File: mednafen.cfg - Tab length: 1 2 4 8 - Lines: on off - No wrap: on off

0001: ;VERSION 0.8.C
0002: ;Edit this file at your own risk!
0003: ;File format: <key><single space><value><LF or CR+LF>
0004: 
0005: ;Compressor to use with state rewinding:  "minilzo", "quicklz", or "blz"
0006: srwcompressor minilzo
0007: 
0008: ;Number of frames to keep states for when state rewinding is enabled.
0009: srwframes 600
0010: 
0011: ;If value is true, use an alternate naming scheme(file base and numeric) for screen snapshots.
0012: snapname 0
0013: 
0014: ;Include the MD5 hash of the loaded game in the filenames of the data file(save states, SRAM backups) Mednafen creates.
0015: dfmd5 1
0016: 
0017: ;Enable simple error correction of raw data sector rips by evaluating L-EC and EDC data.
0018: cdrom.lec_eval 1
0019: 
0020: ;Path override for screen snapshots.
0021: path_snap
0022: 
0023: ;Path override for save games and nonvolatile memory.
0024: path_sav
0025: 
0026: ;Path override for save states.
0027: path_state
0028: 
0029: ;Path override for movies.
0030: path_movie
0031: 
0032: ;Path override for cheats.
0033: path_cheat
0034: 
0035: ;Path override for custom palettes.
0036: path_palette
0037: 
0038: ;Write screen snapshots to the same directory the ROM/disk/disc image is in.
0039: filesys.snap_samedir 0
0040: 
0041: ;Write/Read save games and nonvolatile memory to/from the same directory the ROM/disk/disc image is in.
0042: filesys.sav_samedir 0
0043: 
0044: ;Write/Read save states to/from the same directory the ROM/disk/disc image is in.
0045: filesys.state_samedir 0
0046: 
0047: ;Write/Read movies to/from the same directory the ROM/disk/disc image is in.
0048: filesys.movie_samedir 0
0049: 
0050: ;Disable gzip compression when saving save states and backup memory.
0051: filesys.disablesavegz 0
0052: 
0053: ;Blur each frame with the last frame.
0054: gb.vblur 0
0055: 
0056: ;Accumulate color data rather than discarding it.
0057: gb.vblur.accum 0
0058: 
0059: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
0060: gb.vblur.accum.amount 50
0061: 
0062: ;Blur each frame with the last frame.
0063: gba.vblur 0
0064: 
0065: ;Accumulate color data rather than discarding it.
0066: gba.vblur.accum 0
0067: 
0068: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
0069: gba.vblur.accum.amount 50
0070: 
0071: ;Blur each frame with the last frame.
0072: gg.vblur 0
0073: 
0074: ;Accumulate color data rather than discarding it.
0075: gg.vblur.accum 0
0076: 
0077: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
0078: gg.vblur.accum.amount 50
0079: 
0080: ;Blur each frame with the last frame.
0081: lynx.vblur 0
0082: 
0083: ;Accumulate color data rather than discarding it.
0084: lynx.vblur.accum 0
0085: 
0086: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
0087: lynx.vblur.accum.amount 50
0088: 
0089: ;Blur each frame with the last frame.
0090: nes.vblur 0
0091: 
0092: ;Accumulate color data rather than discarding it.
0093: nes.vblur.accum 0
0094: 
0095: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
0096: nes.vblur.accum.amount 50
0097: 
0098: ;Blur each frame with the last frame.
0099: ngp.vblur 0
0100: 
0101: ;Accumulate color data rather than discarding it.
0102: ngp.vblur.accum 0
0103: 
0104: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
0105: ngp.vblur.accum.amount 50
0106: 
0107: ;Blur each frame with the last frame.
0108: pce.vblur 0
0109: 
0110: ;Accumulate color data rather than discarding it.
0111: pce.vblur.accum 0
0112: 
0113: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
0114: pce.vblur.accum.amount 50
0115: 
0116: ;Blur each frame with the last frame.
0117: pcfx.vblur 0
0118: 
0119: ;Accumulate color data rather than discarding it.
0120: pcfx.vblur.accum 0
0121: 
0122: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
0123: pcfx.vblur.accum.amount 50
0124: 
0125: ;Blur each frame with the last frame.
0126: sms.vblur 0
0127: 
0128: ;Accumulate color data rather than discarding it.
0129: sms.vblur.accum 0
0130: 
0131: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
0132: sms.vblur.accum.amount 50
0133: 
0134: ;Blur each frame with the last frame.
0135: wswan.vblur 0
0136: 
0137: ;Accumulate color data rather than discarding it.
0138: wswan.vblur.accum 0
0139: 
0140: ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
0141: wswan.vblur.accum.amount 50
0142: 
0143: ;Enable cheats.
0144: cheats 1
0145: 
0146: ;Network play server hostname.
0147: nethost fobby.net
0148: 
0149: ;Port to connect to on the server.
0150: netport 4046
0151: 
0152: ;Password to connect to the netplay server.
0153: netpassword
0154: 
0155: ;Number of local players for network play.
0156: netlocalplayers 1
0157: 
0158: ;Nickname to use for network play chat.
0159: netnick
0160: 
0161: ;Key to hash with the MD5 hash of the game.
0162: netgamekey
0163: 
0164: ;Merge input to this player # on the server.
0165: netmerge 0
0166: 
0167: ;Use small(tiny!) font for netplay chat console.
0168: netsmallfont 0
0169: 
0170: ;Full-screen horizontal resolution.
0171: nes.xres 640
0172: 
0173: ;Full-screen vertical resolution.
0174: nes.yres 480
0175: 
0176: ;The scaling factor for the X axis.
0177: nes.xscale 2
0178: 
0179: ;The scaling factor for the Y axis.
0180: nes.yscale 2
0181: 
0182: ;The scaling factor for the X axis in fullscreen mode.
0183: nes.xscalefs 2
0184: 
0185: ;The scaling factor for the Y axis in fullscreen mode.
0186: nes.yscalefs 2
0187: 
0188: ;Enable scanlines with specified transparency.
0189: nes.scanlines 0
0190: 
0191: ;Stretch to fill screen.
0192: nes.stretch 0
0193: 
0194: ;Enable bilinear interpolation.
0195: nes.videoip 0
0196: 
0197: ;Enable specified special video scaler.
0198: nes.special none
0199: 
0200: ;Enable specified OpenGL pixel shader.
0201: nes.pixshader none
0202: 
0203: ;Full-screen horizontal resolution.
0204: gb.xres 800
0205: 
0206: ;Full-screen vertical resolution.
0207: gb.yres 600
0208: 
0209: ;The scaling factor for the X axis.
0210: gb.xscale 4
0211: 
0212: ;The scaling factor for the Y axis.
0213: gb.yscale 4
0214: 
0215: ;The scaling factor for the X axis in fullscreen mode.
0216: gb.xscalefs 4
0217: 
0218: ;The scaling factor for the Y axis in fullscreen mode.
0219: gb.yscalefs 4
0220: 
0221: ;Enable scanlines with specified transparency.
0222: gb.scanlines 0
0223: 
0224: ;Stretch to fill screen.
0225: gb.stretch 0
0226: 
0227: ;Enable bilinear interpolation.
0228: gb.videoip 0
0229: 
0230: ;Enable specified special video scaler.
0231: gb.special none
0232: 
0233: ;Enable specified OpenGL pixel shader.
0234: gb.pixshader none
0235: 
0236: ;Full-screen horizontal resolution.
0237: gba.xres 800
0238: 
0239: ;Full-screen vertical resolution.
0240: gba.yres 600
0241: 
0242: ;The scaling factor for the X axis.
0243: gba.xscale 3
0244: 
0245: ;The scaling factor for the Y axis.
0246: gba.yscale 3
0247: 
0248: ;The scaling factor for the X axis in fullscreen mode.
0249: gba.xscalefs 3
0250: 
0251: ;The scaling factor for the Y axis in fullscreen mode.
0252: gba.yscalefs 3
0253: 
0254: ;Enable scanlines with specified transparency.
0255: gba.scanlines 0
0256: 
0257: ;Stretch to fill screen.
0258: gba.stretch 0
0259: 
0260: ;Enable bilinear interpolation.
0261: gba.videoip 0
0262: 
0263: ;Enable specified special video scaler.
0264: gba.special none
0265: 
0266: ;Enable specified OpenGL pixel shader.
0267: gba.pixshader none
0268: 
0269: ;Full-screen horizontal resolution.
0270: gg.xres 640
0271: 
0272: ;Full-screen vertical resolution.
0273: gg.yres 480
0274: 
0275: ;The scaling factor for the X axis.
0276: gg.xscale 3
0277: 
0278: ;The scaling factor for the Y axis.
0279: gg.yscale 3
0280: 
0281: ;The scaling factor for the X axis in fullscreen mode.
0282: gg.xscalefs 2
0283: 
0284: ;The scaling factor for the Y axis in fullscreen mode.
0285: gg.yscalefs 2
0286: 
0287: ;Enable scanlines with specified transparency.
0288: gg.scanlines 0
0289: 
0290: ;Stretch to fill screen.
0291: gg.stretch 0
0292: 
0293: ;Enable bilinear interpolation.
0294: gg.videoip 0
0295: 
0296: ;Enable specified special video scaler.
0297: gg.special none
0298: 
0299: ;Enable specified OpenGL pixel shader.
0300: gg.pixshader none
0301: 
0302: ;Full-screen horizontal resolution.
0303: lynx.xres 800
0304: 
0305: ;Full-screen vertical resolution.
0306: lynx.yres 600
0307: 
0308: ;The scaling factor for the X axis.
0309: lynx.xscale 4
0310: 
0311: ;The scaling factor for the Y axis.
0312: lynx.yscale 4
0313: 
0314: ;The scaling factor for the X axis in fullscreen mode.
0315: lynx.xscalefs 4
0316: 
0317: ;The scaling factor for the Y axis in fullscreen mode.
0318: lynx.yscalefs 4
0319: 
0320: ;Enable scanlines with specified transparency.
0321: lynx.scanlines 0
0322: 
0323: ;Stretch to fill screen.
0324: lynx.stretch 0
0325: 
0326: ;Enable bilinear interpolation.
0327: lynx.videoip 0
0328: 
0329: ;Enable specified special video scaler.
0330: lynx.special none
0331: 
0332: ;Enable specified OpenGL pixel shader.
0333: lynx.pixshader none
0334: 
0335: ;Full-screen horizontal resolution.
0336: ngp.xres 640
0337: 
0338: ;Full-screen vertical resolution.
0339: ngp.yres 480
0340: 
0341: ;The scaling factor for the X axis.
0342: ngp.xscale 4
0343: 
0344: ;The scaling factor for the Y axis.
0345: ngp.yscale 4
0346: 
0347: ;The scaling factor for the X axis in fullscreen mode.
0348: ngp.xscalefs 3
0349: 
0350: ;The scaling factor for the Y axis in fullscreen mode.
0351: ngp.yscalefs 3
0352: 
0353: ;Enable scanlines with specified transparency.
0354: ngp.scanlines 0
0355: 
0356: ;Stretch to fill screen.
0357: ngp.stretch 0
0358: 
0359: ;Enable bilinear interpolation.
0360: ngp.videoip 0
0361: 
0362: ;Enable specified special video scaler.
0363: ngp.special none
0364: 
0365: ;Enable specified OpenGL pixel shader.
0366: ngp.pixshader none
0367: 
0368: ;Full-screen horizontal resolution.
0369: pce.xres 1024
0370: 
0371: ;Full-screen vertical resolution.
0372: pce.yres 768
0373: 
0374: ;The scaling factor for the X axis.
0375: pce.xscale 3
0376: 
0377: ;The scaling factor for the Y axis.
0378: pce.yscale 3
0379: 
0380: ;The scaling factor for the X axis in fullscreen mode.
0381: pce.xscalefs 3
0382: 
0383: ;The scaling factor for the Y axis in fullscreen mode.
0384: pce.yscalefs 3
0385: 
0386: ;Enable scanlines with specified transparency.
0387: pce.scanlines 0
0388: 
0389: ;Stretch to fill screen.
0390: pce.stretch 0
0391: 
0392: ;Enable bilinear interpolation.
0393: pce.videoip 1
0394: 
0395: ;Enable specified special video scaler.
0396: pce.special none
0397: 
0398: ;Enable specified OpenGL pixel shader.
0399: pce.pixshader none
0400: 
0401: ;Full-screen horizontal resolution.
0402: pcfx.xres 1024
0403: 
0404: ;Full-screen vertical resolution.
0405: pcfx.yres 768
0406: 
0407: ;The scaling factor for the X axis.
0408: pcfx.xscale 3
0409: 
0410: ;The scaling factor for the Y axis.
0411: pcfx.yscale 3
0412: 
0413: ;The scaling factor for the X axis in fullscreen mode.
0414: pcfx.xscalefs 3
0415: 
0416: ;The scaling factor for the Y axis in fullscreen mode.
0417: pcfx.yscalefs 3
0418: 
0419: ;Enable scanlines with specified transparency.
0420: pcfx.scanlines 0
0421: 
0422: ;Stretch to fill screen.
0423: pcfx.stretch 0
0424: 
0425: ;Enable bilinear interpolation.
0426: pcfx.videoip 1
0427: 
0428: ;Enable specified special video scaler.
0429: pcfx.special none
0430: 
0431: ;Enable specified OpenGL pixel shader.
0432: pcfx.pixshader none
0433: 
0434: ;Full-screen horizontal resolution.
0435: player.xres 800
0436: 
0437: ;Full-screen vertical resolution.
0438: player.yres 600
0439: 
0440: ;The scaling factor for the X axis.
0441: player.xscale 2
0442: 
0443: ;The scaling factor for the Y axis.
0444: player.yscale 2
0445: 
0446: ;The scaling factor for the X axis in fullscreen mode.
0447: player.xscalefs 2
0448: 
0449: ;The scaling factor for the Y axis in fullscreen mode.
0450: player.yscalefs 2
0451: 
0452: ;Enable scanlines with specified transparency.
0453: player.scanlines 0
0454: 
0455: ;Stretch to fill screen.
0456: player.stretch 0
0457: 
0458: ;Enable bilinear interpolation.
0459: player.videoip 0
0460: 
0461: ;Enable specified special video scaler.
0462: player.special none
0463: 
0464: ;Enable specified OpenGL pixel shader.
0465: player.pixshader none
0466: 
0467: ;Full-screen horizontal resolution.
0468: sms.xres 640
0469: 
0470: ;Full-screen vertical resolution.
0471: sms.yres 480
0472: 
0473: ;The scaling factor for the X axis.
0474: sms.xscale 3
0475: 
0476: ;The scaling factor for the Y axis.
0477: sms.yscale 3
0478: 
0479: ;The scaling factor for the X axis in fullscreen mode.
0480: sms.xscalefs 2
0481: 
0482: ;The scaling factor for the Y axis in fullscreen mode.
0483: sms.yscalefs 2
0484: 
0485: ;Enable scanlines with specified transparency.
0486: sms.scanlines 0
0487: 
0488: ;Stretch to fill screen.
0489: sms.stretch 0
0490: 
0491: ;Enable bilinear interpolation.
0492: sms.videoip 0
0493: 
0494: ;Enable specified special video scaler.
0495: sms.special none
0496: 
0497: ;Enable specified OpenGL pixel shader.
0498: sms.pixshader none
0499: 
0500: ;Full-screen horizontal resolution.
0501: wswan.xres 640
0502: 
0503: ;Full-screen vertical resolution.
0504: wswan.yres 480
0505: 
0506: ;The scaling factor for the X axis.
0507: wswan.xscale 3
0508: 
0509: ;The scaling factor for the Y axis.
0510: wswan.yscale 3
0511: 
0512: ;The scaling factor for the X axis in fullscreen mode.
0513: wswan.xscalefs 2
0514: 
0515: ;The scaling factor for the Y axis in fullscreen mode.
0516: wswan.yscalefs 2
0517: 
0518: ;Enable scanlines with specified transparency.
0519: wswan.scanlines 0
0520: 
0521: ;Stretch to fill screen.
0522: wswan.stretch 0
0523: 
0524: ;Enable bilinear interpolation.
0525: wswan.videoip 0
0526: 
0527: ;Enable specified special video scaler.
0528: wswan.special none
0529: 
0530: ;Enable specified OpenGL pixel shader.
0531: wswan.pixshader none
0532: 
0533: ;Enable fullscreen mode.
0534: fs 0
0535: 
0536: ;Select video driver, "opengl" or "sdl".
0537: vdriver opengl
0538: 
0539: ;Attempt to synchronize OpenGL page flips to vertical retrace period.
0540: glvsync 1
0541: 
0542: ;Fast-forwarding speed multiplier.
0543: ffspeed 4
0544: 
0545: ;Treat the fast-forward button as a toggle.
0546: fftoggle 0
0547: 
0548: ;Silence sound output when fast-forwarding.
0549: ffnosound 0
0550: 
0551: ;Auto-fire frequency.
0552: autofirefreq 3
0553: 
0554: ;Threshold for detecting a "button" press on analog axis, in percent.
0555: analogthreshold 75
0556: 
0557: ;The length of time, in milliseconds, that a button/key corresponding to a "dangerous" command like power, reset, exit, etc. must be pressed before the command is executed.
0558: ckdelay 0
0559: 
0560: ;Disable speed throttling when sound is disabled.
0561: nothrottle 0
0562: 
0563: ;Automatically save and load save states when a game is closed or loaded, respectively.
0564: autosave 0
0565: 
0566: ;Select sound driver.
0567: sounddriver default
0568: 
0569: ;Select sound output device.
0570: sounddevice default
0571: 
0572: ;Sound volume level, in percent.
0573: soundvol 100
0574: 
0575: ;Enable sound emulation.
0576: sound 1
0577: 
0578: ;Specifies the desired size of the sound buffer, in milliseconds.
0579: soundbufsize 52
0580: 
0581: ;Specifies the sound playback rate, in frames per second("Hz").
0582: soundrate 48000
0583: 
0584: ;Enable the help screen.
0585: helpenabled 1
0586: 
0587: ;Automatically go into the debugger's step mode after a game is loaded.
0588: debugger.autostepmode 0
0589: 
0590: ;Character set for the debugger's memory editor.
0591: nes.debugger.memcharset UTF-8
0592: 
0593: ;Character set for the debugger's memory editor.
0594: pce.debugger.memcharset shift_jis
0595: 
0596: ;Character set for the debugger's memory editor.
0597: pcfx.debugger.memcharset shift_jis
0598: 
0599: ;Character set for the debugger's memory editor.
0600: wswan.debugger.memcharset UTF-8
0601: 
0602: ;Disassembly font size(xsmall, small, medium, large).
0603: nes.debugger.disfontsize small
0604: 
0605: ;Disassembly font size(xsmall, small, medium, large).
0606: pce.debugger.disfontsize small
0607: 
0608: ;Disassembly font size(xsmall, small, medium, large).
0609: pcfx.debugger.disfontsize small
0610: 
0611: ;Disassembly font size(xsmall, small, medium, large).
0612: wswan.debugger.disfontsize small
0613: 
0614: ;The length of time, in milliseconds, to display the save state or the movie selector after selecting a state or movie.
0615: osd.state_display_time 2000
0616: 
0617: ;nes, Port 1, Gamepad: A
0618: nes.input.port1.gamepad.a keyboard 259
0619: 
0620: ;nes, Port 1, Gamepad: Rapid A
0621: nes.input.port1.gamepad.rapid_a
0622: 
0623: ;nes, Port 1, Gamepad: B
0624: nes.input.port1.gamepad.b keyboard 258
0625: 
0626: ;nes, Port 1, Gamepad: Rapid B
0627: nes.input.port1.gamepad.rapid_b
0628: 
0629: ;nes, Port 1, Gamepad: SELECT
0630: nes.input.port1.gamepad.select keyboard 9
0631: 
0632: ;nes, Port 1, Gamepad: START
0633: nes.input.port1.gamepad.start keyboard 13
0634: 
0635: ;nes, Port 1, Gamepad: UP ���
0636: nes.input.port1.gamepad.up keyboard 119
0637: 
0638: ;nes, Port 1, Gamepad: DOWN ���
0639: nes.input.port1.gamepad.down keyboard 122
0640: 
0641: ;nes, Port 1, Gamepad: LEFT ���
0642: nes.input.port1.gamepad.left keyboard 97
0643: 
0644: ;nes, Port 1, Gamepad: RIGHT ���
0645: nes.input.port1.gamepad.right keyboard 115
0646: 
0647: ;nes, Port 1, Zapper: Trigger
0648: nes.input.port1.zapper.trigger mouse 0
0649: 
0650: ;nes, Port 1, Zapper: Away Trigger
0651: nes.input.port1.zapper.away_trigger mouse 2
0652: 
0653: ;nes, Port 1, Power Pad Side A: 1
0654: nes.input.port1.powerpada.1 keyboard 111
0655: 
0656: ;nes, Port 1, Power Pad Side A: 2
0657: nes.input.port1.powerpada.2 keyboard 112
0658: 
0659: ;nes, Port 1, Power Pad Side A: 3
0660: nes.input.port1.powerpada.3 keyboard 91
0661: 
0662: ;nes, Port 1, Power Pad Side A: 4
0663: nes.input.port1.powerpada.4 keyboard 93
0664: 
0665: ;nes, Port 1, Power Pad Side A: 5
0666: nes.input.port1.powerpada.5 keyboard 107
0667: 
0668: ;nes, Port 1, Power Pad Side A: 6
0669: nes.input.port1.powerpada.6 keyboard 108
0670: 
0671: ;nes, Port 1, Power Pad Side A: 7
0672: nes.input.port1.powerpada.7 keyboard 59
0673: 
0674: ;nes, Port 1, Power Pad Side A: 8
0675: nes.input.port1.powerpada.8 keyboard 39
0676: 
0677: ;nes, Port 1, Power Pad Side A: 9
0678: nes.input.port1.powerpada.9 keyboard 109
0679: 
0680: ;nes, Port 1, Power Pad Side A: 10
0681: nes.input.port1.powerpada.10 keyboard 44
0682: 
0683: ;nes, Port 1, Power Pad Side A: 11
0684: nes.input.port1.powerpada.11 keyboard 46
0685: 
0686: ;nes, Port 1, Power Pad Side A: 12
0687: nes.input.port1.powerpada.12 keyboard 47
0688: 
0689: ;nes, Port 1, Power Pad Side B: 1
0690: nes.input.port1.powerpadb.1
0691: 
0692: ;nes, Port 1, Power Pad Side B: 2
0693: nes.input.port1.powerpadb.2
0694: 
0695: ;nes, Port 1, Power Pad Side B: 3
0696: nes.input.port1.powerpadb.3
0697: 
0698: ;nes, Port 1, Power Pad Side B: 4
0699: nes.input.port1.powerpadb.4
0700: 
0701: ;nes, Port 1, Power Pad Side B: 5
0702: nes.input.port1.powerpadb.5
0703: 
0704: ;nes, Port 1, Power Pad Side B: 6
0705: nes.input.port1.powerpadb.6
0706: 
0707: ;nes, Port 1, Power Pad Side B: 7
0708: nes.input.port1.powerpadb.7
0709: 
0710: ;nes, Port 1, Power Pad Side B: 8
0711: nes.input.port1.powerpadb.8
0712: 
0713: ;nes, Port 1, Power Pad Side B: 9
0714: nes.input.port1.powerpadb.9
0715: 
0716: ;nes, Port 1, Power Pad Side B: 10
0717: nes.input.port1.powerpadb.10
0718: 
0719: ;nes, Port 1, Power Pad Side B: 11
0720: nes.input.port1.powerpadb.11
0721: 
0722: ;nes, Port 1, Power Pad Side B: 12
0723: nes.input.port1.powerpadb.12
0724: 
0725: ;nes, Port 1, Arkanoid Paddle: Button
0726: nes.input.port1.arkanoid.button mouse 0
0727: 
0728: ;nes, Port 2, Gamepad: A
0729: nes.input.port2.gamepad.a
0730: 
0731: ;nes, Port 2, Gamepad: Rapid A
0732: nes.input.port2.gamepad.rapid_a
0733: 
0734: ;nes, Port 2, Gamepad: B
0735: nes.input.port2.gamepad.b
0736: 
0737: ;nes, Port 2, Gamepad: Rapid B
0738: nes.input.port2.gamepad.rapid_b
0739: 
0740: ;nes, Port 2, Gamepad: SELECT
0741: nes.input.port2.gamepad.select
0742: 
0743: ;nes, Port 2, Gamepad: START
0744: nes.input.port2.gamepad.start
0745: 
0746: ;nes, Port 2, Gamepad: UP ���
0747: nes.input.port2.gamepad.up
0748: 
0749: ;nes, Port 2, Gamepad: DOWN ���
0750: nes.input.port2.gamepad.down
0751: 
0752: ;nes, Port 2, Gamepad: LEFT ���
0753: nes.input.port2.gamepad.left
0754: 
0755: ;nes, Port 2, Gamepad: RIGHT ���
0756: nes.input.port2.gamepad.right
0757: 
0758: ;nes, Port 2, Zapper: Trigger
0759: nes.input.port2.zapper.trigger mouse 0
0760: 
0761: ;nes, Port 2, Zapper: Away Trigger
0762: nes.input.port2.zapper.away_trigger mouse 2
0763: 
0764: ;nes, Port 2, Power Pad Side A: 1
0765: nes.input.port2.powerpada.1 keyboard 111
0766: 
0767: ;nes, Port 2, Power Pad Side A: 2
0768: nes.input.port2.powerpada.2 keyboard 112
0769: 
0770: ;nes, Port 2, Power Pad Side A: 3
0771: nes.input.port2.powerpada.3 keyboard 91
0772: 
0773: ;nes, Port 2, Power Pad Side A: 4
0774: nes.input.port2.powerpada.4 keyboard 93
0775: 
0776: ;nes, Port 2, Power Pad Side A: 5
0777: nes.input.port2.powerpada.5 keyboard 107
0778: 
0779: ;nes, Port 2, Power Pad Side A: 6
0780: nes.input.port2.powerpada.6 keyboard 108
0781: 
0782: ;nes, Port 2, Power Pad Side A: 7
0783: nes.input.port2.powerpada.7 keyboard 59
0784: 
0785: ;nes, Port 2, Power Pad Side A: 8
0786: nes.input.port2.powerpada.8 keyboard 39
0787: 
0788: ;nes, Port 2, Power Pad Side A: 9
0789: nes.input.port2.powerpada.9 keyboard 109
0790: 
0791: ;nes, Port 2, Power Pad Side A: 10
0792: nes.input.port2.powerpada.10 keyboard 44
0793: 
0794: ;nes, Port 2, Power Pad Side A: 11
0795: nes.input.port2.powerpada.11 keyboard 46
0796: 
0797: ;nes, Port 2, Power Pad Side A: 12
0798: nes.input.port2.powerpada.12 keyboard 47
0799: 
0800: ;nes, Port 2, Power Pad Side B: 1
0801: nes.input.port2.powerpadb.1
0802: 
0803: ;nes, Port 2, Power Pad Side B: 2
0804: nes.input.port2.powerpadb.2
0805: 
0806: ;nes, Port 2, Power Pad Side B: 3
0807: nes.input.port2.powerpadb.3
0808: 
0809: ;nes, Port 2, Power Pad Side B: 4
0810: nes.input.port2.powerpadb.4
0811: 
0812: ;nes, Port 2, Power Pad Side B: 5
0813: nes.input.port2.powerpadb.5
0814: 
0815: ;nes, Port 2, Power Pad Side B: 6
0816: nes.input.port2.powerpadb.6
0817: 
0818: ;nes, Port 2, Power Pad Side B: 7
0819: nes.input.port2.powerpadb.7
0820: 
0821: ;nes, Port 2, Power Pad Side B: 8
0822: nes.input.port2.powerpadb.8
0823: 
0824: ;nes, Port 2, Power Pad Side B: 9
0825: nes.input.port2.powerpadb.9
0826: 
0827: ;nes, Port 2, Power Pad Side B: 10
0828: nes.input.port2.powerpadb.10
0829: 
0830: ;nes, Port 2, Power Pad Side B: 11
0831: nes.input.port2.powerpadb.11
0832: 
0833: ;nes, Port 2, Power Pad Side B: 12
0834: nes.input.port2.powerpadb.12
0835: 
0836: ;nes, Port 2, Arkanoid Paddle: Button
0837: nes.input.port2.arkanoid.button mouse 0
0838: 
0839: ;nes, Port 3, Gamepad: A
0840: nes.input.port3.gamepad.a
0841: 
0842: ;nes, Port 3, Gamepad: Rapid A
0843: nes.input.port3.gamepad.rapid_a
0844: 
0845: ;nes, Port 3, Gamepad: B
0846: nes.input.port3.gamepad.b
0847: 
0848: ;nes, Port 3, Gamepad: Rapid B
0849: nes.input.port3.gamepad.rapid_b
0850: 
0851: ;nes, Port 3, Gamepad: SELECT
0852: nes.input.port3.gamepad.select
0853: 
0854: ;nes, Port 3, Gamepad: START
0855: nes.input.port3.gamepad.start
0856: 
0857: ;nes, Port 3, Gamepad: UP ���
0858: nes.input.port3.gamepad.up
0859: 
0860: ;nes, Port 3, Gamepad: DOWN ���
0861: nes.input.port3.gamepad.down
0862: 
0863: ;nes, Port 3, Gamepad: LEFT ���
0864: nes.input.port3.gamepad.left
0865: 
0866: ;nes, Port 3, Gamepad: RIGHT ���
0867: nes.input.port3.gamepad.right
0868: 
0869: ;nes, Port 4, Gamepad: A
0870: nes.input.port4.gamepad.a
0871: 
0872: ;nes, Port 4, Gamepad: Rapid A
0873: nes.input.port4.gamepad.rapid_a
0874: 
0875: ;nes, Port 4, Gamepad: B
0876: nes.input.port4.gamepad.b
0877: 
0878: ;nes, Port 4, Gamepad: Rapid B
0879: nes.input.port4.gamepad.rapid_b
0880: 
0881: ;nes, Port 4, Gamepad: SELECT
0882: nes.input.port4.gamepad.select
0883: 
0884: ;nes, Port 4, Gamepad: START
0885: nes.input.port4.gamepad.start
0886: 
0887: ;nes, Port 4, Gamepad: UP ���
0888: nes.input.port4.gamepad.up
0889: 
0890: ;nes, Port 4, Gamepad: DOWN ���
0891: nes.input.port4.gamepad.down
0892: 
0893: ;nes, Port 4, Gamepad: LEFT ���
0894: nes.input.port4.gamepad.left
0895: 
0896: ;nes, Port 4, Gamepad: RIGHT ���
0897: nes.input.port4.gamepad.right
0898: 
0899: ;nes, Famicom Expansion Port, Arkanoid Paddle: Button
0900: nes.input.fcexp.arkanoid.button mouse 0
0901: 
0902: ;nes, Famicom Expansion Port, Space Shadow Gun: Trigger
0903: nes.input.fcexp.shadow.trigger
0904: 
0905: ;nes, Famicom Expansion Port, Space Shadow Gun: Away Trigger
0906: nes.input.fcexp.shadow.away_trigger
0907: 
0908: ;nes, Famicom Expansion Port, Family Keyboard: F1
0909: nes.input.fcexp.fkb.f1 keyboard 282
0910: 
0911: ;nes, Famicom Expansion Port, Family Keyboard: F2
0912: nes.input.fcexp.fkb.f2 keyboard 283
0913: 
0914: ;nes, Famicom Expansion Port, Family Keyboard: F3
0915: nes.input.fcexp.fkb.f3 keyboard 284
0916: 
0917: ;nes, Famicom Expansion Port, Family Keyboard: F4
0918: nes.input.fcexp.fkb.f4 keyboard 285
0919: 
0920: ;nes, Famicom Expansion Port, Family Keyboard: F5
0921: nes.input.fcexp.fkb.f5 keyboard 286
0922: 
0923: ;nes, Famicom Expansion Port, Family Keyboard: F6
0924: nes.input.fcexp.fkb.f6 keyboard 287
0925: 
0926: ;nes, Famicom Expansion Port, Family Keyboard: F7
0927: nes.input.fcexp.fkb.f7 keyboard 288
0928: 
0929: ;nes, Famicom Expansion Port, Family Keyboard: F8
0930: nes.input.fcexp.fkb.f8 keyboard 289
0931: 
0932: ;nes, Famicom Expansion Port, Family Keyboard: 1
0933: nes.input.fcexp.fkb.1 keyboard 49
0934: 
0935: ;nes, Famicom Expansion Port, Family Keyboard: 2
0936: nes.input.fcexp.fkb.2 keyboard 50
0937: 
0938: ;nes, Famicom Expansion Port, Family Keyboard: 3
0939: nes.input.fcexp.fkb.3 keyboard 51
0940: 
0941: ;nes, Famicom Expansion Port, Family Keyboard: 4
0942: nes.input.fcexp.fkb.4 keyboard 52
0943: 
0944: ;nes, Famicom Expansion Port, Family Keyboard: 5
0945: nes.input.fcexp.fkb.5 keyboard 53
0946: 
0947: ;nes, Famicom Expansion Port, Family Keyboard: 6
0948: nes.input.fcexp.fkb.6 keyboard 54
0949: 
0950: ;nes, Famicom Expansion Port, Family Keyboard: 7
0951: nes.input.fcexp.fkb.7 keyboard 55
0952: 
0953: ;nes, Famicom Expansion Port, Family Keyboard: 8
0954: nes.input.fcexp.fkb.8 keyboard 56
0955: 
0956: ;nes, Famicom Expansion Port, Family Keyboard: 9
0957: nes.input.fcexp.fkb.9 keyboard 57
0958: 
0959: ;nes, Famicom Expansion Port, Family Keyboard: 0
0960: nes.input.fcexp.fkb.0 keyboard 48
0961: 
0962: ;nes, Famicom Expansion Port, Family Keyboard: -
0963: nes.input.fcexp.fkb.minus keyboard 45
0964: 
0965: ;nes, Famicom Expansion Port, Family Keyboard: ^
0966: nes.input.fcexp.fkb.caret keyboard 61
0967: 
0968: ;nes, Famicom Expansion Port, Family Keyboard: \
0969: nes.input.fcexp.fkb.backslash keyboard 92
0970: 
0971: ;nes, Famicom Expansion Port, Family Keyboard: STOP
0972: nes.input.fcexp.fkb.stop keyboard 8
0973: 
0974: ;nes, Famicom Expansion Port, Family Keyboard: ESC
0975: nes.input.fcexp.fkb.escape keyboard 27
0976: 
0977: ;nes, Famicom Expansion Port, Family Keyboard: Q
0978: nes.input.fcexp.fkb.q keyboard 113
0979: 
0980: ;nes, Famicom Expansion Port, Family Keyboard: W
0981: nes.input.fcexp.fkb.w keyboard 119
0982: 
0983: ;nes, Famicom Expansion Port, Family Keyboard: E
0984: nes.input.fcexp.fkb.e keyboard 101
0985: 
0986: ;nes, Famicom Expansion Port, Family Keyboard: R
0987: nes.input.fcexp.fkb.r keyboard 114
0988: 
0989: ;nes, Famicom Expansion Port, Family Keyboard: T
0990: nes.input.fcexp.fkb.t keyboard 116
0991: 
0992: ;nes, Famicom Expansion Port, Family Keyboard: Y
0993: nes.input.fcexp.fkb.y keyboard 121
0994: 
0995: ;nes, Famicom Expansion Port, Family Keyboard: U
0996: nes.input.fcexp.fkb.u keyboard 117
0997: 
0998: ;nes, Famicom Expansion Port, Family Keyboard: I
0999: nes.input.fcexp.fkb.i keyboard 105
1000: 
1001: ;nes, Famicom Expansion Port, Family Keyboard: O
1002: nes.input.fcexp.fkb.o keyboard 111
1003: 
1004: ;nes, Famicom Expansion Port, Family Keyboard: P
1005: nes.input.fcexp.fkb.p keyboard 112
1006: 
1007: ;nes, Famicom Expansion Port, Family Keyboard: @
1008: nes.input.fcexp.fkb.at keyboard 96
1009: 
1010: ;nes, Famicom Expansion Port, Family Keyboard: [
1011: nes.input.fcexp.fkb.left_bracket keyboard 91
1012: 
1013: ;nes, Famicom Expansion Port, Family Keyboard: RETURN
1014: nes.input.fcexp.fkb.return keyboard 13
1015: 
1016: ;nes, Famicom Expansion Port, Family Keyboard: CTR
1017: nes.input.fcexp.fkb.ctrl keyboard 306
1018: 
1019: ;nes, Famicom Expansion Port, Family Keyboard: A
1020: nes.input.fcexp.fkb.a keyboard 97
1021: 
1022: ;nes, Famicom Expansion Port, Family Keyboard: S
1023: nes.input.fcexp.fkb.s keyboard 115
1024: 
1025: ;nes, Famicom Expansion Port, Family Keyboard: D
1026: nes.input.fcexp.fkb.d keyboard 100
1027: 
1028: ;nes, Famicom Expansion Port, Family Keyboard: F
1029: nes.input.fcexp.fkb.f keyboard 102
1030: 
1031: ;nes, Famicom Expansion Port, Family Keyboard: G
1032: nes.input.fcexp.fkb.g keyboard 103
1033: 
1034: ;nes, Famicom Expansion Port, Family Keyboard: H
1035: nes.input.fcexp.fkb.h keyboard 104
1036: 
1037: ;nes, Famicom Expansion Port, Family Keyboard: J
1038: nes.input.fcexp.fkb.j keyboard 106
1039: 
1040: ;nes, Famicom Expansion Port, Family Keyboard: K
1041: nes.input.fcexp.fkb.k keyboard 107
1042: 
1043: ;nes, Famicom Expansion Port, Family Keyboard: L
1044: nes.input.fcexp.fkb.l keyboard 108
1045: 
1046: ;nes, Famicom Expansion Port, Family Keyboard: ;
1047: nes.input.fcexp.fkb.semicolon keyboard 59
1048: 
1049: ;nes, Famicom Expansion Port, Family Keyboard: :
1050: nes.input.fcexp.fkb.colon keyboard 39
1051: 
1052: ;nes, Famicom Expansion Port, Family Keyboard: ]
1053: nes.input.fcexp.fkb.right_bracket keyboard 93
1054: 
1055: ;nes, Famicom Expansion Port, Family Keyboard: ������
1056: nes.input.fcexp.fkb.kana keyboard 277
1057: 
1058: ;nes, Famicom Expansion Port, Family Keyboard: Left SHIFT
1059: nes.input.fcexp.fkb.left_shift keyboard 304
1060: 
1061: ;nes, Famicom Expansion Port, Family Keyboard: Z
1062: nes.input.fcexp.fkb.z keyboard 122
1063: 
1064: ;nes, Famicom Expansion Port, Family Keyboard: X
1065: nes.input.fcexp.fkb.x keyboard 120
1066: 
1067: ;nes, Famicom Expansion Port, Family Keyboard: C
1068: nes.input.fcexp.fkb.c keyboard 99
1069: 
1070: ;nes, Famicom Expansion Port, Family Keyboard: V
1071: nes.input.fcexp.fkb.v keyboard 118
1072: 
1073: ;nes, Famicom Expansion Port, Family Keyboard: B
1074: nes.input.fcexp.fkb.b keyboard 98
1075: 
1076: ;nes, Famicom Expansion Port, Family Keyboard: N
1077: nes.input.fcexp.fkb.n keyboard 110
1078: 
1079: ;nes, Famicom Expansion Port, Family Keyboard: M
1080: nes.input.fcexp.fkb.m keyboard 109
1081: 
1082: ;nes, Famicom Expansion Port, Family Keyboard: ,
1083: nes.input.fcexp.fkb.comma keyboard 44
1084: 
1085: ;nes, Famicom Expansion Port, Family Keyboard: .
1086: nes.input.fcexp.fkb.period keyboard 46
1087: 
1088: ;nes, Famicom Expansion Port, Family Keyboard: /
1089: nes.input.fcexp.fkb.slash keyboard 47
1090: 
1091: ;nes, Famicom Expansion Port, Family Keyboard: Empty
1092: nes.input.fcexp.fkb.empty keyboard 307
1093: 
1094: ;nes, Famicom Expansion Port, Family Keyboard: Right SHIFT
1095: nes.input.fcexp.fkb.right_shift keyboard 303
1096: 
1097: ;nes, Famicom Expansion Port, Family Keyboard: GRPH
1098: nes.input.fcexp.fkb.graph keyboard 308
1099: 
1100: ;nes, Famicom Expansion Port, Family Keyboard: SPACE
1101: nes.input.fcexp.fkb.space keyboard 32
1102: 
1103: ;nes, Famicom Expansion Port, Family Keyboard: CLR
1104: nes.input.fcexp.fkb.clear keyboard 127
1105: 
1106: ;nes, Famicom Expansion Port, Family Keyboard: INS
1107: nes.input.fcexp.fkb.insert keyboard 279
1108: 
1109: ;nes, Famicom Expansion Port, Family Keyboard: DEL
1110: nes.input.fcexp.fkb.delete keyboard 281
1111: 
1112: ;nes, Famicom Expansion Port, Family Keyboard: UP
1113: nes.input.fcexp.fkb.up keyboard 273
1114: 
1115: ;nes, Famicom Expansion Port, Family Keyboard: LEFT
1116: nes.input.fcexp.fkb.left keyboard 276
1117: 
1118: ;nes, Famicom Expansion Port, Family Keyboard: RIGHT
1119: nes.input.fcexp.fkb.right keyboard 275
1120: 
1121: ;nes, Famicom Expansion Port, Family Keyboard: DOWN
1122: nes.input.fcexp.fkb.down keyboard 274
1123: 
1124: ;nes, Famicom Expansion Port, Hypershot Paddles: I, RUN
1125: nes.input.fcexp.hypershot.i_run keyboard 113
1126: 
1127: ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid I, RUN
1128: nes.input.fcexp.hypershot.rapid_i_run
1129: 
1130: ;nes, Famicom Expansion Port, Hypershot Paddles: I, JUMP
1131: nes.input.fcexp.hypershot.i_jump keyboard 119
1132: 
1133: ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid I, JUMP
1134: nes.input.fcexp.hypershot.rapid_i_jump
1135: 
1136: ;nes, Famicom Expansion Port, Hypershot Paddles: II, RUN
1137: nes.input.fcexp.hypershot.ii_run keyboard 101
1138: 
1139: ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid II, RUN
1140: nes.input.fcexp.hypershot.rapid_ii_run
1141: 
1142: ;nes, Famicom Expansion Port, Hypershot Paddles: II, JUMP
1143: nes.input.fcexp.hypershot.ii_jump keyboard 114
1144: 
1145: ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid II, JUMP
1146: nes.input.fcexp.hypershot.rapid_ii_jump
1147: 
1148: ;nes, Famicom Expansion Port, Mahjong Controller: 1
1149: nes.input.fcexp.mahjong.1 keyboard 113
1150: 
1151: ;nes, Famicom Expansion Port, Mahjong Controller: 2
1152: nes.input.fcexp.mahjong.2 keyboard 119
1153: 
1154: ;nes, Famicom Expansion Port, Mahjong Controller: 3
1155: nes.input.fcexp.mahjong.3 keyboard 101
1156: 
1157: ;nes, Famicom Expansion Port, Mahjong Controller: 4
1158: nes.input.fcexp.mahjong.4 keyboard 114
1159: 
1160: ;nes, Famicom Expansion Port, Mahjong Controller: 5
1161: nes.input.fcexp.mahjong.5 keyboard 116
1162: 
1163: ;nes, Famicom Expansion Port, Mahjong Controller: 6
1164: nes.input.fcexp.mahjong.6 keyboard 97
1165: 
1166: ;nes, Famicom Expansion Port, Mahjong Controller: 7
1167: nes.input.fcexp.mahjong.7 keyboard 115
1168: 
1169: ;nes, Famicom Expansion Port, Mahjong Controller: 8
1170: nes.input.fcexp.mahjong.8 keyboard 100
1171: 
1172: ;nes, Famicom Expansion Port, Mahjong Controller: 9
1173: nes.input.fcexp.mahjong.9 keyboard 102
1174: 
1175: ;nes, Famicom Expansion Port, Mahjong Controller: 10
1176: nes.input.fcexp.mahjong.10 keyboard 103
1177: 
1178: ;nes, Famicom Expansion Port, Mahjong Controller: 11
1179: nes.input.fcexp.mahjong.11 keyboard 104
1180: 
1181: ;nes, Famicom Expansion Port, Mahjong Controller: 12
1182: nes.input.fcexp.mahjong.12 keyboard 106
1183: 
1184: ;nes, Famicom Expansion Port, Mahjong Controller: 13
1185: nes.input.fcexp.mahjong.13 keyboard 107
1186: 
1187: ;nes, Famicom Expansion Port, Mahjong Controller: 14
1188: nes.input.fcexp.mahjong.14 keyboard 108
1189: 
1190: ;nes, Famicom Expansion Port, Mahjong Controller: 15
1191: nes.input.fcexp.mahjong.15 keyboard 122
1192: 
1193: ;nes, Famicom Expansion Port, Mahjong Controller: 16
1194: nes.input.fcexp.mahjong.16 keyboard 120
1195: 
1196: ;nes, Famicom Expansion Port, Mahjong Controller: 17
1197: nes.input.fcexp.mahjong.17 keyboard 99
1198: 
1199: ;nes, Famicom Expansion Port, Mahjong Controller: 18
1200: nes.input.fcexp.mahjong.18 keyboard 118
1201: 
1202: ;nes, Famicom Expansion Port, Mahjong Controller: 19
1203: nes.input.fcexp.mahjong.19 keyboard 98
1204: 
1205: ;nes, Famicom Expansion Port, Mahjong Controller: 20
1206: nes.input.fcexp.mahjong.20 keyboard 110
1207: 
1208: ;nes, Famicom Expansion Port, Mahjong Controller: 21
1209: nes.input.fcexp.mahjong.21 keyboard 109
1210: 
1211: ;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 1
1212: nes.input.fcexp.quizking.buzzer_1 keyboard 113
1213: 
1214: ;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 2
1215: nes.input.fcexp.quizking.buzzer_2 keyboard 119
1216: 
1217: ;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 3
1218: nes.input.fcexp.quizking.buzzer_3 keyboard 101
1219: 
1220: ;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 4
1221: nes.input.fcexp.quizking.buzzer_4 keyboard 114
1222: 
1223: ;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 5
1224: nes.input.fcexp.quizking.buzzer_5 keyboard 116
1225: 
1226: ;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 6
1227: nes.input.fcexp.quizking.buzzer_6 keyboard 121
1228: 
1229: ;nes, Famicom Expansion Port, Family Trainer Side A: 1
1230: nes.input.fcexp.ftrainera.1 keyboard 111
1231: 
1232: ;nes, Famicom Expansion Port, Family Trainer Side A: 2
1233: nes.input.fcexp.ftrainera.2 keyboard 112
1234: 
1235: ;nes, Famicom Expansion Port, Family Trainer Side A: 3
1236: nes.input.fcexp.ftrainera.3 keyboard 91
1237: 
1238: ;nes, Famicom Expansion Port, Family Trainer Side A: 4
1239: nes.input.fcexp.ftrainera.4 keyboard 93
1240: 
1241: ;nes, Famicom Expansion Port, Family Trainer Side A: 5
1242: nes.input.fcexp.ftrainera.5 keyboard 107
1243: 
1244: ;nes, Famicom Expansion Port, Family Trainer Side A: 6
1245: nes.input.fcexp.ftrainera.6 keyboard 108
1246: 
1247: ;nes, Famicom Expansion Port, Family Trainer Side A: 7
1248: nes.input.fcexp.ftrainera.7 keyboard 59
1249: 
1250: ;nes, Famicom Expansion Port, Family Trainer Side A: 8
1251: nes.input.fcexp.ftrainera.8 keyboard 39
1252: 
1253: ;nes, Famicom Expansion Port, Family Trainer Side A: 9
1254: nes.input.fcexp.ftrainera.9 keyboard 109
1255: 
1256: ;nes, Famicom Expansion Port, Family Trainer Side A: 10
1257: nes.input.fcexp.ftrainera.10 keyboard 44
1258: 
1259: ;nes, Famicom Expansion Port, Family Trainer Side A: 11
1260: nes.input.fcexp.ftrainera.11 keyboard 46
1261: 
1262: ;nes, Famicom Expansion Port, Family Trainer Side A: 12
1263: nes.input.fcexp.ftrainera.12 keyboard 47
1264: 
1265: ;nes, Famicom Expansion Port, Family Trainer Side B: 1
1266: nes.input.fcexp.ftrainerb.1 keyboard 111
1267: 
1268: ;nes, Famicom Expansion Port, Family Trainer Side B: 2
1269: nes.input.fcexp.ftrainerb.2 keyboard 112
1270: 
1271: ;nes, Famicom Expansion Port, Family Trainer Side B: 3
1272: nes.input.fcexp.ftrainerb.3 keyboard 91
1273: 
1274: ;nes, Famicom Expansion Port, Family Trainer Side B: 4
1275: nes.input.fcexp.ftrainerb.4 keyboard 93
1276: 
1277: ;nes, Famicom Expansion Port, Family Trainer Side B: 5
1278: nes.input.fcexp.ftrainerb.5 keyboard 107
1279: 
1280: ;nes, Famicom Expansion Port, Family Trainer Side B: 6
1281: nes.input.fcexp.ftrainerb.6 keyboard 108
1282: 
1283: ;nes, Famicom Expansion Port, Family Trainer Side B: 7
1284: nes.input.fcexp.ftrainerb.7 keyboard 59
1285: 
1286: ;nes, Famicom Expansion Port, Family Trainer Side B: 8
1287: nes.input.fcexp.ftrainerb.8 keyboard 39
1288: 
1289: ;nes, Famicom Expansion Port, Family Trainer Side B: 9
1290: nes.input.fcexp.ftrainerb.9 keyboard 109
1291: 
1292: ;nes, Famicom Expansion Port, Family Trainer Side B: 10
1293: nes.input.fcexp.ftrainerb.10 keyboard 44
1294: 
1295: ;nes, Famicom Expansion Port, Family Trainer Side B: 11
1296: nes.input.fcexp.ftrainerb.11 keyboard 46
1297: 
1298: ;nes, Famicom Expansion Port, Family Trainer Side B: 12
1299: nes.input.fcexp.ftrainerb.12 keyboard 47
1300: 
1301: ;nes, Famicom Expansion Port, Oeka Kids Tablet: Button
1302: nes.input.fcexp.oekakids.button mouse 0
1303: 
1304: ;gb, Built-In, Gamepad: A
1305: gb.input.builtin.gamepad.a keyboard 259
1306: 
1307: ;gb, Built-In, Gamepad: Rapid A
1308: gb.input.builtin.gamepad.rapid_a
1309: 
1310: ;gb, Built-In, Gamepad: B
1311: gb.input.builtin.gamepad.b keyboard 258
1312: 
1313: ;gb, Built-In, Gamepad: Rapid B
1314: gb.input.builtin.gamepad.rapid_b
1315: 
1316: ;gb, Built-In, Gamepad: SELECT
1317: gb.input.builtin.gamepad.select keyboard 9
1318: 
1319: ;gb, Built-In, Gamepad: START
1320: gb.input.builtin.gamepad.start keyboard 13
1321: 
1322: ;gb, Built-In, Gamepad: RIGHT ���
1323: gb.input.builtin.gamepad.right keyboard 115
1324: 
1325: ;gb, Built-In, Gamepad: LEFT ���
1326: gb.input.builtin.gamepad.left keyboard 97
1327: 
1328: ;gb, Built-In, Gamepad: UP ���
1329: gb.input.builtin.gamepad.up keyboard 119
1330: 
1331: ;gb, Built-In, Gamepad: DOWN ���
1332: gb.input.builtin.gamepad.down keyboard 122
1333: 
1334: ;gba, Built-In, Gamepad: A
1335: gba.input.builtin.gamepad.a keyboard 259
1336: 
1337: ;gba, Built-In, Gamepad: Rapid A
1338: gba.input.builtin.gamepad.rapid_a
1339: 
1340: ;gba, Built-In, Gamepad: B
1341: gba.input.builtin.gamepad.b keyboard 258
1342: 
1343: ;gba, Built-In, Gamepad: Rapid B
1344: gba.input.builtin.gamepad.rapid_b
1345: 
1346: ;gba, Built-In, Gamepad: SELECT
1347: gba.input.builtin.gamepad.select keyboard 9
1348: 
1349: ;gba, Built-In, Gamepad: START
1350: gba.input.builtin.gamepad.start keyboard 13
1351: 
1352: ;gba, Built-In, Gamepad: RIGHT ���
1353: gba.input.builtin.gamepad.right keyboard 115
1354: 
1355: ;gba, Built-In, Gamepad: LEFT ���
1356: gba.input.builtin.gamepad.left keyboard 97
1357: 
1358: ;gba, Built-In, Gamepad: UP ���
1359: gba.input.builtin.gamepad.up keyboard 119
1360: 
1361: ;gba, Built-In, Gamepad: DOWN ���
1362: gba.input.builtin.gamepad.down keyboard 122
1363: 
1364: ;gba, Built-In, Gamepad: SHOULDER R
1365: gba.input.builtin.gamepad.shoulder_r keyboard 262
1366: 
1367: ;gba, Built-In, Gamepad: SHOULDER L
1368: gba.input.builtin.gamepad.shoulder_l keyboard 261
1369: 
1370: ;pce, Port 1, Gamepad: I
1371: pce.input.port1.gamepad.i keyboard 259
1372: 
1373: ;pce, Port 1, Gamepad: Rapid I
1374: pce.input.port1.gamepad.rapid_i
1375: 
1376: ;pce, Port 1, Gamepad: II
1377: pce.input.port1.gamepad.ii keyboard 258
1378: 
1379: ;pce, Port 1, Gamepad: Rapid II
1380: pce.input.port1.gamepad.rapid_ii
1381: 
1382: ;pce, Port 1, Gamepad: SELECT
1383: pce.input.port1.gamepad.select keyboard 9
1384: 
1385: ;pce, Port 1, Gamepad: RUN
1386: pce.input.port1.gamepad.run keyboard 13
1387: 
1388: ;pce, Port 1, Gamepad: UP ���
1389: pce.input.port1.gamepad.up keyboard 119
1390: 
1391: ;pce, Port 1, Gamepad: RIGHT ���
1392: pce.input.port1.gamepad.right keyboard 115
1393: 
1394: ;pce, Port 1, Gamepad: DOWN ���
1395: pce.input.port1.gamepad.down keyboard 122
1396: 
1397: ;pce, Port 1, Gamepad: LEFT ���
1398: pce.input.port1.gamepad.left keyboard 97
1399: 
1400: ;pce, Port 1, Gamepad: III
1401: pce.input.port1.gamepad.iii keyboard 257
1402: 
1403: ;pce, Port 1, Gamepad: IV
1404: pce.input.port1.gamepad.iv keyboard 260
1405: 
1406: ;pce, Port 1, Gamepad: V
1407: pce.input.port1.gamepad.v keyboard 261
1408: 
1409: ;pce, Port 1, Gamepad: VI
1410: pce.input.port1.gamepad.vi keyboard 262
1411: 
1412: ;pce, Port 1, Gamepad: 2/6 Mode Select
1413: pce.input.port1.gamepad.mode_select keyboard 109
1414: 
1415: ;pce, Port 1, Mouse: Left Button
1416: pce.input.port1.mouse.left mouse 0
1417: 
1418: ;pce, Port 1, Mouse: Right Button
1419: pce.input.port1.mouse.right mouse 2
1420: 
1421: ;pce, Port 2, Gamepad: I
1422: pce.input.port2.gamepad.i
1423: 
1424: ;pce, Port 2, Gamepad: Rapid I
1425: pce.input.port2.gamepad.rapid_i
1426: 
1427: ;pce, Port 2, Gamepad: II
1428: pce.input.port2.gamepad.ii
1429: 
1430: ;pce, Port 2, Gamepad: Rapid II
1431: pce.input.port2.gamepad.rapid_ii
1432: 
1433: ;pce, Port 2, Gamepad: SELECT
1434: pce.input.port2.gamepad.select
1435: 
1436: ;pce, Port 2, Gamepad: RUN
1437: pce.input.port2.gamepad.run
1438: 
1439: ;pce, Port 2, Gamepad: UP ���
1440: pce.input.port2.gamepad.up
1441: 
1442: ;pce, Port 2, Gamepad: RIGHT ���
1443: pce.input.port2.gamepad.right
1444: 
1445: ;pce, Port 2, Gamepad: DOWN ���
1446: pce.input.port2.gamepad.down
1447: 
1448: ;pce, Port 2, Gamepad: LEFT ���
1449: pce.input.port2.gamepad.left
1450: 
1451: ;pce, Port 2, Gamepad: III
1452: pce.input.port2.gamepad.iii
1453: 
1454: ;pce, Port 2, Gamepad: IV
1455: pce.input.port2.gamepad.iv
1456: 
1457: ;pce, Port 2, Gamepad: V
1458: pce.input.port2.gamepad.v
1459: 
1460: ;pce, Port 2, Gamepad: VI
1461: pce.input.port2.gamepad.vi
1462: 
1463: ;pce, Port 2, Gamepad: 2/6 Mode Select
1464: pce.input.port2.gamepad.mode_select
1465: 
1466: ;pce, Port 2, Mouse: Left Button
1467: pce.input.port2.mouse.left mouse 0
1468: 
1469: ;pce, Port 2, Mouse: Right Button
1470: pce.input.port2.mouse.right mouse 2
1471: 
1472: ;pce, Port 3, Gamepad: I
1473: pce.input.port3.gamepad.i
1474: 
1475: ;pce, Port 3, Gamepad: Rapid I
1476: pce.input.port3.gamepad.rapid_i
1477: 
1478: ;pce, Port 3, Gamepad: II
1479: pce.input.port3.gamepad.ii
1480: 
1481: ;pce, Port 3, Gamepad: Rapid II
1482: pce.input.port3.gamepad.rapid_ii
1483: 
1484: ;pce, Port 3, Gamepad: SELECT
1485: pce.input.port3.gamepad.select
1486: 
1487: ;pce, Port 3, Gamepad: RUN
1488: pce.input.port3.gamepad.run
1489: 
1490: ;pce, Port 3, Gamepad: UP ���
1491: pce.input.port3.gamepad.up
1492: 
1493: ;pce, Port 3, Gamepad: RIGHT ���
1494: pce.input.port3.gamepad.right
1495: 
1496: ;pce, Port 3, Gamepad: DOWN ���
1497: pce.input.port3.gamepad.down
1498: 
1499: ;pce, Port 3, Gamepad: LEFT ���
1500: pce.input.port3.gamepad.left
1501: 
1502: ;pce, Port 3, Gamepad: III
1503: pce.input.port3.gamepad.iii
1504: 
1505: ;pce, Port 3, Gamepad: IV
1506: pce.input.port3.gamepad.iv
1507: 
1508: ;pce, Port 3, Gamepad: V
1509: pce.input.port3.gamepad.v
1510: 
1511: ;pce, Port 3, Gamepad: VI
1512: pce.input.port3.gamepad.vi
1513: 
1514: ;pce, Port 3, Gamepad: 2/6 Mode Select
1515: pce.input.port3.gamepad.mode_select
1516: 
1517: ;pce, Port 3, Mouse: Left Button
1518: pce.input.port3.mouse.left mouse 0
1519: 
1520: ;pce, Port 3, Mouse: Right Button
1521: pce.input.port3.mouse.right mouse 2
1522: 
1523: ;pce, Port 4, Gamepad: I
1524: pce.input.port4.gamepad.i
1525: 
1526: ;pce, Port 4, Gamepad: Rapid I
1527: pce.input.port4.gamepad.rapid_i
1528: 
1529: ;pce, Port 4, Gamepad: II
1530: pce.input.port4.gamepad.ii
1531: 
1532: ;pce, Port 4, Gamepad: Rapid II
1533: pce.input.port4.gamepad.rapid_ii
1534: 
1535: ;pce, Port 4, Gamepad: SELECT
1536: pce.input.port4.gamepad.select
1537: 
1538: ;pce, Port 4, Gamepad: RUN
1539: pce.input.port4.gamepad.run
1540: 
1541: ;pce, Port 4, Gamepad: UP ���
1542: pce.input.port4.gamepad.up
1543: 
1544: ;pce, Port 4, Gamepad: RIGHT ���
1545: pce.input.port4.gamepad.right
1546: 
1547: ;pce, Port 4, Gamepad: DOWN ���
1548: pce.input.port4.gamepad.down
1549: 
1550: ;pce, Port 4, Gamepad: LEFT ���
1551: pce.input.port4.gamepad.left
1552: 
1553: ;pce, Port 4, Gamepad: III
1554: pce.input.port4.gamepad.iii
1555: 
1556: ;pce, Port 4, Gamepad: IV
1557: pce.input.port4.gamepad.iv
1558: 
1559: ;pce, Port 4, Gamepad: V
1560: pce.input.port4.gamepad.v
1561: 
1562: ;pce, Port 4, Gamepad: VI
1563: pce.input.port4.gamepad.vi
1564: 
1565: ;pce, Port 4, Gamepad: 2/6 Mode Select
1566: pce.input.port4.gamepad.mode_select
1567: 
1568: ;pce, Port 4, Mouse: Left Button
1569: pce.input.port4.mouse.left mouse 0
1570: 
1571: ;pce, Port 4, Mouse: Right Button
1572: pce.input.port4.mouse.right mouse 2
1573: 
1574: ;pce, Port 5, Gamepad: I
1575: pce.input.port5.gamepad.i
1576: 
1577: ;pce, Port 5, Gamepad: Rapid I
1578: pce.input.port5.gamepad.rapid_i
1579: 
1580: ;pce, Port 5, Gamepad: II
1581: pce.input.port5.gamepad.ii
1582: 
1583: ;pce, Port 5, Gamepad: Rapid II
1584: pce.input.port5.gamepad.rapid_ii
1585: 
1586: ;pce, Port 5, Gamepad: SELECT
1587: pce.input.port5.gamepad.select
1588: 
1589: ;pce, Port 5, Gamepad: RUN
1590: pce.input.port5.gamepad.run
1591: 
1592: ;pce, Port 5, Gamepad: UP ���
1593: pce.input.port5.gamepad.up
1594: 
1595: ;pce, Port 5, Gamepad: RIGHT ���
1596: pce.input.port5.gamepad.right
1597: 
1598: ;pce, Port 5, Gamepad: DOWN ���
1599: pce.input.port5.gamepad.down
1600: 
1601: ;pce, Port 5, Gamepad: LEFT ���
1602: pce.input.port5.gamepad.left
1603: 
1604: ;pce, Port 5, Gamepad: III
1605: pce.input.port5.gamepad.iii
1606: 
1607: ;pce, Port 5, Gamepad: IV
1608: pce.input.port5.gamepad.iv
1609: 
1610: ;pce, Port 5, Gamepad: V
1611: pce.input.port5.gamepad.v
1612: 
1613: ;pce, Port 5, Gamepad: VI
1614: pce.input.port5.gamepad.vi
1615: 
1616: ;pce, Port 5, Gamepad: 2/6 Mode Select
1617: pce.input.port5.gamepad.mode_select
1618: 
1619: ;pce, Port 5, Mouse: Left Button
1620: pce.input.port5.mouse.left mouse 0
1621: 
1622: ;pce, Port 5, Mouse: Right Button
1623: pce.input.port5.mouse.right mouse 2
1624: 
1625: ;lynx, Built-In, Gamepad: A (outer)
1626: lynx.input.builtin.gamepad.a keyboard 108
1627: 
1628: ;lynx, Built-In, Gamepad: Rapid A (outer)
1629: lynx.input.builtin.gamepad.rapid_a
1630: 
1631: ;lynx, Built-In, Gamepad: B (inner)
1632: lynx.input.builtin.gamepad.b keyboard 107
1633: 
1634: ;lynx, Built-In, Gamepad: Rapid B (inner)
1635: lynx.input.builtin.gamepad.rapid_b
1636: 
1637: ;lynx, Built-In, Gamepad: Option 2 (lower)
1638: lynx.input.builtin.gamepad.option_2 keyboard 111
1639: 
1640: ;lynx, Built-In, Gamepad: Rapid Option 2 (lower)
1641: lynx.input.builtin.gamepad.rapid_option_2
1642: 
1643: ;lynx, Built-In, Gamepad: Option 1 (upper)
1644: lynx.input.builtin.gamepad.option_1 keyboard 105
1645: 
1646: ;lynx, Built-In, Gamepad: Rapid Option 1 (upper)
1647: lynx.input.builtin.gamepad.rapid_option_1
1648: 
1649: ;lynx, Built-In, Gamepad: LEFT ���
1650: lynx.input.builtin.gamepad.left keyboard 97
1651: 
1652: ;lynx, Built-In, Gamepad: RIGHT ���
1653: lynx.input.builtin.gamepad.right keyboard 100
1654: 
1655: ;lynx, Built-In, Gamepad: UP ���
1656: lynx.input.builtin.gamepad.up keyboard 119
1657: 
1658: ;lynx, Built-In, Gamepad: DOWN ���
1659: lynx.input.builtin.gamepad.down keyboard 115
1660: 
1661: ;lynx, Built-In, Gamepad: PAUSE
1662: lynx.input.builtin.gamepad.pause keyboard 13
1663: 
1664: ;pcfx, Port 1, Gamepad: I
1665: pcfx.input.port1.gamepad.i keyboard 259
1666: 
1667: ;pcfx, Port 1, Gamepad: II
1668: pcfx.input.port1.gamepad.ii keyboard 258
1669: 
1670: ;pcfx, Port 1, Gamepad: III
1671: pcfx.input.port1.gamepad.iii keyboard 257
1672: 
1673: ;pcfx, Port 1, Gamepad: IV
1674: pcfx.input.port1.gamepad.iv keyboard 260
1675: 
1676: ;pcfx, Port 1, Gamepad: V
1677: pcfx.input.port1.gamepad.v keyboard 261
1678: 
1679: ;pcfx, Port 1, Gamepad: VI
1680: pcfx.input.port1.gamepad.vi keyboard 262
1681: 
1682: ;pcfx, Port 1, Gamepad: SELECT
1683: pcfx.input.port1.gamepad.select keyboard 9
1684: 
1685: ;pcfx, Port 1, Gamepad: RUN
1686: pcfx.input.port1.gamepad.run keyboard 13
1687: 
1688: ;pcfx, Port 1, Gamepad: UP ���
1689: pcfx.input.port1.gamepad.up keyboard 119
1690: 
1691: ;pcfx, Port 1, Gamepad: RIGHT ���
1692: pcfx.input.port1.gamepad.right keyboard 115
1693: 
1694: ;pcfx, Port 1, Gamepad: DOWN ���
1695: pcfx.input.port1.gamepad.down keyboard 122
1696: 
1697: ;pcfx, Port 1, Gamepad: LEFT ���
1698: pcfx.input.port1.gamepad.left keyboard 97
1699: 
1700: ;pcfx, Port 1, Mouse: Left Button
1701: pcfx.input.port1.mouse.left mouse 0
1702: 
1703: ;pcfx, Port 1, Mouse: Right Button
1704: pcfx.input.port1.mouse.right mouse 2
1705: 
1706: ;pcfx, Port 2, Gamepad: I
1707: pcfx.input.port2.gamepad.i
1708: 
1709: ;pcfx, Port 2, Gamepad: II
1710: pcfx.input.port2.gamepad.ii
1711: 
1712: ;pcfx, Port 2, Gamepad: III
1713: pcfx.input.port2.gamepad.iii
1714: 
1715: ;pcfx, Port 2, Gamepad: IV
1716: pcfx.input.port2.gamepad.iv
1717: 
1718: ;pcfx, Port 2, Gamepad: V
1719: pcfx.input.port2.gamepad.v
1720: 
1721: ;pcfx, Port 2, Gamepad: VI
1722: pcfx.input.port2.gamepad.vi
1723: 
1724: ;pcfx, Port 2, Gamepad: SELECT
1725: pcfx.input.port2.gamepad.select
1726: 
1727: ;pcfx, Port 2, Gamepad: RUN
1728: pcfx.input.port2.gamepad.run
1729: 
1730: ;pcfx, Port 2, Gamepad: UP ���
1731: pcfx.input.port2.gamepad.up
1732: 
1733: ;pcfx, Port 2, Gamepad: RIGHT ���
1734: pcfx.input.port2.gamepad.right
1735: 
1736: ;pcfx, Port 2, Gamepad: DOWN ���
1737: pcfx.input.port2.gamepad.down
1738: 
1739: ;pcfx, Port 2, Gamepad: LEFT ���
1740: pcfx.input.port2.gamepad.left
1741: 
1742: ;pcfx, Port 2, Mouse: Left Button
1743: pcfx.input.port2.mouse.left mouse 0
1744: 
1745: ;pcfx, Port 2, Mouse: Right Button
1746: pcfx.input.port2.mouse.right mouse 2
1747: 
1748: ;ngp, Built-In, Gamepad: UP ���
1749: ngp.input.builtin.gamepad.up keyboard 119
1750: 
1751: ;ngp, Built-In, Gamepad: DOWN ���
1752: ngp.input.builtin.gamepad.down keyboard 122
1753: 
1754: ;ngp, Built-In, Gamepad: LEFT ���
1755: ngp.input.builtin.gamepad.left keyboard 97
1756: 
1757: ;ngp, Built-In, Gamepad: RIGHT ���
1758: ngp.input.builtin.gamepad.right keyboard 115
1759: 
1760: ;ngp, Built-In, Gamepad: A
1761: ngp.input.builtin.gamepad.a keyboard 258
1762: 
1763: ;ngp, Built-In, Gamepad: Rapid A
1764: ngp.input.builtin.gamepad.rapid_a
1765: 
1766: ;ngp, Built-In, Gamepad: B
1767: ngp.input.builtin.gamepad.b keyboard 259
1768: 
1769: ;ngp, Built-In, Gamepad: Rapid B
1770: ngp.input.builtin.gamepad.rapid_b
1771: 
1772: ;ngp, Built-In, Gamepad: OPTION
1773: ngp.input.builtin.gamepad.option keyboard 13
1774: 
1775: ;wswan, Built-In, Gamepad: UP ���, X Cursors
1776: wswan.input.builtin.gamepad.up-x keyboard 119
1777: 
1778: ;wswan, Built-In, Gamepad: RIGHT ���, X Cursors
1779: wswan.input.builtin.gamepad.right-x keyboard 115
1780: 
1781: ;wswan, Built-In, Gamepad: DOWN ���, X Cursors
1782: wswan.input.builtin.gamepad.down-x keyboard 122
1783: 
1784: ;wswan, Built-In, Gamepad: LEFT ���, X Cursors
1785: wswan.input.builtin.gamepad.left-x keyboard 97
1786: 
1787: ;wswan, Built-In, Gamepad: UP ���, Y Cur: MUST NOT = X CURSORS
1788: wswan.input.builtin.gamepad.up-y keyboard 273
1789: 
1790: ;wswan, Built-In, Gamepad: RIGHT ���, Y Cur: MUST NOT = X CURSORS
1791: wswan.input.builtin.gamepad.right-y keyboard 275
1792: 
1793: ;wswan, Built-In, Gamepad: DOWN ���, Y Cur: MUST NOT = X CURSORS
1794: wswan.input.builtin.gamepad.down-y keyboard 274
1795: 
1796: ;wswan, Built-In, Gamepad: LEFT ���, Y Cur: MUST NOT = X CURSORS
1797: wswan.input.builtin.gamepad.left-y keyboard 276
1798: 
1799: ;wswan, Built-In, Gamepad: Start
1800: wswan.input.builtin.gamepad.start keyboard 13
1801: 
1802: ;wswan, Built-In, Gamepad: A
1803: wswan.input.builtin.gamepad.a keyboard 259
1804: 
1805: ;wswan, Built-In, Gamepad: Rapid A
1806: wswan.input.builtin.gamepad.rapid_a
1807: 
1808: ;wswan, Built-In, Gamepad: B
1809: wswan.input.builtin.gamepad.b keyboard 258
1810: 
1811: ;wswan, Built-In, Gamepad: Rapid B
1812: wswan.input.builtin.gamepad.rapid_b
1813: 
1814: ;sms, Port 1, Gamepad: UP ���
1815: sms.input.port1.gamepad.up keyboard 119
1816: 
1817: ;sms, Port 1, Gamepad: DOWN ���
1818: sms.input.port1.gamepad.down keyboard 122
1819: 
1820: ;sms, Port 1, Gamepad: LEFT ���
1821: sms.input.port1.gamepad.left keyboard 97
1822: 
1823: ;sms, Port 1, Gamepad: RIGHT ���
1824: sms.input.port1.gamepad.right keyboard 115
1825: 
1826: ;sms, Port 1, Gamepad: Fire 1/Start
1827: sms.input.port1.gamepad.fire1 keyboard 258
1828: 
1829: ;sms, Port 1, Gamepad: Rapid Fire 1/Start
1830: sms.input.port1.gamepad.rapid_fire1
1831: 
1832: ;sms, Port 1, Gamepad: Fire 2
1833: sms.input.port1.gamepad.fire2 keyboard 259
1834: 
1835: ;sms, Port 1, Gamepad: Rapid Fire 2
1836: sms.input.port1.gamepad.rapid_fire2
1837: 
1838: ;sms, Port 1, Gamepad: Pause
1839: sms.input.port1.gamepad.pause keyboard 13
1840: 
1841: ;sms, Port 2, Gamepad: UP ���
1842: sms.input.port2.gamepad.up
1843: 
1844: ;sms, Port 2, Gamepad: DOWN ���
1845: sms.input.port2.gamepad.down
1846: 
1847: ;sms, Port 2, Gamepad: LEFT ���
1848: sms.input.port2.gamepad.left
1849: 
1850: ;sms, Port 2, Gamepad: RIGHT ���
1851: sms.input.port2.gamepad.right
1852: 
1853: ;sms, Port 2, Gamepad: Fire 1/Start
1854: sms.input.port2.gamepad.fire1
1855: 
1856: ;sms, Port 2, Gamepad: Rapid Fire 1/Start
1857: sms.input.port2.gamepad.rapid_fire1
1858: 
1859: ;sms, Port 2, Gamepad: Fire 2
1860: sms.input.port2.gamepad.fire2
1861: 
1862: ;sms, Port 2, Gamepad: Rapid Fire 2
1863: sms.input.port2.gamepad.rapid_fire2
1864: 
1865: ;sms, Port 2, Gamepad: Pause
1866: sms.input.port2.gamepad.pause
1867: 
1868: ;gg, Built-In, Gamepad: UP ���
1869: gg.input.builtin.gamepad.up keyboard 119
1870: 
1871: ;gg, Built-In, Gamepad: DOWN ���
1872: gg.input.builtin.gamepad.down keyboard 122
1873: 
1874: ;gg, Built-In, Gamepad: LEFT ���
1875: gg.input.builtin.gamepad.left keyboard 97
1876: 
1877: ;gg, Built-In, Gamepad: RIGHT ���
1878: gg.input.builtin.gamepad.right keyboard 115
1879: 
1880: ;gg, Built-In, Gamepad: Button 1
1881: gg.input.builtin.gamepad.button1 keyboard 258
1882: 
1883: ;gg, Built-In, Gamepad: Rapid Button 1
1884: gg.input.builtin.gamepad.rapid_button1
1885: 
1886: ;gg, Built-In, Gamepad: Button 2
1887: gg.input.builtin.gamepad.button2 keyboard 259
1888: 
1889: ;gg, Built-In, Gamepad: Rapid Button 2
1890: gg.input.builtin.gamepad.rapid_button2
1891: 
1892: ;gg, Built-In, Gamepad: Start
1893: gg.input.builtin.gamepad.start keyboard 13
1894: 
1895: ;Save state
1896: command.save_state keyboard 286
1897: 
1898: ;Load state
1899: command.load_state keyboard 288
1900: 
1901: ;Save movie
1902: command.save_movie keyboard 286+shift
1903: 
1904: ;Load movie
1905: command.load_movie keyboard 288+shift
1906: 
1907: ;Toggle state rewind functionality
1908: command.toggle_state_rewind keyboard 115+alt
1909: 
1910: ;Save state 0 select
1911: command.0 keyboard 48
1912: 
1913: ;Save state 1 select
1914: command.1 keyboard 49
1915: 
1916: ;Save state 2 select
1917: command.2 keyboard 50
1918: 
1919: ;Save state 3 select
1920: command.3 keyboard 51
1921: 
1922: ;Save state 4 select
1923: command.4 keyboard 52
1924: 
1925: ;Save state 5 select
1926: command.5 keyboard 53
1927: 
1928: ;Save state 6 select
1929: command.6 keyboard 54
1930: 
1931: ;Save state 7 select
1932: command.7 keyboard 55
1933: 
1934: ;Save state 8 select
1935: command.8 keyboard 56
1936: 
1937: ;Save state 9 select
1938: command.9 keyboard 57
1939: 
1940: ;Movie 0 select
1941: command.m0 keyboard 48+shift
1942: 
1943: ;Movie 1 select
1944: command.m1 keyboard 49+shift
1945: 
1946: ;Movie 2 select
1947: command.m2 keyboard 50+shift
1948: 
1949: ;Movie 3 select
1950: command.m3 keyboard 51+shift
1951: 
1952: ;Movie 4 select
1953: command.m4 keyboard 52+shift
1954: 
1955: ;Movie 5 select
1956: command.m5 keyboard 53+shift
1957: 
1958: ;Movie 6 select
1959: command.m6 keyboard 54+shift
1960: 
1961: ;Movie 7 select
1962: command.m7 keyboard 55+shift
1963: 
1964: ;Movie 8 select
1965: command.m8 keyboard 56+shift
1966: 
1967: ;Movie 9 select
1968: command.m9 keyboard 57+shift
1969: 
1970: ;Toggle graphics layer 1
1971: command.tl1 keyboard 49+ctrl
1972: 
1973: ;Toggle graphics layer 2
1974: command.tl2 keyboard 50+ctrl
1975: 
1976: ;Toggle graphics layer 3
1977: command.tl3 keyboard 51+ctrl
1978: 
1979: ;Toggle graphics layer 4
1980: command.tl4 keyboard 52+ctrl
1981: 
1982: ;Toggle graphics layer 5
1983: command.tl5 keyboard 53+ctrl
1984: 
1985: ;Toggle graphics layer 6
1986: command.tl6 keyboard 54+ctrl
1987: 
1988: ;Toggle graphics layer 7
1989: command.tl7 keyboard 55+ctrl
1990: 
1991: ;Toggle graphics layer 8
1992: command.tl8 keyboard 56+ctrl
1993: 
1994: ;Toggle graphics layer 9
1995: command.tl9 keyboard 57+ctrl
1996: 
1997: ;Take screen snapshot
1998: command.take_snapshot keyboard 290
1999: 
2000: ;Toggle fullscreen mode
2001: command.toggle_fs keyboard 13+alt
2002: 
2003: ;Fast-forward
2004: command.fast_forward keyboard 96
2005: 
2006: ;Insert coin
2007: command.insert_coin keyboard 289
2008: 
2009: ;Toggle DIP switch view
2010: command.toggle_dipview keyboard 287
2011: 
2012: ;Select disk/disc
2013: command.select_disk keyboard 287
2014: 
2015: ;Insert/Eject disk/disc
2016: command.insert_eject_disk keyboard 289
2017: 
2018: ;Activate barcode(for Famicom)
2019: command.activate_barcode keyboard 289
2020: 
2021: ;Grab input
2022: command.toggle_grab_input keyboard 302
2023: 
2024: ;Grab input and disable commands
2025: command.toggle_cidisable keyboard 302+shift
2026: 
2027: ;Configure buttons on virtual port 1
2028: command.input_config1 keyboard 49+alt+shift
2029: 
2030: ;Configure buttons on virtual port 2
2031: command.input_config2 keyboard 50+alt+shift
2032: 
2033: ;Configure command key
2034: command.input_configc keyboard 283
2035: 
2036: ;Configure buttons on virtual port 3
2037: command.input_config3 keyboard 51+alt+shift
2038: 
2039: ;Configure buttons on virtual port 4
2040: command.input_config4 keyboard 52+alt+shift
2041: 
2042: ;Configure buttons on virtual port 5
2043: command.input_config5 keyboard 53+alt+shift
2044: 
2045: ;Reset
2046: command.reset keyboard 291
2047: 
2048: ;Power toggle
2049: command.power keyboard 292
2050: 
2051: ;Exit
2052: command.exit keyboard 293~keyboard 27
2053: 
2054: ;Rewind
2055: command.state_rewind keyboard 8
2056: 
2057: ;Rotate screen
2058: command.rotatescreen keyboard 289
2059: 
2060: ;Toggle netplay console
2061: command.togglenetview keyboard 116
2062: 
2063: ;Advance frame
2064: command.advance_frame keyboard 97+alt
2065: 
2066: ;Return to normal mode after advancing frames
2067: command.run_normal keyboard 114+alt
2068: 
2069: ;Toggle cheat console
2070: command.togglecheatview keyboard 99+alt
2071: 
2072: ;Enable/Disable cheats
2073: command.togglecheatactive keyboard 116+alt
2074: 
2075: ;Toggle frames-per-second display
2076: command.toggle_fps_view keyboard 282+shift
2077: 
2078: ;Toggle debugger
2079: command.toggle_debugger keyboard 100+alt
2080: 
2081: ;Decrease selected save state slot by 1
2082: command.state_slot_dec keyboard 45
2083: 
2084: ;Increase selected save state slot by 1
2085: command.state_slot_inc keyboard 61
2086: 
2087: ;Toggle help screen
2088: command.toggle_help keyboard 282
2089: 
2090: ;Select virtual device on virtual input port 1
2091: command.device_select1 keyboard 49+ctrl+shift
2092: 
2093: ;Select virtual device on virtual input port 2
2094: command.device_select2 keyboard 50+ctrl+shift
2095: 
2096: ;Select virtual device on virtual input port 3
2097: command.device_select3 keyboard 51+ctrl+shift
2098: 
2099: ;Select virtual device on virtual input port 4
2100: command.device_select4 keyboard 52+ctrl+shift
2101: 
2102: ;Select virtual device on virtual input port 5
2103: command.device_select5 keyboard 53+ctrl+shift
2104: 
2105: ;Select input device for input port 1.
2106: nes.input.port1 gamepad
2107: 
2108: ;Select input device for input port 2.
2109: nes.input.port2 gamepad
2110: 
2111: ;Select input device for input port 3.
2112: nes.input.port3 gamepad
2113: 
2114: ;Select input device for input port 4.
2115: nes.input.port4 gamepad
2116: 
2117: ;Select Famicom expansion-port device.
2118: nes.input.fcexp none
2119: 
2120: ;Disabled four-score emulation.
2121: nes.nofs 0
2122: 
2123: ;No 8-sprites-per-scanline limit option.
2124: nes.no8lim 0
2125: 
2126: ;Enable less-accurate, but better sounding, Namco 106(mapper 19) sound emulation.
2127: nes.n106bs 0
2128: 
2129: ;Scan filename for (U),(J),(E),etc. strings to en/dis-able PAL emulation.
2130: nes.fnscan 1
2131: 
2132: ;Enable PAL(50Hz) NES emulation.
2133: nes.pal 0
2134: 
2135: ;Enable Game Genie emulation.
2136: nes.gg 0
2137: 
2138: ;Path to Game Genie ROM image.
2139: nes.ggrom
2140: 
2141: ;Clip left+right 8 pixel columns.
2142: nes.clipsides 0
2143: 
2144: ;First rendered scanline in NTSC mode.
2145: nes.slstart 8
2146: 
2147: ;Last rendered scanlines in NTSC mode.
2148: nes.slend 231
2149: 
2150: ;First rendered scanline in PAL mode.
2151: nes.slstartp 0
2152: 
2153: ;Last rendered scanlines in PAL mode.
2154: nes.slendp 239
2155: 
2156: ;Filename of custom NES palette.
2157: nes.cpalette
2158: 
2159: ;Enable NTSC color generation and blitter.
2160: nes.ntscblitter 0
2161: 
2162: ;Select video quality/type preset.
2163: nes.ntsc.preset none
2164: 
2165: ;Merge fields to partially work around !=60.1Hz refresh rates.
2166: nes.ntsc.mergefields 0
2167: 
2168: ;NTSC composite blitter saturation.
2169: nes.ntsc.saturation 0
2170: 
2171: ;NTSC composite blitter hue.
2172: nes.ntsc.hue 0
2173: 
2174: ;NTSC composite blitter sharpness.
2175: nes.ntsc.sharpness 0
2176: 
2177: ;NTSC composite blitter brightness.
2178: nes.ntsc.brightness 0
2179: 
2180: ;NTSC composite blitter contrast.
2181: nes.ntsc.contrast 0
2182: 
2183: ;Enable NTSC custom decoder matrix.
2184: nes.ntsc.matrix 0
2185: 
2186: ;NTSC custom decoder matrix element 0(red, value * V).
2187: nes.ntsc.matrix.0 1.539
2188: 
2189: ;NTSC custom decoder matrix element 1(red, value * U).
2190: nes.ntsc.matrix.1 -0.622
2191: 
2192: ;NTSC custom decoder matrix element 2(green, value * V).
2193: nes.ntsc.matrix.2 -0.571
2194: 
2195: ;NTSC custom decoder matrix element 3(green, value * U).
2196: nes.ntsc.matrix.3 -0.185
2197: 
2198: ;NTSC custom decoder matrix element 4(blue, value * V).
2199: nes.ntsc.matrix.4 0.000
2200: 
2201: ;NTSC custom decoder matrix element 5(blue, value * U.
2202: nes.ntsc.matrix.5 2.000
2203: 
2204: ;Force monophonic sound output.
2205: gb.forcemono 0
2206: 
2207: ;Path to optional GBA BIOS ROM image.
2208: gba.bios
2209: 
2210: ;Force monophonic sound output.
2211: gba.forcemono 0
2212: 
2213: ;Load custom color map from specified file.
2214: gba.colormap
2215: 
2216: ;Select input device for input port 1.
2217: pce.input.port1 gamepad
2218: 
2219: ;Select input device for input port 2.
2220: pce.input.port2 gamepad
2221: 
2222: ;Select input device for input port 3.
2223: pce.input.port3 gamepad
2224: 
2225: ;Select input device for input port 4.
2226: pce.input.port4 gamepad
2227: 
2228: ;Select input device for input port 5.
2229: pce.input.port5 gamepad
2230: 
2231: ;First rendered scanline.
2232: pce.slstart 4
2233: 
2234: ;Last rendered scanline.
2235: pce.slend 235
2236: 
2237: ;Set mouse sensitivity.
2238: pce.mouse_sensitivity 0.50
2239: 
2240: ;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily.
2241: pce.disable_softreset 0
2242: 
2243: ;Force monophonic sound output.
2244: pce.forcemono 0
2245: 
2246: ;Force SuperGrafx emulation.
2247: pce.forcesgx 0
2248: 
2249: ;Enable Arcade Card emulation.
2250: pce.arcadecard 1
2251: 
2252: ;CPU overclock multiplier.
2253: pce.ocmultiplier 1
2254: 
2255: ;CD-ROM data transfer speed multiplier.
2256: pce.cdspeed 1
2257: 
2258: ;No 16-sprites-per-scanline limit option.
2259: pce.nospritelimit 0
2260: 
2261: ;Load custom color map from specified file.
2262: pce.colormap
2263: 
2264: ;Path to the CD BIOS
2265: pce.cdbios pce.cdbios PATH NOT SET
2266: 
2267: ;Enable lowpass filter dependent on playback-frequency.
2268: pce.adpcmlp 0
2269: 
2270: ;PSG volume when playing a CD game.
2271: pce.cdpsgvolume 100
2272: 
2273: ;CD-DA volume.
2274: pce.cddavolume 100
2275: 
2276: ;ADPCM volume.
2277: pce.adpcmvolume 100
2278: 
2279: ;Virtually rotate D-pad along with screen.
2280: lynx.rotateinput 1
2281: 
2282: ;Enable sound output lowpass filter.
2283: lynx.lowpass 1
2284: 
2285: ;Select input device for input port 1.
2286: pcfx.input.port1 gamepad
2287: 
2288: ;Select input device for input port 2.
2289: pcfx.input.port2 gamepad
2290: 
2291: ;Set mouse sensitivity.
2292: pcfx.mouse_sensitivity 1.25
2293: 
2294: ;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily.
2295: pcfx.disable_softreset 0
2296: 
2297: ;Path to the ROM BIOS
2298: pcfx.bios pcfx.bios PATH NOT SET
2299: 
2300: ;No 16-sprites-per-scanline limit option.
2301: pcfx.nospritelimit 0
2302: 
2303: ;Emulated width for 7.16MHz dot-clock mode: 256, 341, or 1024.
2304: pcfx.high_dotclock_width 1024
2305: 
2306: ;Emulated CD-ROM speed.
2307: pcfx.cdspeed 2
2308: 
2309: ;If =1, tell games to display in English, if =0, in Japanese.
2310: ngp.language 1
2311: 
2312: ;Force monophonic sound output.
2313: ngp.forcemono 0
2314: 
2315: ;Virtually rotate D-pads along with screen.
2316: wswan.rotateinput 0
2317: 
2318: ;Force monophonic sound output.
2319: wswan.forcemono 0
2320: 
2321: ;Name
2322: wswan.name Mednafen
2323: 
2324: ;Birth Year
2325: wswan.byear 1989
2326: 
2327: ;Birth Month
2328: wswan.bmonth 6
2329: 
2330: ;Birth Day
2331: wswan.bday 23
2332: 
2333: ;Sex
2334: wswan.sex F
2335: 
2336: ;Blood Type
2337: wswan.blood O
2338: 
2339: ;Territory, "domestic"(Japan) or "export".
2340: sms.territory export
2341: 
2342: ;Enable FM sound emulation when playing domestic/Japan-region games.
2343: sms.fm 1
2344: 
2345: ;Force monophonic sound output.
2346: gg.forcemono 0
2347: