0001: ;VERSION 0.8.C
0002: ;Edit this file at your own risk!
0003: ;File format: <key><single space><value><LF or CR+LF>
0004:
0005: ;Compressor to use with state rewinding: "minilzo", "quicklz", or "blz"
0006: srwcompressor minilzo
0007:
0008: ;Number of frames to keep states for when state rewinding is enabled.
0009: srwframes 600
0010:
0011: ;If value is true, use an alternate naming scheme(file base and numeric) for screen snapshots.
0012: snapname 0
0013:
0014: ;Include the MD5 hash of the loaded game in the filenames of the data file(save states, SRAM backups) Mednafen creates.
0015: dfmd5 1
0016:
0017: ;Enable simple error correction of raw data sector rips by evaluating L-EC and EDC data.
0018: cdrom.lec_eval 1
0019:
0020: ;Path override for screen snapshots.
0021: path_snap
0022:
0023: ;Path override for save games and nonvolatile memory.
0024: path_sav
0025:
0026: ;Path override for save states.
0027: path_state
0028:
0029: ;Path override for movies.
0030: path_movie
0031:
0032: ;Path override for cheats.
0033: path_cheat
0034:
0035: ;Path override for custom palettes.
0036: path_palette
0037:
0038: ;Write screen snapshots to the same directory the ROM/disk/disc image is in.
0039: filesys.snap_samedir 0
0040:
0041: ;Write/Read save games and nonvolatile memory to/from the same directory the ROM/disk/disc image is in.
0042: filesys.sav_samedir 0
0043:
0044: ;Write/Read save states to/from the same directory the ROM/disk/disc image is in.
0045: filesys.state_samedir 0
0046:
0047: ;Write/Read movies to/from the same directory the ROM/disk/disc image is in.
0048: filesys.movie_samedir 0
0049:
0050: ;Disable gzip compression when saving save states and backup memory.
0051: filesys.disablesavegz 0
0052:
0053: ;Blur each frame with the last frame.
0054: gb.vblur 0
0055:
0056: ;Accumulate color data rather than discarding it.
0057: gb.vblur.accum 0
0058:
0059: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
0060: gb.vblur.accum.amount 50
0061:
0062: ;Blur each frame with the last frame.
0063: gba.vblur 0
0064:
0065: ;Accumulate color data rather than discarding it.
0066: gba.vblur.accum 0
0067:
0068: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
0069: gba.vblur.accum.amount 50
0070:
0071: ;Blur each frame with the last frame.
0072: gg.vblur 0
0073:
0074: ;Accumulate color data rather than discarding it.
0075: gg.vblur.accum 0
0076:
0077: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
0078: gg.vblur.accum.amount 50
0079:
0080: ;Blur each frame with the last frame.
0081: lynx.vblur 0
0082:
0083: ;Accumulate color data rather than discarding it.
0084: lynx.vblur.accum 0
0085:
0086: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
0087: lynx.vblur.accum.amount 50
0088:
0089: ;Blur each frame with the last frame.
0090: nes.vblur 0
0091:
0092: ;Accumulate color data rather than discarding it.
0093: nes.vblur.accum 0
0094:
0095: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
0096: nes.vblur.accum.amount 50
0097:
0098: ;Blur each frame with the last frame.
0099: ngp.vblur 0
0100:
0101: ;Accumulate color data rather than discarding it.
0102: ngp.vblur.accum 0
0103:
0104: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
0105: ngp.vblur.accum.amount 50
0106:
0107: ;Blur each frame with the last frame.
0108: pce.vblur 0
0109:
0110: ;Accumulate color data rather than discarding it.
0111: pce.vblur.accum 0
0112:
0113: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
0114: pce.vblur.accum.amount 50
0115:
0116: ;Blur each frame with the last frame.
0117: pcfx.vblur 0
0118:
0119: ;Accumulate color data rather than discarding it.
0120: pcfx.vblur.accum 0
0121:
0122: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
0123: pcfx.vblur.accum.amount 50
0124:
0125: ;Blur each frame with the last frame.
0126: sms.vblur 0
0127:
0128: ;Accumulate color data rather than discarding it.
0129: sms.vblur.accum 0
0130:
0131: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
0132: sms.vblur.accum.amount 50
0133:
0134: ;Blur each frame with the last frame.
0135: wswan.vblur 0
0136:
0137: ;Accumulate color data rather than discarding it.
0138: wswan.vblur.accum 0
0139:
0140: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
0141: wswan.vblur.accum.amount 50
0142:
0143: ;Enable cheats.
0144: cheats 1
0145:
0146: ;Network play server hostname.
0147: nethost fobby.net
0148:
0149: ;Port to connect to on the server.
0150: netport 4046
0151:
0152: ;Password to connect to the netplay server.
0153: netpassword
0154:
0155: ;Number of local players for network play.
0156: netlocalplayers 1
0157:
0158: ;Nickname to use for network play chat.
0159: netnick
0160:
0161: ;Key to hash with the MD5 hash of the game.
0162: netgamekey
0163:
0164: ;Merge input to this player # on the server.
0165: netmerge 0
0166:
0167: ;Use small(tiny!) font for netplay chat console.
0168: netsmallfont 0
0169:
0170: ;Full-screen horizontal resolution.
0171: nes.xres 640
0172:
0173: ;Full-screen vertical resolution.
0174: nes.yres 480
0175:
0176: ;The scaling factor for the X axis.
0177: nes.xscale 2
0178:
0179: ;The scaling factor for the Y axis.
0180: nes.yscale 2
0181:
0182: ;The scaling factor for the X axis in fullscreen mode.
0183: nes.xscalefs 2
0184:
0185: ;The scaling factor for the Y axis in fullscreen mode.
0186: nes.yscalefs 2
0187:
0188: ;Enable scanlines with specified transparency.
0189: nes.scanlines 0
0190:
0191: ;Stretch to fill screen.
0192: nes.stretch 0
0193:
0194: ;Enable bilinear interpolation.
0195: nes.videoip 0
0196:
0197: ;Enable specified special video scaler.
0198: nes.special none
0199:
0200: ;Enable specified OpenGL pixel shader.
0201: nes.pixshader none
0202:
0203: ;Full-screen horizontal resolution.
0204: gb.xres 800
0205:
0206: ;Full-screen vertical resolution.
0207: gb.yres 600
0208:
0209: ;The scaling factor for the X axis.
0210: gb.xscale 4
0211:
0212: ;The scaling factor for the Y axis.
0213: gb.yscale 4
0214:
0215: ;The scaling factor for the X axis in fullscreen mode.
0216: gb.xscalefs 4
0217:
0218: ;The scaling factor for the Y axis in fullscreen mode.
0219: gb.yscalefs 4
0220:
0221: ;Enable scanlines with specified transparency.
0222: gb.scanlines 0
0223:
0224: ;Stretch to fill screen.
0225: gb.stretch 0
0226:
0227: ;Enable bilinear interpolation.
0228: gb.videoip 0
0229:
0230: ;Enable specified special video scaler.
0231: gb.special none
0232:
0233: ;Enable specified OpenGL pixel shader.
0234: gb.pixshader none
0235:
0236: ;Full-screen horizontal resolution.
0237: gba.xres 800
0238:
0239: ;Full-screen vertical resolution.
0240: gba.yres 600
0241:
0242: ;The scaling factor for the X axis.
0243: gba.xscale 3
0244:
0245: ;The scaling factor for the Y axis.
0246: gba.yscale 3
0247:
0248: ;The scaling factor for the X axis in fullscreen mode.
0249: gba.xscalefs 3
0250:
0251: ;The scaling factor for the Y axis in fullscreen mode.
0252: gba.yscalefs 3
0253:
0254: ;Enable scanlines with specified transparency.
0255: gba.scanlines 0
0256:
0257: ;Stretch to fill screen.
0258: gba.stretch 0
0259:
0260: ;Enable bilinear interpolation.
0261: gba.videoip 0
0262:
0263: ;Enable specified special video scaler.
0264: gba.special none
0265:
0266: ;Enable specified OpenGL pixel shader.
0267: gba.pixshader none
0268:
0269: ;Full-screen horizontal resolution.
0270: gg.xres 640
0271:
0272: ;Full-screen vertical resolution.
0273: gg.yres 480
0274:
0275: ;The scaling factor for the X axis.
0276: gg.xscale 3
0277:
0278: ;The scaling factor for the Y axis.
0279: gg.yscale 3
0280:
0281: ;The scaling factor for the X axis in fullscreen mode.
0282: gg.xscalefs 2
0283:
0284: ;The scaling factor for the Y axis in fullscreen mode.
0285: gg.yscalefs 2
0286:
0287: ;Enable scanlines with specified transparency.
0288: gg.scanlines 0
0289:
0290: ;Stretch to fill screen.
0291: gg.stretch 0
0292:
0293: ;Enable bilinear interpolation.
0294: gg.videoip 0
0295:
0296: ;Enable specified special video scaler.
0297: gg.special none
0298:
0299: ;Enable specified OpenGL pixel shader.
0300: gg.pixshader none
0301:
0302: ;Full-screen horizontal resolution.
0303: lynx.xres 800
0304:
0305: ;Full-screen vertical resolution.
0306: lynx.yres 600
0307:
0308: ;The scaling factor for the X axis.
0309: lynx.xscale 4
0310:
0311: ;The scaling factor for the Y axis.
0312: lynx.yscale 4
0313:
0314: ;The scaling factor for the X axis in fullscreen mode.
0315: lynx.xscalefs 4
0316:
0317: ;The scaling factor for the Y axis in fullscreen mode.
0318: lynx.yscalefs 4
0319:
0320: ;Enable scanlines with specified transparency.
0321: lynx.scanlines 0
0322:
0323: ;Stretch to fill screen.
0324: lynx.stretch 0
0325:
0326: ;Enable bilinear interpolation.
0327: lynx.videoip 0
0328:
0329: ;Enable specified special video scaler.
0330: lynx.special none
0331:
0332: ;Enable specified OpenGL pixel shader.
0333: lynx.pixshader none
0334:
0335: ;Full-screen horizontal resolution.
0336: ngp.xres 640
0337:
0338: ;Full-screen vertical resolution.
0339: ngp.yres 480
0340:
0341: ;The scaling factor for the X axis.
0342: ngp.xscale 4
0343:
0344: ;The scaling factor for the Y axis.
0345: ngp.yscale 4
0346:
0347: ;The scaling factor for the X axis in fullscreen mode.
0348: ngp.xscalefs 3
0349:
0350: ;The scaling factor for the Y axis in fullscreen mode.
0351: ngp.yscalefs 3
0352:
0353: ;Enable scanlines with specified transparency.
0354: ngp.scanlines 0
0355:
0356: ;Stretch to fill screen.
0357: ngp.stretch 0
0358:
0359: ;Enable bilinear interpolation.
0360: ngp.videoip 0
0361:
0362: ;Enable specified special video scaler.
0363: ngp.special none
0364:
0365: ;Enable specified OpenGL pixel shader.
0366: ngp.pixshader none
0367:
0368: ;Full-screen horizontal resolution.
0369: pce.xres 1024
0370:
0371: ;Full-screen vertical resolution.
0372: pce.yres 768
0373:
0374: ;The scaling factor for the X axis.
0375: pce.xscale 3
0376:
0377: ;The scaling factor for the Y axis.
0378: pce.yscale 3
0379:
0380: ;The scaling factor for the X axis in fullscreen mode.
0381: pce.xscalefs 3
0382:
0383: ;The scaling factor for the Y axis in fullscreen mode.
0384: pce.yscalefs 3
0385:
0386: ;Enable scanlines with specified transparency.
0387: pce.scanlines 0
0388:
0389: ;Stretch to fill screen.
0390: pce.stretch 0
0391:
0392: ;Enable bilinear interpolation.
0393: pce.videoip 1
0394:
0395: ;Enable specified special video scaler.
0396: pce.special none
0397:
0398: ;Enable specified OpenGL pixel shader.
0399: pce.pixshader none
0400:
0401: ;Full-screen horizontal resolution.
0402: pcfx.xres 1024
0403:
0404: ;Full-screen vertical resolution.
0405: pcfx.yres 768
0406:
0407: ;The scaling factor for the X axis.
0408: pcfx.xscale 3
0409:
0410: ;The scaling factor for the Y axis.
0411: pcfx.yscale 3
0412:
0413: ;The scaling factor for the X axis in fullscreen mode.
0414: pcfx.xscalefs 3
0415:
0416: ;The scaling factor for the Y axis in fullscreen mode.
0417: pcfx.yscalefs 3
0418:
0419: ;Enable scanlines with specified transparency.
0420: pcfx.scanlines 0
0421:
0422: ;Stretch to fill screen.
0423: pcfx.stretch 0
0424:
0425: ;Enable bilinear interpolation.
0426: pcfx.videoip 1
0427:
0428: ;Enable specified special video scaler.
0429: pcfx.special none
0430:
0431: ;Enable specified OpenGL pixel shader.
0432: pcfx.pixshader none
0433:
0434: ;Full-screen horizontal resolution.
0435: player.xres 800
0436:
0437: ;Full-screen vertical resolution.
0438: player.yres 600
0439:
0440: ;The scaling factor for the X axis.
0441: player.xscale 2
0442:
0443: ;The scaling factor for the Y axis.
0444: player.yscale 2
0445:
0446: ;The scaling factor for the X axis in fullscreen mode.
0447: player.xscalefs 2
0448:
0449: ;The scaling factor for the Y axis in fullscreen mode.
0450: player.yscalefs 2
0451:
0452: ;Enable scanlines with specified transparency.
0453: player.scanlines 0
0454:
0455: ;Stretch to fill screen.
0456: player.stretch 0
0457:
0458: ;Enable bilinear interpolation.
0459: player.videoip 0
0460:
0461: ;Enable specified special video scaler.
0462: player.special none
0463:
0464: ;Enable specified OpenGL pixel shader.
0465: player.pixshader none
0466:
0467: ;Full-screen horizontal resolution.
0468: sms.xres 640
0469:
0470: ;Full-screen vertical resolution.
0471: sms.yres 480
0472:
0473: ;The scaling factor for the X axis.
0474: sms.xscale 3
0475:
0476: ;The scaling factor for the Y axis.
0477: sms.yscale 3
0478:
0479: ;The scaling factor for the X axis in fullscreen mode.
0480: sms.xscalefs 2
0481:
0482: ;The scaling factor for the Y axis in fullscreen mode.
0483: sms.yscalefs 2
0484:
0485: ;Enable scanlines with specified transparency.
0486: sms.scanlines 0
0487:
0488: ;Stretch to fill screen.
0489: sms.stretch 0
0490:
0491: ;Enable bilinear interpolation.
0492: sms.videoip 0
0493:
0494: ;Enable specified special video scaler.
0495: sms.special none
0496:
0497: ;Enable specified OpenGL pixel shader.
0498: sms.pixshader none
0499:
0500: ;Full-screen horizontal resolution.
0501: wswan.xres 640
0502:
0503: ;Full-screen vertical resolution.
0504: wswan.yres 480
0505:
0506: ;The scaling factor for the X axis.
0507: wswan.xscale 3
0508:
0509: ;The scaling factor for the Y axis.
0510: wswan.yscale 3
0511:
0512: ;The scaling factor for the X axis in fullscreen mode.
0513: wswan.xscalefs 2
0514:
0515: ;The scaling factor for the Y axis in fullscreen mode.
0516: wswan.yscalefs 2
0517:
0518: ;Enable scanlines with specified transparency.
0519: wswan.scanlines 0
0520:
0521: ;Stretch to fill screen.
0522: wswan.stretch 0
0523:
0524: ;Enable bilinear interpolation.
0525: wswan.videoip 0
0526:
0527: ;Enable specified special video scaler.
0528: wswan.special none
0529:
0530: ;Enable specified OpenGL pixel shader.
0531: wswan.pixshader none
0532:
0533: ;Enable fullscreen mode.
0534: fs 0
0535:
0536: ;Select video driver, "opengl" or "sdl".
0537: vdriver opengl
0538:
0539: ;Attempt to synchronize OpenGL page flips to vertical retrace period.
0540: glvsync 1
0541:
0542: ;Fast-forwarding speed multiplier.
0543: ffspeed 4
0544:
0545: ;Treat the fast-forward button as a toggle.
0546: fftoggle 0
0547:
0548: ;Silence sound output when fast-forwarding.
0549: ffnosound 0
0550:
0551: ;Auto-fire frequency.
0552: autofirefreq 3
0553:
0554: ;Threshold for detecting a "button" press on analog axis, in percent.
0555: analogthreshold 75
0556:
0557: ;The length of time, in milliseconds, that a button/key corresponding to a "dangerous" command like power, reset, exit, etc. must be pressed before the command is executed.
0558: ckdelay 0
0559:
0560: ;Disable speed throttling when sound is disabled.
0561: nothrottle 0
0562:
0563: ;Automatically save and load save states when a game is closed or loaded, respectively.
0564: autosave 0
0565:
0566: ;Select sound driver.
0567: sounddriver default
0568:
0569: ;Select sound output device.
0570: sounddevice default
0571:
0572: ;Sound volume level, in percent.
0573: soundvol 100
0574:
0575: ;Enable sound emulation.
0576: sound 1
0577:
0578: ;Specifies the desired size of the sound buffer, in milliseconds.
0579: soundbufsize 52
0580:
0581: ;Specifies the sound playback rate, in frames per second("Hz").
0582: soundrate 48000
0583:
0584: ;Enable the help screen.
0585: helpenabled 1
0586:
0587: ;Automatically go into the debugger's step mode after a game is loaded.
0588: debugger.autostepmode 0
0589:
0590: ;Character set for the debugger's memory editor.
0591: nes.debugger.memcharset UTF-8
0592:
0593: ;Character set for the debugger's memory editor.
0594: pce.debugger.memcharset shift_jis
0595:
0596: ;Character set for the debugger's memory editor.
0597: pcfx.debugger.memcharset shift_jis
0598:
0599: ;Character set for the debugger's memory editor.
0600: wswan.debugger.memcharset UTF-8
0601:
0602: ;Disassembly font size(xsmall, small, medium, large).
0603: nes.debugger.disfontsize small
0604:
0605: ;Disassembly font size(xsmall, small, medium, large).
0606: pce.debugger.disfontsize small
0607:
0608: ;Disassembly font size(xsmall, small, medium, large).
0609: pcfx.debugger.disfontsize small
0610:
0611: ;Disassembly font size(xsmall, small, medium, large).
0612: wswan.debugger.disfontsize small
0613:
0614: ;The length of time, in milliseconds, to display the save state or the movie selector after selecting a state or movie.
0615: osd.state_display_time 2000
0616:
0617: ;nes, Port 1, Gamepad: A
0618: nes.input.port1.gamepad.a keyboard 259
0619:
0620: ;nes, Port 1, Gamepad: Rapid A
0621: nes.input.port1.gamepad.rapid_a
0622:
0623: ;nes, Port 1, Gamepad: B
0624: nes.input.port1.gamepad.b keyboard 258
0625:
0626: ;nes, Port 1, Gamepad: Rapid B
0627: nes.input.port1.gamepad.rapid_b
0628:
0629: ;nes, Port 1, Gamepad: SELECT
0630: nes.input.port1.gamepad.select keyboard 9
0631:
0632: ;nes, Port 1, Gamepad: START
0633: nes.input.port1.gamepad.start keyboard 13
0634:
0635: ;nes, Port 1, Gamepad: UP ���
0636: nes.input.port1.gamepad.up keyboard 119
0637:
0638: ;nes, Port 1, Gamepad: DOWN ���
0639: nes.input.port1.gamepad.down keyboard 122
0640:
0641: ;nes, Port 1, Gamepad: LEFT ���
0642: nes.input.port1.gamepad.left keyboard 97
0643:
0644: ;nes, Port 1, Gamepad: RIGHT ���
0645: nes.input.port1.gamepad.right keyboard 115
0646:
0647: ;nes, Port 1, Zapper: Trigger
0648: nes.input.port1.zapper.trigger mouse 0
0649:
0650: ;nes, Port 1, Zapper: Away Trigger
0651: nes.input.port1.zapper.away_trigger mouse 2
0652:
0653: ;nes, Port 1, Power Pad Side A: 1
0654: nes.input.port1.powerpada.1 keyboard 111
0655:
0656: ;nes, Port 1, Power Pad Side A: 2
0657: nes.input.port1.powerpada.2 keyboard 112
0658:
0659: ;nes, Port 1, Power Pad Side A: 3
0660: nes.input.port1.powerpada.3 keyboard 91
0661:
0662: ;nes, Port 1, Power Pad Side A: 4
0663: nes.input.port1.powerpada.4 keyboard 93
0664:
0665: ;nes, Port 1, Power Pad Side A: 5
0666: nes.input.port1.powerpada.5 keyboard 107
0667:
0668: ;nes, Port 1, Power Pad Side A: 6
0669: nes.input.port1.powerpada.6 keyboard 108
0670:
0671: ;nes, Port 1, Power Pad Side A: 7
0672: nes.input.port1.powerpada.7 keyboard 59
0673:
0674: ;nes, Port 1, Power Pad Side A: 8
0675: nes.input.port1.powerpada.8 keyboard 39
0676:
0677: ;nes, Port 1, Power Pad Side A: 9
0678: nes.input.port1.powerpada.9 keyboard 109
0679:
0680: ;nes, Port 1, Power Pad Side A: 10
0681: nes.input.port1.powerpada.10 keyboard 44
0682:
0683: ;nes, Port 1, Power Pad Side A: 11
0684: nes.input.port1.powerpada.11 keyboard 46
0685:
0686: ;nes, Port 1, Power Pad Side A: 12
0687: nes.input.port1.powerpada.12 keyboard 47
0688:
0689: ;nes, Port 1, Power Pad Side B: 1
0690: nes.input.port1.powerpadb.1
0691:
0692: ;nes, Port 1, Power Pad Side B: 2
0693: nes.input.port1.powerpadb.2
0694:
0695: ;nes, Port 1, Power Pad Side B: 3
0696: nes.input.port1.powerpadb.3
0697:
0698: ;nes, Port 1, Power Pad Side B: 4
0699: nes.input.port1.powerpadb.4
0700:
0701: ;nes, Port 1, Power Pad Side B: 5
0702: nes.input.port1.powerpadb.5
0703:
0704: ;nes, Port 1, Power Pad Side B: 6
0705: nes.input.port1.powerpadb.6
0706:
0707: ;nes, Port 1, Power Pad Side B: 7
0708: nes.input.port1.powerpadb.7
0709:
0710: ;nes, Port 1, Power Pad Side B: 8
0711: nes.input.port1.powerpadb.8
0712:
0713: ;nes, Port 1, Power Pad Side B: 9
0714: nes.input.port1.powerpadb.9
0715:
0716: ;nes, Port 1, Power Pad Side B: 10
0717: nes.input.port1.powerpadb.10
0718:
0719: ;nes, Port 1, Power Pad Side B: 11
0720: nes.input.port1.powerpadb.11
0721:
0722: ;nes, Port 1, Power Pad Side B: 12
0723: nes.input.port1.powerpadb.12
0724:
0725: ;nes, Port 1, Arkanoid Paddle: Button
0726: nes.input.port1.arkanoid.button mouse 0
0727:
0728: ;nes, Port 2, Gamepad: A
0729: nes.input.port2.gamepad.a
0730:
0731: ;nes, Port 2, Gamepad: Rapid A
0732: nes.input.port2.gamepad.rapid_a
0733:
0734: ;nes, Port 2, Gamepad: B
0735: nes.input.port2.gamepad.b
0736:
0737: ;nes, Port 2, Gamepad: Rapid B
0738: nes.input.port2.gamepad.rapid_b
0739:
0740: ;nes, Port 2, Gamepad: SELECT
0741: nes.input.port2.gamepad.select
0742:
0743: ;nes, Port 2, Gamepad: START
0744: nes.input.port2.gamepad.start
0745:
0746: ;nes, Port 2, Gamepad: UP ���
0747: nes.input.port2.gamepad.up
0748:
0749: ;nes, Port 2, Gamepad: DOWN ���
0750: nes.input.port2.gamepad.down
0751:
0752: ;nes, Port 2, Gamepad: LEFT ���
0753: nes.input.port2.gamepad.left
0754:
0755: ;nes, Port 2, Gamepad: RIGHT ���
0756: nes.input.port2.gamepad.right
0757:
0758: ;nes, Port 2, Zapper: Trigger
0759: nes.input.port2.zapper.trigger mouse 0
0760:
0761: ;nes, Port 2, Zapper: Away Trigger
0762: nes.input.port2.zapper.away_trigger mouse 2
0763:
0764: ;nes, Port 2, Power Pad Side A: 1
0765: nes.input.port2.powerpada.1 keyboard 111
0766:
0767: ;nes, Port 2, Power Pad Side A: 2
0768: nes.input.port2.powerpada.2 keyboard 112
0769:
0770: ;nes, Port 2, Power Pad Side A: 3
0771: nes.input.port2.powerpada.3 keyboard 91
0772:
0773: ;nes, Port 2, Power Pad Side A: 4
0774: nes.input.port2.powerpada.4 keyboard 93
0775:
0776: ;nes, Port 2, Power Pad Side A: 5
0777: nes.input.port2.powerpada.5 keyboard 107
0778:
0779: ;nes, Port 2, Power Pad Side A: 6
0780: nes.input.port2.powerpada.6 keyboard 108
0781:
0782: ;nes, Port 2, Power Pad Side A: 7
0783: nes.input.port2.powerpada.7 keyboard 59
0784:
0785: ;nes, Port 2, Power Pad Side A: 8
0786: nes.input.port2.powerpada.8 keyboard 39
0787:
0788: ;nes, Port 2, Power Pad Side A: 9
0789: nes.input.port2.powerpada.9 keyboard 109
0790:
0791: ;nes, Port 2, Power Pad Side A: 10
0792: nes.input.port2.powerpada.10 keyboard 44
0793:
0794: ;nes, Port 2, Power Pad Side A: 11
0795: nes.input.port2.powerpada.11 keyboard 46
0796:
0797: ;nes, Port 2, Power Pad Side A: 12
0798: nes.input.port2.powerpada.12 keyboard 47
0799:
0800: ;nes, Port 2, Power Pad Side B: 1
0801: nes.input.port2.powerpadb.1
0802:
0803: ;nes, Port 2, Power Pad Side B: 2
0804: nes.input.port2.powerpadb.2
0805:
0806: ;nes, Port 2, Power Pad Side B: 3
0807: nes.input.port2.powerpadb.3
0808:
0809: ;nes, Port 2, Power Pad Side B: 4
0810: nes.input.port2.powerpadb.4
0811:
0812: ;nes, Port 2, Power Pad Side B: 5
0813: nes.input.port2.powerpadb.5
0814:
0815: ;nes, Port 2, Power Pad Side B: 6
0816: nes.input.port2.powerpadb.6
0817:
0818: ;nes, Port 2, Power Pad Side B: 7
0819: nes.input.port2.powerpadb.7
0820:
0821: ;nes, Port 2, Power Pad Side B: 8
0822: nes.input.port2.powerpadb.8
0823:
0824: ;nes, Port 2, Power Pad Side B: 9
0825: nes.input.port2.powerpadb.9
0826:
0827: ;nes, Port 2, Power Pad Side B: 10
0828: nes.input.port2.powerpadb.10
0829:
0830: ;nes, Port 2, Power Pad Side B: 11
0831: nes.input.port2.powerpadb.11
0832:
0833: ;nes, Port 2, Power Pad Side B: 12
0834: nes.input.port2.powerpadb.12
0835:
0836: ;nes, Port 2, Arkanoid Paddle: Button
0837: nes.input.port2.arkanoid.button mouse 0
0838:
0839: ;nes, Port 3, Gamepad: A
0840: nes.input.port3.gamepad.a
0841:
0842: ;nes, Port 3, Gamepad: Rapid A
0843: nes.input.port3.gamepad.rapid_a
0844:
0845: ;nes, Port 3, Gamepad: B
0846: nes.input.port3.gamepad.b
0847:
0848: ;nes, Port 3, Gamepad: Rapid B
0849: nes.input.port3.gamepad.rapid_b
0850:
0851: ;nes, Port 3, Gamepad: SELECT
0852: nes.input.port3.gamepad.select
0853:
0854: ;nes, Port 3, Gamepad: START
0855: nes.input.port3.gamepad.start
0856:
0857: ;nes, Port 3, Gamepad: UP ���
0858: nes.input.port3.gamepad.up
0859:
0860: ;nes, Port 3, Gamepad: DOWN ���
0861: nes.input.port3.gamepad.down
0862:
0863: ;nes, Port 3, Gamepad: LEFT ���
0864: nes.input.port3.gamepad.left
0865:
0866: ;nes, Port 3, Gamepad: RIGHT ���
0867: nes.input.port3.gamepad.right
0868:
0869: ;nes, Port 4, Gamepad: A
0870: nes.input.port4.gamepad.a
0871:
0872: ;nes, Port 4, Gamepad: Rapid A
0873: nes.input.port4.gamepad.rapid_a
0874:
0875: ;nes, Port 4, Gamepad: B
0876: nes.input.port4.gamepad.b
0877:
0878: ;nes, Port 4, Gamepad: Rapid B
0879: nes.input.port4.gamepad.rapid_b
0880:
0881: ;nes, Port 4, Gamepad: SELECT
0882: nes.input.port4.gamepad.select
0883:
0884: ;nes, Port 4, Gamepad: START
0885: nes.input.port4.gamepad.start
0886:
0887: ;nes, Port 4, Gamepad: UP ���
0888: nes.input.port4.gamepad.up
0889:
0890: ;nes, Port 4, Gamepad: DOWN ���
0891: nes.input.port4.gamepad.down
0892:
0893: ;nes, Port 4, Gamepad: LEFT ���
0894: nes.input.port4.gamepad.left
0895:
0896: ;nes, Port 4, Gamepad: RIGHT ���
0897: nes.input.port4.gamepad.right
0898:
0899: ;nes, Famicom Expansion Port, Arkanoid Paddle: Button
0900: nes.input.fcexp.arkanoid.button mouse 0
0901:
0902: ;nes, Famicom Expansion Port, Space Shadow Gun: Trigger
0903: nes.input.fcexp.shadow.trigger
0904:
0905: ;nes, Famicom Expansion Port, Space Shadow Gun: Away Trigger
0906: nes.input.fcexp.shadow.away_trigger
0907:
0908: ;nes, Famicom Expansion Port, Family Keyboard: F1
0909: nes.input.fcexp.fkb.f1 keyboard 282
0910:
0911: ;nes, Famicom Expansion Port, Family Keyboard: F2
0912: nes.input.fcexp.fkb.f2 keyboard 283
0913:
0914: ;nes, Famicom Expansion Port, Family Keyboard: F3
0915: nes.input.fcexp.fkb.f3 keyboard 284
0916:
0917: ;nes, Famicom Expansion Port, Family Keyboard: F4
0918: nes.input.fcexp.fkb.f4 keyboard 285
0919:
0920: ;nes, Famicom Expansion Port, Family Keyboard: F5
0921: nes.input.fcexp.fkb.f5 keyboard 286
0922:
0923: ;nes, Famicom Expansion Port, Family Keyboard: F6
0924: nes.input.fcexp.fkb.f6 keyboard 287
0925:
0926: ;nes, Famicom Expansion Port, Family Keyboard: F7
0927: nes.input.fcexp.fkb.f7 keyboard 288
0928:
0929: ;nes, Famicom Expansion Port, Family Keyboard: F8
0930: nes.input.fcexp.fkb.f8 keyboard 289
0931:
0932: ;nes, Famicom Expansion Port, Family Keyboard: 1
0933: nes.input.fcexp.fkb.1 keyboard 49
0934:
0935: ;nes, Famicom Expansion Port, Family Keyboard: 2
0936: nes.input.fcexp.fkb.2 keyboard 50
0937:
0938: ;nes, Famicom Expansion Port, Family Keyboard: 3
0939: nes.input.fcexp.fkb.3 keyboard 51
0940:
0941: ;nes, Famicom Expansion Port, Family Keyboard: 4
0942: nes.input.fcexp.fkb.4 keyboard 52
0943:
0944: ;nes, Famicom Expansion Port, Family Keyboard: 5
0945: nes.input.fcexp.fkb.5 keyboard 53
0946:
0947: ;nes, Famicom Expansion Port, Family Keyboard: 6
0948: nes.input.fcexp.fkb.6 keyboard 54
0949:
0950: ;nes, Famicom Expansion Port, Family Keyboard: 7
0951: nes.input.fcexp.fkb.7 keyboard 55
0952:
0953: ;nes, Famicom Expansion Port, Family Keyboard: 8
0954: nes.input.fcexp.fkb.8 keyboard 56
0955:
0956: ;nes, Famicom Expansion Port, Family Keyboard: 9
0957: nes.input.fcexp.fkb.9 keyboard 57
0958:
0959: ;nes, Famicom Expansion Port, Family Keyboard: 0
0960: nes.input.fcexp.fkb.0 keyboard 48
0961:
0962: ;nes, Famicom Expansion Port, Family Keyboard: -
0963: nes.input.fcexp.fkb.minus keyboard 45
0964:
0965: ;nes, Famicom Expansion Port, Family Keyboard: ^
0966: nes.input.fcexp.fkb.caret keyboard 61
0967:
0968: ;nes, Famicom Expansion Port, Family Keyboard: \
0969: nes.input.fcexp.fkb.backslash keyboard 92
0970:
0971: ;nes, Famicom Expansion Port, Family Keyboard: STOP
0972: nes.input.fcexp.fkb.stop keyboard 8
0973:
0974: ;nes, Famicom Expansion Port, Family Keyboard: ESC
0975: nes.input.fcexp.fkb.escape keyboard 27
0976:
0977: ;nes, Famicom Expansion Port, Family Keyboard: Q
0978: nes.input.fcexp.fkb.q keyboard 113
0979:
0980: ;nes, Famicom Expansion Port, Family Keyboard: W
0981: nes.input.fcexp.fkb.w keyboard 119
0982:
0983: ;nes, Famicom Expansion Port, Family Keyboard: E
0984: nes.input.fcexp.fkb.e keyboard 101
0985:
0986: ;nes, Famicom Expansion Port, Family Keyboard: R
0987: nes.input.fcexp.fkb.r keyboard 114
0988:
0989: ;nes, Famicom Expansion Port, Family Keyboard: T
0990: nes.input.fcexp.fkb.t keyboard 116
0991:
0992: ;nes, Famicom Expansion Port, Family Keyboard: Y
0993: nes.input.fcexp.fkb.y keyboard 121
0994:
0995: ;nes, Famicom Expansion Port, Family Keyboard: U
0996: nes.input.fcexp.fkb.u keyboard 117
0997:
0998: ;nes, Famicom Expansion Port, Family Keyboard: I
0999: nes.input.fcexp.fkb.i keyboard 105
1000:
1001: ;nes, Famicom Expansion Port, Family Keyboard: O
1002: nes.input.fcexp.fkb.o keyboard 111
1003:
1004: ;nes, Famicom Expansion Port, Family Keyboard: P
1005: nes.input.fcexp.fkb.p keyboard 112
1006:
1007: ;nes, Famicom Expansion Port, Family Keyboard: @
1008: nes.input.fcexp.fkb.at keyboard 96
1009:
1010: ;nes, Famicom Expansion Port, Family Keyboard: [
1011: nes.input.fcexp.fkb.left_bracket keyboard 91
1012:
1013: ;nes, Famicom Expansion Port, Family Keyboard: RETURN
1014: nes.input.fcexp.fkb.return keyboard 13
1015:
1016: ;nes, Famicom Expansion Port, Family Keyboard: CTR
1017: nes.input.fcexp.fkb.ctrl keyboard 306
1018:
1019: ;nes, Famicom Expansion Port, Family Keyboard: A
1020: nes.input.fcexp.fkb.a keyboard 97
1021:
1022: ;nes, Famicom Expansion Port, Family Keyboard: S
1023: nes.input.fcexp.fkb.s keyboard 115
1024:
1025: ;nes, Famicom Expansion Port, Family Keyboard: D
1026: nes.input.fcexp.fkb.d keyboard 100
1027:
1028: ;nes, Famicom Expansion Port, Family Keyboard: F
1029: nes.input.fcexp.fkb.f keyboard 102
1030:
1031: ;nes, Famicom Expansion Port, Family Keyboard: G
1032: nes.input.fcexp.fkb.g keyboard 103
1033:
1034: ;nes, Famicom Expansion Port, Family Keyboard: H
1035: nes.input.fcexp.fkb.h keyboard 104
1036:
1037: ;nes, Famicom Expansion Port, Family Keyboard: J
1038: nes.input.fcexp.fkb.j keyboard 106
1039:
1040: ;nes, Famicom Expansion Port, Family Keyboard: K
1041: nes.input.fcexp.fkb.k keyboard 107
1042:
1043: ;nes, Famicom Expansion Port, Family Keyboard: L
1044: nes.input.fcexp.fkb.l keyboard 108
1045:
1046: ;nes, Famicom Expansion Port, Family Keyboard: ;
1047: nes.input.fcexp.fkb.semicolon keyboard 59
1048:
1049: ;nes, Famicom Expansion Port, Family Keyboard: :
1050: nes.input.fcexp.fkb.colon keyboard 39
1051:
1052: ;nes, Famicom Expansion Port, Family Keyboard: ]
1053: nes.input.fcexp.fkb.right_bracket keyboard 93
1054:
1055: ;nes, Famicom Expansion Port, Family Keyboard: ������
1056: nes.input.fcexp.fkb.kana keyboard 277
1057:
1058: ;nes, Famicom Expansion Port, Family Keyboard: Left SHIFT
1059: nes.input.fcexp.fkb.left_shift keyboard 304
1060:
1061: ;nes, Famicom Expansion Port, Family Keyboard: Z
1062: nes.input.fcexp.fkb.z keyboard 122
1063:
1064: ;nes, Famicom Expansion Port, Family Keyboard: X
1065: nes.input.fcexp.fkb.x keyboard 120
1066:
1067: ;nes, Famicom Expansion Port, Family Keyboard: C
1068: nes.input.fcexp.fkb.c keyboard 99
1069:
1070: ;nes, Famicom Expansion Port, Family Keyboard: V
1071: nes.input.fcexp.fkb.v keyboard 118
1072:
1073: ;nes, Famicom Expansion Port, Family Keyboard: B
1074: nes.input.fcexp.fkb.b keyboard 98
1075:
1076: ;nes, Famicom Expansion Port, Family Keyboard: N
1077: nes.input.fcexp.fkb.n keyboard 110
1078:
1079: ;nes, Famicom Expansion Port, Family Keyboard: M
1080: nes.input.fcexp.fkb.m keyboard 109
1081:
1082: ;nes, Famicom Expansion Port, Family Keyboard: ,
1083: nes.input.fcexp.fkb.comma keyboard 44
1084:
1085: ;nes, Famicom Expansion Port, Family Keyboard: .
1086: nes.input.fcexp.fkb.period keyboard 46
1087:
1088: ;nes, Famicom Expansion Port, Family Keyboard: /
1089: nes.input.fcexp.fkb.slash keyboard 47
1090:
1091: ;nes, Famicom Expansion Port, Family Keyboard: Empty
1092: nes.input.fcexp.fkb.empty keyboard 307
1093:
1094: ;nes, Famicom Expansion Port, Family Keyboard: Right SHIFT
1095: nes.input.fcexp.fkb.right_shift keyboard 303
1096:
1097: ;nes, Famicom Expansion Port, Family Keyboard: GRPH
1098: nes.input.fcexp.fkb.graph keyboard 308
1099:
1100: ;nes, Famicom Expansion Port, Family Keyboard: SPACE
1101: nes.input.fcexp.fkb.space keyboard 32
1102:
1103: ;nes, Famicom Expansion Port, Family Keyboard: CLR
1104: nes.input.fcexp.fkb.clear keyboard 127
1105:
1106: ;nes, Famicom Expansion Port, Family Keyboard: INS
1107: nes.input.fcexp.fkb.insert keyboard 279
1108:
1109: ;nes, Famicom Expansion Port, Family Keyboard: DEL
1110: nes.input.fcexp.fkb.delete keyboard 281
1111:
1112: ;nes, Famicom Expansion Port, Family Keyboard: UP
1113: nes.input.fcexp.fkb.up keyboard 273
1114:
1115: ;nes, Famicom Expansion Port, Family Keyboard: LEFT
1116: nes.input.fcexp.fkb.left keyboard 276
1117:
1118: ;nes, Famicom Expansion Port, Family Keyboard: RIGHT
1119: nes.input.fcexp.fkb.right keyboard 275
1120:
1121: ;nes, Famicom Expansion Port, Family Keyboard: DOWN
1122: nes.input.fcexp.fkb.down keyboard 274
1123:
1124: ;nes, Famicom Expansion Port, Hypershot Paddles: I, RUN
1125: nes.input.fcexp.hypershot.i_run keyboard 113
1126:
1127: ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid I, RUN
1128: nes.input.fcexp.hypershot.rapid_i_run
1129:
1130: ;nes, Famicom Expansion Port, Hypershot Paddles: I, JUMP
1131: nes.input.fcexp.hypershot.i_jump keyboard 119
1132:
1133: ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid I, JUMP
1134: nes.input.fcexp.hypershot.rapid_i_jump
1135:
1136: ;nes, Famicom Expansion Port, Hypershot Paddles: II, RUN
1137: nes.input.fcexp.hypershot.ii_run keyboard 101
1138:
1139: ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid II, RUN
1140: nes.input.fcexp.hypershot.rapid_ii_run
1141:
1142: ;nes, Famicom Expansion Port, Hypershot Paddles: II, JUMP
1143: nes.input.fcexp.hypershot.ii_jump keyboard 114
1144:
1145: ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid II, JUMP
1146: nes.input.fcexp.hypershot.rapid_ii_jump
1147:
1148: ;nes, Famicom Expansion Port, Mahjong Controller: 1
1149: nes.input.fcexp.mahjong.1 keyboard 113
1150:
1151: ;nes, Famicom Expansion Port, Mahjong Controller: 2
1152: nes.input.fcexp.mahjong.2 keyboard 119
1153:
1154: ;nes, Famicom Expansion Port, Mahjong Controller: 3
1155: nes.input.fcexp.mahjong.3 keyboard 101
1156:
1157: ;nes, Famicom Expansion Port, Mahjong Controller: 4
1158: nes.input.fcexp.mahjong.4 keyboard 114
1159:
1160: ;nes, Famicom Expansion Port, Mahjong Controller: 5
1161: nes.input.fcexp.mahjong.5 keyboard 116
1162:
1163: ;nes, Famicom Expansion Port, Mahjong Controller: 6
1164: nes.input.fcexp.mahjong.6 keyboard 97
1165:
1166: ;nes, Famicom Expansion Port, Mahjong Controller: 7
1167: nes.input.fcexp.mahjong.7 keyboard 115
1168:
1169: ;nes, Famicom Expansion Port, Mahjong Controller: 8
1170: nes.input.fcexp.mahjong.8 keyboard 100
1171:
1172: ;nes, Famicom Expansion Port, Mahjong Controller: 9
1173: nes.input.fcexp.mahjong.9 keyboard 102
1174:
1175: ;nes, Famicom Expansion Port, Mahjong Controller: 10
1176: nes.input.fcexp.mahjong.10 keyboard 103
1177:
1178: ;nes, Famicom Expansion Port, Mahjong Controller: 11
1179: nes.input.fcexp.mahjong.11 keyboard 104
1180:
1181: ;nes, Famicom Expansion Port, Mahjong Controller: 12
1182: nes.input.fcexp.mahjong.12 keyboard 106
1183:
1184: ;nes, Famicom Expansion Port, Mahjong Controller: 13
1185: nes.input.fcexp.mahjong.13 keyboard 107
1186:
1187: ;nes, Famicom Expansion Port, Mahjong Controller: 14
1188: nes.input.fcexp.mahjong.14 keyboard 108
1189:
1190: ;nes, Famicom Expansion Port, Mahjong Controller: 15
1191: nes.input.fcexp.mahjong.15 keyboard 122
1192:
1193: ;nes, Famicom Expansion Port, Mahjong Controller: 16
1194: nes.input.fcexp.mahjong.16 keyboard 120
1195:
1196: ;nes, Famicom Expansion Port, Mahjong Controller: 17
1197: nes.input.fcexp.mahjong.17 keyboard 99
1198:
1199: ;nes, Famicom Expansion Port, Mahjong Controller: 18
1200: nes.input.fcexp.mahjong.18 keyboard 118
1201:
1202: ;nes, Famicom Expansion Port, Mahjong Controller: 19
1203: nes.input.fcexp.mahjong.19 keyboard 98
1204:
1205: ;nes, Famicom Expansion Port, Mahjong Controller: 20
1206: nes.input.fcexp.mahjong.20 keyboard 110
1207:
1208: ;nes, Famicom Expansion Port, Mahjong Controller: 21
1209: nes.input.fcexp.mahjong.21 keyboard 109
1210:
1211: ;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 1
1212: nes.input.fcexp.quizking.buzzer_1 keyboard 113
1213:
1214: ;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 2
1215: nes.input.fcexp.quizking.buzzer_2 keyboard 119
1216:
1217: ;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 3
1218: nes.input.fcexp.quizking.buzzer_3 keyboard 101
1219:
1220: ;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 4
1221: nes.input.fcexp.quizking.buzzer_4 keyboard 114
1222:
1223: ;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 5
1224: nes.input.fcexp.quizking.buzzer_5 keyboard 116
1225:
1226: ;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 6
1227: nes.input.fcexp.quizking.buzzer_6 keyboard 121
1228:
1229: ;nes, Famicom Expansion Port, Family Trainer Side A: 1
1230: nes.input.fcexp.ftrainera.1 keyboard 111
1231:
1232: ;nes, Famicom Expansion Port, Family Trainer Side A: 2
1233: nes.input.fcexp.ftrainera.2 keyboard 112
1234:
1235: ;nes, Famicom Expansion Port, Family Trainer Side A: 3
1236: nes.input.fcexp.ftrainera.3 keyboard 91
1237:
1238: ;nes, Famicom Expansion Port, Family Trainer Side A: 4
1239: nes.input.fcexp.ftrainera.4 keyboard 93
1240:
1241: ;nes, Famicom Expansion Port, Family Trainer Side A: 5
1242: nes.input.fcexp.ftrainera.5 keyboard 107
1243:
1244: ;nes, Famicom Expansion Port, Family Trainer Side A: 6
1245: nes.input.fcexp.ftrainera.6 keyboard 108
1246:
1247: ;nes, Famicom Expansion Port, Family Trainer Side A: 7
1248: nes.input.fcexp.ftrainera.7 keyboard 59
1249:
1250: ;nes, Famicom Expansion Port, Family Trainer Side A: 8
1251: nes.input.fcexp.ftrainera.8 keyboard 39
1252:
1253: ;nes, Famicom Expansion Port, Family Trainer Side A: 9
1254: nes.input.fcexp.ftrainera.9 keyboard 109
1255:
1256: ;nes, Famicom Expansion Port, Family Trainer Side A: 10
1257: nes.input.fcexp.ftrainera.10 keyboard 44
1258:
1259: ;nes, Famicom Expansion Port, Family Trainer Side A: 11
1260: nes.input.fcexp.ftrainera.11 keyboard 46
1261:
1262: ;nes, Famicom Expansion Port, Family Trainer Side A: 12
1263: nes.input.fcexp.ftrainera.12 keyboard 47
1264:
1265: ;nes, Famicom Expansion Port, Family Trainer Side B: 1
1266: nes.input.fcexp.ftrainerb.1 keyboard 111
1267:
1268: ;nes, Famicom Expansion Port, Family Trainer Side B: 2
1269: nes.input.fcexp.ftrainerb.2 keyboard 112
1270:
1271: ;nes, Famicom Expansion Port, Family Trainer Side B: 3
1272: nes.input.fcexp.ftrainerb.3 keyboard 91
1273:
1274: ;nes, Famicom Expansion Port, Family Trainer Side B: 4
1275: nes.input.fcexp.ftrainerb.4 keyboard 93
1276:
1277: ;nes, Famicom Expansion Port, Family Trainer Side B: 5
1278: nes.input.fcexp.ftrainerb.5 keyboard 107
1279:
1280: ;nes, Famicom Expansion Port, Family Trainer Side B: 6
1281: nes.input.fcexp.ftrainerb.6 keyboard 108
1282:
1283: ;nes, Famicom Expansion Port, Family Trainer Side B: 7
1284: nes.input.fcexp.ftrainerb.7 keyboard 59
1285:
1286: ;nes, Famicom Expansion Port, Family Trainer Side B: 8
1287: nes.input.fcexp.ftrainerb.8 keyboard 39
1288:
1289: ;nes, Famicom Expansion Port, Family Trainer Side B: 9
1290: nes.input.fcexp.ftrainerb.9 keyboard 109
1291:
1292: ;nes, Famicom Expansion Port, Family Trainer Side B: 10
1293: nes.input.fcexp.ftrainerb.10 keyboard 44
1294:
1295: ;nes, Famicom Expansion Port, Family Trainer Side B: 11
1296: nes.input.fcexp.ftrainerb.11 keyboard 46
1297:
1298: ;nes, Famicom Expansion Port, Family Trainer Side B: 12
1299: nes.input.fcexp.ftrainerb.12 keyboard 47
1300:
1301: ;nes, Famicom Expansion Port, Oeka Kids Tablet: Button
1302: nes.input.fcexp.oekakids.button mouse 0
1303:
1304: ;gb, Built-In, Gamepad: A
1305: gb.input.builtin.gamepad.a keyboard 259
1306:
1307: ;gb, Built-In, Gamepad: Rapid A
1308: gb.input.builtin.gamepad.rapid_a
1309:
1310: ;gb, Built-In, Gamepad: B
1311: gb.input.builtin.gamepad.b keyboard 258
1312:
1313: ;gb, Built-In, Gamepad: Rapid B
1314: gb.input.builtin.gamepad.rapid_b
1315:
1316: ;gb, Built-In, Gamepad: SELECT
1317: gb.input.builtin.gamepad.select keyboard 9
1318:
1319: ;gb, Built-In, Gamepad: START
1320: gb.input.builtin.gamepad.start keyboard 13
1321:
1322: ;gb, Built-In, Gamepad: RIGHT ���
1323: gb.input.builtin.gamepad.right keyboard 115
1324:
1325: ;gb, Built-In, Gamepad: LEFT ���
1326: gb.input.builtin.gamepad.left keyboard 97
1327:
1328: ;gb, Built-In, Gamepad: UP ���
1329: gb.input.builtin.gamepad.up keyboard 119
1330:
1331: ;gb, Built-In, Gamepad: DOWN ���
1332: gb.input.builtin.gamepad.down keyboard 122
1333:
1334: ;gba, Built-In, Gamepad: A
1335: gba.input.builtin.gamepad.a keyboard 259
1336:
1337: ;gba, Built-In, Gamepad: Rapid A
1338: gba.input.builtin.gamepad.rapid_a
1339:
1340: ;gba, Built-In, Gamepad: B
1341: gba.input.builtin.gamepad.b keyboard 258
1342:
1343: ;gba, Built-In, Gamepad: Rapid B
1344: gba.input.builtin.gamepad.rapid_b
1345:
1346: ;gba, Built-In, Gamepad: SELECT
1347: gba.input.builtin.gamepad.select keyboard 9
1348:
1349: ;gba, Built-In, Gamepad: START
1350: gba.input.builtin.gamepad.start keyboard 13
1351:
1352: ;gba, Built-In, Gamepad: RIGHT ���
1353: gba.input.builtin.gamepad.right keyboard 115
1354:
1355: ;gba, Built-In, Gamepad: LEFT ���
1356: gba.input.builtin.gamepad.left keyboard 97
1357:
1358: ;gba, Built-In, Gamepad: UP ���
1359: gba.input.builtin.gamepad.up keyboard 119
1360:
1361: ;gba, Built-In, Gamepad: DOWN ���
1362: gba.input.builtin.gamepad.down keyboard 122
1363:
1364: ;gba, Built-In, Gamepad: SHOULDER R
1365: gba.input.builtin.gamepad.shoulder_r keyboard 262
1366:
1367: ;gba, Built-In, Gamepad: SHOULDER L
1368: gba.input.builtin.gamepad.shoulder_l keyboard 261
1369:
1370: ;pce, Port 1, Gamepad: I
1371: pce.input.port1.gamepad.i keyboard 259
1372:
1373: ;pce, Port 1, Gamepad: Rapid I
1374: pce.input.port1.gamepad.rapid_i
1375:
1376: ;pce, Port 1, Gamepad: II
1377: pce.input.port1.gamepad.ii keyboard 258
1378:
1379: ;pce, Port 1, Gamepad: Rapid II
1380: pce.input.port1.gamepad.rapid_ii
1381:
1382: ;pce, Port 1, Gamepad: SELECT
1383: pce.input.port1.gamepad.select keyboard 9
1384:
1385: ;pce, Port 1, Gamepad: RUN
1386: pce.input.port1.gamepad.run keyboard 13
1387:
1388: ;pce, Port 1, Gamepad: UP ���
1389: pce.input.port1.gamepad.up keyboard 119
1390:
1391: ;pce, Port 1, Gamepad: RIGHT ���
1392: pce.input.port1.gamepad.right keyboard 115
1393:
1394: ;pce, Port 1, Gamepad: DOWN ���
1395: pce.input.port1.gamepad.down keyboard 122
1396:
1397: ;pce, Port 1, Gamepad: LEFT ���
1398: pce.input.port1.gamepad.left keyboard 97
1399:
1400: ;pce, Port 1, Gamepad: III
1401: pce.input.port1.gamepad.iii keyboard 257
1402:
1403: ;pce, Port 1, Gamepad: IV
1404: pce.input.port1.gamepad.iv keyboard 260
1405:
1406: ;pce, Port 1, Gamepad: V
1407: pce.input.port1.gamepad.v keyboard 261
1408:
1409: ;pce, Port 1, Gamepad: VI
1410: pce.input.port1.gamepad.vi keyboard 262
1411:
1412: ;pce, Port 1, Gamepad: 2/6 Mode Select
1413: pce.input.port1.gamepad.mode_select keyboard 109
1414:
1415: ;pce, Port 1, Mouse: Left Button
1416: pce.input.port1.mouse.left mouse 0
1417:
1418: ;pce, Port 1, Mouse: Right Button
1419: pce.input.port1.mouse.right mouse 2
1420:
1421: ;pce, Port 2, Gamepad: I
1422: pce.input.port2.gamepad.i
1423:
1424: ;pce, Port 2, Gamepad: Rapid I
1425: pce.input.port2.gamepad.rapid_i
1426:
1427: ;pce, Port 2, Gamepad: II
1428: pce.input.port2.gamepad.ii
1429:
1430: ;pce, Port 2, Gamepad: Rapid II
1431: pce.input.port2.gamepad.rapid_ii
1432:
1433: ;pce, Port 2, Gamepad: SELECT
1434: pce.input.port2.gamepad.select
1435:
1436: ;pce, Port 2, Gamepad: RUN
1437: pce.input.port2.gamepad.run
1438:
1439: ;pce, Port 2, Gamepad: UP ���
1440: pce.input.port2.gamepad.up
1441:
1442: ;pce, Port 2, Gamepad: RIGHT ���
1443: pce.input.port2.gamepad.right
1444:
1445: ;pce, Port 2, Gamepad: DOWN ���
1446: pce.input.port2.gamepad.down
1447:
1448: ;pce, Port 2, Gamepad: LEFT ���
1449: pce.input.port2.gamepad.left
1450:
1451: ;pce, Port 2, Gamepad: III
1452: pce.input.port2.gamepad.iii
1453:
1454: ;pce, Port 2, Gamepad: IV
1455: pce.input.port2.gamepad.iv
1456:
1457: ;pce, Port 2, Gamepad: V
1458: pce.input.port2.gamepad.v
1459:
1460: ;pce, Port 2, Gamepad: VI
1461: pce.input.port2.gamepad.vi
1462:
1463: ;pce, Port 2, Gamepad: 2/6 Mode Select
1464: pce.input.port2.gamepad.mode_select
1465:
1466: ;pce, Port 2, Mouse: Left Button
1467: pce.input.port2.mouse.left mouse 0
1468:
1469: ;pce, Port 2, Mouse: Right Button
1470: pce.input.port2.mouse.right mouse 2
1471:
1472: ;pce, Port 3, Gamepad: I
1473: pce.input.port3.gamepad.i
1474:
1475: ;pce, Port 3, Gamepad: Rapid I
1476: pce.input.port3.gamepad.rapid_i
1477:
1478: ;pce, Port 3, Gamepad: II
1479: pce.input.port3.gamepad.ii
1480:
1481: ;pce, Port 3, Gamepad: Rapid II
1482: pce.input.port3.gamepad.rapid_ii
1483:
1484: ;pce, Port 3, Gamepad: SELECT
1485: pce.input.port3.gamepad.select
1486:
1487: ;pce, Port 3, Gamepad: RUN
1488: pce.input.port3.gamepad.run
1489:
1490: ;pce, Port 3, Gamepad: UP ���
1491: pce.input.port3.gamepad.up
1492:
1493: ;pce, Port 3, Gamepad: RIGHT ���
1494: pce.input.port3.gamepad.right
1495:
1496: ;pce, Port 3, Gamepad: DOWN ���
1497: pce.input.port3.gamepad.down
1498:
1499: ;pce, Port 3, Gamepad: LEFT ���
1500: pce.input.port3.gamepad.left
1501:
1502: ;pce, Port 3, Gamepad: III
1503: pce.input.port3.gamepad.iii
1504:
1505: ;pce, Port 3, Gamepad: IV
1506: pce.input.port3.gamepad.iv
1507:
1508: ;pce, Port 3, Gamepad: V
1509: pce.input.port3.gamepad.v
1510:
1511: ;pce, Port 3, Gamepad: VI
1512: pce.input.port3.gamepad.vi
1513:
1514: ;pce, Port 3, Gamepad: 2/6 Mode Select
1515: pce.input.port3.gamepad.mode_select
1516:
1517: ;pce, Port 3, Mouse: Left Button
1518: pce.input.port3.mouse.left mouse 0
1519:
1520: ;pce, Port 3, Mouse: Right Button
1521: pce.input.port3.mouse.right mouse 2
1522:
1523: ;pce, Port 4, Gamepad: I
1524: pce.input.port4.gamepad.i
1525:
1526: ;pce, Port 4, Gamepad: Rapid I
1527: pce.input.port4.gamepad.rapid_i
1528:
1529: ;pce, Port 4, Gamepad: II
1530: pce.input.port4.gamepad.ii
1531:
1532: ;pce, Port 4, Gamepad: Rapid II
1533: pce.input.port4.gamepad.rapid_ii
1534:
1535: ;pce, Port 4, Gamepad: SELECT
1536: pce.input.port4.gamepad.select
1537:
1538: ;pce, Port 4, Gamepad: RUN
1539: pce.input.port4.gamepad.run
1540:
1541: ;pce, Port 4, Gamepad: UP ���
1542: pce.input.port4.gamepad.up
1543:
1544: ;pce, Port 4, Gamepad: RIGHT ���
1545: pce.input.port4.gamepad.right
1546:
1547: ;pce, Port 4, Gamepad: DOWN ���
1548: pce.input.port4.gamepad.down
1549:
1550: ;pce, Port 4, Gamepad: LEFT ���
1551: pce.input.port4.gamepad.left
1552:
1553: ;pce, Port 4, Gamepad: III
1554: pce.input.port4.gamepad.iii
1555:
1556: ;pce, Port 4, Gamepad: IV
1557: pce.input.port4.gamepad.iv
1558:
1559: ;pce, Port 4, Gamepad: V
1560: pce.input.port4.gamepad.v
1561:
1562: ;pce, Port 4, Gamepad: VI
1563: pce.input.port4.gamepad.vi
1564:
1565: ;pce, Port 4, Gamepad: 2/6 Mode Select
1566: pce.input.port4.gamepad.mode_select
1567:
1568: ;pce, Port 4, Mouse: Left Button
1569: pce.input.port4.mouse.left mouse 0
1570:
1571: ;pce, Port 4, Mouse: Right Button
1572: pce.input.port4.mouse.right mouse 2
1573:
1574: ;pce, Port 5, Gamepad: I
1575: pce.input.port5.gamepad.i
1576:
1577: ;pce, Port 5, Gamepad: Rapid I
1578: pce.input.port5.gamepad.rapid_i
1579:
1580: ;pce, Port 5, Gamepad: II
1581: pce.input.port5.gamepad.ii
1582:
1583: ;pce, Port 5, Gamepad: Rapid II
1584: pce.input.port5.gamepad.rapid_ii
1585:
1586: ;pce, Port 5, Gamepad: SELECT
1587: pce.input.port5.gamepad.select
1588:
1589: ;pce, Port 5, Gamepad: RUN
1590: pce.input.port5.gamepad.run
1591:
1592: ;pce, Port 5, Gamepad: UP ���
1593: pce.input.port5.gamepad.up
1594:
1595: ;pce, Port 5, Gamepad: RIGHT ���
1596: pce.input.port5.gamepad.right
1597:
1598: ;pce, Port 5, Gamepad: DOWN ���
1599: pce.input.port5.gamepad.down
1600:
1601: ;pce, Port 5, Gamepad: LEFT ���
1602: pce.input.port5.gamepad.left
1603:
1604: ;pce, Port 5, Gamepad: III
1605: pce.input.port5.gamepad.iii
1606:
1607: ;pce, Port 5, Gamepad: IV
1608: pce.input.port5.gamepad.iv
1609:
1610: ;pce, Port 5, Gamepad: V
1611: pce.input.port5.gamepad.v
1612:
1613: ;pce, Port 5, Gamepad: VI
1614: pce.input.port5.gamepad.vi
1615:
1616: ;pce, Port 5, Gamepad: 2/6 Mode Select
1617: pce.input.port5.gamepad.mode_select
1618:
1619: ;pce, Port 5, Mouse: Left Button
1620: pce.input.port5.mouse.left mouse 0
1621:
1622: ;pce, Port 5, Mouse: Right Button
1623: pce.input.port5.mouse.right mouse 2
1624:
1625: ;lynx, Built-In, Gamepad: A (outer)
1626: lynx.input.builtin.gamepad.a keyboard 108
1627:
1628: ;lynx, Built-In, Gamepad: Rapid A (outer)
1629: lynx.input.builtin.gamepad.rapid_a
1630:
1631: ;lynx, Built-In, Gamepad: B (inner)
1632: lynx.input.builtin.gamepad.b keyboard 107
1633:
1634: ;lynx, Built-In, Gamepad: Rapid B (inner)
1635: lynx.input.builtin.gamepad.rapid_b
1636:
1637: ;lynx, Built-In, Gamepad: Option 2 (lower)
1638: lynx.input.builtin.gamepad.option_2 keyboard 111
1639:
1640: ;lynx, Built-In, Gamepad: Rapid Option 2 (lower)
1641: lynx.input.builtin.gamepad.rapid_option_2
1642:
1643: ;lynx, Built-In, Gamepad: Option 1 (upper)
1644: lynx.input.builtin.gamepad.option_1 keyboard 105
1645:
1646: ;lynx, Built-In, Gamepad: Rapid Option 1 (upper)
1647: lynx.input.builtin.gamepad.rapid_option_1
1648:
1649: ;lynx, Built-In, Gamepad: LEFT ���
1650: lynx.input.builtin.gamepad.left keyboard 97
1651:
1652: ;lynx, Built-In, Gamepad: RIGHT ���
1653: lynx.input.builtin.gamepad.right keyboard 100
1654:
1655: ;lynx, Built-In, Gamepad: UP ���
1656: lynx.input.builtin.gamepad.up keyboard 119
1657:
1658: ;lynx, Built-In, Gamepad: DOWN ���
1659: lynx.input.builtin.gamepad.down keyboard 115
1660:
1661: ;lynx, Built-In, Gamepad: PAUSE
1662: lynx.input.builtin.gamepad.pause keyboard 13
1663:
1664: ;pcfx, Port 1, Gamepad: I
1665: pcfx.input.port1.gamepad.i keyboard 259
1666:
1667: ;pcfx, Port 1, Gamepad: II
1668: pcfx.input.port1.gamepad.ii keyboard 258
1669:
1670: ;pcfx, Port 1, Gamepad: III
1671: pcfx.input.port1.gamepad.iii keyboard 257
1672:
1673: ;pcfx, Port 1, Gamepad: IV
1674: pcfx.input.port1.gamepad.iv keyboard 260
1675:
1676: ;pcfx, Port 1, Gamepad: V
1677: pcfx.input.port1.gamepad.v keyboard 261
1678:
1679: ;pcfx, Port 1, Gamepad: VI
1680: pcfx.input.port1.gamepad.vi keyboard 262
1681:
1682: ;pcfx, Port 1, Gamepad: SELECT
1683: pcfx.input.port1.gamepad.select keyboard 9
1684:
1685: ;pcfx, Port 1, Gamepad: RUN
1686: pcfx.input.port1.gamepad.run keyboard 13
1687:
1688: ;pcfx, Port 1, Gamepad: UP ���
1689: pcfx.input.port1.gamepad.up keyboard 119
1690:
1691: ;pcfx, Port 1, Gamepad: RIGHT ���
1692: pcfx.input.port1.gamepad.right keyboard 115
1693:
1694: ;pcfx, Port 1, Gamepad: DOWN ���
1695: pcfx.input.port1.gamepad.down keyboard 122
1696:
1697: ;pcfx, Port 1, Gamepad: LEFT ���
1698: pcfx.input.port1.gamepad.left keyboard 97
1699:
1700: ;pcfx, Port 1, Mouse: Left Button
1701: pcfx.input.port1.mouse.left mouse 0
1702:
1703: ;pcfx, Port 1, Mouse: Right Button
1704: pcfx.input.port1.mouse.right mouse 2
1705:
1706: ;pcfx, Port 2, Gamepad: I
1707: pcfx.input.port2.gamepad.i
1708:
1709: ;pcfx, Port 2, Gamepad: II
1710: pcfx.input.port2.gamepad.ii
1711:
1712: ;pcfx, Port 2, Gamepad: III
1713: pcfx.input.port2.gamepad.iii
1714:
1715: ;pcfx, Port 2, Gamepad: IV
1716: pcfx.input.port2.gamepad.iv
1717:
1718: ;pcfx, Port 2, Gamepad: V
1719: pcfx.input.port2.gamepad.v
1720:
1721: ;pcfx, Port 2, Gamepad: VI
1722: pcfx.input.port2.gamepad.vi
1723:
1724: ;pcfx, Port 2, Gamepad: SELECT
1725: pcfx.input.port2.gamepad.select
1726:
1727: ;pcfx, Port 2, Gamepad: RUN
1728: pcfx.input.port2.gamepad.run
1729:
1730: ;pcfx, Port 2, Gamepad: UP ���
1731: pcfx.input.port2.gamepad.up
1732:
1733: ;pcfx, Port 2, Gamepad: RIGHT ���
1734: pcfx.input.port2.gamepad.right
1735:
1736: ;pcfx, Port 2, Gamepad: DOWN ���
1737: pcfx.input.port2.gamepad.down
1738:
1739: ;pcfx, Port 2, Gamepad: LEFT ���
1740: pcfx.input.port2.gamepad.left
1741:
1742: ;pcfx, Port 2, Mouse: Left Button
1743: pcfx.input.port2.mouse.left mouse 0
1744:
1745: ;pcfx, Port 2, Mouse: Right Button
1746: pcfx.input.port2.mouse.right mouse 2
1747:
1748: ;ngp, Built-In, Gamepad: UP ���
1749: ngp.input.builtin.gamepad.up keyboard 119
1750:
1751: ;ngp, Built-In, Gamepad: DOWN ���
1752: ngp.input.builtin.gamepad.down keyboard 122
1753:
1754: ;ngp, Built-In, Gamepad: LEFT ���
1755: ngp.input.builtin.gamepad.left keyboard 97
1756:
1757: ;ngp, Built-In, Gamepad: RIGHT ���
1758: ngp.input.builtin.gamepad.right keyboard 115
1759:
1760: ;ngp, Built-In, Gamepad: A
1761: ngp.input.builtin.gamepad.a keyboard 258
1762:
1763: ;ngp, Built-In, Gamepad: Rapid A
1764: ngp.input.builtin.gamepad.rapid_a
1765:
1766: ;ngp, Built-In, Gamepad: B
1767: ngp.input.builtin.gamepad.b keyboard 259
1768:
1769: ;ngp, Built-In, Gamepad: Rapid B
1770: ngp.input.builtin.gamepad.rapid_b
1771:
1772: ;ngp, Built-In, Gamepad: OPTION
1773: ngp.input.builtin.gamepad.option keyboard 13
1774:
1775: ;wswan, Built-In, Gamepad: UP ���, X Cursors
1776: wswan.input.builtin.gamepad.up-x keyboard 119
1777:
1778: ;wswan, Built-In, Gamepad: RIGHT ���, X Cursors
1779: wswan.input.builtin.gamepad.right-x keyboard 115
1780:
1781: ;wswan, Built-In, Gamepad: DOWN ���, X Cursors
1782: wswan.input.builtin.gamepad.down-x keyboard 122
1783:
1784: ;wswan, Built-In, Gamepad: LEFT ���, X Cursors
1785: wswan.input.builtin.gamepad.left-x keyboard 97
1786:
1787: ;wswan, Built-In, Gamepad: UP ���, Y Cur: MUST NOT = X CURSORS
1788: wswan.input.builtin.gamepad.up-y keyboard 273
1789:
1790: ;wswan, Built-In, Gamepad: RIGHT ���, Y Cur: MUST NOT = X CURSORS
1791: wswan.input.builtin.gamepad.right-y keyboard 275
1792:
1793: ;wswan, Built-In, Gamepad: DOWN ���, Y Cur: MUST NOT = X CURSORS
1794: wswan.input.builtin.gamepad.down-y keyboard 274
1795:
1796: ;wswan, Built-In, Gamepad: LEFT ���, Y Cur: MUST NOT = X CURSORS
1797: wswan.input.builtin.gamepad.left-y keyboard 276
1798:
1799: ;wswan, Built-In, Gamepad: Start
1800: wswan.input.builtin.gamepad.start keyboard 13
1801:
1802: ;wswan, Built-In, Gamepad: A
1803: wswan.input.builtin.gamepad.a keyboard 259
1804:
1805: ;wswan, Built-In, Gamepad: Rapid A
1806: wswan.input.builtin.gamepad.rapid_a
1807:
1808: ;wswan, Built-In, Gamepad: B
1809: wswan.input.builtin.gamepad.b keyboard 258
1810:
1811: ;wswan, Built-In, Gamepad: Rapid B
1812: wswan.input.builtin.gamepad.rapid_b
1813:
1814: ;sms, Port 1, Gamepad: UP ���
1815: sms.input.port1.gamepad.up keyboard 119
1816:
1817: ;sms, Port 1, Gamepad: DOWN ���
1818: sms.input.port1.gamepad.down keyboard 122
1819:
1820: ;sms, Port 1, Gamepad: LEFT ���
1821: sms.input.port1.gamepad.left keyboard 97
1822:
1823: ;sms, Port 1, Gamepad: RIGHT ���
1824: sms.input.port1.gamepad.right keyboard 115
1825:
1826: ;sms, Port 1, Gamepad: Fire 1/Start
1827: sms.input.port1.gamepad.fire1 keyboard 258
1828:
1829: ;sms, Port 1, Gamepad: Rapid Fire 1/Start
1830: sms.input.port1.gamepad.rapid_fire1
1831:
1832: ;sms, Port 1, Gamepad: Fire 2
1833: sms.input.port1.gamepad.fire2 keyboard 259
1834:
1835: ;sms, Port 1, Gamepad: Rapid Fire 2
1836: sms.input.port1.gamepad.rapid_fire2
1837:
1838: ;sms, Port 1, Gamepad: Pause
1839: sms.input.port1.gamepad.pause keyboard 13
1840:
1841: ;sms, Port 2, Gamepad: UP ���
1842: sms.input.port2.gamepad.up
1843:
1844: ;sms, Port 2, Gamepad: DOWN ���
1845: sms.input.port2.gamepad.down
1846:
1847: ;sms, Port 2, Gamepad: LEFT ���
1848: sms.input.port2.gamepad.left
1849:
1850: ;sms, Port 2, Gamepad: RIGHT ���
1851: sms.input.port2.gamepad.right
1852:
1853: ;sms, Port 2, Gamepad: Fire 1/Start
1854: sms.input.port2.gamepad.fire1
1855:
1856: ;sms, Port 2, Gamepad: Rapid Fire 1/Start
1857: sms.input.port2.gamepad.rapid_fire1
1858:
1859: ;sms, Port 2, Gamepad: Fire 2
1860: sms.input.port2.gamepad.fire2
1861:
1862: ;sms, Port 2, Gamepad: Rapid Fire 2
1863: sms.input.port2.gamepad.rapid_fire2
1864:
1865: ;sms, Port 2, Gamepad: Pause
1866: sms.input.port2.gamepad.pause
1867:
1868: ;gg, Built-In, Gamepad: UP ���
1869: gg.input.builtin.gamepad.up keyboard 119
1870:
1871: ;gg, Built-In, Gamepad: DOWN ���
1872: gg.input.builtin.gamepad.down keyboard 122
1873:
1874: ;gg, Built-In, Gamepad: LEFT ���
1875: gg.input.builtin.gamepad.left keyboard 97
1876:
1877: ;gg, Built-In, Gamepad: RIGHT ���
1878: gg.input.builtin.gamepad.right keyboard 115
1879:
1880: ;gg, Built-In, Gamepad: Button 1
1881: gg.input.builtin.gamepad.button1 keyboard 258
1882:
1883: ;gg, Built-In, Gamepad: Rapid Button 1
1884: gg.input.builtin.gamepad.rapid_button1
1885:
1886: ;gg, Built-In, Gamepad: Button 2
1887: gg.input.builtin.gamepad.button2 keyboard 259
1888:
1889: ;gg, Built-In, Gamepad: Rapid Button 2
1890: gg.input.builtin.gamepad.rapid_button2
1891:
1892: ;gg, Built-In, Gamepad: Start
1893: gg.input.builtin.gamepad.start keyboard 13
1894:
1895: ;Save state
1896: command.save_state keyboard 286
1897:
1898: ;Load state
1899: command.load_state keyboard 288
1900:
1901: ;Save movie
1902: command.save_movie keyboard 286+shift
1903:
1904: ;Load movie
1905: command.load_movie keyboard 288+shift
1906:
1907: ;Toggle state rewind functionality
1908: command.toggle_state_rewind keyboard 115+alt
1909:
1910: ;Save state 0 select
1911: command.0 keyboard 48
1912:
1913: ;Save state 1 select
1914: command.1 keyboard 49
1915:
1916: ;Save state 2 select
1917: command.2 keyboard 50
1918:
1919: ;Save state 3 select
1920: command.3 keyboard 51
1921:
1922: ;Save state 4 select
1923: command.4 keyboard 52
1924:
1925: ;Save state 5 select
1926: command.5 keyboard 53
1927:
1928: ;Save state 6 select
1929: command.6 keyboard 54
1930:
1931: ;Save state 7 select
1932: command.7 keyboard 55
1933:
1934: ;Save state 8 select
1935: command.8 keyboard 56
1936:
1937: ;Save state 9 select
1938: command.9 keyboard 57
1939:
1940: ;Movie 0 select
1941: command.m0 keyboard 48+shift
1942:
1943: ;Movie 1 select
1944: command.m1 keyboard 49+shift
1945:
1946: ;Movie 2 select
1947: command.m2 keyboard 50+shift
1948:
1949: ;Movie 3 select
1950: command.m3 keyboard 51+shift
1951:
1952: ;Movie 4 select
1953: command.m4 keyboard 52+shift
1954:
1955: ;Movie 5 select
1956: command.m5 keyboard 53+shift
1957:
1958: ;Movie 6 select
1959: command.m6 keyboard 54+shift
1960:
1961: ;Movie 7 select
1962: command.m7 keyboard 55+shift
1963:
1964: ;Movie 8 select
1965: command.m8 keyboard 56+shift
1966:
1967: ;Movie 9 select
1968: command.m9 keyboard 57+shift
1969:
1970: ;Toggle graphics layer 1
1971: command.tl1 keyboard 49+ctrl
1972:
1973: ;Toggle graphics layer 2
1974: command.tl2 keyboard 50+ctrl
1975:
1976: ;Toggle graphics layer 3
1977: command.tl3 keyboard 51+ctrl
1978:
1979: ;Toggle graphics layer 4
1980: command.tl4 keyboard 52+ctrl
1981:
1982: ;Toggle graphics layer 5
1983: command.tl5 keyboard 53+ctrl
1984:
1985: ;Toggle graphics layer 6
1986: command.tl6 keyboard 54+ctrl
1987:
1988: ;Toggle graphics layer 7
1989: command.tl7 keyboard 55+ctrl
1990:
1991: ;Toggle graphics layer 8
1992: command.tl8 keyboard 56+ctrl
1993:
1994: ;Toggle graphics layer 9
1995: command.tl9 keyboard 57+ctrl
1996:
1997: ;Take screen snapshot
1998: command.take_snapshot keyboard 290
1999:
2000: ;Toggle fullscreen mode
2001: command.toggle_fs keyboard 13+alt
2002:
2003: ;Fast-forward
2004: command.fast_forward keyboard 96
2005:
2006: ;Insert coin
2007: command.insert_coin keyboard 289
2008:
2009: ;Toggle DIP switch view
2010: command.toggle_dipview keyboard 287
2011:
2012: ;Select disk/disc
2013: command.select_disk keyboard 287
2014:
2015: ;Insert/Eject disk/disc
2016: command.insert_eject_disk keyboard 289
2017:
2018: ;Activate barcode(for Famicom)
2019: command.activate_barcode keyboard 289
2020:
2021: ;Grab input
2022: command.toggle_grab_input keyboard 302
2023:
2024: ;Grab input and disable commands
2025: command.toggle_cidisable keyboard 302+shift
2026:
2027: ;Configure buttons on virtual port 1
2028: command.input_config1 keyboard 49+alt+shift
2029:
2030: ;Configure buttons on virtual port 2
2031: command.input_config2 keyboard 50+alt+shift
2032:
2033: ;Configure command key
2034: command.input_configc keyboard 283
2035:
2036: ;Configure buttons on virtual port 3
2037: command.input_config3 keyboard 51+alt+shift
2038:
2039: ;Configure buttons on virtual port 4
2040: command.input_config4 keyboard 52+alt+shift
2041:
2042: ;Configure buttons on virtual port 5
2043: command.input_config5 keyboard 53+alt+shift
2044:
2045: ;Reset
2046: command.reset keyboard 291
2047:
2048: ;Power toggle
2049: command.power keyboard 292
2050:
2051: ;Exit
2052: command.exit keyboard 293~keyboard 27
2053:
2054: ;Rewind
2055: command.state_rewind keyboard 8
2056:
2057: ;Rotate screen
2058: command.rotatescreen keyboard 289
2059:
2060: ;Toggle netplay console
2061: command.togglenetview keyboard 116
2062:
2063: ;Advance frame
2064: command.advance_frame keyboard 97+alt
2065:
2066: ;Return to normal mode after advancing frames
2067: command.run_normal keyboard 114+alt
2068:
2069: ;Toggle cheat console
2070: command.togglecheatview keyboard 99+alt
2071:
2072: ;Enable/Disable cheats
2073: command.togglecheatactive keyboard 116+alt
2074:
2075: ;Toggle frames-per-second display
2076: command.toggle_fps_view keyboard 282+shift
2077:
2078: ;Toggle debugger
2079: command.toggle_debugger keyboard 100+alt
2080:
2081: ;Decrease selected save state slot by 1
2082: command.state_slot_dec keyboard 45
2083:
2084: ;Increase selected save state slot by 1
2085: command.state_slot_inc keyboard 61
2086:
2087: ;Toggle help screen
2088: command.toggle_help keyboard 282
2089:
2090: ;Select virtual device on virtual input port 1
2091: command.device_select1 keyboard 49+ctrl+shift
2092:
2093: ;Select virtual device on virtual input port 2
2094: command.device_select2 keyboard 50+ctrl+shift
2095:
2096: ;Select virtual device on virtual input port 3
2097: command.device_select3 keyboard 51+ctrl+shift
2098:
2099: ;Select virtual device on virtual input port 4
2100: command.device_select4 keyboard 52+ctrl+shift
2101:
2102: ;Select virtual device on virtual input port 5
2103: command.device_select5 keyboard 53+ctrl+shift
2104:
2105: ;Select input device for input port 1.
2106: nes.input.port1 gamepad
2107:
2108: ;Select input device for input port 2.
2109: nes.input.port2 gamepad
2110:
2111: ;Select input device for input port 3.
2112: nes.input.port3 gamepad
2113:
2114: ;Select input device for input port 4.
2115: nes.input.port4 gamepad
2116:
2117: ;Select Famicom expansion-port device.
2118: nes.input.fcexp none
2119:
2120: ;Disabled four-score emulation.
2121: nes.nofs 0
2122:
2123: ;No 8-sprites-per-scanline limit option.
2124: nes.no8lim 0
2125:
2126: ;Enable less-accurate, but better sounding, Namco 106(mapper 19) sound emulation.
2127: nes.n106bs 0
2128:
2129: ;Scan filename for (U),(J),(E),etc. strings to en/dis-able PAL emulation.
2130: nes.fnscan 1
2131:
2132: ;Enable PAL(50Hz) NES emulation.
2133: nes.pal 0
2134:
2135: ;Enable Game Genie emulation.
2136: nes.gg 0
2137:
2138: ;Path to Game Genie ROM image.
2139: nes.ggrom
2140:
2141: ;Clip left+right 8 pixel columns.
2142: nes.clipsides 0
2143:
2144: ;First rendered scanline in NTSC mode.
2145: nes.slstart 8
2146:
2147: ;Last rendered scanlines in NTSC mode.
2148: nes.slend 231
2149:
2150: ;First rendered scanline in PAL mode.
2151: nes.slstartp 0
2152:
2153: ;Last rendered scanlines in PAL mode.
2154: nes.slendp 239
2155:
2156: ;Filename of custom NES palette.
2157: nes.cpalette
2158:
2159: ;Enable NTSC color generation and blitter.
2160: nes.ntscblitter 0
2161:
2162: ;Select video quality/type preset.
2163: nes.ntsc.preset none
2164:
2165: ;Merge fields to partially work around !=60.1Hz refresh rates.
2166: nes.ntsc.mergefields 0
2167:
2168: ;NTSC composite blitter saturation.
2169: nes.ntsc.saturation 0
2170:
2171: ;NTSC composite blitter hue.
2172: nes.ntsc.hue 0
2173:
2174: ;NTSC composite blitter sharpness.
2175: nes.ntsc.sharpness 0
2176:
2177: ;NTSC composite blitter brightness.
2178: nes.ntsc.brightness 0
2179:
2180: ;NTSC composite blitter contrast.
2181: nes.ntsc.contrast 0
2182:
2183: ;Enable NTSC custom decoder matrix.
2184: nes.ntsc.matrix 0
2185:
2186: ;NTSC custom decoder matrix element 0(red, value * V).
2187: nes.ntsc.matrix.0 1.539
2188:
2189: ;NTSC custom decoder matrix element 1(red, value * U).
2190: nes.ntsc.matrix.1 -0.622
2191:
2192: ;NTSC custom decoder matrix element 2(green, value * V).
2193: nes.ntsc.matrix.2 -0.571
2194:
2195: ;NTSC custom decoder matrix element 3(green, value * U).
2196: nes.ntsc.matrix.3 -0.185
2197:
2198: ;NTSC custom decoder matrix element 4(blue, value * V).
2199: nes.ntsc.matrix.4 0.000
2200:
2201: ;NTSC custom decoder matrix element 5(blue, value * U.
2202: nes.ntsc.matrix.5 2.000
2203:
2204: ;Force monophonic sound output.
2205: gb.forcemono 0
2206:
2207: ;Path to optional GBA BIOS ROM image.
2208: gba.bios
2209:
2210: ;Force monophonic sound output.
2211: gba.forcemono 0
2212:
2213: ;Load custom color map from specified file.
2214: gba.colormap
2215:
2216: ;Select input device for input port 1.
2217: pce.input.port1 gamepad
2218:
2219: ;Select input device for input port 2.
2220: pce.input.port2 gamepad
2221:
2222: ;Select input device for input port 3.
2223: pce.input.port3 gamepad
2224:
2225: ;Select input device for input port 4.
2226: pce.input.port4 gamepad
2227:
2228: ;Select input device for input port 5.
2229: pce.input.port5 gamepad
2230:
2231: ;First rendered scanline.
2232: pce.slstart 4
2233:
2234: ;Last rendered scanline.
2235: pce.slend 235
2236:
2237: ;Set mouse sensitivity.
2238: pce.mouse_sensitivity 0.50
2239:
2240: ;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily.
2241: pce.disable_softreset 0
2242:
2243: ;Force monophonic sound output.
2244: pce.forcemono 0
2245:
2246: ;Force SuperGrafx emulation.
2247: pce.forcesgx 0
2248:
2249: ;Enable Arcade Card emulation.
2250: pce.arcadecard 1
2251:
2252: ;CPU overclock multiplier.
2253: pce.ocmultiplier 1
2254:
2255: ;CD-ROM data transfer speed multiplier.
2256: pce.cdspeed 1
2257:
2258: ;No 16-sprites-per-scanline limit option.
2259: pce.nospritelimit 0
2260:
2261: ;Load custom color map from specified file.
2262: pce.colormap
2263:
2264: ;Path to the CD BIOS
2265: pce.cdbios pce.cdbios PATH NOT SET
2266:
2267: ;Enable lowpass filter dependent on playback-frequency.
2268: pce.adpcmlp 0
2269:
2270: ;PSG volume when playing a CD game.
2271: pce.cdpsgvolume 100
2272:
2273: ;CD-DA volume.
2274: pce.cddavolume 100
2275:
2276: ;ADPCM volume.
2277: pce.adpcmvolume 100
2278:
2279: ;Virtually rotate D-pad along with screen.
2280: lynx.rotateinput 1
2281:
2282: ;Enable sound output lowpass filter.
2283: lynx.lowpass 1
2284:
2285: ;Select input device for input port 1.
2286: pcfx.input.port1 gamepad
2287:
2288: ;Select input device for input port 2.
2289: pcfx.input.port2 gamepad
2290:
2291: ;Set mouse sensitivity.
2292: pcfx.mouse_sensitivity 1.25
2293:
2294: ;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily.
2295: pcfx.disable_softreset 0
2296:
2297: ;Path to the ROM BIOS
2298: pcfx.bios pcfx.bios PATH NOT SET
2299:
2300: ;No 16-sprites-per-scanline limit option.
2301: pcfx.nospritelimit 0
2302:
2303: ;Emulated width for 7.16MHz dot-clock mode: 256, 341, or 1024.
2304: pcfx.high_dotclock_width 1024
2305:
2306: ;Emulated CD-ROM speed.
2307: pcfx.cdspeed 2
2308:
2309: ;If =1, tell games to display in English, if =0, in Japanese.
2310: ngp.language 1
2311:
2312: ;Force monophonic sound output.
2313: ngp.forcemono 0
2314:
2315: ;Virtually rotate D-pads along with screen.
2316: wswan.rotateinput 0
2317:
2318: ;Force monophonic sound output.
2319: wswan.forcemono 0
2320:
2321: ;Name
2322: wswan.name Mednafen
2323:
2324: ;Birth Year
2325: wswan.byear 1989
2326:
2327: ;Birth Month
2328: wswan.bmonth 6
2329:
2330: ;Birth Day
2331: wswan.bday 23
2332:
2333: ;Sex
2334: wswan.sex F
2335:
2336: ;Blood Type
2337: wswan.blood O
2338:
2339: ;Territory, "domestic"(Japan) or "export".
2340: sms.territory export
2341:
2342: ;Enable FM sound emulation when playing domestic/Japan-region games.
2343: sms.fm 1
2344:
2345: ;Force monophonic sound output.
2346: gg.forcemono 0
2347: