enemy1_spr_animations:
	.long	enemy1_spr_anim_FLY_steps	;* steplist
	.long	enemy1_spr_anim_LEFT_steps	;* steplist
	.long	enemy1_spr_anim_RIGHT_steps	;* steplist

enemy1_spr_anim_FLY_steps:
	.long	enemy1_spr_0000	;* frame ptr
	.word	0xffd9, 0xffe2, 0x0005	;* shiftX, shiftY, duration
	.word	0x8000
enemy1_spr_anim_LEFT_steps:
	.long	enemy1_spr_0000	;* frame ptr
	.word	0xffd9, 0xffe2, 0x0005	;* shiftX, shiftY, duration
	.long	enemy1_spr_0001	;* frame ptr
	.word	0xffda, 0xffe2, 0x0005	;* shiftX, shiftY, duration
	.long	enemy1_spr_0002	;* frame ptr
	.word	0xffd9, 0xffdf, 0x0005	;* shiftX, shiftY, duration
	.long	enemy1_spr_0003	;* frame ptr
	.word	0xffda, 0xffde, 0x0005	;* shiftX, shiftY, duration
	.word	0x8000
enemy1_spr_anim_RIGHT_steps:
	.long	enemy1_spr_0000	;* frame ptr
	.word	0xffd9, 0xffe2, 0x0005	;* shiftX, shiftY, duration
	.long	enemy1_spr_0004	;* frame ptr
	.word	0xffd5, 0xffe4, 0x0005	;* shiftX, shiftY, duration
	.long	enemy1_spr_0005	;* frame ptr
	.word	0xffd5, 0xffe8, 0x0005	;* shiftX, shiftY, duration
	.long	enemy1_spr_0006	;* frame ptr
	.word	0xffd7, 0xffe6, 0x0005	;* shiftX, shiftY, duration
	.long	enemy1_spr_0007	;* frame ptr
	.word	0xffd5, 0xffe7, 0x0005	;* shiftX, shiftY, duration
	.word	0x8000

