[/]	sliding hit detection not accurate (better, for bosses at least)
[X]	clipping for wily boss sprites
[X]	crashing on exit (stack?)
[X]	fix end-of-level door sprites
[X]	fix sliding against bosses - refixed
[X]	throwPlayer not used anymore?
	fix bullet aiming bug
	chargerWily/Boss, we can combine the initialisation of the enemies into one function
	after wily fight, replaying wily is glitchy
[X]	weapon select menu: if only buster is available pressing left will go to an empty space (refills health??) later crash on exit
??	"tage completed"
??	slippery stage? no friction and ice weapon was filled up beyond the maximum after using gutsman's weapon
[X]	Wily facing the wall
	bossDir function to return which direction boss faces?
[X]	Cutman's cutter doesn't go back onto his head (hit detection problem with boss?)
	Beating Fireman's level gives you his weapon loaded with lots of energy
[X]	Diveman's bullets
	megaScript.asm still has the tilePieces chart
later:
	fitting everything into saferam, <C000
	add in secrets (z,m,e,g,a,m,a,n)
	change jumpGuts from 128 to 28 and maybe get rid of the final ld (counter),a stuff
	megaman_sans_casque sprite can be trimmed
[X]	an animation with the boss's face when starting a level
	store all bosses like Wily is stored
	add animation to missles
	finish up boss sprites
	update RLE for single tiles
	no refill HP before boss fight
