trigger mouse 0x0 button_left
08677: 
08678: ;psx, Virtual Port 7, GunCon: X Axis
08679: psx.input.port7.guncon.x_axis mouse 0x0 cursor_x-+
08680: 
08681: ;psx, Virtual Port 7, GunCon: Y Axis
08682: psx.input.port7.guncon.y_axis mouse 0x0 cursor_y-+
08683: 
08684: ;psx, Virtual Port 7, Konami Justifier: O
08685: psx.input.port7.justifier.o
08686: 
08687: ;psx, Virtual Port 7, Konami Justifier: Offscreen Shot(Simulated)
08688: psx.input.port7.justifier.offscreen_shot
08689: 
08690: ;psx, Virtual Port 7, Konami Justifier: Start
08691: psx.input.port7.justifier.start
08692: 
08693: ;psx, Virtual Port 7, Konami Justifier: Trigger
08694: psx.input.port7.justifier.trigger
08695: 
08696: ;psx, Virtual Port 7, Konami Justifier: X Axis
08697: psx.input.port7.justifier.x_axis
08698: 
08699: ;psx, Virtual Port 7, Konami Justifier: Y Axis
08700: psx.input.port7.justifier.y_axis
08701: 
08702: ;Emulate memory card on virtual port 7.
08703: psx.input.port7.memcard 1
08704: 
08705: ;psx, Virtual Port 7, Mouse: Left Button
08706: psx.input.port7.mouse.left mouse 0x0 button_left
08707: 
08708: ;psx, Virtual Port 7, Mouse: Motion Down
08709: psx.input.port7.mouse.motion_down mouse 0x0 rel_y+
08710: 
08711: ;psx, Virtual Port 7, Mouse: Motion Left
08712: psx.input.port7.mouse.motion_left mouse 0x0 rel_x-
08713: 
08714: ;psx, Virtual Port 7, Mouse: Motion Right
08715: psx.input.port7.mouse.motion_right mouse 0x0 rel_x+
08716: 
08717: ;psx, Virtual Port 7, Mouse: Motion Up
08718: psx.input.port7.mouse.motion_up mouse 0x0 rel_y-
08719: 
08720: ;psx, Virtual Port 7, Mouse: Right Button
08721: psx.input.port7.mouse.right mouse 0x0 button_right
08722: 
08723: ;psx, Virtual Port 7, neGcon: A
08724: psx.input.port7.negcon.a
08725: 
08726: ;psx, Virtual Port 7, neGcon: B
08727: psx.input.port7.negcon.b
08728: 
08729: ;psx, Virtual Port 7, neGcon: D-Pad DOWN ?
08730: psx.input.port7.negcon.down
08731: 
08732: ;psx, Virtual Port 7, neGcon: I (Analog)
08733: psx.input.port7.negcon.i
08734: 
08735: ;psx, Virtual Port 7, neGcon: II (Analog)
08736: psx.input.port7.negcon.ii
08737: 
08738: ;psx, Virtual Port 7, neGcon: Left Shoulder (Analog)
08739: psx.input.port7.negcon.l
08740: 
08741: ;psx, Virtual Port 7, neGcon: D-Pad LEFT ?
08742: psx.input.port7.negcon.left
08743: 
08744: ;psx, Virtual Port 7, neGcon: Right Shoulder
08745: psx.input.port7.negcon.r
08746: 
08747: ;psx, Virtual Port 7, neGcon: D-Pad RIGHT ?
08748: psx.input.port7.negcon.right
08749: 
08750: ;psx, Virtual Port 7, neGcon: START
08751: psx.input.port7.negcon.start
08752: 
08753: ;psx, Virtual Port 7, neGcon: Twist ?|? (Analog, Turn Left)
08754: psx.input.port7.negcon.twist_ccwise
08755: 
08756: ;psx, Virtual Port 7, neGcon: Twist ?|? (Analog, Turn Right)
08757: psx.input.port7.negcon.twist_cwise
08758: 
08759: ;psx, Virtual Port 7, neGcon: D-Pad UP ?
08760: psx.input.port7.negcon.up
08761: 
08762: ;Input device for Virtual Port 8
08763: psx.input.port8 gamepad
08764: 
08765: ;Analog axis scale coefficient for Analog Joystick on Virtual Port 8.
08766: psx.input.port8.analogjoy.axis_scale 1.00
08767: 
08768: ;psx, Virtual Port 8, Analog Joystick: Right stick, R-thumb
08769: psx.input.port8.analogjoy.circle
08770: 
08771: ;psx, Virtual Port 8, Analog Joystick: Right stick, L-thumb
08772: psx.input.port8.analogjoy.cross
08773: 
08774: ;psx, Virtual Port 8, Analog Joystick: Thumbstick DOWN ?
08775: psx.input.port8.analogjoy.down
08776: 
08777: ;psx, Virtual Port 8, Analog Joystick: Left stick, L-thumb
08778: psx.input.port8.analogjoy.l1
08779: 
08780: ;psx, Virtual Port 8, Analog Joystick: Left stick, Trigger
08781: psx.input.port8.analogjoy.l2
08782: 
08783: ;psx, Virtual Port 8, Analog Joystick: Thumbstick LEFT ?
08784: psx.input.port8.analogjoy.left
08785: 
08786: ;psx, Virtual Port 8, Analog Joystick: Left Stick, BACK ?
08787: psx.input.port8.analogjoy.lstick_down
08788: 
08789: ;psx, Virtual Port 8, Analog Joystick: Left Stick, LEFT ?
08790: psx.input.port8.analogjoy.lstick_left
08791: 
08792: ;psx, Virtual Port 8, Analog Joystick: Left Stick, RIGHT ?
08793: psx.input.port8.analogjoy.lstick_right
08794: 
08795: ;psx, Virtual Port 8, Analog Joystick: Left Stick, FORE ?
08796: psx.input.port8.analogjoy.lstick_up
08797: 
08798: ;psx, Virtual Port 8, Analog Joystick: Left stick, R-thumb
08799: psx.input.port8.analogjoy.r1
08800: 
08801: ;psx, Virtual Port 8, Analog Joystick: Left stick, Pinky
08802: psx.input.port8.analogjoy.r2
08803: 
08804: ;psx, Virtual Port 8, Analog Joystick: Thumbstick RIGHT ?
08805: psx.input.port8.analogjoy.right
08806: 
08807: ;psx, Virtual Port 8, Analog Joystick: Right Stick, BACK ?
08808: psx.input.port8.analogjoy.rstick_down
08809: 
08810: ;psx, Virtual Port 8, Analog Joystick: Right Stick, LEFT ?
08811: psx.input.port8.analogjoy.rstick_left
08812: 
08813: ;psx, Virtual Port 8, Analog Joystick: Right Stick, RIGHT ?
08814: psx.input.port8.analogjoy.rstick_right
08815: 
08816: ;psx, Virtual Port 8, Analog Joystick: Right Stick, FORE ?
08817: psx.input.port8.analogjoy.rstick_up
08818: 
08819: ;psx, Virtual Port 8, Analog Joystick: SELECT
08820: psx.input.port8.analogjoy.select
08821: 
08822: ;psx, Virtual Port 8, Analog Joystick: Right stick, Trigger
08823: psx.input.port8.analogjoy.square
08824: 
08825: ;psx, Virtual Port 8, Analog Joystick: START
08826: psx.input.port8.analogjoy.start
08827: 
08828: ;psx, Virtual Port 8, Analog Joystick: Right stick, Pinky
08829: psx.input.port8.analogjoy.triangle
08830: 
08831: ;psx, Virtual Port 8, Analog Joystick: Thumbstick UP ?
08832: psx.input.port8.analogjoy.up
08833: 
08834: ;psx, Virtual Port 8, Dance Pad: ? (upper right)
08835: psx.input.port8.dancepad.circle
08836: 
08837: ;psx, Virtual Port 8, Dance Pad: x (upper left)
08838: psx.input.port8.dancepad.cross
08839: 
08840: ;psx, Virtual Port 8, Dance Pad: DOWN ?
08841: psx.input.port8.dancepad.down
08842: 
08843: ;psx, Virtual Port 8, Dance Pad: LEFT ?
08844: psx.input.port8.dancepad.left
08845: 
08846: ;psx, Virtual Port 8, Dance Pad: RIGHT ?
08847: psx.input.port8.dancepad.right
08848: 
08849: ;psx, Virtual Port 8, Dance Pad: SELECT
08850: psx.input.port8.dancepad.select
08851: 
08852: ;psx, Virtual Port 8, Dance Pad: ? (lower right)
08853: psx.input.port8.dancepad.square
08854: 
08855: ;psx, Virtual Port 8, Dance Pad: START
08856: psx.input.port8.dancepad.start
08857: 
08858: ;psx, Virtual Port 8, Dance Pad: ? (lower left)
08859: psx.input.port8.dancepad.triangle
08860: 
08861: ;psx, Virtual Port 8, Dance Pad: UP ?
08862: psx.input.port8.dancepad.up
08863: 
08864: ;Analog axis scale coefficient for Dual Analog on Virtual Port 8.
08865: psx.input.port8.dualanalog.axis_scale 1.00
08866: 
08867: ;psx, Virtual Port 8, Dual Analog: ? (right)
08868: psx.input.port8.dualanalog.circle
08869: 
08870: ;psx, Virtual Port 8, Dual Analog: x (lower)
08871: psx.input.port8.dualanalog.cross
08872: 
08873: ;psx, Virtual Port 8, Dual Analog: D-Pad DOWN ?
08874: psx.input.port8.dualanalog.down
08875: 
08876: ;psx, Virtual Port 8, Dual Analog: L1 (front left shoulder)
08877: psx.input.port8.dualanalog.l1
08878: 
08879: ;psx, Virtual Port 8, Dual Analog: L2 (rear left shoulder)
08880: psx.input.port8.dualanalog.l2
08881: 
08882: ;psx, Virtual Port 8, Dual Analog: Left Stick, Button(L3)
08883: psx.input.port8.dualanalog.l3
08884: 
08885: ;psx, Virtual Port 8, Dual Analog: D-Pad LEFT ?
08886: psx.input.port8.dualanalog.left
08887: 
08888: ;psx, Virtual Port 8, Dual Analog: Left Stick DOWN ?
08889: psx.input.port8.dualanalog.lstick_down
08890: 
08891: ;psx, Virtual Port 8, Dual Analog: Left Stick LEFT ?
08892: psx.input.port8.dualanalog.lstick_left
08893: 
08894: ;psx, Virtual Port 8, Dual Analog: Left Stick RIGHT ?
08895: psx.input.port8.dualanalog.lstick_right
08896: 
08897: ;psx, Virtual Port 8, Dual Analog: Left Stick UP ?
08898: psx.input.port8.dualanalog.lstick_up
08899: 
08900: ;psx, Virtual Port 8, Dual Analog: R1 (front right shoulder)
08901: psx.input.port8.dualanalog.r1
08902: 
08903: ;psx, Virtual Port 8, Dual Analog: R2 (rear right shoulder)
08904: psx.input.port8.dualanalog.r2
08905: 
08906: ;psx, Virtual Port 8, Dual Analog: Right stick, Button(R3)
08907: psx.input.port8.dualanalog.r3
08908: 
08909: ;psx, Virtual Port 8, Dual Analog: Rapid ? (right)
08910: psx.input.port8.dualanalog.rapid_circle
08911: 
08912: ;psx, Virtual Port 8, Dual Analog: Rapid x (lower)
08913: psx.input.port8.dualanalog.rapid_cross
08914: 
08915: ;psx, Virtual Port 8, Dual Analog: Rapid ? (left)
08916: psx.input.port8.dualanalog.rapid_square
08917: 
08918: ;psx, Virtual Port 8, Dual Analog: Rapid ? (upper)
08919: psx.input.port8.dualanalog.rapid_triangle
08920: 
08921: ;psx, Virtual Port 8, Dual Analog: D-Pad RIGHT ?
08922: psx.input.port8.dualanalog.right
08923: 
08924: ;psx, Virtual Port 8, Dual Analog: Right Stick DOWN ?
08925: psx.input.port8.dualanalog.rstick_down
08926: 
08927: ;psx, Virtual Port 8, Dual Analog: Right Stick LEFT ?
08928: psx.input.port8.dualanalog.rstick_left
08929: 
08930: ;psx, Virtual Port 8, Dual Analog: Right Stick RIGHT ?
08931: psx.input.port8.dualanalog.rstick_right
08932: 
08933: ;psx, Virtual Port 8, Dual Analog: Right Stick UP ?
08934: psx.input.port8.dualanalog.rstick_up
08935: 
08936: ;psx, Virtual Port 8, Dual Analog: SELECT
08937: psx.input.port8.dualanalog.select
08938: 
08939: ;psx, Virtual Port 8, Dual Analog: ? (left)
08940: psx.input.port8.dualanalog.square
08941: 
08942: ;psx, Virtual Port 8, Dual Analog: START
08943: psx.input.port8.dualanalog.start
08944: 
08945: ;psx, Virtual Port 8, Dual Analog: ? (upper)
08946: psx.input.port8.dualanalog.triangle
08947: 
08948: ;psx, Virtual Port 8, Dual Analog: D-Pad UP ?
08949: psx.input.port8.dualanalog.up
08950: 
08951: ;psx, Virtual Port 8, DualShock: Analog(mode toggle)
08952: psx.input.port8.dualshock.analog
08953: 
08954: ;Analog axis scale coefficient for DualShock on Virtual Port 8.
08955: psx.input.port8.dualshock.axis_scale 1.00
08956: 
08957: ;psx, Virtual Port 8, DualShock: ? (right)
08958: psx.input.port8.dualshock.circle
08959: 
08960: ;psx, Virtual Port 8, DualShock: x (lower)
08961: psx.input.port8.dualshock.cross
08962: 
08963: ;psx, Virtual Port 8, DualShock: D-Pad DOWN ?
08964: psx.input.port8.dualshock.down
08965: 
08966: ;psx, Virtual Port 8, DualShock: L1 (front left shoulder)
08967: psx.input.port8.dualshock.l1
08968: 
08969: ;psx, Virtual Port 8, DualShock: L2 (rear left shoulder)
08970: psx.input.port8.dualshock.l2
08971: 
08972: ;psx, Virtual Port 8, DualShock: Left Stick, Button(L3)
08973: psx.input.port8.dualshock.l3
08974: 
08975: ;psx, Virtual Port 8, DualShock: D-Pad LEFT ?
08976: psx.input.port8.dualshock.left
08977: 
08978: ;psx, Virtual Port 8, DualShock: Left Stick DOWN ?
08979: psx.input.port8.dualshock.lstick_down
08980: 
08981: ;psx, Virtual Port 8, DualShock: Left Stick LEFT ?
08982: psx.input.port8.dualshock.lstick_left
08983: 
08984: ;psx, Virtual Port 8, DualShock: Left Stick RIGHT ?
08985: psx.input.port8.dualshock.lstick_right
08986: 
08987: ;psx, Virtual Port 8, DualShock: Left Stick UP ?
08988: psx.input.port8.dualshock.lstick_up
08989: 
08990: ;psx, Virtual Port 8, DualShock: R1 (front right shoulder)
08991: psx.input.port8.dualshock.r1
08992: 
08993: ;psx, Virtual Port 8, DualShock: R2 (rear right shoulder)
08994: psx.input.port8.dualshock.r2
08995: 
08996: ;psx, Virtual Port 8, DualShock: Right stick, Button(R3)
08997: psx.input.port8.dualshock.r3
08998: 
08999: ;psx, Virtual Port 8, DualShock: Rapid ? (right)
09000: psx.input.port8.dualshock.rapid_circle
09001: 
09002: ;psx, Virtual Port 8, DualShock: Rapid x (lower)
09003: psx.input.port8.dualshock.rapid_cross
09004: 
09005: ;psx, Virtual Port 8, DualShock: Rapid ? (left)
09006: psx.input.port8.dualshock.rapid_square
09007: 
09008: ;psx, Virtual Port 8, DualShock: Rapid ? (upper)
09009: psx.input.port8.dualshock.rapid_triangle
09010: 
09011: ;psx, Virtual Port 8, DualShock: D-Pad RIGHT ?
09012: psx.input.port8.dualshock.right
09013: 
09014: ;psx, Virtual Port 8, DualShock: Right Stick DOWN ?
09015: psx.input.port8.dualshock.rstick_down
09016: 
09017: ;psx, Virtual Port 8, DualShock: Right Stick LEFT ?
09018: psx.input.port8.dualshock.rstick_left
09019: 
09020: ;psx, Virtual Port 8, DualShock: Right Stick RIGHT ?
09021: psx.input.port8.dualshock.rstick_right
09022: 
09023: ;psx, Virtual Port 8, DualShock: Right Stick UP ?
09024: psx.input.port8.dualshock.rstick_up
09025: 
09026: ;psx, Virtual Port 8, DualShock: SELECT
09027: psx.input.port8.dualshock.select
09028: 
09029: ;psx, Virtual Port 8, DualShock: ? (left)
09030: psx.input.port8.dualshock.square
09031: 
09032: ;psx, Virtual Port 8, DualShock: START
09033: psx.input.port8.dualshock.start
09034: 
09035: ;psx, Virtual Port 8, DualShock: ? (upper)
09036: psx.input.port8.dualshock.triangle
09037: 
09038: ;psx, Virtual Port 8, DualShock: D-Pad UP ?
09039: psx.input.port8.dualshock.up
09040: 
09041: ;psx, Virtual Port 8, Digital Gamepad: ? (right)
09042: psx.input.port8.gamepad.circle
09043: 
09044: ;psx, Virtual Port 8, Digital Gamepad: x (lower)
09045: psx.input.port8.gamepad.cross
09046: 
09047: ;psx, Virtual Port 8, Digital Gamepad: DOWN ?
09048: psx.input.port8.gamepad.down
09049: 
09050: ;psx, Virtual Port 8, Digital Gamepad: L1 (front left shoulder)
09051: psx.input.port8.gamepad.l1
09052: 
09053: ;psx, Virtual Port 8, Digital Gamepad: L2 (rear left shoulder)
09054: psx.input.port8.gamepad.l2
09055: 
09056: ;psx, Virtual Port 8, Digital Gamepad: LEFT ?
09057: psx.input.port8.gamepad.left
09058: 
09059: ;psx, Virtual Port 8, Digital Gamepad: R1 (front right shoulder)
09060: psx.input.port8.gamepad.r1
09061: 
09062: ;psx, Virtual Port 8, Digital Gamepad: R2 (rear right shoulder)
09063: psx.input.port8.gamepad.r2
09064: 
09065: ;psx, Virtual Port 8, Digital Gamepad: Rapid ? (right)
09066: psx.input.port8.gamepad.rapid_circle
09067: 
09068: ;psx, Virtual Port 8, Digital Gamepad: Rapid x (lower)
09069: psx.input.port8.gamepad.rapid_cross
09070: 
09071: ;psx, Virtual Port 8, Digital Gamepad: Rapid ? (left)
09072: psx.input.port8.gamepad.rapid_square
09073: 
09074: ;psx, Virtual Port 8, Digital Gamepad: Rapid ? (upper)
09075: psx.input.port8.gamepad.rapid_triangle
09076: 
09077: ;psx, Virtual Port 8, Digital Gamepad: RIGHT ?
09078: psx.input.port8.gamepad.right
09079: 
09080: ;psx, Virtual Port 8, Digital Gamepad: SELECT
09081: psx.input.port8.gamepad.select
09082: 
09083: ;psx, Virtual Port 8, Digital Gamepad: ? (left)
09084: psx.input.port8.gamepad.square
09085: 
09086: ;psx, Virtual Port 8, Digital Gamepad: START
09087: psx.input.port8.gamepad.start
09088: 
09089: ;psx, Virtual Port 8, Digital Gamepad: ? (upper)
09090: psx.input.port8.gamepad.triangle
09091: 
09092: ;psx, Virtual Port 8, Digital Gamepad: UP ?
09093: psx.input.port8.gamepad.up
09094: 
09095: ;Crosshairs color for lightgun on virtual port 8.
09096: psx.input.port8.gun_chairs 0x8000FF
09097: 
09098: ;psx, Virtual Port 8, GunCon: A
09099: psx.input.port8.guncon.a mouse 0x0 button_right
09100: 
09101: ;psx, Virtual Port 8, GunCon: B
09102: psx.input.port8.guncon.b mouse 0x0 button_middle
09103: 
09104: ;psx, Virtual Port 8, GunCon: Offscreen Shot(Simulated)
09105: psx.input.port8.guncon.offscreen_shot keyboard 0x0 44
09106: 
09107: ;psx, Virtual Port 8, GunCon: Trigger
09108: psx.input.port8.guncon.trigger mouse 0x0 button_left
09109: 
09110: ;psx, Virtual Port 8, GunCon: X Axis
09111: psx.input.port8.guncon.x_axis mouse 0x0 cursor_x-+
09112: 
09113: ;psx, Virtual Port 8, GunCon: Y Axis
09114: psx.input.port8.guncon.y_axis mouse 0x0 cursor_y-+
09115: 
09116: ;psx, Virtual Port 8, Konami Justifier: O
09117: psx.input.port8.justifier.o
09118: 
09119: ;psx, Virtual Port 8, Konami Justifier: Offscreen Shot(Simulated)
09120: psx.input.port8.justifier.offscreen_shot
09121: 
09122: ;psx, Virtual Port 8, Konami Justifier: Start
09123: psx.input.port8.justifier.start
09124: 
09125: ;psx, Virtual Port 8, Konami Justifier: Trigger
09126: psx.input.port8.justifier.trigger
09127: 
09128: ;psx, Virtual Port 8, Konami Justifier: X Axis
09129: psx.input.port8.justifier.x_axis
09130: 
09131: ;psx, Virtual Port 8, Konami Justifier: Y Axis
09132: psx.input.port8.justifier.y_axis
09133: 
09134: ;Emulate memory card on virtual port 8.
09135: psx.input.port8.memcard 1
09136: 
09137: ;psx, Virtual Port 8, Mouse: Left Button
09138: psx.input.port8.mouse.left mouse 0x0 button_left
09139: 
09140: ;psx, Virtual Port 8, Mouse: Motion Down
09141: psx.input.port8.mouse.motion_down mouse 0x0 rel_y+
09142: 
09143: ;psx, Virtual Port 8, Mouse: Motion Left
09144: psx.input.port8.mouse.motion_left mouse 0x0 rel_x-
09145: 
09146: ;psx, Virtual Port 8, Mouse: Motion Right
09147: psx.input.port8.mouse.motion_right mouse 0x0 rel_x+
09148: 
09149: ;psx, Virtual Port 8, Mouse: Motion Up
09150: psx.input.port8.mouse.motion_up mouse 0x0 rel_y-
09151: 
09152: ;psx, Virtual Port 8, Mouse: Right Button
09153: psx.input.port8.mouse.right mouse 0x0 button_right
09154: 
09155: ;psx, Virtual Port 8, neGcon: A
09156: psx.input.port8.negcon.a
09157: 
09158: ;psx, Virtual Port 8, neGcon: B
09159: psx.input.port8.negcon.b
09160: 
09161: ;psx, Virtual Port 8, neGcon: D-Pad DOWN ?
09162: psx.input.port8.negcon.down
09163: 
09164: ;psx, Virtual Port 8, neGcon: I (Analog)
09165: psx.input.port8.negcon.i
09166: 
09167: ;psx, Virtual Port 8, neGcon: II (Analog)
09168: psx.input.port8.negcon.ii
09169: 
09170: ;psx, Virtual Port 8, neGcon: Left Shoulder (Analog)
09171: psx.input.port8.negcon.l
09172: 
09173: ;psx, Virtual Port 8, neGcon: D-Pad LEFT ?
09174: psx.input.port8.negcon.left
09175: 
09176: ;psx, Virtual Port 8, neGcon: Right Shoulder
09177: psx.input.port8.negcon.r
09178: 
09179: ;psx, Virtual Port 8, neGcon: D-Pad RIGHT ?
09180: psx.input.port8.negcon.right
09181: 
09182: ;psx, Virtual Port 8, neGcon: START
09183: psx.input.port8.negcon.start
09184: 
09185: ;psx, Virtual Port 8, neGcon: Twist ?|? (Analog, Turn Left)
09186: psx.input.port8.negcon.twist_ccwise
09187: 
09188: ;psx, Virtual Port 8, neGcon: Twist ?|? (Analog, Turn Right)
09189: psx.input.port8.negcon.twist_cwise
09190: 
09191: ;psx, Virtual Port 8, neGcon: D-Pad UP ?
09192: psx.input.port8.negcon.up
09193: 
09194: ;Enable multitap on PSX port 1.
09195: psx.input.pport1.multitap 0
09196: 
09197: ;Enable multitap on PSX port 2.
09198: psx.input.pport2.multitap 0
09199: 
09200: ;Attempt to auto-detect region of game.
09201: psx.region_autodetect 1
09202: 
09203: ;Default region to use.
09204: psx.region_default jp
09205: 
09206: ;Enable scanlines with specified opacity.
09207: psx.scanlines 0
09208: 
09209: ;Enable specified OpenGL shader.
09210: psx.shader none
09211: 
09212: ;Force interlaced video to be treated as progressive.
09213: psx.shader.goat.fprog 0
09214: 
09215: ;Constant RGB horizontal divergence.
09216: psx.shader.goat.hdiv 0.50
09217: 
09218: ;Mask pattern.
09219: psx.shader.goat.pat goatron
09220: 
09221: ;Enable scanlines effect.
09222: psx.shader.goat.slen 1
09223: 
09224: ;Transparency of otherwise-opaque mask areas.
09225: psx.shader.goat.tp 0.50
09226: 
09227: ;Constant RGB vertical divergence.
09228: psx.shader.goat.vdiv 0.50
09229: 
09230: ;Last displayed scanline in NTSC mode.
09231: psx.slend 239
09232: 
09233: ;Last displayed scanline in PAL mode.
09234: psx.slendp 287
09235: 
09236: ;First displayed scanline in NTSC mode.
09237: psx.slstart 0
09238: 
09239: ;First displayed scanline in PAL mode.
09240: psx.slstartp 0
09241: 
09242: ;Enable specified special video scaler.
09243: psx.special none
09244: 
09245: ;SPU output resampler quality.
09246: psx.spu.resamp_quality 5
09247: 
09248: ;Stretch to fill screen.
09249: psx.stretch aspect_mult2
09250: 
09251: ;Enable video temporal blur(50/50 previous/current frame by default).
09252: psx.tblur 0
09253: 
09254: ;Accumulate color data rather than discarding it.
09255: psx.tblur.accum 0
09256: 
09257: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
09258: psx.tblur.accum.amount 50
09259: 
09260: ;Enable (bi)linear interpolation.
09261: psx.videoip 1
09262: 
09263: ;Full-screen horizontal resolution.
09264: psx.xres 0
09265: 
09266: ;Scaling factor for the X axis in windowed mode.
09267: psx.xscale 3.000000
09268: 
09269: ;Scaling factor for the X axis in fullscreen mode.
09270: psx.xscalefs 1.000000
09271: 
09272: ;Full-screen vertical resolution.
09273: psx.yres 0
09274: 
09275: ;Scaling factor for the Y axis in windowed mode.
09276: psx.yscale 3.000000
09277: 
09278: ;Scaling factor for the Y axis in fullscreen mode.
09279: psx.yscalefs 1.000000
09280: 
09281: ;Double the raw image's height if it's below this threshold.
09282: qtrecord.h_double_threshold 256
09283: 
09284: ;Video codec to use.
09285: qtrecord.vcodec cscd
09286: 
09287: ;Double the raw image's width if it's below this threshold.
09288: qtrecord.w_double_threshold 384
09289: 
09290: ;SLOW-forwarding speed multiplier.
09291: sfspeed 0.75
09292: 
09293: ;Treat the SLOW-forward button as a toggle.
09294: sftoggle 0
09295: 
09296: ;Enable (automatic) usage of this module.
09297: sms.enable 1
09298: 
09299: ;Enable FM sound emulation when playing domestic/Japan-region games.
09300: sms.fm 1
09301: 
09302: ;Force monophonic sound output.
09303: sms.forcemono 0
09304: 
09305: ;sms, Port 1, Gamepad: DOWN ?
09306: sms.input.port1.gamepad.down keyboard 0x0 22
09307: 
09308: ;sms, Port 1, Gamepad: Fire 1/Start
09309: sms.input.port1.gamepad.fire1 keyboard 0x0 90
09310: 
09311: ;sms, Port 1, Gamepad: Fire 2
09312: sms.input.port1.gamepad.fire2 keyboard 0x0 91
09313: 
09314: ;sms, Port 1, Gamepad: LEFT ?
09315: sms.input.port1.gamepad.left keyboard 0x0 4
09316: 
09317: ;sms, Port 1, Gamepad: Pause
09318: sms.input.port1.gamepad.pause keyboard 0x0 40
09319: 
09320: ;sms, Port 1, Gamepad: Rapid Fire 1/Start
09321: sms.input.port1.gamepad.rapid_fire1
09322: 
09323: ;sms, Port 1, Gamepad: Rapid Fire 2
09324: sms.input.port1.gamepad.rapid_fire2
09325: 
09326: ;sms, Port 1, Gamepad: RIGHT ?
09327: sms.input.port1.gamepad.right keyboard 0x0 7
09328: 
09329: ;sms, Port 1, Gamepad: UP ?
09330: sms.input.port1.gamepad.up keyboard 0x0 26
09331: 
09332: ;sms, Port 2, Gamepad: DOWN ?
09333: sms.input.port2.gamepad.down
09334: 
09335: ;sms, Port 2, Gamepad: Fire 1/Start
09336: sms.input.port2.gamepad.fire1
09337: 
09338: ;sms, Port 2, Gamepad: Fire 2
09339: sms.input.port2.gamepad.fire2
09340: 
09341: ;sms, Port 2, Gamepad: LEFT ?
09342: sms.input.port2.gamepad.left
09343: 
09344: ;sms, Port 2, Gamepad: Pause
09345: sms.input.port2.gamepad.pause
09346: 
09347: ;sms, Port 2, Gamepad: Rapid Fire 1/Start
09348: sms.input.port2.gamepad.rapid_fire1
09349: 
09350: ;sms, Port 2, Gamepad: Rapid Fire 2
09351: sms.input.port2.gamepad.rapid_fire2
09352: 
09353: ;sms, Port 2, Gamepad: RIGHT ?
09354: sms.input.port2.gamepad.right
09355: 
09356: ;sms, Port 2, Gamepad: UP ?
09357: sms.input.port2.gamepad.up
09358: 
09359: ;Enable scanlines with specified opacity.
09360: sms.scanlines 0
09361: 
09362: ;Enable specified OpenGL shader.
09363: sms.shader none
09364: 
09365: ;Force interlaced video to be treated as progressive.
09366: sms.shader.goat.fprog 0
09367: 
09368: ;Constant RGB horizontal divergence.
09369: sms.shader.goat.hdiv 0.50
09370: 
09371: ;Mask pattern.
09372: sms.shader.goat.pat goatron
09373: 
09374: ;Enable scanlines effect.
09375: sms.shader.goat.slen 1
09376: 
09377: ;Transparency of otherwise-opaque mask areas.
09378: sms.shader.goat.tp 0.50
09379: 
09380: ;Constant RGB vertical divergence.
09381: sms.shader.goat.vdiv 0.50
09382: 
09383: ;Last displayed scanline in NTSC mode.
09384: sms.slend 239
09385: 
09386: ;Last displayed scanline in PAL mode.
09387: sms.slendp 239
09388: 
09389: ;First displayed scanline in NTSC mode.
09390: sms.slstart 0
09391: 
09392: ;First displayed scanline in PAL mode.
09393: sms.slstartp 0
09394: 
09395: ;Enable specified special video scaler.
09396: sms.special none
09397: 
09398: ;Stretch to fill screen.
09399: sms.stretch aspect_mult2
09400: 
09401: ;Enable video temporal blur(50/50 previous/current frame by default).
09402: sms.tblur 0
09403: 
09404: ;Accumulate color data rather than discarding it.
09405: sms.tblur.accum 0
09406: 
09407: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
09408: sms.tblur.accum.amount 50
09409: 
09410: ;System territory/region.
09411: sms.territory export
09412: 
09413: ;Enable (bi)linear interpolation.
09414: sms.videoip 0
09415: 
09416: ;Full-screen horizontal resolution.
09417: sms.xres 0
09418: 
09419: ;Scaling factor for the X axis in windowed mode.
09420: sms.xscale 4.000000
09421: 
09422: ;Scaling factor for the X axis in fullscreen mode.
09423: sms.xscalefs 1.000000
09424: 
09425: ;Full-screen vertical resolution.
09426: sms.yres 0
09427: 
09428: ;Scaling factor for the Y axis in windowed mode.
09429: sms.yscale 4.000000
09430: 
09431: ;Scaling factor for the Y axis in fullscreen mode.
09432: sms.yscalefs 1.000000
09433: 
09434: ;APU output resampler quality.
09435: snes.apu.resamp_quality 5
09436: 
09437: ;Correct the aspect ratio.
09438: snes.correct_aspect 0
09439: 
09440: ;Enable (automatic) usage of this module.
09441: snes.enable 1
09442: 
09443: ;Force monophonic sound output.
09444: snes.forcemono 0
09445: 
09446: ;Enable horizontal blend(blur) filter.
09447: snes.h_blend 0
09448: 
09449: ;Input device for Port 1/1A
09450: snes.input.port1 gamepad
09451: 
09452: ;snes, Port 1/1A, Gamepad: A (right)
09453: snes.input.port1.gamepad.a keyboard 0x0 94
09454: 
09455: ;snes, Port 1/1A, Gamepad: B (center, lower)
09456: snes.input.port1.gamepad.b keyboard 0x0 90
09457: 
09458: ;snes, Port 1/1A, Gamepad: DOWN ?
09459: snes.input.port1.gamepad.down keyboard 0x0 22
09460: 
09461: ;snes, Port 1/1A, Gamepad: Left Shoulder
09462: snes.input.port1.gamepad.l keyboard 0x0 95
09463: 
09464: ;snes, Port 1/1A, Gamepad: LEFT ?
09465: snes.input.port1.gamepad.left keyboard 0x0 4
09466: 
09467: ;snes, Port 1/1A, Gamepad: Right Shoulder
09468: snes.input.port1.gamepad.r keyboard 0x0 97
09469: 
09470: ;snes, Port 1/1A, Gamepad: Rapid A (right)
09471: snes.input.port1.gamepad.rapid_a
09472: 
09473: ;snes, Port 1/1A, Gamepad: Rapid B (center, lower)
09474: snes.input.port1.gamepad.rapid_b
09475: 
09476: ;snes, Port 1/1A, Gamepad: Rapid X (center, upper)
09477: snes.input.port1.gamepad.rapid_x
09478: 
09479: ;snes, Port 1/1A, Gamepad: Rapid Y (left)
09480: snes.input.port1.gamepad.rapid_y
09481: 
09482: ;snes, Port 1/1A, Gamepad: RIGHT ?
09483: snes.input.port1.gamepad.right keyboard 0x0 7
09484: 
09485: ;snes, Port 1/1A, Gamepad: SELECT
09486: snes.input.port1.gamepad.select keyboard 0x0 43
09487: 
09488: ;snes, Port 1/1A, Gamepad: START
09489: snes.input.port1.gamepad.start keyboard 0x0 40
09490: 
09491: ;snes, Port 1/1A, Gamepad: UP ?
09492: snes.input.port1.gamepad.up keyboard 0x0 26
09493: 
09494: ;snes, Port 1/1A, Gamepad: X (center, upper)
09495: snes.input.port1.gamepad.x keyboard 0x0 96
09496: 
09497: ;snes, Port 1/1A, Gamepad: Y (left)
09498: snes.input.port1.gamepad.y keyboard 0x0 92
09499: 
09500: ;snes, Port 1/1A, Mouse: Left Button
09501: snes.input.port1.mouse.left mouse 0x0 button_left
09502: 
09503: ;snes, Port 1/1A, Mouse: Motion Down
09504: snes.input.port1.mouse.motion_down mouse 0x0 rel_y+
09505: 
09506: ;snes, Port 1/1A, Mouse: Motion Left
09507: snes.input.port1.mouse.motion_left mouse 0x0 rel_x-
09508: 
09509: ;snes, Port 1/1A, Mouse: Motion Right
09510: snes.input.port1.mouse.motion_right mouse 0x0 rel_x+
09511: 
09512: ;snes, Port 1/1A, Mouse: Motion Up
09513: snes.input.port1.mouse.motion_up mouse 0x0 rel_y-
09514: 
09515: ;snes, Port 1/1A, Mouse: Right Button
09516: snes.input.port1.mouse.right mouse 0x0 button_right
09517: 
09518: ;Enable multitap on SNES port 1.
09519: snes.input.port1.multitap 0
09520: 
09521: ;Input device for Port 2/2A
09522: snes.input.port2 gamepad
09523: 
09524: ;snes, Port 2/2A, Gamepad: A (right)
09525: snes.input.port2.gamepad.a
09526: 
09527: ;snes, Port 2/2A, Gamepad: B (center, lower)
09528: snes.input.port2.gamepad.b
09529: 
09530: ;snes, Port 2/2A, Gamepad: DOWN ?
09531: snes.input.port2.gamepad.down
09532: 
09533: ;snes, Port 2/2A, Gamepad: Left Shoulder
09534: snes.input.port2.gamepad.l
09535: 
09536: ;snes, Port 2/2A, Gamepad: LEFT ?
09537: snes.input.port2.gamepad.left
09538: 
09539: ;snes, Port 2/2A, Gamepad: Right Shoulder
09540: snes.input.port2.gamepad.r
09541: 
09542: ;snes, Port 2/2A, Gamepad: Rapid A (right)
09543: snes.input.port2.gamepad.rapid_a
09544: 
09545: ;snes, Port 2/2A, Gamepad: Rapid B (center, lower)
09546: snes.input.port2.gamepad.rapid_b
09547: 
09548: ;snes, Port 2/2A, Gamepad: Rapid X (center, upper)
09549: snes.input.port2.gamepad.rapid_x
09550: 
09551: ;snes, Port 2/2A, Gamepad: Rapid Y (left)
09552: snes.input.port2.gamepad.rapid_y
09553: 
09554: ;snes, Port 2/2A, Gamepad: RIGHT ?
09555: snes.input.port2.gamepad.right
09556: 
09557: ;snes, Port 2/2A, Gamepad: SELECT
09558: snes.input.port2.gamepad.select
09559: 
09560: ;snes, Port 2/2A, Gamepad: START
09561: snes.input.port2.gamepad.start
09562: 
09563: ;snes, Port 2/2A, Gamepad: UP ?
09564: snes.input.port2.gamepad.up
09565: 
09566: ;snes, Port 2/2A, Gamepad: X (center, upper)
09567: snes.input.port2.gamepad.x
09568: 
09569: ;snes, Port 2/2A, Gamepad: Y (left)
09570: snes.input.port2.gamepad.y
09571: 
09572: ;snes, Port 2/2A, Mouse: Left Button
09573: snes.input.port2.mouse.left mouse 0x0 button_left
09574: 
09575: ;snes, Port 2/2A, Mouse: Motion Down
09576: snes.input.port2.mouse.motion_down mouse 0x0 rel_y+
09577: 
09578: ;snes, Port 2/2A, Mouse: Motion Left
09579: snes.input.port2.mouse.motion_left mouse 0x0 rel_x-
09580: 
09581: ;snes, Port 2/2A, Mouse: Motion Right
09582: snes.input.port2.mouse.motion_right mouse 0x0 rel_x+
09583: 
09584: ;snes, Port 2/2A, Mouse: Motion Up
09585: snes.input.port2.mouse.motion_up mouse 0x0 rel_y-
09586: 
09587: ;snes, Port 2/2A, Mouse: Right Button
09588: snes.input.port2.mouse.right mouse 0x0 button_right
09589: 
09590: ;Enable multitap on SNES port 2.
09591: snes.input.port2.multitap 0
09592: 
09593: ;snes, Port 2/2A, Super Scope: Cursor
09594: snes.input.port2.superscope.cursor mouse 0x0 button_right
09595: 
09596: ;snes, Port 2/2A, Super Scope: Offscreen Shot(Simulated)
09597: snes.input.port2.superscope.offscreen_shot keyboard 0x0 44
09598: 
09599: ;snes, Port 2/2A, Super Scope: Pause
09600: snes.input.port2.superscope.pause mouse 0x0 button_middle
09601: 
09602: ;snes, Port 2/2A, Super Scope: Trigger
09603: snes.input.port2.superscope.trigger mouse 0x0 button_left
09604: 
09605: ;snes, Port 2/2A, Super Scope: Turbo
09606: snes.input.port2.superscope.turbo keyboard 0x0 77
09607: 
09608: ;snes, Port 2/2A, Super Scope: X Axis
09609: snes.input.port2.superscope.x_axis mouse 0x0 cursor_x-+
09610: 
09611: ;snes, Port 2/2A, Super Scope: Y Axis
09612: snes.input.port2.superscope.y_axis mouse 0x0 cursor_y-+
09613: 
09614: ;snes, Port 2B, Gamepad: A (right)
09615: snes.input.port3.gamepad.a
09616: 
09617: ;snes, Port 2B, Gamepad: B (center, lower)
09618: snes.input.port3.gamepad.b
09619: 
09620: ;snes, Port 2B, Gamepad: DOWN ?
09621: snes.input.port3.gamepad.down
09622: 
09623: ;snes, Port 2B, Gamepad: Left Shoulder
09624: snes.input.port3.gamepad.l
09625: 
09626: ;snes, Port 2B, Gamepad: LEFT ?
09627: snes.input.port3.gamepad.left
09628: 
09629: ;snes, Port 2B, Gamepad: Right Shoulder
09630: snes.input.port3.gamepad.r
09631: 
09632: ;snes, Port 2B, Gamepad: Rapid A (right)
09633: snes.input.port3.gamepad.rapid_a
09634: 
09635: ;snes, Port 2B, Gamepad: Rapid B (center, lower)
09636: snes.input.port3.gamepad.rapid_b
09637: 
09638: ;snes, Port 2B, Gamepad: Rapid X (center, upper)
09639: snes.input.port3.gamepad.rapid_x
09640: 
09641: ;snes, Port 2B, Gamepad: Rapid Y (left)
09642: snes.input.port3.gamepad.rapid_y
09643: 
09644: ;snes, Port 2B, Gamepad: RIGHT ?
09645: snes.input.port3.gamepad.right
09646: 
09647: ;snes, Port 2B, Gamepad: SELECT
09648: snes.input.port3.gamepad.select
09649: 
09650: ;snes, Port 2B, Gamepad: START
09651: snes.input.port3.gamepad.start
09652: 
09653: ;snes, Port 2B, Gamepad: UP ?
09654: snes.input.port3.gamepad.up
09655: 
09656: ;snes, Port 2B, Gamepad: X (center, upper)
09657: snes.input.port3.gamepad.x
09658: 
09659: ;snes, Port 2B, Gamepad: Y (left)
09660: snes.input.port3.gamepad.y
09661: 
09662: ;snes, Port 2C, Gamepad: A (right)
09663: snes.input.port4.gamepad.a
09664: 
09665: ;snes, Port 2C, Gamepad: B (center, lower)
09666: snes.input.port4.gamepad.b
09667: 
09668: ;snes, Port 2C, Gamepad: DOWN ?
09669: snes.input.port4.gamepad.down
09670: 
09671: ;snes, Port 2C, Gamepad: Left Shoulder
09672: snes.input.port4.gamepad.l
09673: 
09674: ;snes, Port 2C, Gamepad: LEFT ?
09675: snes.input.port4.gamepad.left
09676: 
09677: ;snes, Port 2C, Gamepad: Right Shoulder
09678: snes.input.port4.gamepad.r
09679: 
09680: ;snes, Port 2C, Gamepad: Rapid A (right)
09681: snes.input.port4.gamepad.rapid_a
09682: 
09683: ;snes, Port 2C, Gamepad: Rapid B (center, lower)
09684: snes.input.port4.gamepad.rapid_b
09685: 
09686: ;snes, Port 2C, Gamepad: Rapid X (center, upper)
09687: snes.input.port4.gamepad.rapid_x
09688: 
09689: ;snes, Port 2C, Gamepad: Rapid Y (left)
09690: snes.input.port4.gamepad.rapid_y
09691: 
09692: ;snes, Port 2C, Gamepad: RIGHT ?
09693: snes.input.port4.gamepad.right
09694: 
09695: ;snes, Port 2C, Gamepad: SELECT
09696: snes.input.port4.gamepad.select
09697: 
09698: ;snes, Port 2C, Gamepad: START
09699: snes.input.port4.gamepad.start
09700: 
09701: ;snes, Port 2C, Gamepad: UP ?
09702: snes.input.port4.gamepad.up
09703: 
09704: ;snes, Port 2C, Gamepad: X (center, upper)
09705: snes.input.port4.gamepad.x
09706: 
09707: ;snes, Port 2C, Gamepad: Y (left)
09708: snes.input.port4.gamepad.y
09709: 
09710: ;snes, Port 2D, Gamepad: A (right)
09711: snes.input.port5.gamepad.a
09712: 
09713: ;snes, Port 2D, Gamepad: B (center, lower)
09714: snes.input.port5.gamepad.b
09715: 
09716: ;snes, Port 2D, Gamepad: DOWN ?
09717: snes.input.port5.gamepad.down
09718: 
09719: ;snes, Port 2D, Gamepad: Left Shoulder
09720: snes.input.port5.gamepad.l
09721: 
09722: ;snes, Port 2D, Gamepad: LEFT ?
09723: snes.input.port5.gamepad.left
09724: 
09725: ;snes, Port 2D, Gamepad: Right Shoulder
09726: snes.input.port5.gamepad.r
09727: 
09728: ;snes, Port 2D, Gamepad: Rapid A (right)
09729: snes.input.port5.gamepad.rapid_a
09730: 
09731: ;snes, Port 2D, Gamepad: Rapid B (center, lower)
09732: snes.input.port5.gamepad.rapid_b
09733: 
09734: ;snes, Port 2D, Gamepad: Rapid X (center, upper)
09735: snes.input.port5.gamepad.rapid_x
09736: 
09737: ;snes, Port 2D, Gamepad: Rapid Y (left)
09738: snes.input.port5.gamepad.rapid_y
09739: 
09740: ;snes, Port 2D, Gamepad: RIGHT ?
09741: snes.input.port5.gamepad.right
09742: 
09743: ;snes, Port 2D, Gamepad: SELECT
09744: snes.input.port5.gamepad.select
09745: 
09746: ;snes, Port 2D, Gamepad: START
09747: snes.input.port5.gamepad.start
09748: 
09749: ;snes, Port 2D, Gamepad: UP ?
09750: snes.input.port5.gamepad.up
09751: 
09752: ;snes, Port 2D, Gamepad: X (center, upper)
09753: snes.input.port5.gamepad.x
09754: 
09755: ;snes, Port 2D, Gamepad: Y (left)
09756: snes.input.port5.gamepad.y
09757: 
09758: ;snes, Port 1B, Gamepad: A (right)
09759: snes.input.port6.gamepad.a
09760: 
09761: ;snes, Port 1B, Gamepad: B (center, lower)
09762: snes.input.port6.gamepad.b
09763: 
09764: ;snes, Port 1B, Gamepad: DOWN ?
09765: snes.input.port6.gamepad.down
09766: 
09767: ;snes, Port 1B, Gamepad: Left Shoulder
09768: snes.input.port6.gamepad.l
09769: 
09770: ;snes, Port 1B, Gamepad: LEFT ?
09771: snes.input.port6.gamepad.left
09772: 
09773: ;snes, Port 1B, Gamepad: Right Shoulder
09774: snes.input.port6.gamepad.r
09775: 
09776: ;snes, Port 1B, Gamepad: Rapid A (right)
09777: snes.input.port6.gamepad.rapid_a
09778: 
09779: ;snes, Port 1B, Gamepad: Rapid B (center, lower)
09780: snes.input.port6.gamepad.rapid_b
09781: 
09782: ;snes, Port 1B, Gamepad: Rapid X (center, upper)
09783: snes.input.port6.gamepad.rapid_x
09784: 
09785: ;snes, Port 1B, Gamepad: Rapid Y (left)
09786: snes.input.port6.gamepad.rapid_y
09787: 
09788: ;snes, Port 1B, Gamepad: RIGHT ?
09789: snes.input.port6.gamepad.right
09790: 
09791: ;snes, Port 1B, Gamepad: SELECT
09792: snes.input.port6.gamepad.select
09793: 
09794: ;snes, Port 1B, Gamepad: START
09795: snes.input.port6.gamepad.start
09796: 
09797: ;snes, Port 1B, Gamepad: UP ?
09798: snes.input.port6.gamepad.up
09799: 
09800: ;snes, Port 1B, Gamepad: X (center, upper)
09801: snes.input.port6.gamepad.x
09802: 
09803: ;snes, Port 1B, Gamepad: Y (left)
09804: snes.input.port6.gamepad.y
09805: 
09806: ;snes, Port 1C, Gamepad: A (right)
09807: snes.input.port7.gamepad.a
09808: 
09809: ;snes, Port 1C, Gamepad: B (center, lower)
09810: snes.input.port7.gamepad.b
09811: 
09812: ;snes, Port 1C, Gamepad: DOWN ?
09813: snes.input.port7.gamepad.down
09814: 
09815: ;snes, Port 1C, Gamepad: Left Shoulder
09816: snes.input.port7.gamepad.l
09817: 
09818: ;snes, Port 1C, Gamepad: LEFT ?
09819: snes.input.port7.gamepad.left
09820: 
09821: ;snes, Port 1C, Gamepad: Right Shoulder
09822: snes.input.port7.gamepad.r
09823: 
09824: ;snes, Port 1C, Gamepad: Rapid A (right)
09825: snes.input.port7.gamepad.rapid_a
09826: 
09827: ;snes, Port 1C, Gamepad: Rapid B (center, lower)
09828: snes.input.port7.gamepad.rapid_b
09829: 
09830: ;snes, Port 1C, Gamepad: Rapid X (center, upper)
09831: snes.input.port7.gamepad.rapid_x
09832: 
09833: ;snes, Port 1C, Gamepad: Rapid Y (left)
09834: snes.input.port7.gamepad.rapid_y
09835: 
09836: ;snes, Port 1C, Gamepad: RIGHT ?
09837: snes.input.port7.gamepad.right
09838: 
09839: ;snes, Port 1C, Gamepad: SELECT
09840: snes.input.port7.gamepad.select
09841: 
09842: ;snes, Port 1C, Gamepad: START
09843: snes.input.port7.gamepad.start
09844: 
09845: ;snes, Port 1C, Gamepad: UP ?
09846: snes.input.port7.gamepad.up
09847: 
09848: ;snes, Port 1C, Gamepad: X (center, upper)
09849: snes.input.port7.gamepad.x
09850: 
09851: ;snes, Port 1C, Gamepad: Y (left)
09852: snes.input.port7.gamepad.y
09853: 
09854: ;snes, Port 1D, Gamepad: A (right)
09855: snes.input.port8.gamepad.a
09856: 
09857: ;snes, Port 1D, Gamepad: B (center, lower)
09858: snes.input.port8.gamepad.b
09859: 
09860: ;snes, Port 1D, Gamepad: DOWN ?
09861: snes.input.port8.gamepad.down
09862: 
09863: ;snes, Port 1D, Gamepad: Left Shoulder
09864: snes.input.port8.gamepad.l
09865: 
09866: ;snes, Port 1D, Gamepad: LEFT ?
09867: snes.input.port8.gamepad.left
09868: 
09869: ;snes, Port 1D, Gamepad: Right Shoulder
09870: snes.input.port8.gamepad.r
09871: 
09872: ;snes, Port 1D, Gamepad: Rapid A (right)
09873: snes.input.port8.gamepad.rapid_a
09874: 
09875: ;snes, Port 1D, Gamepad: Rapid B (center, lower)
09876: snes.input.port8.gamepad.rapid_b
09877: 
09878: ;snes, Port 1D, Gamepad: Rapid X (center, upper)
09879: snes.input.port8.gamepad.rapid_x
09880: 
09881: ;snes, Port 1D, Gamepad: Rapid Y (left)
09882: snes.input.port8.gamepad.rapid_y
09883: 
09884: ;snes, Port 1D, Gamepad: RIGHT ?
09885: snes.input.port8.gamepad.right
09886: 
09887: ;snes, Port 1D, Gamepad: SELECT
09888: snes.input.port8.gamepad.select
09889: 
09890: ;snes, Port 1D, Gamepad: START
09891: snes.input.port8.gamepad.start
09892: 
09893: ;snes, Port 1D, Gamepad: UP ?
09894: snes.input.port8.gamepad.up
09895: 
09896: ;snes, Port 1D, Gamepad: X (center, upper)
09897: snes.input.port8.gamepad.x
09898: 
09899: ;snes, Port 1D, Gamepad: Y (left)
09900: snes.input.port8.gamepad.y
09901: 
09902: ;Emulated mouse sensitivity.
09903: snes.mouse_sensitivity 0.50
09904: 
09905: ;Enable scanlines with specified opacity.
09906: snes.scanlines 0
09907: 
09908: ;Enable specified OpenGL shader.
09909: snes.shader none
09910: 
09911: ;Force interlaced video to be treated as progressive.
09912: snes.shader.goat.fprog 0
09913: 
09914: ;Constant RGB horizontal divergence.
09915: snes.shader.goat.hdiv 0.50
09916: 
09917: ;Mask pattern.
09918: snes.shader.goat.pat goatron
09919: 
09920: ;Enable scanlines effect.
09921: snes.shader.goat.slen 1
09922: 
09923: ;Transparency of otherwise-opaque mask areas.
09924: snes.shader.goat.tp 0.50
09925: 
09926: ;Constant RGB vertical divergence.
09927: snes.shader.goat.vdiv 0.50
09928: 
09929: ;Enable specified special video scaler.
09930: snes.special none
09931: 
09932: ;Stretch to fill screen.
09933: snes.stretch aspect_mult2
09934: 
09935: ;Enable video temporal blur(50/50 previous/current frame by default).
09936: snes.tblur 0
09937: 
09938: ;Accumulate color data rather than discarding it.
09939: snes.tblur.accum 0
09940: 
09941: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
09942: snes.tblur.accum.amount 50
09943: 
09944: ;Enable (bi)linear interpolation.
09945: snes.videoip 0
09946: 
09947: ;Full-screen horizontal resolution.
09948: snes.xres 0
09949: 
09950: ;Scaling factor for the X axis in windowed mode.
09951: snes.xscale 4.000000
09952: 
09953: ;Scaling factor for the X axis in fullscreen mode.
09954: snes.xscalefs 1.000000
09955: 
09956: ;Full-screen vertical resolution.
09957: snes.yres 0
09958: 
09959: ;Scaling factor for the Y axis in windowed mode.
09960: snes.yscale 4.000000
09961: 
09962: ;Scaling factor for the Y axis in fullscreen mode.
09963: snes.yscalefs 1.000000
09964: 
09965: ;MSU1 audio read thread CPU affinity mask.
09966: snes_faust.affinity.msu1.audio 0
09967: 
09968: ;MSU1 data read thread CPU affinity mask.
09969: snes_faust.affinity.msu1.data 0
09970: 
09971: ;PPU rendering thread CPU affinity mask.
09972: snes_faust.affinity.ppu 0
09973: 
09974: ;Correct aspect ratio.
09975: snes_faust.correct_aspect 1
09976: 
09977: ;CX4 clock rate, specified in percentage of normal.
09978: snes_faust.cx4.clock_rate 100
09979: 
09980: ;Enable (automatic) usage of this module.
09981: snes_faust.enable 1
09982: 
09983: ;Force monophonic sound output.
09984: snes_faust.forcemono 0
09985: 
09986: ;Horizontal blending/doubling filter.
09987: snes_faust.h_filter none
09988: 
09989: ;Input device for Virtual Port 1
09990: snes_faust.input.port1 gamepad
09991: 
09992: ;snes_faust, Virtual Port 1, Gamepad: A (right)
09993: snes_faust.input.port1.gamepad.a keyboard 0x0 94
09994: 
09995: ;snes_faust, Virtual Port 1, Gamepad: B (center, lower)
09996: snes_faust.input.port1.gamepad.b keyboard 0x0 90
09997: 
09998: ;snes_faust, Virtual Port 1, Gamepad: DOWN ?
09999: snes_faust.input.port1.gamepad.down keyboard 0x0 22
10000: 
10001: ;snes_faust, Virtual Port 1, Gamepad: Left Shoulder
10002: snes_faust.input.port1.gamepad.l keyboard 0x0 95
10003: 
10004: ;snes_faust, Virtual Port 1, Gamepad: LEFT ?
10005: snes_faust.input.port1.gamepad.left keyboard 0x0 4
10006: 
10007: ;snes_faust, Virtual Port 1, Gamepad: Right Shoulder
10008: snes_faust.input.port1.gamepad.r keyboard 0x0 97
10009: 
10010: ;snes_faust, Virtual Port 1, Gamepad: Rapid A (right)
10011: snes_faust.input.port1.gamepad.rapid_a
10012: 
10013: ;snes_faust, Virtual Port 1, Gamepad: Rapid B (center, lower)
10014: snes_faust.input.port1.gamepad.rapid_b
10015: 
10016: ;snes_faust, Virtual Port 1, Gamepad: Rapid X (center, upper)
10017: snes_faust.input.port1.gamepad.rapid_x
10018: 
10019: ;snes_faust, Virtual Port 1, Gamepad: Rapid Y (left)
10020: snes_faust.input.port1.gamepad.rapid_y
10021: 
10022: ;snes_faust, Virtual Port 1, Gamepad: RIGHT ?
10023: snes_faust.input.port1.gamepad.right keyboard 0x0 7
10024: 
10025: ;snes_faust, Virtual Port 1, Gamepad: SELECT
10026: snes_faust.input.port1.gamepad.select keyboard 0x0 43
10027: 
10028: ;snes_faust, Virtual Port 1, Gamepad: START
10029: snes_faust.input.port1.gamepad.start keyboard 0x0 40
10030: 
10031: ;snes_faust, Virtual Port 1, Gamepad: UP ?
10032: snes_faust.input.port1.gamepad.up keyboard 0x0 26
10033: 
10034: ;snes_faust, Virtual Port 1, Gamepad: X (center, upper)
10035: snes_faust.input.port1.gamepad.x keyboard 0x0 96
10036: 
10037: ;snes_faust, Virtual Port 1, Gamepad: Y (left)
10038: snes_faust.input.port1.gamepad.y keyboard 0x0 92
10039: 
10040: ;Input device for Virtual Port 2
10041: snes_faust.input.port2 gamepad
10042: 
10043: ;snes_faust, Virtual Port 2, Gamepad: A (right)
10044: snes_faust.input.port2.gamepad.a
10045: 
10046: ;snes_faust, Virtual Port 2, Gamepad: B (center, lower)
10047: snes_faust.input.port2.gamepad.b
10048: 
10049: ;snes_faust, Virtual Port 2, Gamepad: DOWN ?
10050: snes_faust.input.port2.gamepad.down
10051: 
10052: ;snes_faust, Virtual Port 2, Gamepad: Left Shoulder
10053: snes_faust.input.port2.gamepad.l
10054: 
10055: ;snes_faust, Virtual Port 2, Gamepad: LEFT ?
10056: snes_faust.input.port2.gamepad.left
10057: 
10058: ;snes_faust, Virtual Port 2, Gamepad: Right Shoulder
10059: snes_faust.input.port2.gamepad.r
10060: 
10061: ;snes_faust, Virtual Port 2, Gamepad: Rapid A (right)
10062: snes_faust.input.port2.gamepad.rapid_a
10063: 
10064: ;snes_faust, Virtual Port 2, Gamepad: Rapid B (center, lower)
10065: snes_faust.input.port2.gamepad.rapid_b
10066: 
10067: ;snes_faust, Virtual Port 2, Gamepad: Rapid X (center, upper)
10068: snes_faust.input.port2.gamepad.rapid_x
10069: 
10070: ;snes_faust, Virtual Port 2, Gamepad: Rapid Y (left)
10071: snes_faust.input.port2.gamepad.rapid_y
10072: 
10073: ;snes_faust, Virtual Port 2, Gamepad: RIGHT ?
10074: snes_faust.input.port2.gamepad.right
10075: 
10076: ;snes_faust, Virtual Port 2, Gamepad: SELECT
10077: snes_faust.input.port2.gamepad.select
10078: 
10079: ;snes_faust, Virtual Port 2, Gamepad: START
10080: snes_faust.input.port2.gamepad.start
10081: 
10082: ;snes_faust, Virtual Port 2, Gamepad: UP ?
10083: snes_faust.input.port2.gamepad.up
10084: 
10085: ;snes_faust, Virtual Port 2, Gamepad: X (center, upper)
10086: snes_faust.input.port2.gamepad.x
10087: 
10088: ;snes_faust, Virtual Port 2, Gamepad: Y (left)
10089: snes_faust.input.port2.gamepad.y
10090: 
10091: ;Input device for Virtual Port 3
10092: snes_faust.input.port3 gamepad
10093: 
10094: ;snes_faust, Virtual Port 3, Gamepad: A (right)
10095: snes_faust.input.port3.gamepad.a
10096: 
10097: ;snes_faust, Virtual Port 3, Gamepad: B (center, lower)
10098: snes_faust.input.port3.gamepad.b
10099: 
10100: ;snes_faust, Virtual Port 3, Gamepad: DOWN ?
10101: snes_faust.input.port3.gamepad.down
10102: 
10103: ;snes_faust, Virtual Port 3, Gamepad: Left Shoulder
10104: snes_faust.input.port3.gamepad.l
10105: 
10106: ;snes_faust, Virtual Port 3, Gamepad: LEFT ?
10107: snes_faust.input.port3.gamepad.left
10108: 
10109: ;snes_faust, Virtual Port 3, Gamepad: Right Shoulder
10110: snes_faust.input.port3.gamepad.r
10111: 
10112: ;snes_faust, Virtual Port 3, Gamepad: Rapid A (right)
10113: snes_faust.input.port3.gamepad.rapid_a
10114: 
10115: ;snes_faust, Virtual Port 3, Gamepad: Rapid B (center, lower)
10116: snes_faust.input.port3.gamepad.rapid_b
10117: 
10118: ;snes_faust, Virtual Port 3, Gamepad: Rapid X (center, upper)
10119: snes_faust.input.port3.gamepad.rapid_x
10120: 
10121: ;snes_faust, Virtual Port 3, Gamepad: Rapid Y (left)
10122: snes_faust.input.port3.gamepad.rapid_y
10123: 
10124: ;snes_faust, Virtual Port 3, Gamepad: RIGHT ?
10125: snes_faust.input.port3.gamepad.right
10126: 
10127: ;snes_faust, Virtual Port 3, Gamepad: SELECT
10128: snes_faust.input.port3.gamepad.select
10129: 
10130: ;snes_faust, Virtual Port 3, Gamepad: START
10131: snes_faust.input.port3.gamepad.start
10132: 
10133: ;snes_faust, Virtual Port 3, Gamepad: UP ?
10134: snes_faust.input.port3.gamepad.up
10135: 
10136: ;snes_faust, Virtual Port 3, Gamepad: X (center, upper)
10137: snes_faust.input.port3.gamepad.x
10138: 
10139: ;snes_faust, Virtual Port 3, Gamepad: Y (left)
10140: snes_faust.input.port3.gamepad.y
10141: 
10142: ;Input device for Virtual Port 4
10143: snes_faust.input.port4 gamepad
10144: 
10145: ;snes_faust, Virtual Port 4, Gamepad: A (right)
10146: snes_faust.input.port4.gamepad.a
10147: 
10148: ;snes_faust, Virtual Port 4, Gamepad: B (center, lower)
10149: snes_faust.input.port4.gamepad.b
10150: 
10151: ;snes_faust, Virtual Port 4, Gamepad: DOWN ?
10152: snes_faust.input.port4.gamepad.down
10153: 
10154: ;snes_faust, Virtual Port 4, Gamepad: Left Shoulder
10155: snes_faust.input.port4.gamepad.l
10156: 
10157: ;snes_faust, Virtual Port 4, Gamepad: LEFT ?
10158: snes_faust.input.port4.gamepad.left
10159: 
10160: ;snes_faust, Virtual Port 4, Gamepad: Right Shoulder
10161: snes_faust.input.port4.gamepad.r
10162: 
10163: ;snes_faust, Virtual Port 4, Gamepad: Rapid A (right)
10164: snes_faust.input.port4.gamepad.rapid_a
10165: 
10166: ;snes_faust, Virtual Port 4, Gamepad: Rapid B (center, lower)
10167: snes_faust.input.port4.gamepad.rapid_b
10168: 
10169: ;snes_faust, Virtual Port 4, Gamepad: Rapid X (center, upper)
10170: snes_faust.input.port4.gamepad.rapid_x
10171: 
10172: ;snes_faust, Virtual Port 4, Gamepad: Rapid Y (left)
10173: snes_faust.input.port4.gamepad.rapid_y
10174: 
10175: ;snes_faust, Virtual Port 4, Gamepad: RIGHT ?
10176: snes_faust.input.port4.gamepad.right
10177: 
10178: ;snes_faust, Virtual Port 4, Gamepad: SELECT
10179: snes_faust.input.port4.gamepad.select
10180: 
10181: ;snes_faust, Virtual Port 4, Gamepad: START
10182: snes_faust.input.port4.gamepad.start
10183: 
10184: ;snes_faust, Virtual Port 4, Gamepad: UP ?
10185: snes_faust.input.port4.gamepad.up
10186: 
10187: ;snes_faust, Virtual Port 4, Gamepad: X (center, upper)
10188: snes_faust.input.port4.gamepad.x
10189: 
10190: ;snes_faust, Virtual Port 4, Gamepad: Y (left)
10191: snes_faust.input.port4.gamepad.y
10192: 
10193: ;Input device for Virtual Port 5
10194: snes_faust.input.port5 gamepad
10195: 
10196: ;snes_faust, Virtual Port 5, Gamepad: A (right)
10197: snes_faust.input.port5.gamepad.a
10198: 
10199: ;snes_faust, Virtual Port 5, Gamepad: B (center, lower)
10200: snes_faust.input.port5.gamepad.b
10201: 
10202: ;snes_faust, Virtual Port 5, Gamepad: DOWN ?
10203: snes_faust.input.port5.gamepad.down
10204: 
10205: ;snes_faust, Virtual Port 5, Gamepad: Left Shoulder
10206: snes_faust.input.port5.gamepad.l
10207: 
10208: ;snes_faust, Virtual Port 5, Gamepad: LEFT ?
10209: snes_faust.input.port5.gamepad.left
10210: 
10211: ;snes_faust, Virtual Port 5, Gamepad: Right Shoulder
10212: snes_faust.input.port5.gamepad.r
10213: 
10214: ;snes_faust, Virtual Port 5, Gamepad: Rapid A (right)
10215: snes_faust.input.port5.gamepad.rapid_a
10216: 
10217: ;snes_faust, Virtual Port 5, Gamepad: Rapid B (center, lower)
10218: snes_faust.input.port5.gamepad.rapid_b
10219: 
10220: ;snes_faust, Virtual Port 5, Gamepad: Rapid X (center, upper)
10221: snes_faust.input.port5.gamepad.rapid_x
10222: 
10223: ;snes_faust, Virtual Port 5, Gamepad: Rapid Y (left)
10224: snes_faust.input.port5.gamepad.rapid_y
10225: 
10226: ;snes_faust, Virtual Port 5, Gamepad: RIGHT ?
10227: snes_faust.input.port5.gamepad.right
10228: 
10229: ;snes_faust, Virtual Port 5, Gamepad: SELECT
10230: snes_faust.input.port5.gamepad.select
10231: 
10232: ;snes_faust, Virtual Port 5, Gamepad: START
10233: snes_faust.input.port5.gamepad.start
10234: 
10235: ;snes_faust, Virtual Port 5, Gamepad: UP ?
10236: snes_faust.input.port5.gamepad.up
10237: 
10238: ;snes_faust, Virtual Port 5, Gamepad: X (center, upper)
10239: snes_faust.input.port5.gamepad.x
10240: 
10241: ;snes_faust, Virtual Port 5, Gamepad: Y (left)
10242: snes_faust.input.port5.gamepad.y
10243: 
10244: ;Input device for Virtual Port 6
10245: snes_faust.input.port6 gamepad
10246: 
10247: ;snes_faust, Virtual Port 6, Gamepad: A (right)
10248: snes_faust.input.port6.gamepad.a
10249: 
10250: ;snes_faust, Virtual Port 6, Gamepad: B (center, lower)
10251: snes_faust.input.port6.gamepad.b
10252: 
10253: ;snes_faust, Virtual Port 6, Gamepad: DOWN ?
10254: snes_faust.input.port6.gamepad.down
10255: 
10256: ;snes_faust, Virtual Port 6, Gamepad: Left Shoulder
10257: snes_faust.input.port6.gamepad.l
10258: 
10259: ;snes_faust, Virtual Port 6, Gamepad: LEFT ?
10260: snes_faust.input.port6.gamepad.left
10261: 
10262: ;snes_faust, Virtual Port 6, Gamepad: Right Shoulder
10263: snes_faust.input.port6.gamepad.r
10264: 
10265: ;snes_faust, Virtual Port 6, Gamepad: Rapid A (right)
10266: snes_faust.input.port6.gamepad.rapid_a
10267: 
10268: ;snes_faust, Virtual Port 6, Gamepad: Rapid B (center, lower)
10269: snes_faust.input.port6.gamepad.rapid_b
10270: 
10271: ;snes_faust, Virtual Port 6, Gamepad: Rapid X (center, upper)
10272: snes_faust.input.port6.gamepad.rapid_x
10273: 
10274: ;snes_faust, Virtual Port 6, Gamepad: Rapid Y (left)
10275: snes_faust.input.port6.gamepad.rapid_y
10276: 
10277: ;snes_faust, Virtual Port 6, Gamepad: RIGHT ?
10278: snes_faust.input.port6.gamepad.right
10279: 
10280: ;snes_faust, Virtual Port 6, Gamepad: SELECT
10281: snes_faust.input.port6.gamepad.select
10282: 
10283: ;snes_faust, Virtual Port 6, Gamepad: START
10284: snes_faust.input.port6.gamepad.start
10285: 
10286: ;snes_faust, Virtual Port 6, Gamepad: UP ?
10287: snes_faust.input.port6.gamepad.up
10288: 
10289: ;snes_faust, Virtual Port 6, Gamepad: X (center, upper)
10290: snes_faust.input.port6.gamepad.x
10291: 
10292: ;snes_faust, Virtual Port 6, Gamepad: Y (left)
10293: snes_faust.input.port6.gamepad.y
10294: 
10295: ;Input device for Virtual Port 7
10296: snes_faust.input.port7 gamepad
10297: 
10298: ;snes_faust, Virtual Port 7, Gamepad: A (right)
10299: snes_faust.input.port7.gamepad.a
10300: 
10301: ;snes_faust, Virtual Port 7, Gamepad: B (center, lower)
10302: snes_faust.input.port7.gamepad.b
10303: 
10304: ;snes_faust, Virtual Port 7, Gamepad: DOWN ?
10305: snes_faust.input.port7.gamepad.down
10306: 
10307: ;snes_faust, Virtual Port 7, Gamepad: Left Shoulder
10308: snes_faust.input.port7.gamepad.l
10309: 
10310: ;snes_faust, Virtual Port 7, Gamepad: LEFT ?
10311: snes_faust.input.port7.gamepad.left
10312: 
10313: ;snes_faust, Virtual Port 7, Gamepad: Right Shoulder
10314: snes_faust.input.port7.gamepad.r
10315: 
10316: ;snes_faust, Virtual Port 7, Gamepad: Rapid A (right)
10317: snes_faust.input.port7.gamepad.rapid_a
10318: 
10319: ;snes_faust, Virtual Port 7, Gamepad: Rapid B (center, lower)
10320: snes_faust.input.port7.gamepad.rapid_b
10321: 
10322: ;snes_faust, Virtual Port 7, Gamepad: Rapid X (center, upper)
10323: snes_faust.input.port7.gamepad.rapid_x
10324: 
10325: ;snes_faust, Virtual Port 7, Gamepad: Rapid Y (left)
10326: snes_faust.input.port7.gamepad.rapid_y
10327: 
10328: ;snes_faust, Virtual Port 7, Gamepad: RIGHT ?
10329: snes_faust.input.port7.gamepad.right
10330: 
10331: ;snes_faust, Virtual Port 7, Gamepad: SELECT
10332: snes_faust.input.port7.gamepad.select
10333: 
10334: ;snes_faust, Virtual Port 7, Gamepad: START
10335: snes_faust.input.port7.gamepad.start
10336: 
10337: ;snes_faust, Virtual Port 7, Gamepad: UP ?
10338: snes_faust.input.port7.gamepad.up
10339: 
10340: ;snes_faust, Virtual Port 7, Gamepad: X (center, upper)
10341: snes_faust.input.port7.gamepad.x
10342: 
10343: ;snes_faust, Virtual Port 7, Gamepad: Y (left)
10344: snes_faust.input.port7.gamepad.y
10345: 
10346: ;Input device for Virtual Port 8
10347: snes_faust.input.port8 gamepad
10348: 
10349: ;snes_faust, Virtual Port 8, Gamepad: A (right)
10350: snes_faust.input.port8.gamepad.a
10351: 
10352: ;snes_faust, Virtual Port 8, Gamepad: B (center, lower)
10353: snes_faust.input.port8.gamepad.b
10354: 
10355: ;snes_faust, Virtual Port 8, Gamepad: DOWN ?
10356: snes_faust.input.port8.gamepad.down
10357: 
10358: ;snes_faust, Virtual Port 8, Gamepad: Left Shoulder
10359: snes_faust.input.port8.gamepad.l
10360: 
10361: ;snes_faust, Virtual Port 8, Gamepad: LEFT ?
10362: snes_faust.input.port8.gamepad.left
10363: 
10364: ;snes_faust, Virtual Port 8, Gamepad: Right Shoulder
10365: snes_faust.input.port8.gamepad.r
10366: 
10367: ;snes_faust, Virtual Port 8, Gamepad: Rapid A (right)
10368: snes_faust.input.port8.gamepad.rapid_a
10369: 
10370: ;snes_faust, Virtual Port 8, Gamepad: Rapid B (center, lower)
10371: snes_faust.input.port8.gamepad.rapid_b
10372: 
10373: ;snes_faust, Virtual Port 8, Gamepad: Rapid X (center, upper)
10374: snes_faust.input.port8.gamepad.rapid_x
10375: 
10376: ;snes_faust, Virtual Port 8, Gamepad: Rapid Y (left)
10377: snes_faust.input.port8.gamepad.rapid_y
10378: 
10379: ;snes_faust, Virtual Port 8, Gamepad: RIGHT ?
10380: snes_faust.input.port8.gamepad.right
10381: 
10382: ;snes_faust, Virtual Port 8, Gamepad: SELECT
10383: snes_faust.input.port8.gamepad.select
10384: 
10385: ;snes_faust, Virtual Port 8, Gamepad: START
10386: snes_faust.input.port8.gamepad.start
10387: 
10388: ;snes_faust, Virtual Port 8, Gamepad: UP ?
10389: snes_faust.input.port8.gamepad.up
10390: 
10391: ;snes_faust, Virtual Port 8, Gamepad: X (center, upper)
10392: snes_faust.input.port8.gamepad.x
10393: 
10394: ;snes_faust, Virtual Port 8, Gamepad: Y (left)
10395: snes_faust.input.port8.gamepad.y
10396: 
10397: ;Enable multitap on SNES port 1.
10398: snes_faust.input.sport1.multitap 0
10399: 
10400: ;Enable multitap on SNES port 2.
10401: snes_faust.input.sport2.multitap 0
10402: 
10403: ;MSU1 sound quality.
10404: snes_faust.msu1.resamp_quality 4
10405: 
10406: ;Region of SNES to emulate.
10407: snes_faust.region auto
10408: 
10409: ;PPU renderer.
10410: snes_faust.renderer st
10411: 
10412: ;Sound quality.
10413: snes_faust.resamp_quality 3
10414: 
10415: ;Sound output rate tolerance.
10416: snes_faust.resamp_rate_error 0.000035
10417: 
10418: ;Enable scanlines with specified opacity.
10419: snes_faust.scanlines 0
10420: 
10421: ;Enable specified OpenGL shader.
10422: snes_faust.shader none
10423: 
10424: ;Force interlaced video to be treated as progressive.
10425: snes_faust.shader.goat.fprog 0
10426: 
10427: ;Constant RGB horizontal divergence.
10428: snes_faust.shader.goat.hdiv 0.50
10429: 
10430: ;Mask pattern.
10431: snes_faust.shader.goat.pat goatron
10432: 
10433: ;Enable scanlines effect.
10434: snes_faust.shader.goat.slen 1
10435: 
10436: ;Transparency of otherwise-opaque mask areas.
10437: snes_faust.shader.goat.tp 0.50
10438: 
10439: ;Constant RGB vertical divergence.
10440: snes_faust.shader.goat.vdiv 0.50
10441: 
10442: ;Last displayed scanline in NTSC mode.
10443: snes_faust.slend 223
10444: 
10445: ;Last displayed scanline in PAL mode.
10446: snes_faust.slendp 238
10447: 
10448: ;First displayed scanline in NTSC mode.
10449: snes_faust.slstart 0
10450: 
10451: ;First displayed scanline in PAL mode.
10452: snes_faust.slstartp 0
10453: 
10454: ;Enable specified special video scaler.
10455: snes_faust.special none
10456: 
10457: ;Enable 1-frame speculative execution for video output.
10458: snes_faust.spex 0
10459: 
10460: ;Enable speculative execution for sound output too.
10461: snes_faust.spex.sound 1
10462: 
10463: ;Stretch to fill screen.
10464: snes_faust.stretch aspect_mult2
10465: 
10466: ;Super FX clock rate, specified in percentage of normal.
10467: snes_faust.superfx.clock_rate 100
10468: 
10469: ;Enable SuperFX instruction cache emulation.
10470: snes_faust.superfx.icache 0
10471: 
10472: ;Enable video temporal blur(50/50 previous/current frame by default).
10473: snes_faust.tblur 0
10474: 
10475: ;Accumulate color data rather than discarding it.
10476: snes_faust.tblur.accum 0
10477: 
10478: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
10479: snes_faust.tblur.accum.amount 50
10480: 
10481: ;Enable (bi)linear interpolation.
10482: snes_faust.videoip 1
10483: 
10484: ;Full-screen horizontal resolution.
10485: snes_faust.xres 0
10486: 
10487: ;Scaling factor for the X axis in windowed mode.
10488: snes_faust.xscale 3.000000
10489: 
10490: ;Scaling factor for the X axis in fullscreen mode.
10491: snes_faust.xscalefs 1.000000
10492: 
10493: ;Full-screen vertical resolution.
10494: snes_faust.yres 0
10495: 
10496: ;Scaling factor for the Y axis in windowed mode.
10497: snes_faust.yscale 3.000000
10498: 
10499: ;Scaling factor for the Y axis in fullscreen mode.
10500: snes_faust.yscalefs 1.000000
10501: 
10502: ;Enable sound output.
10503: sound 1
10504: 
10505: ;Desired buffer size in milliseconds(ms).
10506: sound.buffer_time 0
10507: 
10508: ;Select sound output device.
10509: sound.device default
10510: 
10511: ;Select sound driver.
10512: sound.driver default
10513: 
10514: ;Desired period size in microseconds(?s).
10515: sound.period_time 0
10516: 
10517: ;Specifies the sound playback rate, in sound frames per second("Hz").
10518: sound.rate 48000
10519: 
10520: ;Sound volume level, in percent.
10521: sound.volume 100
10522: 
10523: ;DO NOT USE UNLESS YOU'RE A SPACE GOAT
10524: srwautoenable 0
10525: 
10526: ;Number of frames to keep states for when state rewinding is enabled.
10527: srwframes 600
10528: 
10529: ;Enable (automatic) usage of this module.
10530: ssfplay.enable 1
10531: 
10532: ;Force monophonic sound output.
10533: ssfplay.forcemono 0
10534: 
10535: ;SCSP output resampler quality.
10536: ssfplay.resamp_quality 4
10537: 
10538: ;Enable scanlines with specified opacity.
10539: ssfplay.scanlines 0
10540: 
10541: ;Enable specified OpenGL shader.
10542: ssfplay.shader none
10543: 
10544: ;Force interlaced video to be treated as progressive.
10545: ssfplay.shader.goat.fprog 0
10546: 
10547: ;Constant RGB horizontal divergence.
10548: ssfplay.shader.goat.hdiv 0.50
10549: 
10550: ;Mask pattern.
10551: ssfplay.shader.goat.pat goatron
10552: 
10553: ;Enable scanlines effect.
10554: ssfplay.shader.goat.slen 1
10555: 
10556: ;Transparency of otherwise-opaque mask areas.
10557: ssfplay.shader.goat.tp 0.50
10558: 
10559: ;Constant RGB vertical divergence.
10560: ssfplay.shader.goat.vdiv 0.50
10561: 
10562: ;Enable specified special video scaler.
10563: ssfplay.special none
10564: 
10565: ;Stretch to fill screen.
10566: ssfplay.stretch aspect_mult2
10567: 
10568: ;Enable video temporal blur(50/50 previous/current frame by default).
10569: ssfplay.tblur 0
10570: 
10571: ;Accumulate color data rather than discarding it.
10572: ssfplay.tblur.accum 0
10573: 
10574: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
10575: ssfplay.tblur.accum.amount 50
10576: 
10577: ;Enable (bi)linear interpolation.
10578: ssfplay.videoip 0
10579: 
10580: ;Full-screen horizontal resolution.
10581: ssfplay.xres 0
10582: 
10583: ;Scaling factor for the X axis in windowed mode.
10584: ssfplay.xscale 2.000000
10585: 
10586: ;Scaling factor for the X axis in fullscreen mode.
10587: ssfplay.xscalefs 1.000000
10588: 
10589: ;Full-screen vertical resolution.
10590: ssfplay.yres 0
10591: 
10592: ;Scaling factor for the Y axis in windowed mode.
10593: ssfplay.yscale 2.000000
10594: 
10595: ;Scaling factor for the Y axis in fullscreen mode.
10596: ssfplay.yscalefs 1.000000
10597: 
10598: ;3D mode.
10599: vb.3dmode anaglyph
10600: 
10601: ;Reverse left/right 3D views.
10602: vb.3dreverse 0
10603: 
10604: ;Allow draw skipping.
10605: vb.allow_draw_skip 0
10606: 
10607: ;Anaglyph maximum-brightness color for left view.
10608: vb.anaglyph.lcolor 0xffba00
10609: 
10610: ;Anaglyph preset colors.
10611: vb.anaglyph.preset red_blue
10612: 
10613: ;Anaglyph maximum-brightness color for right view.
10614: vb.anaglyph.rcolor 0x00baff
10615: 
10616: ;CPU emulation mode.
10617: vb.cpu_emulation fast
10618: 
10619: ;Disassembly font size.
10620: vb.debugger.disfontsize 5x7
10621: 
10622: ;Character encoding for the debugger's memory editor.
10623: vb.debugger.memcharenc shift_jis
10624: 
10625: ;Default maximum-brightness color to use in non-anaglyph 3D modes.
10626: vb.default_color 0xF0F0F0
10627: 
10628: ;Disable parallax for BG and OBJ rendering.
10629: vb.disable_parallax 0
10630: 
10631: ;Enable (automatic) usage of this module.
10632: vb.enable 1
10633: 
10634: ;Force monophonic sound output.
10635: vb.forcemono 0
10636: 
10637: ;vb, Built-In, Gamepad: A
10638: vb.input.builtin.gamepad.a keyboard 0x0 13
10639: 
10640: ;vb, Built-In, Gamepad: B
10641: vb.input.builtin.gamepad.b keyboard 0x0 14
10642: 
10643: ;vb, Built-In, Gamepad: DOWN ? (Left D-Pad)
10644: vb.input.builtin.gamepad.down-l keyboard 0x0 81
10645: 
10646: ;vb, Built-In, Gamepad: DOWN ? (Right D-Pad)
10647: vb.input.builtin.gamepad.down-r keyboard 0x0 81
10648: 
10649: ;vb, Built-In, Gamepad: LEFT ? (Left D-Pad)
10650: vb.input.builtin.gamepad.left-l keyboard 0x0 80
10651: 
10652: ;vb, Built-In, Gamepad: LEFT ? (Right D-Pad)
10653: vb.input.builtin.gamepad.left-r keyboard 0x0 80
10654: 
10655: ;vb, Built-In, Gamepad: Left-Back
10656: vb.input.builtin.gamepad.lt keyboard 0x0 15
10657: 
10658: ;vb, Built-In, Gamepad: Rapid A
10659: vb.input.builtin.gamepad.rapid_a keyboard 0x0 24
10660: 
10661: ;vb, Built-In, Gamepad: Rapid B
10662: vb.input.builtin.gamepad.rapid_b keyboard 0x0 12
10663: 
10664: ;vb, Built-In, Gamepad: RIGHT ? (Left D-Pad)
10665: vb.input.builtin.gamepad.right-l keyboard 0x0 79
10666: 
10667: ;vb, Built-In, Gamepad: RIGHT ? (Right D-Pad)
10668: vb.input.builtin.gamepad.right-r keyboard 0x0 79
10669: 
10670: ;vb, Built-In, Gamepad: Right-Back
10671: vb.input.builtin.gamepad.rt keyboard 0x0 11
10672: 
10673: ;vb, Built-In, Gamepad: Select
10674: vb.input.builtin.gamepad.select keyboard 0x0 44
10675: 
10676: ;vb, Built-In, Gamepad: Start
10677: vb.input.builtin.gamepad.start keyboard 0x0 40
10678: 
10679: ;vb, Built-In, Gamepad: UP ? (Left D-Pad)
10680: vb.input.builtin.gamepad.up-l keyboard 0x0 82
10681: 
10682: ;vb, Built-In, Gamepad: UP ? (Right D-Pad)
10683: vb.input.builtin.gamepad.up-r keyboard 0x0 82
10684: 
10685: ;Input latency reduction hack.
10686: vb.input.instant_read_hack 1
10687: 
10688: ;vb, System, Misc: Battery Voltage
10689: vb.input.system.misc.battery
10690: 
10691: ;Default position for switch "Battery Voltage".
10692: vb.input.system.misc.battery.defpos normal
10693: 
10694: ;Display latency reduction hack.
10695: vb.instant_display_hack 0
10696: 
10697: ;LED on duration to linear RGB conversion coefficient.
10698: vb.ledonscale 1.75
10699: 
10700: ;Line Interlaced prescale.
10701: vb.liprescale 2
10702: 
10703: ;Enable scanlines with specified opacity.
10704: vb.scanlines 0
10705: 
10706: ;Enable specified OpenGL shader.
10707: vb.shader none
10708: 
10709: ;Force interlaced video to be treated as progressive.
10710: vb.shader.goat.fprog 0
10711: 
10712: ;Constant RGB horizontal divergence.
10713: vb.shader.goat.hdiv 0.50
10714: 
10715: ;Mask pattern.
10716: vb.shader.goat.pat goatron
10717: 
10718: ;Enable scanlines effect.
10719: vb.shader.goat.slen 1
10720: 
10721: ;Transparency of otherwise-opaque mask areas.
10722: vb.shader.goat.tp 0.50
10723: 
10724: ;Constant RGB vertical divergence.
10725: vb.shader.goat.vdiv 0.50
10726: 
10727: ;Number of pixels to separate L/R views by.
10728: vb.sidebyside.separation 0
10729: 
10730: ;Enable specified special video scaler.
10731: vb.special none
10732: 
10733: ;Stretch to fill screen.
10734: vb.stretch aspect_mult2
10735: 
10736: ;Enable video temporal blur(50/50 previous/current frame by default).
10737: vb.tblur 0
10738: 
10739: ;Accumulate color data rather than discarding it.
10740: vb.tblur.accum 0
10741: 
10742: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
10743: vb.tblur.accum.amount 50
10744: 
10745: ;Enable (bi)linear interpolation.
10746: vb.videoip 0
10747: 
10748: ;Full-screen horizontal resolution.
10749: vb.xres 0
10750: 
10751: ;Scaling factor for the X axis in windowed mode.
10752: vb.xscale 2.000000
10753: 
10754: ;Scaling factor for the X axis in fullscreen mode.
10755: vb.xscalefs 1.000000
10756: 
10757: ;Full-screen vertical resolution.
10758: vb.yres 0
10759: 
10760: ;Scaling factor for the Y axis in windowed mode.
10761: vb.yscale 2.000000
10762: 
10763: ;Scaling factor for the Y axis in fullscreen mode.
10764: vb.yscalefs 1.000000
10765: 
10766: ;Enable time synchronization(waiting) for frame blitting.
10767: video.blit_timesync 1
10768: 
10769: ;Deinterlacer to use for interlaced video.
10770: video.deinterlacer weave
10771: 
10772: ;Attempt to disable desktop composition.
10773: video.disable_composition 1
10774: 
10775: ;Video output driver.
10776: video.driver default
10777: 
10778: ;Enable frameskip during emulation rendering.
10779: video.frameskip 1
10780: 
10781: ;Enable fullscreen mode.
10782: video.fs 1
10783: 
10784: ;Display to use with fullscreen mode.
10785: video.fs.display -1
10786: 
10787: ;Attempt to synchronize OpenGL page flips to vertical retrace period.
10788: video.glvsync 1
10789: 
10790: ;Birth Day
10791: wswan.bday 23
10792: 
10793: ;Blood Type
10794: wswan.blood O
10795: 
10796: ;Birth Month
10797: wswan.bmonth 6
10798: 
10799: ;Birth Year
10800: wswan.byear 1989
10801: 
10802: ;Disassembly font size.
10803: wswan.debugger.disfontsize 5x7
10804: 
10805: ;Character encoding for the debugger's memory editor.
10806: wswan.debugger.memcharenc shift_jis
10807: 
10808: ;Enable (automatic) usage of this module.
10809: wswan.enable 1
10810: 
10811: ;Enable comms to external program.
10812: wswan.excomm 0
10813: 
10814: ;Comms external program path.
10815: wswan.excomm.path wonderfence
10816: 
10817: ;Force monophonic sound output.
10818: wswan.forcemono 0
10819: 
10820: ;Input device for Built-In
10821: wswan.input.builtin gamepad
10822: 
10823: ;wswan, Built-In, Gamepad: A
10824: wswan.input.builtin.gamepad.a keyboard 0x0 91
10825: 
10826: ;wswan, Built-In, Gamepad: B
10827: wswan.input.builtin.gamepad.b keyboard 0x0 90
10828: 
10829: ;wswan, Built-In, Gamepad: X3(X DOWN ?)
10830: wswan.input.builtin.gamepad.down-x keyboard 0x0 22
10831: 
10832: ;wswan, Built-In, Gamepad: Y3(Y DOWN ?)
10833: wswan.input.builtin.gamepad.down-y keyboard 0x0 81
10834: 
10835: ;wswan, Built-In, Gamepad: X4(X LEFT ?)
10836: wswan.input.builtin.gamepad.left-x keyboard 0x0 4
10837: 
10838: ;wswan, Built-In, Gamepad: Y4(Y LEFT ?)
10839: wswan.input.builtin.gamepad.left-y keyboard 0x0 80
10840: 
10841: ;wswan, Built-In, Gamepad: Rapid A
10842: wswan.input.builtin.gamepad.rapid_a
10843: 
10844: ;wswan, Built-In, Gamepad: Rapid B
10845: wswan.input.builtin.gamepad.rapid_b
10846: 
10847: ;wswan, Built-In, Gamepad: X2(X RIGHT ?)
10848: wswan.input.builtin.gamepad.right-x keyboard 0x0 7
10849: 
10850: ;wswan, Built-In, Gamepad: Y2(Y RIGHT ?)
10851: wswan.input.builtin.gamepad.right-y keyboard 0x0 79
10852: 
10853: ;wswan, Built-In, Gamepad: Start
10854: wswan.input.builtin.gamepad.start keyboard 0x0 40
10855: 
10856: ;wswan, Built-In, Gamepad: X1(X UP ?)
10857: wswan.input.builtin.gamepad.up-x keyboard 0x0 26
10858: 
10859: ;wswan, Built-In, Gamepad: Y1(Y UP ?)
10860: wswan.input.builtin.gamepad.up-y keyboard 0x0 82
10861: 
10862: ;wswan, Built-In, Gamepad(Rotation Auto-Adjust): A (right)
10863: wswan.input.builtin.gamepadraa.a keyboard 0x0 91
10864: 
10865: ;wswan, Built-In, Gamepad(Rotation Auto-Adjust): A'(center, upper)
10866: wswan.input.builtin.gamepadraa.ap keyboard 0x0 94
10867: 
10868: ;wswan, Built-In, Gamepad(Rotation Auto-Adjust): B (center, lower)
10869: wswan.input.builtin.gamepadraa.b keyboard 0x0 90
10870: 
10871: ;wswan, Built-In, Gamepad(Rotation Auto-Adjust): B'(left)
10872: wswan.input.builtin.gamepadraa.bp keyboard 0x0 93
10873: 
10874: ;wswan, Built-In, Gamepad(Rotation Auto-Adjust): X3(X DOWN ?)
10875: wswan.input.builtin.gamepadraa.down-x keyboard 0x0 22
10876: 
10877: ;wswan, Built-In, Gamepad(Rotation Auto-Adjust): Y3(Y DOWN ?)
10878: wswan.input.builtin.gamepadraa.down-y keyboard 0x0 81
10879: 
10880: ;wswan, Built-In, Gamepad(Rotation Auto-Adjust): X4(X LEFT ?)
10881: wswan.input.builtin.gamepadraa.left-x keyboard 0x0 4
10882: 
10883: ;wswan, Built-In, Gamepad(Rotation Auto-Adjust): Y4(Y LEFT ?)
10884: wswan.input.builtin.gamepadraa.left-y keyboard 0x0 80
10885: 
10886: ;wswan, Built-In, Gamepad(Rotation Auto-Adjust): X2(X RIGHT ?)
10887: wswan.input.builtin.gamepadraa.right-x keyboard 0x0 7
10888: 
10889: ;wswan, Built-In, Gamepad(Rotation Auto-Adjust): Y2(Y RIGHT ?)
10890: wswan.input.builtin.gamepadraa.right-y keyboard 0x0 79
10891: 
10892: ;wswan, Built-In, Gamepad(Rotation Auto-Adjust): Start
10893: wswan.input.builtin.gamepadraa.start keyboard 0x0 40
10894: 
10895: ;wswan, Built-In, Gamepad(Rotation Auto-Adjust): X1(X UP ?)
10896: wswan.input.builtin.gamepadraa.up-x keyboard 0x0 26
10897: 
10898: ;wswan, Built-In, Gamepad(Rotation Auto-Adjust): Y1(Y UP ?)
10899: wswan.input.builtin.gamepadraa.up-y keyboard 0x0 82
10900: 
10901: ;Language games should display text in.
10902: wswan.language english
10903: 
10904: ;Name
10905: wswan.name Mednafen
10906: 
10907: ;Enable scanlines with specified opacity.
10908: wswan.scanlines 0
10909: 
10910: ;Sex
10911: wswan.sex F
10912: 
10913: ;Enable specified OpenGL shader.
10914: wswan.shader none
10915: 
10916: ;Force interlaced video to be treated as progressive.
10917: wswan.shader.goat.fprog 0
10918: 
10919: ;Constant RGB horizontal divergence.
10920: wswan.shader.goat.hdiv 0.50
10921: 
10922: ;Mask pattern.
10923: wswan.shader.goat.pat goatron
10924: 
10925: ;Enable scanlines effect.
10926: wswan.shader.goat.slen 1
10927: 
10928: ;Transparency of otherwise-opaque mask areas.
10929: wswan.shader.goat.tp 0.50
10930: 
10931: ;Constant RGB vertical divergence.
10932: wswan.shader.goat.vdiv 0.50
10933: 
10934: ;Enable specified special video scaler.
10935: wswan.special none
10936: 
10937: ;Stretch to fill screen.
10938: wswan.stretch aspect_mult2
10939: 
10940: ;Enable video temporal blur(50/50 previous/current frame by default).
10941: wswan.tblur 0
10942: 
10943: ;Accumulate color data rather than discarding it.
10944: wswan.tblur.accum 0
10945: 
10946: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
10947: wswan.tblur.accum.amount 50
10948: 
10949: ;Enable (bi)linear interpolation.
10950: wswan.videoip 0
10951: 
10952: ;Full-screen horizontal resolution.
10953: wswan.xres 0
10954: 
10955: ;Scaling factor for the X axis in windowed mode.
10956: wswan.xscale 4.000000
10957: 
10958: ;Scaling factor for the X axis in fullscreen mode.
10959: wswan.xscalefs 1.000000
10960: 
10961: ;Full-screen vertical resolution.
10962: wswan.yres 0
10963: 
10964: ;Scaling factor for the Y axis in windowed mode.
10965: wswan.yscale 4.000000
10966: 
10967: ;Scaling factor for the Y axis in fullscreen mode.
10968: wswan.yscalefs 1.000000
10969: