bullet1_animations:
	.long	bullet1_anim_FIRE_steps	;* steplist

bullet1_anim_FIRE_steps:
	.long	bullet1_0000	;* frame ptr
	.word	0xfff9, 0xfff9, 0x0005	;* shiftX, shiftY, duration
	.long	bullet1_0001	;* frame ptr
	.word	0xfff9, 0xfff9, 0x0005	;* shiftX, shiftY, duration
	.long	bullet1_0002	;* frame ptr
	.word	0xfff9, 0xfff9, 0x0005	;* shiftX, shiftY, duration
	.long	bullet1_0003	;* frame ptr
	.word	0xfff9, 0xfff9, 0x0005	;* shiftX, shiftY, duration
	.word	0x8000

