#include #include #include #include #include #include "externs.h" #include "sound.h" #define FRONT_START_X 157 #define FRONT_START_Y 0 #define FRONT_MIN_X 8 #define FRONT_MAX_X 624 #define FRONT_MIN_Y 0 #define FRONT_MAX_Y 0 #define BACK_MIN_X 8 #define BACK_MAX_X 149 #define BACK_MIN_Y 5 #define BACK_MAX_Y 8 int breast_frame=0; int action=0; int choice=0; int wherefrom=0; int miniGame=0; int controlON=0; int success=0; bool button_available; short curs_x=0; short curs_y=0; int frame=0; int sec=0; int min=0; picture testPict; typedef struct bkp_ram_info { WORD debug_dips; BYTE stuff[254]; //256 bytes } bkp_ram_info; bkp_ram_info bkp_data; extern uint _end; BYTE p1,p2,ps,p1e,p2e; uint callBackCounter; //fix palettes for text static const ushort fixPalettes[]= { 0x8000, 0xefb8, 0x0222, 0x5fa7, 0xde85, 0x2c74, 0x2a52, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0xebea, 0x0041, 0xa9d8, 0x57c7, 0xf6b5, 0x43a4, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x014c, 0x9113, 0xb15e, 0x317f, 0x119f, 0x11af, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0xeb21, 0x0111, 0xee21, 0x6f31, 0x6f51, 0x6f61, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0xed31, 0xc311, 0xee51, 0x4f81, 0x4fa1, 0x4fc1, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0xbad3, 0x0111, 0x09c0, 0xe7b0, 0xc580, 0xe250, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0xefb8, 0x0111, 0xde96, 0x3c75, 0x2950, 0x4720, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8444, 0x0111, 0xf555, 0xf666, 0x7777, 0x8888, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000 }; #define CLIPPING 5 void scrollerInitClipped(scroller *s, scrollerInfo *si, ushort baseSprite, ushort basePalette, short posX, short posY, ushort clipping) { ushort i,addr,pos; scrollerInit(s,si,baseSprite,basePalette,posX,posY); addr=VRAM_POSY_ADDR(baseSprite); //pos=((YSHIFT-(0-posY))<<7)|(clipping&0x3f); pos=VRAM_POSY(-posY,SPR_UNLINK,clipping); for(i=0;i<21;i++) SC234Put(addr++,pos); } void scrollerSetPosClipped(scroller *s, short toX, short toY, ushort clipping) { ushort i,addr,pos; if(s->scrlPosY!=toY) { //Y moved ? scrollerSetPos(s,toX,toY); addr=VRAM_POSY_ADDR(s->baseSprite); //pos=((YSHIFT-(0-toY))<<7)|(clipping&0x3f); pos=VRAM_POSY(-toY,SPR_UNLINK,clipping); for(i=0;i<21;i++) SC234Put(addr++,pos); //s->scrlPosY=toY; } else scrollerSetPos(s,toX,toY); } void sortSprites(aSprite *list[], int count) { //insertion sort int x,y; aSprite *tmp; for(x=1;x0 && (list[y]->posY < list[y-1]->posY)) { tmp=list[y]; list[y]=list[y-1]; list[y-1]=tmp; y--; } } } #define POOL_MODE #define LOTS const char sinTable[]={ 32,34,35,37,38,40,41,43,44,46,47,48,50,51,52,53, 55,56,57,58,59,59,60,61,62,62,63,63,63,64,64,64, 64,64,64,64,63,63,63,62,62,61,60,59,59,58,57,56, 55,53,52,51,50,48,47,46,44,43,41,40,38,37,35,34, 32,30,29,27,26,24,23,21,20,18,17,16,14,13,12,11, 9,8,7,6,5,5,4,3,2,2,1,1,1,0,0,0, 0,0,0,0,1,1,1,2,2,3,4,5,5,6,7,8, 9,11,12,13,14,16,17,18,20,21,23,24,26,27,29,30}; //misc fix maps static const ushort fadeData0[15]={0x03f0,0x03f0,0x03f0,0x03f0,0x03f0,0x03f0,0x03f0,0x03f0,0x03f0,0x03f0,0x03f0,0x03f0,0x03f0,0x03f0,0x0000}; static const ushort fadeData1[15]={0x03f1,0x03f1,0x03f1,0x03f1,0x03f1,0x03f1,0x03f1,0x03f1,0x03f1,0x03f1,0x03f1,0x03f1,0x03f1,0x03f1,0x0000}; static const ushort fadeData2[15]={0x03f2,0x03f2,0x03f2,0x03f2,0x03f2,0x03f2,0x03f2,0x03f2,0x03f2,0x03f2,0x03f2,0x03f2,0x03f2,0x03f2,0x0000}; static const ushort fadeData3[15]={0x03f3,0x03f3,0x03f3,0x03f3,0x03f3,0x03f3,0x03f3,0x03f3,0x03f3,0x03f3,0x03f3,0x03f3,0x03f3,0x03f3,0x0000}; static const ushort fadeData4[15]={0x03f4,0x03f4,0x03f4,0x03f4,0x03f4,0x03f4,0x03f4,0x03f4,0x03f4,0x03f4,0x03f4,0x03f4,0x03f4,0x03f4,0x0000}; static const ushort fadeData5[15]={0x03f5,0x03f5,0x03f5,0x03f5,0x03f5,0x03f5,0x03f5,0x03f5,0x03f5,0x03f5,0x03f5,0x03f5,0x03f5,0x03f5,0x0000}; static const ushort fadeData6[15]={0x03f6,0x03f6,0x03f6,0x03f6,0x03f6,0x03f6,0x03f6,0x03f6,0x03f6,0x03f6,0x03f6,0x03f6,0x03f6,0x03f6,0x0000}; static const ushort fadeData7[15]={0x03f7,0x03f7,0x03f7,0x03f7,0x03f7,0x03f7,0x03f7,0x03f7,0x03f7,0x03f7,0x03f7,0x03f7,0x03f7,0x03f7,0x0000}; static const ushort fadeData8[15]={0x03f8,0x03f8,0x03f8,0x03f8,0x03f8,0x03f8,0x03f8,0x03f8,0x03f8,0x03f8,0x03f8,0x03f8,0x03f8,0x03f8,0x0000}; static const ushort fadeData9[15]={0x03f9,0x03f9,0x03f9,0x03f9,0x03f9,0x03f9,0x03f9,0x03f9,0x03f9,0x03f9,0x03f9,0x03f9,0x03f9,0x03f9,0x0000}; static const ushort fadeDataA[15]={0x03fa,0x03fa,0x03fa,0x03fa,0x03fa,0x03fa,0x03fa,0x03fa,0x03fa,0x03fa,0x03fa,0x03fa,0x03fa,0x03fa,0x0000}; static const uint fadeData[11]={(uint)fadeData0,(uint)fadeData1,(uint)fadeData2,(uint)fadeData3,(uint)fadeData4,(uint)fadeData5,(uint)fadeData6,(uint)fadeData7,(uint)fadeData8,(uint)fadeData9,(uint)fadeDataA}; static const ushort logo_95[78]={ 0x0500,0x0501,0x0502,0x0503,0x0504,0x0505,0x0506,0x0507,0x0508,0x0509,0x050a,0x050b,0x0000, 0x0510,0x0511,0x0512,0x0513,0x0514,0x0515,0x0516,0x0517,0x0518,0x0519,0x051a,0x051b,0x0000, 0x0520,0x0521,0x0522,0x0523,0x0524,0x0525,0x0526,0x0527,0x0528,0x0529,0x052a,0x052b,0x0000, 0x0530,0x0531,0x0532,0x0533,0x0534,0x0535,0x0536,0x0537,0x0538,0x0539,0x053a,0x053b,0x0000, 0x0540,0x0541,0x0542,0x0543,0x0544,0x0545,0x0546,0x0547,0x0548,0x0549,0x054a,0x054b,0x0000, 0x0550,0x0551,0x0552,0x0553,0x0554,0x0555,0x0556,0x0557,0x0558,0x0559,0x055a,0x055b,0x0000 }; static const ushort logo_96[78]={ 0x0560,0x0561,0x0562,0x0563,0x0564,0x0565,0x0566,0x0567,0x0568,0x0569,0x056a,0x056b,0x0000, 0x0570,0x0571,0x0572,0x0573,0x0574,0x0575,0x0576,0x0577,0x0578,0x0579,0x057a,0x057b,0x0000, 0x0580,0x0581,0x0582,0x0583,0x0584,0x0585,0x0586,0x0587,0x0588,0x0589,0x058a,0x058b,0x0000, 0x0590,0x0591,0x0592,0x0593,0x0594,0x0595,0x0596,0x0597,0x0598,0x0599,0x059a,0x059b,0x0000, 0x05a0,0x05a1,0x05a2,0x05a3,0x05a4,0x05a5,0x05a6,0x05a7,0x05a8,0x05a9,0x05aa,0x05ab,0x0000, 0x05b0,0x05b1,0x05b2,0x05b3,0x05b4,0x05b5,0x05b6,0x05b7,0x05b8,0x05b9,0x05ba,0x05bb,0x0000 }; static const ushort logo_97[78]={ 0x0600,0x0601,0x0602,0x0603,0x0604,0x0605,0x0606,0x0607,0x0608,0x0609,0x060a,0x060b,0x0000, 0x0610,0x0611,0x0612,0x0613,0x0614,0x0615,0x0616,0x0617,0x0618,0x0619,0x061a,0x061b,0x0000, 0x0620,0x0621,0x0622,0x0623,0x0624,0x0625,0x0626,0x0627,0x0628,0x0629,0x062a,0x062b,0x0000, 0x0630,0x0631,0x0632,0x0633,0x0634,0x0635,0x0636,0x0637,0x0638,0x0639,0x063a,0x063b,0x0000, 0x0640,0x0641,0x0642,0x0643,0x0644,0x0645,0x0646,0x0647,0x0648,0x0649,0x064a,0x064b,0x0000, 0x0650,0x0651,0x0652,0x0653,0x0654,0x0655,0x0656,0x0657,0x0658,0x0659,0x065a,0x065b,0x0000 }; static const ushort logo_98[78]={ 0x0660,0x0661,0x0662,0x0663,0x0664,0x0665,0x0666,0x0667,0x0668,0x0669,0x066a,0x066b,0x0000, 0x0670,0x0671,0x0672,0x0673,0x0674,0x0675,0x0676,0x0677,0x0678,0x0679,0x067a,0x067b,0x0000, 0x0680,0x0681,0x0682,0x0683,0x0684,0x0685,0x0686,0x0687,0x0688,0x0689,0x068a,0x068b,0x0000, 0x0690,0x0691,0x0692,0x0693,0x0694,0x0695,0x0696,0x0697,0x0698,0x0699,0x069a,0x069b,0x0000, 0x06a0,0x06a1,0x06a2,0x06a3,0x06a4,0x06a5,0x06a6,0x06a7,0x06a8,0x06a9,0x06aa,0x06ab,0x0000, 0x06b0,0x06b1,0x06b2,0x06b3,0x06b4,0x06b5,0x06b6,0x06b7,0x06b8,0x06b9,0x06ba,0x06bb,0x0000 }; //#define TIME 120 void Control_Sub() { p1=volMEMBYTE(P1_CURRENT); ps=volMEMBYTE(PS_CURRENT); p1e=volMEMBYTE(P1_EDGE); if(button_available==true) { if(miniGame==1) { controlON=0; if((p1&JOY_LEFT)&&curs_x>0) { curs_x-=2; controlON=1; } if((p1&JOY_RIGHT)&&curs_x<304) { curs_x+=2; controlON=1; } if((p1&JOY_UP)&&curs_y>0) { curs_y-=2; controlON=1; } if((p1&JOY_DOWN)&&curs_y<192) { curs_y+=2; controlON=1; } } else { if((p1e&JOY_A)||(p1e&JOY_B)||(p1e&JOY_C)) { clearSprites(22,3); clearFixLayer(); action++; } } } } void avatar(int character, int textheight) { if(character==0) { pictureInit(&testPict, &Avatar1,22,16,8,176-(textheight*8),FLIP_NONE); palJobPut(16, Avatar1.palInfo->count, Avatar1.palInfo->data); } if(character==1) { pictureInit(&testPict, &Avatar2,22,16,8,176-(textheight*8),FLIP_NONE); palJobPut(16, Avatar2.palInfo->count, Avatar2.palInfo->data); } if(character==2) { pictureInit(&testPict, &Avatar3,22,16,8,176-(textheight*8),FLIP_NONE); palJobPut(16, Avatar3.palInfo->count, Avatar3.palInfo->data); } if(character==3) { pictureInit(&testPict, &Avatar4,22,16,8,176-(textheight*8),FLIP_NONE); palJobPut(16, Avatar4.palInfo->count, Avatar4.palInfo->data); } if(character==4) { pictureInit(&testPict, &Avatar5,22,16,8,176-(textheight*8),FLIP_NONE); palJobPut(16, Avatar5.palInfo->count, Avatar5.palInfo->data); } } void GameOver() { int screenTimer=0; button_available=false; send_sound_command(ADPCM_GAMEOVER); if(success==0) { fixPrint(15,15,4,3,"GAME OVER"); } else { fixPrint(16,15,4,3,"YOU WIN!"); } while(1) { SCClose(); waitVBlank(); if(++screenTimer==780) { screenTimer=0; miniGame=0; success=0; clearSprites(1,21); SCClose(); waitVBlank(); main(); } } } void TimerEd() { frame++; if(frame==60) { sec--; frame=0; } if(sec==60) { min--; sec=0; } } void Lose1() { scroller sc; // short posX=0; // short posY=0; // ushort *data; // ushort flipMode=0; button_available=true; clearFixLayer(); scrollerInit(&sc,&BkgA,1,23,0,0); palJobPut(23, BkgA.palInfo->count, BkgA.palInfo->data); while(1) { SCClose(); waitVBlank(); Control_Sub(); if(action==0) { fixPrint(1,27,4,3,"Unfortunately, she's not here anymore."); fixPrint(1,28,4,3,"It's a catastrophe!"); } if(action==1) { fixPrint(1,27,4,3,"Looks like I'm gonna spend this night"); fixPrint(1,28,4,3,"all alone."); } if(action==2) { fixPrint(1,27,4,3,"The most awful that this incident can"); fixPrint(1,28,4,3,"destroy my career! Oh, shit..."); } if(action==3) { GameOver(); } //scrollerSetPos(&sc,posX,posY); } } void Lose2() { scroller sc; // short posX=0; // short posY=0; // ushort *data; // ushort flipMode=0; button_available=true; clearFixLayer(); scrollerInit(&sc,&BkgA,1,23,0,0); palJobPut(23, BkgA.palInfo->count, BkgA.palInfo->data); while(1) { SCClose(); waitVBlank(); Control_Sub(); if(action==0) { fixPrint(1,28,4,3,"It's just a catastrophe!"); } if(action==1) { fixPrint(1,27,4,3,"Looks like I'm gonna spend this night"); fixPrint(1,28,4,3,"all alone."); } if(action==2) { fixPrint(1,27,4,3,"The most awful that this incident can"); fixPrint(1,28,4,3,"destroy my career! Oh, shit..."); } if(action==3) { GameOver(); } //scrollerSetPos(&sc,posX,posY); } } void Lose3() { scroller sc; // short posX=0; // short posY=0; // ushort *data; // ushort flipMode=0; button_available=true; clearFixLayer(); scrollerInit(&sc,&BkgA,1,23,0,0); palJobPut(23, BkgA.palInfo->count, BkgA.palInfo->data); while(1) { SCClose(); waitVBlank(); Control_Sub(); if(action==0) { fixPrint(1,27,4,3,"The chicks go out. I wasn't expecting"); fixPrint(1,28,4,3,"that."); } if(action==1) { fixPrint(1,28,4,3,"To be honest, I'm a bit disappointed."); } if(action==2) { fixPrint(1,27,4,3,"Looks like I'm gonna spend another"); fixPrint(1,28,4,3,"night alone."); } if(action==3) { GameOver(); } //scrollerSetPos(&sc,posX,posY); } } void Scene6() { scroller sc; picture Timer; picture Cursor; aSprite sp1, sp2, sp3, sp4, sp5; int score=0; int eyes1_frame=0; int eyes2_frame=0; int lips_frame=0; int hand_frame=0; // short posX=0; // short posY=0; // ushort *data; // ushort flipMode=0; button_available=true; curs_x=160; curs_y=112; send_sound_command(ADPCM_JUST_ONE_NIGHT); clearFixLayer(); scrollerInit(&sc,&BkgJ,1,89,0,0); palJobPut(89, BkgJ.palInfo->count, BkgJ.palInfo->data); while(1) { SCClose(); waitVBlank(); Control_Sub(); fixPrintf1(6,3,3,3,"%d:",controlON); if(action==0) { fixPrint(1,28,4,3,"Girls haven't wasted their time."); } if(action==1) { avatar(1,2); fixPrint(1,27,3,3,"Oh, finally you're back! We need your"); fixPrint(1,28,3,3,"help."); } if(action==2) { fixPrint(1,28,4,3,"OK, but what do you want me to do?"); } if(action==3) { avatar(1,1); fixPrint(1,28,3,3,"I want you to warm her up a bit ;)"); } if(action==4) { fixPrint(1,28,4,3,"I can do relaxing massage for you."); } if(action==5) { avatar(3,2); fixPrint(1,27,3,3,"Wow! That sounds hot! Now show me why"); fixPrint(1,28,3,3,"they call you Casanova."); } if(action==6) { if(miniGame==0) { frame=0; sec=20; pictureInit(&Timer, &Clock,25,23,0,0,FLIP_NONE); palJobPut(23, Clock.palInfo->count, Clock.palInfo->data); pictureInit(&Cursor, &Cur,56,34,curs_x,curs_y,FLIP_NONE); palJobPut(34, Cur.palInfo->count, Cur.palInfo->data); aSpriteInit(&sp1,&eyes1_spr,30,35,174,48,0,FLIP_NONE,AS_FLAGS_DEFAULT); palJobPut(35,eyes1_spr.palInfo->count,&eyes1_spr.palInfo->data); aSpriteInit(&sp2,&eyes2_spr,34,45,128,59,0,FLIP_NONE,AS_FLAGS_DEFAULT); palJobPut(45,eyes2_spr.palInfo->count,&eyes2_spr.palInfo->data); aSpriteInit(&sp3,&lips_spr,37,52,184,72,0,FLIP_NONE,AS_FLAGS_DEFAULT); palJobPut(52,lips_spr.palInfo->count,&lips_spr.palInfo->data); aSpriteInit(&sp4,&hand_spr,39,56,96,216,0,FLIP_NONE,AS_FLAGS_DEFAULT); palJobPut(56,hand_spr.palInfo->count,&hand_spr.palInfo->data); aSpriteInit(&sp5,&breast_spr,44,63,106,104,0,FLIP_NONE,AS_FLAGS_DEFAULT); palJobPut(63,breast_spr.palInfo->count,&breast_spr.palInfo->data); /*pictureInit(&Timer, &Clock,25,23,0,0,FLIP_NONE); palJobPut(23, Clock.palInfo->count, Clock.palInfo->data); pictureInit(&Cursor, &Cur,29,34,curs_x,curs_y,FLIP_NONE); palJobPut(34, Cur.palInfo->count, Cur.palInfo->data); aSpriteInit(&sp1,&eyes1_spr,30,35,168,32,0,FLIP_NONE,AS_FLAGS_DEFAULT); palJobPut(35,eyes1_spr.palInfo->count,&eyes1_spr.palInfo->data); aSpriteInit(&sp2,&eyes2_spr,34,45,128,48,0,FLIP_NONE,AS_FLAGS_DEFAULT); palJobPut(45,eyes2_spr.palInfo->count,&eyes2_spr.palInfo->data); aSpriteInit(&sp3,&lips_spr,37,52,184,64,0,FLIP_NONE,AS_FLAGS_DEFAULT); palJobPut(52,lips_spr.palInfo->count,&lips_spr.palInfo->data); aSpriteInit(&sp4,&hand_spr,39,56,96,216,0,FLIP_NONE,AS_FLAGS_DEFAULT); palJobPut(56,hand_spr.palInfo->count,&hand_spr.palInfo->data); aSpriteInit(&sp5,&breast_spr,44,63,104,96,0,FLIP_NONE,AS_FLAGS_DEFAULT); palJobPut(63,breast_spr.palInfo->count,&breast_spr.palInfo->data);*/ miniGame=1; } fixPrintf1(1,5,7,3,"%d:",min); fixPrintf1(3,5,7,3,"%d",sec); pictureSetPos(&Cursor,curs_x,curs_y); if(miniGame==1) { if(controlON==1) { if((curs_x>104)&&(curs_y>96)) { if((curs_x<208)&&(curs_y>136)) { // aSpriteAnimate(&sp5); // if(frame%10==3) boobs(); aSpriteSetStep(&sp5, breast_frame); if(breast_frame<5) breast_frame++; else breast_frame=0; if(frame==55) score++; aSpriteSetStep(&sp1, eyes1_frame); aSpriteSetStep(&sp2, eyes2_frame); aSpriteSetStep(&sp3, lips_frame); aSpriteSetStep(&sp4, hand_frame); aSpriteAnimate(&sp1); aSpriteAnimate(&sp2); aSpriteAnimate(&sp3); aSpriteAnimate(&sp4); aSpriteAnimate(&sp5); } } } if((min==0)&&(sec==0)&&(frame==0)) { miniGame=2; clearSprites(25,60); if(score>=21) choice=0; if(score<=15) choice=1; if((score>15)&&(score<21)) choice=2; action++; } } } if(action==17) { fixPrint(1,27,4,3,"Girls are pissed off with me. They say"); fixPrint(1,28,4,3,"that I highly disappointed them."); } if(action==18) { action=0; Lose3(); } if(choice==0) { if(action==7) { fixPrint(1,28,4,3,"I shoudn't have done it that fast."); } if(action==8) { action=17; } } if(choice==1) { if(action==7) { fixPrint(1,28,4,3,"I was doing it too slow."); } if(action==8) { action=17; } } if(choice==2) { if(action==7) { fixPrint(1,28,4,3,"Looks like she liked it!"); } if(action==8) { fixPrint(1,27,4,3,"She's ready to spend a whole night"); fixPrint(1,28,4,3,"with me!"); } if(action==9) { scrollerInit(&sc,&BkgK,1,23,0,0); palJobPut(23, BkgK.palInfo->count, BkgK.palInfo->data); fixPrint(1,28,4,3,"Man, that's gonna be epic!"); } if(action==10) { avatar(3,1); fixPrint(1,28,3,3,"Come here, Casanova..."); } if(action==11) { fixPrint(1,28,4,3,"That's the ticket!"); } if(action==12) { avatar(1,2); fixPrint(1,27,3,3,"Come, play with us! There's plenty of"); fixPrint(1,28,3,3,"room."); } if(action==13) { fixPrint(1,27,4,3,"I want to show you my gratitude - the"); fixPrint(1,28,4,3,"hot chicks just can't wait."); } if(action==14) { fixPrint(1,28,4,3,"I recommend you to play again."); } if(action==15) { fixPrint(1,27,4,3,"Make sure you didn't miss out on"); fixPrint(1,28,4,3,"anything interesting!"); } if(action==16) { success=1; GameOver(); } } if(miniGame==1) TimerEd(); //scrollerSetPos(&sc,posX,posY); } } void Home1() { scroller sc; // short posX=0; // short posY=0; // ushort *data; // ushort flipMode=0; button_available=true; clearFixLayer(); scrollerInit(&sc,&BkgG,1,23,0,0); palJobPut(23, BkgG.palInfo->count, BkgG.palInfo->data); while(1) { SCClose(); waitVBlank(); Control_Sub(); ////////////Control//////////// //Select Options Action=3 if(action==3) { if(p1e&JOY_UP) { if(choice==1) choice--; } if(p1e&JOY_DOWN) { if(choice==0) choice++; } } //Select Options Action=10 if(action==10) { if(p1e&JOY_UP) { if(choice==1) choice--; } if(p1e&JOY_DOWN) { if(choice==0) choice++; } } ////////////Control//////////// if(action==0) { fixPrint(1,27,4,3,"Girls quickly find a common"); fixPrint(1,28,4,3,"language..."); } if(action==1) { avatar(1,1); fixPrint(1,28,3,3,"Come closer, honey... Don't be shy."); } if(action==2) { fixPrint(1,27,4,3,"I need to create an atmosphere full of"); fixPrint(1,28,4,3,"love, lust and joy."); } if(action==3) { avatar(0,5); fixPrint(1,24,4,3,"But how?"); fixPrint(3,25,choice==0?2:6,3,"LIGHT UP THE CANDLES AND POUR SOME"); fixPrint(3,26,choice==0?2:6,3,"WINE"); fixPrint(3,27,choice==1?2:6,3,"TURN OFF THE LIGHTS AND TURN ON SOME"); fixPrint(3,28,choice==1?2:6,3,"MUSIC"); } if(action==5) { fixPrint(1,28,4,3,"A joyful melody starts playing."); } if(action==6) { avatar(1,2); fixPrint(1,27,3,3,"I got an idea... How about going to a"); fixPrint(1,28,3,3,"club?"); } if(action==7) { fixPrint(1,27,4,3,"The girl from the park doesn't mind."); fixPrint(1,28,4,3,"The model says..."); } if(action==8) { avatar(1,1); fixPrint(1,28,3,3,"Thanks for everything! Bye!"); } if(action==9) { action=0; Lose3(); } if(action==10) { avatar(0,5); fixPrint(1,24,4,3,"But I ran out of wine! Should I leave"); fixPrint(1,25,4,3,"the girls and go to the local liqueur"); fixPrint(1,26,4,3,"store?"); fixPrint(3,27,choice==0?2:6,3,"NO. STAY HOME."); fixPrint(3,28,choice==1?2:6,3,"YES. GO TO THE STORE."); } if(choice==0) { if(action==4) { action=10; choice=0; } if(action==11) { fixPrint(1,28,4,3,"The model turns on the radio."); } if(action==12) { action=5; } } if(choice==1) { if(action==4) { fixPrint(1,28,4,3,"I turn on the radio."); } if(action==11) { wherefrom=0; fixPrint(1,28,4,3,"I take my wallet and go out."); } if(action==12) { action=0; Scene5(); } } //scrollerSetPos(&sc,posX,posY); } } void Home2() { scroller sc; // short posX=0; // short posY=0; // ushort *data; // ushort flipMode=0; button_available=true; clearFixLayer(); scrollerInit(&sc,&BkgD,1,23,0,0); palJobPut(23, BkgD.palInfo->count, BkgD.palInfo->data); while(1) { SCClose(); waitVBlank(); Control_Sub(); if(action==0) { fixPrint(1,26,4,3,"Unfortunately, the girl from the club"); fixPrint(1,27,4,3,"changed her mind when you weren't"); fixPrint(1,28,4,3,"there."); } if(action==1) { avatar(2,2); fixPrint(1,27,3,3,"Sorry, but I gotta go. I hope you"); fixPrint(1,28,3,3,"understand..."); } if(action==2) { fixPrint(1,28,4,3,"The model is disappointed."); } if(action==3) { avatar(1,3); fixPrint(1,26,4,3,"If she leaves, then I'm gonna go with"); fixPrint(1,27,4,3,"her. I thought I could count on you,"); fixPrint(1,28,4,3,"but I was wrong."); } if(action==4) { action=0; Lose2(); } //scrollerSetPos(&sc,posX,posY); } } void Scene5() { scroller sc; // short posX=0; // short posY=0; // ushort *data; // ushort flipMode=0; button_available=true; clearFixLayer(); scrollerInit(&sc,&BkgH,1,23,0,0); palJobPut(23, BkgH.palInfo->count, BkgH.palInfo->data); while(1) { SCClose(); waitVBlank(); Control_Sub(); ////////////Control//////////// //Select Options Action=3 if(action==3) { if(p1e&JOY_UP) { if(choice==1) choice--; } if(p1e&JOY_DOWN) { if(choice==0) choice++; } } ////////////Control//////////// if(action==0) { fixPrint(1,26,4,3,"Fortunately, the liqueur store is"); fixPrint(1,27,4,3,"across the road. I take a bottle and"); fixPrint(1,28,4,3,"go to the checkout."); } if(action==1) { avatar(4,2); fixPrint(1,27,3,3,"You sure you don't want anything else,"); fixPrint(1,28,3,3,"handsome?"); } if(action==2) { fixPrint(1,27,4,3,"A young, pretty cashier winks at me. I"); fixPrint(1,28,4,3,"got her..."); } if(action==3) { avatar(0,3); fixPrint(1,26,4,3,"What should I do?"); fixPrint(3,27,choice==0?2:6,3,"PAY FOR THE WINE AND GO HOME"); fixPrint(3,28,choice==1?2:6,3,"FLIRT WITH HER"); } if(choice==0) { if(action==4) { fixPrint(1,28,4,3,"Going back home."); } if(action==5) { if(wherefrom==1) { action=0; Home2(); } if(wherefrom==0) { action=0; Scene6(); } } } if(choice==1) { if(action==4) { fixPrint(1,27,4,3,"The cashier grabs my hand and leads me"); fixPrint(1,28,4,3,"to the storeroom where..."); } if(action==5) { scrollerInit(&sc,&BkgI,1,23,0,0); palJobPut(23, BkgI.palInfo->count, BkgI.palInfo->data); fixPrint(1,28,4,3,"... well, you can see for yourself ;)"); } if(action==6) { avatar(4,1); fixPrint(1,28,3,3,"I can't believe it!"); } if(action==7) { fixPrint(1,27,4,3,"She's quite hot. The girl whispers in"); fixPrint(1,28,4,3,"my ear..."); } if(action==8) { avatar(4,1); fixPrint(1,28,3,3,"Do you like it, honey?"); } if(action==9) { fixPrint(1,28,4,3,"You bet I do!"); } if(action==10) { avatar(4,1); fixPrint(1,28,3,3,"You're such a good kisser!"); } if(action==11) { fixPrint(1,27,4,3,"I think I'm gonna shop here more"); fixPrint(1,28,4,3,"often. ;)"); } if(action==12) { fixPrint(1,27,4,3,"Not all of our customers get such a"); fixPrint(1,28,4,3,"service."); } if(action==13) { fixPrint(1,27,4,3,"They're simply not as good looking as"); fixPrint(1,28,4,3,"me ;)"); } if(action==14) { avatar(4,1); fixPrint(1,28,3,3,"Let's go to your place."); } if(action==15) { fixPrint(1,26,4,3,"Wait, oh shit... I completely forgot"); fixPrint(1,27,4,3,"about it! The girls are still waiting"); fixPrint(1,28,4,3,"for me in my apartment."); } if(action==16) { fixPrint(1,27,4,3,"Gotta hurry up! I hope the model is"); fixPrint(1,28,4,3,"still there."); } if(action==17) { action=0; Lose1(); } } //scrollerSetPos(&sc,posX,posY); } } void Scene4() { scroller sc; // short posX=0; // short posY=0; // ushort *data; // ushort flipMode=0; button_available=true; clearFixLayer(); scrollerInit(&sc,&BkgF,1,23,0,0); palJobPut(23, BkgF.palInfo->count, BkgF.palInfo->data); while(1) { SCClose(); waitVBlank(); Control_Sub(); ////////////Control//////////// //Select Options Action=5 if(action==5) { if(p1e&JOY_UP) { if(choice==1) choice--; } if(p1e&JOY_DOWN) { if(choice==0) choice++; } } //Select Options Action=7 if(action==7) { if(p1e&JOY_UP) { if(choice==1) choice--; } if(p1e&JOY_DOWN) { if(choice==0) choice++; } } ////////////Control//////////// if(action==0) { fixPrint(1,28,4,3,"I sit down next to a pretty girl."); } if(action==1) { avatar(4,1); fixPrint(1,28,3,3,"Can I help you?"); } if(action==2) { fixPrint(1,28,4,3,"I tell her about the model."); } if(action==3) { avatar(4,2); fixPrint(1,27,3,3,"I would love to meet her... But you"); fixPrint(1,28,3,3,"have to do something for me."); } if(action==4) { fixPrint(1,27,4,3,"She probably means a present or"); fixPrint(1,28,4,3,"something..."); } if(action==5) { avatar(0,3); fixPrint(1,26,4,3,"What can I offer her?"); fixPrint(3,27,choice==0?2:6,3,"A FREE PHOTO SHOOT"); fixPrint(3,28,choice==1?2:6,3,"A DINNER AT A FANCY RESTAURANT"); } if(action==6) { choice=0; action=7; } if(action==7) { avatar(4,4); fixPrint(1,25,3,3,"How_about_something_more..."); fixPrint(1,26,3,3,"Impressive?"); fixPrint(3,27,choice==0?2:6,3,"AN EXOTIC TRIP"); fixPrint(3,28,choice==1?2:6,3,"MEET A CELEBRITY"); } if(action==9) { fixPrint(1,26,4,3,"Well, there's nothing else I can do..."); fixPrint(1,27,4,3,"I call the model and tell her that I"); fixPrint(1,28,4,3,"can't find a girl for her."); } if(action==10) { fixPrint(1,27,4,3,"She's extremely disappointed. Probably"); fixPrint(1,28,4,3,"doesn't want to work with me anymore."); } if(action==11) { fixPrint(1,28,4,3,"What a bummer!"); } if(action==12) { fixPrint(1,27,4,3,"Looks like I'm gonna spend another"); fixPrint(1,28,4,3,"night alone."); } if(action==13) { fixPrint(1,27,4,3,"And the worst is that it might hurt my"); fixPrint(1,28,4,3,"reputation! Damn..."); } if(action==14) { GameOver(); } if(choice==0) { if(action==8) { avatar(4,1); fixPrint(1,28,3,3,"No, I'm not interested."); } } if(choice==1) { if(action==6) { avatar(4,2); fixPrint(1,27,3,3,"Sorry, but I don't think you know any"); fixPrint(1,28,3,3,"famous people."); } } //scrollerSetPos(&sc,posX,posY); } } void Scene3() { scroller sc; // short posX=0; // short posY=0; // ushort *data; // ushort flipMode=0; button_available=true; clearFixLayer(); scrollerInit(&sc,&BkgC,1,23,0,0); palJobPut(23, BkgC.palInfo->count, BkgC.palInfo->data); while(1) { SCClose(); waitVBlank(); Control_Sub(); ////////////Control//////////// //Select Options Action=5 if(action==5) { if(p1e&JOY_UP) { if(choice==1) choice--; } if(p1e&JOY_DOWN) { if(choice==0) choice++; } } //Select Options Action=10 if(action==10) { if(p1e&JOY_UP) { if(choice==1) choice--; } if(p1e&JOY_DOWN) { if(choice==0) choice++; } } //Select Options Action=15 if(action==15) { if(p1e&JOY_UP) { if(choice==1) choice--; } if(p1e&JOY_DOWN) { if(choice==0) choice++; } } ////////////Control//////////// if(action==0) { fixPrint(1,28,4,3,"She catches my eye immediately."); } if(action==1) { avatar(2,1); fixPrint(1,28,3,3,"Hi! How's it going?"); } if(action==2) { fixPrint(1,28,4,3,"I explain her the situation."); } if(action==3) { fixPrint(1,27,4,3,"She doesn't mind. The girl obviously"); fixPrint(1,28,4,3,"likes me."); } if(action==4) { fixPrint(1,27,4,3,"Should I get to know her better when"); fixPrint(1,28,4,3,"it's not too late?"); } if(action==5) { avatar(0,3); fixPrint(1,26,4,3,"What do you think?"); fixPrint(3,27,choice==0?2:6,3,"KEEP GOING TO YOUR PLACE"); fixPrint(3,28,choice==1?2:6,3,"STAY HERE WITH HER"); } if(action==10) { avatar(0,6); fixPrint(1,23,4,3,"Maybe I can do something to make her"); fixPrint(1,24,4,3,"feel better?"); fixPrint(3,25,choice==0?2:6,3,"LIGHT UP THE CANDLES AND POUR HER"); fixPrint(3,26,choice==0?2:6,3,"SOME WINE"); fixPrint(3,27,choice==1?2:6,3,"TURN OFF THE LIGHTS AND TURN ON"); fixPrint(3,28,choice==1?2:6,3,"SOME MUSIC"); } if(action==15) { avatar(0,5); fixPrint(1,24,4,3,"But I ran out of wine! Should I leave"); fixPrint(1,25,4,3,"the girls and go to the local liqueur"); fixPrint(1,26,4,3,"store?"); fixPrint(3,27,choice==0?2:6,3,"NO. STAY HOME."); fixPrint(3,28,choice==1?2:6,3,"YES. GO TO THE STORE."); } if(action==17) { fixPrint(1,28,4,3,"The model is disappointed."); } if(action==18) { avatar(1,3); fixPrint(1,26,3,3,"If she leaves, then I'm gonna go with"); fixPrint(1,27,3,3,"her. I thought I could count on you,"); fixPrint(1,28,3,3,"but I was wrong."); } if(action==19) { action=0; Lose2(); } if(action==20) { fixPrint(1,26,4,3,"Now I realize how much time has"); fixPrint(1,27,4,3,"passed. I left the poor thing all"); fixPrint(1,28,4,3,"alone!"); } if(action==21) { fixPrint(1,27,4,3,"I run back home, hoping she's still"); fixPrint(1,28,4,3,"there."); } if(action==22) { action=0; Lose1(); } if(choice==0) { if(action==6) { fixPrint(1,28,4,3,"I pay and we go out."); } if(action==7) { scrollerInit(&sc,&BkgD,1,23,0,0); palJobPut(23, BkgD.palInfo->count, BkgD.palInfo->data); fixPrint(1,28,4,3,"The model is all horny, ready to play."); } if(action==8) { avatar(1,2); fixPrint(1,27,3,3,"I like your style! Come closer,"); fixPrint(1,28,3,3,"baby..."); } if(action==9) { fixPrint(1,27,4,3,"The chick from the club is a little"); fixPrint(1,28,4,3,"timid."); } if(action==11) { action=15; choice=0; } if(action==16) { fixPrint(1,28,4,3,"''Sorry, I gotta go'', she says."); } } if(choice==1) { if(action==6) { fixPrint(1,27,4,3,"I'm flirting with her. She really does"); fixPrint(1,28,4,3,"like me!"); } if(action==7) { fixPrint(1,27,4,3,"We talk for a while. I tell her about"); fixPrint(1,28,4,3,"my job. She seems interested."); } if(action==8) { fixPrint(1,28,4,3,"Then she orders her favorite cocktail."); } if(action==9) { action=20; } if(action==11) { fixPrint(1,26,4,3,"It wouldn't change anything. She says"); fixPrint(1,27,4,3,"''sorry, but I gotta go. It's too late"); fixPrint(1,28,4,3,"now''."); } if(action==12) { action=17; } if(action==16) { action=23; wherefrom=1; fixPrint(1,28,4,3,"I take my wallet and go out."); } if(action==24) { action=0; Scene5(); } } if(choice==2) { if(action==15) { action=7; choice=0; } } //scrollerSetPos(&sc,posX,posY); } } void Scene2() { scroller sc; // short posX=0; // short posY=0; // ushort *data; // ushort flipMode=0; button_available=true; clearFixLayer(); scrollerInit(&sc,&BkgE,1,23,0,0); palJobPut(23, BkgE.palInfo->count, BkgE.palInfo->data); while(1) { SCClose(); waitVBlank(); Control_Sub(); ////////////Control//////////// //Select Options Action=5 if(action==5) { if(p1e&JOY_UP) { if(choice==1) choice--; } if(p1e&JOY_DOWN) { if(choice==0) choice++; } } //Select Options Action=11 if(action==11) { if(p1e&JOY_UP) { if(choice==1) choice--; } if(p1e&JOY_DOWN) { if(choice==0) choice++; } } //Select Options Action=14 if(action==14) { if(p1e&JOY_UP) { if(choice>=1) choice--; } if(p1e&JOY_DOWN) { if(choice<2) choice++; } } ////////////Control//////////// if(action==0) { fixPrint(1,28,4,3,"I come across a sexy gal."); } if(action==1) { avatar(3,1); fixPrint(1,28,3,3,"Hey! How are you?"); } if(action==2) { fixPrint(1,28,4,3,"I explain her the situation."); } if(action==3) { avatar(3,2); fixPrint(1,27,3,3,"OK, I got it... Looks like your friend"); fixPrint(1,28,3,3,"want to have some fun."); } if(action==4) { fixPrint(1,27,4,3,"She thinks for a minute... But, no."); fixPrint(1,28,4,3,"She's not interested."); } if(action==5) { avatar(0,3); fixPrint(1,26,4,3,"What now?"); fixPrint(3,27,choice==0?2:6,3,"FIND ANOTHER GAL"); fixPrint(3,28,choice==1?2:6,3,"TRY TO CONVINCE HER"); } if(action==7) { avatar(3,1); fixPrint(1,28,3,3,"Well, if you insist..."); } if(action==8) { fixPrint(1,28,4,3,"I think my stubbornness turns her on."); } if(action==9) { avatar(3,3); fixPrint(1,26,3,3,"Honestly, I was just about to go to"); fixPrint(1,27,3,3,"bed... But why not? It's gonna be fun"); fixPrint(1,28,3,3,"I guess."); } if(action==10) { action=0; Home1(); } if(action==11) { avatar(0,3); fixPrint(1,26,4,3,"Where to now?"); fixPrint(3,27,choice==0?2:6,3,"TO THE CLUB"); fixPrint(3,28,choice==1?2:6,3,"TO THE CAFE"); } if(action==14) { avatar(0,5); fixPrint(1,24,4,3,"I try, but doesn't work out. Gotta"); fixPrint(1,25,4,3,"find another girl. But where?"); fixPrint(3,26,choice==0?2:6,3,"TO THE CLUB"); fixPrint(3,27,choice==1?2:6,3,"TO THE CAFE"); fixPrint(3,28,choice==2?2:6,3,"STAY IN THE PARK"); } if(choice==0) { if(action==6) { action=11; } if(action==12) { fixPrint(1,28,4,3,"I go there."); } if(action==13) { action=0; Scene3(); } if(action==15) { fixPrint(1,28,4,3,"It's not that far. Good."); } if(action==16) { action=0; Scene3(); } } if(choice==1) { if(action==6) { action=14; choice=0; } if(action==12) { fixPrint(1,28,4,3,"I go there."); } if(action==13) { action=0; Scene4(); } if(action==15) { fixPrint(1,28,4,3,"It's not that far. Good."); } if(action==16) { action=0; Scene4(); } } if(choice==2) { if(action==15) { action=7; choice=0; } } //scrollerSetPos(&sc,posX,posY); } } void Scene1() { scroller sc; // short posX=0; // short posY=0; // ushort *data; // ushort flipMode=0; button_available=true; clearFixLayer(); scrollerInit(&sc,&BkgB,1,23,0,0); palJobPut(23, BkgB.palInfo->count, BkgB.palInfo->data); while(1) { SCClose(); waitVBlank(); Control_Sub(); ////////////Control//////////// //Select Options Action=2 if(action==2) { if(p1e&JOY_UP) { if(choice==1) choice--; } if(p1e&JOY_DOWN) { if(choice==0) choice++; } } //Select Options Action=8 if(action==8) { if(p1e&JOY_UP) { if(choice==1) choice--; } if(p1e&JOY_DOWN) { if(choice==0) choice++; } } //Select Options Action=14 if(action==14) { if(p1e&JOY_UP) { if(choice>=1) choice--; } if(p1e&JOY_DOWN) { if(choice<2) choice++; } } ////////////Control//////////// if(action==0) { fixPrint(1,27,4,3,"Jeez! She's even more hot in person"); fixPrint(1,28,4,3,"than she was in the pictures!"); } if(action==1) { fixPrint(1,27,4,3,"I wonder if she would go with me on a"); fixPrint(1,28,4,3,"date..."); } if(action==2) { avatar(0,3); fixPrint(1,26,4,3,"What do you think I should do?"); fixPrint(3,27,choice==0?2:6,3,"FLIRT WITH HER"); fixPrint(3,28,choice==1?2:6,3,"CONCENTRATE ON WORK"); } if(action==8) { avatar(0,4); fixPrint(1,25,4,3,"Damn it! Should I ask her to go"); fixPrint(1,26,4,3,"somewhere chill instead?"); fixPrint(3,27,choice==0?2:6,3,"DO IT."); fixPrint(3,28,choice==1?2:6,3,"NOT NOW. JUST LEAVE HER ALONE."); } if(action==14) { avatar(0,4); fixPrint(1,25,4,3,"Now where can I find a girl?"); fixPrint(3,26,choice==0?2:6,3,"GO TO THE PARK"); fixPrint(3,27,choice==1?2:6,3,"GO TO A CLUB"); fixPrint(3,28,choice==2?2:6,3,"GO TO A CAFE"); } if(action==15) { fixPrint(1,28,4,3,"I'm starting right away."); } if(action==16) { action=0; if(choice==0) Scene2(); if(choice==1) Scene3(); if(choice==2) Scene4(); } if(choice==0) { if(action==3) { fixPrint(1,27,4,3,"I tell her that she has a gorgeous"); fixPrint(1,28,4,3,"body."); } if(action==4) { fixPrint(1,25,4,3,"She seems to ignore my compliment. Of"); fixPrint(1,26,4,3,"course she does! She probably hears"); fixPrint(1,27,4,3,"those kinds of compliments all the"); fixPrint(1,28,4,3,"time."); } if(action==5) { fixPrint(1,27,4,3,"Ok then. Let's just start doing my job"); fixPrint(1,28,4,3,"before it gets even worse."); } if(action==6) { choice=1; action=3; } if(action==9) { fixPrint(1,27,4,3,"I smile at her warmly and promise her"); fixPrint(1,28,4,3,"a night she'll never forget."); } if(action==10) { avatar(1,2); fixPrint(1,27,3,3,"Excuse me?! Don't you know that I"); fixPrint(1,28,3,3,"don't do boys?!"); } if(action==11) { fixPrint(1,26,4,3,"Looks like I really pissed her off."); fixPrint(1,27,4,3,"Now there's no chance I'm gonna seduce"); fixPrint(1,28,4,3,"her."); } if(action==12) { fixPrint(1,27,4,3,"Bad move, buddy. Such things can ruin"); fixPrint(1,28,4,3,"my entire carrier."); } if(action==13) { //clearFixLayer(); GameOver(); } } if(choice==1) { if(action==3) { fixPrint(1,27,4,3,"I'm setting up the camera and starting"); fixPrint(1,28,4,3,"taking pictures."); } if(action==4) { fixPrint(1,26,4,3,"Now everything goes smoothly. Oh boy..."); fixPrint(1,27,4,3,"She's such a beauty! And so"); fixPrint(1,28,4,3,"professional!"); } if(action==5) { fixPrint(1,27,4,3,"After we're done I ask her what she's"); fixPrint(1,28,4,3,"doing tonight."); } if(action==6) { avatar(1,2); fixPrint(1,27,3,3,"I'm looking for something hot "); fixPrint(1,28,3,3,"tonight... If you know what I mean."); } if(action==7) { choice=0; action=8; } if(action==9) { fixPrint(1,26,4,3,"She asks me if I know some hot girls."); fixPrint(1,27,4,3,"Oh my... Who would've thought she was"); fixPrint(1,28,4,3,"into chicks?!"); } if(action==10) { fixPrint(1,26,4,3,"I'm telling her that she can stay at"); fixPrint(1,27,4,3,"my place while I go out and find her"); fixPrint(1,28,4,3,"some pretty girl."); } if(action==11) { choice=0; action=14; } } //scrollerSetPos(&sc,posX,posY); } } void Scene0() { scroller sc; // short posX=0; // short posY=0; // ushort *data; // ushort flipMode=0; button_available=true; choice=0; action=0; clearFixLayer(); scrollerInit(&sc,&BkgA,1,16,0,0); palJobPut(16, BkgA.palInfo->count, BkgA.palInfo->data); while(1) { SCClose(); waitVBlank(); Control_Sub(); if(action==0) { fixPrint(1,27,4,3,"Hi! It's me, Casanova - a natural born"); fixPrint(1,28,4,3,"pick-up artist!"); } if(action==1) { fixPrint(1,27,4,3,"Not so long ago I became a"); fixPrint(1,28,4,3,"professional photographer."); } if(action==2) { fixPrint(1,27,4,3,"And today I'm going to have a photo"); fixPrint(1,28,4,3,"shoot with a famous fashion model."); } if(action==3) { fixPrint(1,26,4,3,"Well... Looks like I gotta go. It is"); fixPrint(1,27,4,3,"extremely important and I can't be"); fixPrint(1,28,4,3,"late."); } if(action==4) { clearSprites(1,21); SCClose(); waitVBlank(); action=0; Scene1(); } //scrollerSetPos(&sc,posX,posY); } } int main(void) { int scrl_x=0; int scrl_y=0; short showdebug=false; scroller frontScroll; ushort *data; // ushort flipMode=0; send_sound_command(ADPCM_DR_LOVE); clearFixLayer(); initGfx(); palJobPut(0,8,fixPalettes); //if(setup4P()) // fixPrint(2,4,7,3,"4P! :)"); //else fixPrint(2,4,7,3,"no 4P :("); backgroundColor(0x7bbb); jobMeterSetup(true); scrollerInit(&frontScroll, &ffbg_b, 1, 16, scrl_x, scrl_y); //scrollerInitClipped(&frontScroll, &ffbg_b, 22, 16 + ffbg_a.palInfo->count, x, y, CLIPPING); palJobPut(16, ffbg_b.palInfo->count, ffbg_b.palInfo->data); data=dbgTags.maps[0]; palJobPut(200,dbgTags.palInfo->count,&dbgTags.palInfo->data); SC234Put(VRAM_POSX_ADDR(200),VRAM_POSX(0)); SC234Put(VRAM_POSY_ADDR(200),VRAM_POSY(224,SPR_UNLINK,0)); SC234Put(VRAM_SPR_ADDR(200),data[4<<1]); SC234Put(VRAM_SPR_ADDR(200)+1,200<<8); SC234Put(VRAM_POSX_ADDR(201),VRAM_POSX(0)); SC234Put(VRAM_POSY_ADDR(201),VRAM_POSY(224,SPR_UNLINK,0)); SC234Put(VRAM_SPR_ADDR(201),data[40<<1]); SC234Put(VRAM_SPR_ADDR(201)+1,200<<8); SC234Put(VRAM_POSX_ADDR(202),VRAM_POSX(0)); SC234Put(VRAM_POSY_ADDR(202),VRAM_POSY(224,SPR_UNLINK,0)); SC234Put(VRAM_SPR_ADDR(202),data[40<<1]); SC234Put(VRAM_SPR_ADDR(202)+1,(200<<8)|FLIP_X); SC234Put(VRAM_POSX_ADDR(203),VRAM_POSX(0)); SC234Put(VRAM_POSY_ADDR(203),VRAM_POSY(224,SPR_UNLINK,0)); SC234Put(VRAM_SPR_ADDR(203),data[40<<1]); SC234Put(VRAM_SPR_ADDR(203)+1,(200<<8)|FLIP_Y); SC234Put(VRAM_POSX_ADDR(204),VRAM_POSX(0)); SC234Put(VRAM_POSY_ADDR(204),VRAM_POSY(224,SPR_UNLINK,0)); SC234Put(VRAM_SPR_ADDR(204),data[40<<1]); SC234Put(VRAM_SPR_ADDR(204)+1,(200<<8)|FLIP_XY); fixPrint(14,20,4,3,"PRESS START"); while(1) { SCClose(); waitVBlank(); p1=volMEMBYTE(P1_CURRENT); p1e=volMEMBYTE(P1_EDGE); ps=volMEMBYTE(PS_EDGE); while((volMEMWORD(0x3c0006)>>7)!=0x120); //wait raster line 16 jobMeterColor(JOB_BLUE); /*if((p1&JOY_UP)&&y>=176) y--; if((p1&JOY_DOWN)&&y<=220) y++; if((p1&JOY_LEFT)&&x>=32) { x--; flipMode|=FLIP_X; aSpriteSetFlip(&demoSpr,flipMode); } if((p1&JOY_RIGHT)&&x<=288) { x++; flipMode&=~FLIP_X; aSpriteSetFlip(&demoSpr,flipMode); }*/ if(ps&P1_START) { clearSprites(1, 42); SCClose(); waitVBlank(); Scene6(); } if(p1e&JOY_D) { if(showdebug) { //move debug stuff offscreen SC234Put(VRAM_POSY_ADDR(200),VRAM_POSY(224,SPR_UNLINK,0)); SC234Put(VRAM_POSY_ADDR(201),VRAM_POSY(224,SPR_UNLINK,0)); SC234Put(VRAM_POSY_ADDR(202),VRAM_POSY(224,SPR_UNLINK,0)); SC234Put(VRAM_POSY_ADDR(203),VRAM_POSY(224,SPR_UNLINK,0)); SC234Put(VRAM_POSY_ADDR(204),VRAM_POSY(224,SPR_UNLINK,0)); fixJobPut(0,25,FIX_LINE_WRITE,0,_fixBlankLine); fixJobPut(0,26,FIX_LINE_WRITE,0,_fixBlankLine); fixJobPut(0,27,FIX_LINE_WRITE,0,_fixBlankLine); fixJobPut(0,28,FIX_LINE_WRITE,0,_fixBlankLine); } showdebug^=1; } //aSprite debug info /*if(showdebug) { jobMeterColor(JOB_BLACK); if(!(demoSpr.flags&AS_FLAG_STRICT_COORDS)) { if(demoSpr.currentFlip&FLIP_X) relX=x-((demoSpr.currentFrame->tileWidth<<4)+demoSpr.currentStep->shiftX)+1; else relX=x+demoSpr.currentStep->shiftX; if(demoSpr.currentFlip&FLIP_Y) relY=y-((demoSpr.currentFrame->tileHeight<<4)+demoSpr.currentStep->shiftY)+1; else relY=y+demoSpr.currentStep->shiftY; } else { relX=demoSpr.posX; relY=demoSpr.posY; } SC234Put(VRAM_POSX_ADDR(200),VRAM_POSX(x-3)); SC234Put(VRAM_POSY_ADDR(200),VRAM_POSY(y-3,SPR_UNLINK,1)); SC234Put(VRAM_POSX_ADDR(201),VRAM_POSX(relX)); SC234Put(VRAM_POSY_ADDR(201),VRAM_POSY(relY,SPR_UNLINK,1)); SC234Put(VRAM_POSX_ADDR(202),VRAM_POSX(relX+((demoSpr.currentFrame->tileWidth-1)<<4))); SC234Put(VRAM_POSY_ADDR(202),VRAM_POSY(relY,SPR_UNLINK,1)); SC234Put(VRAM_POSX_ADDR(203),VRAM_POSX(relX)); SC234Put(VRAM_POSY_ADDR(203),VRAM_POSY(relY+((demoSpr.currentFrame->tileHeight-1)<<4),SPR_UNLINK,1)); SC234Put(VRAM_POSX_ADDR(204),VRAM_POSX(relX+((demoSpr.currentFrame->tileWidth-1)<<4))); SC234Put(VRAM_POSY_ADDR(204),VRAM_POSY(relY+((demoSpr.currentFrame->tileHeight-1)<<4),SPR_UNLINK,1)); //debug live update prints = 1 frame ahead. meh. jobMeterColor(JOB_GREY); fixPrintf1(3,25,2,3,"Anim data: A:%02d S:%02d R:%02d ",demoSpr.currentAnim,demoSpr.stepNum,demoSpr.repeats); fixPrintf1(3,26,2,3,"Step data: Frame:0x%06x",bmary_spr.anims[demoSpr.currentAnim][demoSpr.stepNum].frame); fixPrintf1(14,27,2,3,"SX:%04d SY:%04d D:%02d", bmary_spr.anims[demoSpr.currentAnim][demoSpr.stepNum].shiftX, bmary_spr.anims[demoSpr.currentAnim][demoSpr.stepNum].shiftY, bmary_spr.anims[demoSpr.currentAnim][demoSpr.stepNum].duration ); fixPrintf1(2,28,2,3,"Frame data: W:%02d H:%02d TMAP:0x%06x", ((sprFrame*)(bmary_spr.anims[demoSpr.currentAnim][demoSpr.stepNum].frame))->tileWidth, ((sprFrame*)(bmary_spr.anims[demoSpr.currentAnim][demoSpr.stepNum].frame))->tileHeight, ((sprFrame*)(bmary_spr.anims[demoSpr.currentAnim][demoSpr.stepNum].frame))->maps[demoSpr.currentFlip] ); }*/ //scrollerSetPos(&frontScroll, scrl_x, scrl_y); //scrollerSetPosClipped(&frontScroll, x, y, CLIPPING); jobMeterColor(JOB_GREEN); } }