SQLite format 3@ + %6P tablebrushbrushCREATE TABLE brush ( id BIGINT PRIMARY KEY, tile BIGINT, animation BOOLEAN, offset BIGINT, passable BOOLEAN, height INT, masked BOOLEAN , mask BIGINT, collision TEXT, interaction TEXT )L}tablemaskmaskCREATE TABLE mask ( id BIGINT PRIMARY KEY, sprite TEXT )';indexsqlite_autoindex_mask_1mask_tablebrushbrushCREATE TABLE brush ( id BIGINT PRIMARY KEY, tile BIGINT, animation BOOLEAN, offset BIGINT , passable BOOLEAN, height INT, ) =indexsqlite_autoindex_brush_1brush_L}tabletiletileCREATE TABLE tile ( id BIGINT PRIMARY KEY, sprite TEXT )';indexsqlite_autoindex_tile_1tilen55}tableSQLIteManager_backupSQLIteManager_backupCREATE TABLE SQLIteManager_backup(id BIGINT,sprite TEXT)+=indexsqlite_autoindex_brush_1brush `mXC.q\G2u`                                                                !vfP9uS5uaJ2!# boy_tie.bmp 5roof_weapon_shop.bmp1roof_item_shop.bmp/roof_bookshop.bmp)roof_right.bmp'roof_left.bmp3house_old_right.bmp;house_old_left_sign.bmp%door_old.bmp+door_pretty.bmp3house_new_right.bmp1house_new_left.bmp?wall_top_right_corner.bmp=wall_top_left_corner.bmp Ewall_bottom_right_corner.bmpCwall_bottom_left_corner.bmp)wall_horiz.bmp'wall_vert.bmp sign.bmp5 tree_bottomright.bmp 3 tree_bottomleft.bmp = tree_topright_forest.bmp ; tree_topleft_forest.bmp / tree_topright.bmp -tree_topleft.bmp!flower.bmp+path_round1.bmp-path_corner4.bmp-path_corner3.bmp-path_corner2.bmp-path_corner1.bmp path.bmp grass.bmp !:|vpjd^XRLF@: !        @|vpjd^XRLF@        WykW)wall_horiz.bmp sign.bmp/tree_topright.bmp-tree_topleft.bmp5tree_bottomright.bmp3tree_bottomleft.bmp)roof_right.bmp'roof_left.bmp