// this file is ISO 8859-1 encoded, or compatible (windows-1252) #include "language.h" // general stuff const MultiLang lang_yes[] = { {LANG_EN, "Yes"}, {LANG_DE, "Ja"}, {LANG_FR, "Oui"}, }; const MultiLang lang_no[] = { {LANG_EN, "No"}, {LANG_DE, "Nein"}, {LANG_FR, "Non"}, }; const MultiLang lang_none[] = { {LANG_EN, "none"}, {LANG_DE, "nichts"}, {LANG_FR, "rien"}, }; // attack menu entries, max 6 chars const MultiLang lang_battle_menu_attack[] = { {LANG_EN, "Attack"}, {LANG_DE, "Angrif"}, {LANG_FR, "Attaqu"}, }; const MultiLang lang_battle_menu_magic[] = { {LANG_EN, "Magic"}, {LANG_DE, "Magie"}, {LANG_FR, "Magie"}, }; const MultiLang lang_battle_menu_item[] = { {LANG_EN, "Item"}, {LANG_DE, "Item"}, {LANG_FR, "Objets"}, }; const MultiLang lang_battle_menu_run[] = { {LANG_EN, "Run"}, {LANG_DE, "Fliehe"}, {LANG_FR, "Fuir"}, }; // magic menu entries, max 6 chars const MultiLang lang_battle_magic_fire[] = { {LANG_EN, "Fire"}, {LANG_DE, "Feuer"}, {LANG_FR, "Feu"}, }; const MultiLang lang_battle_magic_ice[] = { {LANG_EN, "Ice"}, {LANG_DE, "Eis"}, {LANG_FR, "Glace"}, }; const MultiLang lang_battle_magic_bolt[] = { {LANG_EN, "Bolt"}, {LANG_DE, "Sturm"}, {LANG_FR, "Éclair"}, }; const MultiLang lang_battle_magic_stun[] = { {LANG_EN, "Stun"}, {LANG_DE, "Lähmen"}, {LANG_FR, "Assome"}, }; // main menu stuff const MultiLang lang_menu_delete_savegame[] = { {LANG_EN, "Delete savegame?"}, {LANG_DE, "Spielstand löschen?"}, {LANG_FR, "Supprimer partie?"}, }; const MultiLang lang_menu_load_game[] = { {LANG_EN, "Load Game"}, {LANG_DE, "Lade Spiel"}, {LANG_FR, "Charger partie"}, }; const MultiLang lang_menu_empty_slot[] = { {LANG_EN, "-empty slot-"}, {LANG_DE, "-neues Spiel-"}, {LANG_FR, "-bloc vide-"}, }; const MultiLang lang_menu_level[] = { {LANG_EN, "Level "}, {LANG_DE, "Level "}, {LANG_FR, "Niveau "}, }; const MultiLang lang_menu_start[] = { {LANG_EN, "Start"}, {LANG_DE, "Starte"}, {LANG_FR, "Début"}, }; const MultiLang lang_menu_instructions[] = { {LANG_EN, "Instructions"}, {LANG_DE, "Anleitung"}, {LANG_FR, "Instructions"}, }; const MultiLang lang_menu_credits[] = { {LANG_EN, "Credits"}, {LANG_DE, "Mitwirkende"}, {LANG_FR, "Crédits"}, }; // bottle strings. Max length 8 chars const MultiLang lang_bottle_bottle[] = { {LANG_EN, "Bottle"}, {LANG_DE, "Flasche"}, {LANG_FR, "Fiole"}, }; const MultiLang lang_bottle_badwater[] = { {LANG_EN, "badWater"}, {LANG_DE, "Dreckwsr"}, {LANG_FR, "Eau sale"}, }; const MultiLang lang_bottle_water[] = { {LANG_EN, "Water"}, {LANG_DE, "Wasser"}, {LANG_FR, "Eau"}, }; const MultiLang lang_bottle_herb[] = { {LANG_EN, "Herb"}, {LANG_DE, "Pflanze"}, {LANG_FR, "Plante"}, }; const MultiLang lang_bottle_potion[] = { {LANG_EN, "Potion"}, {LANG_DE, "Trank"}, {LANG_FR, "Potion"}, }; const MultiLang lang_bottle_ginseng[] = { {LANG_EN, "Ginseng"}, {LANG_DE, "Ginseng"}, {LANG_FR, "Ginseng"}, }; const MultiLang lang_bottle_elixir[] = { {LANG_EN, "Elixir"}, {LANG_DE, "Elixir"}, {LANG_FR, "Élixir"}, }; // area strings and "Area:" togeather max 14+5=19 chars const MultiLang lang_area_dogglen[] = { {LANG_EN, "Dogglen"}, {LANG_DE, "Dogglen"}, {LANG_FR, "Dogglen"}, }; const MultiLang lang_area_forest[] = { {LANG_EN, "Forest"}, {LANG_DE, "Wald"}, {LANG_FR, "Forêt"}, }; const MultiLang lang_area_east_mountains[] = { {LANG_EN, "East Mountains"}, {LANG_DE, "Ostgebierge"}, {LANG_FR, "Montagnes Est"}, }; const MultiLang lang_area_aerilon[] = { {LANG_EN, "Aerilon"}, {LANG_DE, "Aerilon"}, {LANG_FR, "Aerilon"}, }; const MultiLang lang_area_ugana_plain[] = { {LANG_EN, "Ugana Plain"}, {LANG_DE, "Ugana Ebene"}, {LANG_FR, "Plaine d'Ugana"}, }; const MultiLang lang_area_aerilon_castle[] = { {LANG_EN, "Aerilon Castle"}, {LANG_DE, "Burg Aerilon"}, {LANG_FR, "ChâteauAerilon"}, }; const MultiLang lang_area_eastern_peaks[] = { {LANG_EN, "Eastern Peaks"}, {LANG_DE, "Ostgipfel"}, {LANG_FR, "Pics Est"}, }; const MultiLang lang_area_fragile_caves[] = { {LANG_EN, "Fragile Caves"}, {LANG_DE, "Brüchige Höhle"}, {LANG_FR, "Grotte fragile"}, }; const MultiLang lang_area_gnah_lake[] = { {LANG_EN, "Gnah Lake"}, {LANG_DE, "See Gnah"}, {LANG_FR, "Lac Gnah"}, }; const MultiLang lang_area_caves[] = { {LANG_EN, "Caves"}, {LANG_DE, "Höhlen"}, {LANG_FR, "Grottes"}, }; const MultiLang lang_area_cliff_break[] = { {LANG_EN, "Cliff-Break"}, {LANG_DE, "Cliff-Break"}, {LANG_FR, "Falaise"}, }; const MultiLang lang_area_antique_castle[] = { {LANG_EN, "Antique Castle"}, {LANG_DE, "Alte Burg"}, {LANG_FR, "Vieux château"}, }; const MultiLang lang_area_desert[] = { {LANG_EN, "Desert"}, {LANG_DE, "Wüste"}, {LANG_FR, "Désert"}, }; const MultiLang lang_area_castle_present[] = { {LANG_EN, "Castle Present"}, {LANG_DE, "Burg heute"}, {LANG_FR, "ChâteauPrésent"}, }; const MultiLang lang_area_castle_past[] = { {LANG_EN, "Castle Past"}, {LANG_DE, "Burg früher"}, {LANG_FR, "Château Passé"}, }; // weapons strings. Max 9 chars const MultiLang lang_weapon_stick[] = { {LANG_EN, "Stick"}, {LANG_DE, "Stock"}, {LANG_FR, "Bâton"}, }; const MultiLang lang_weapon_axe[] = { {LANG_EN, "Axe"}, {LANG_DE, "Axt"}, {LANG_FR, "Hache"}, }; const MultiLang lang_weapon_sword[] = { {LANG_EN, "Sword"}, {LANG_DE, "Schwert"}, {LANG_FR, "Épée"}, }; const MultiLang lang_weapon_breadsword[] = { {LANG_EN, "BreadSwrd"}, {LANG_DE, "HartSwrt"}, {LANG_FR, "Épée dure"}, }; const MultiLang lang_weapon_toxicsword[] = { {LANG_EN, "ToxicSwrd"}, {LANG_DE, "GiftSwrt"}, {LANG_FR, "ÉpéeToxic"}, }; // armor strings. Max 9 chars const MultiLang lang_armor_wounds[] = { {LANG_EN, "Wounds"}, {LANG_DE, "Wunden"}, {LANG_FR, "Blessures"}, }; const MultiLang lang_armor_shield[] = { {LANG_EN, "Shield"}, {LANG_DE, "Schilt"}, {LANG_FR, "Bouclier"}, }; // trad equest strings. Max 9 chars const MultiLang lang_trade_letter[] = { {LANG_EN, "Letter"}, {LANG_DE, "Brief"}, {LANG_FR, "Lettre"}, }; const MultiLang lang_trade_letter_2[] = { {LANG_EN, "Letter 2"}, {LANG_DE, "Brief 2"}, {LANG_FR, "Lettre 2"}, }; const MultiLang lang_trade_food[] = { {LANG_EN, "Food"}, {LANG_DE, "Essen"}, {LANG_FR, "Aliments"}, }; const MultiLang lang_trade_fish_rod[] = { {LANG_EN, "Fish Rod"}, {LANG_DE, "Angel"}, {LANG_FR, "CannePêch"}, }; const MultiLang lang_trade_fish[] = { {LANG_EN, "Fish"}, {LANG_DE, "Fisch"}, {LANG_FR, "Poisson"}, }; const MultiLang lang_trade_necklace[] = { {LANG_EN, "Necklace"}, {LANG_DE, "Halskette"}, {LANG_FR, "Collier"}, }; const MultiLang lang_trade_shell[] = { {LANG_EN, "Shell"}, {LANG_DE, "Muschel"}, {LANG_FR, "Coquille"}, }; const MultiLang lang_trade_rug[] = { {LANG_EN, "Rug"}, {LANG_DE, "Teppich"}, {LANG_FR, "Tapis"}, }; const MultiLang lang_trade_fox[] = { {LANG_EN, "Fox"}, {LANG_DE, "Fuchs"}, {LANG_FR, "Renard"}, }; // stats page each individual max len // max 6 chars const MultiLang lang_stats_gold[] = { {LANG_EN, "Gold:"}, {LANG_DE, "Gold:"}, {LANG_FR, "Or:"}, }; // max 7 chars const MultiLang lang_stats_scare[] = { {LANG_EN, "Scare:"}, {LANG_DE, "Furcht:"}, {LANG_FR, "Peur:"}, }; // max 7 chars const MultiLang lang_stats_level[] = { {LANG_EN, "Level:"}, {LANG_DE, "Level:"}, {LANG_FR, "Niveau:"}, }; // max 9 chars const MultiLang lang_stats_weapon[] = { {LANG_EN, "Weapon:"}, {LANG_DE, "Waffe:"}, {LANG_FR, "Arme:"}, }; // max 9 chars const MultiLang lang_stats_amror[] = { {LANG_EN, "Armor:"}, {LANG_DE, "Rüstung:"}, {LANG_FR, "Armure:"}, }; // max 6 chars const MultiLang lang_stats_speed[] = { {LANG_EN, "Speed:"}, {LANG_DE, "Tempo:"}, {LANG_FR, "Vit:"}, }; // max 9 chars const MultiLang lang_stats_next_exp[] = { {LANG_EN, "Next EXP:"}, {LANG_DE, "Noch EXP:"}, {LANG_FR, "ProchEXP:"}, }; // max 9 chars const MultiLang lang_stats_tradeitem[] = { {LANG_EN, "TradeItm:"}, {LANG_DE, "HandlObj:"}, {LANG_FR, "Obj Troc:"}, }; // item strings. Max length 8 chars const MultiLang lang_item_hookshot[] = { {LANG_EN, "Hookshot"}, {LANG_DE, "Hookshot"}, {LANG_FR, "Grapin"}, }; const MultiLang lang_item_bombs[] = { // max length 6 chars {LANG_EN, "Bombs:"}, {LANG_DE, "Bombe:"}, {LANG_FR, "Bombe:"}, }; const MultiLang lang_item_protect[] = { {LANG_EN, "Protect"}, {LANG_DE, "Schutz"}, {LANG_FR, "Protéger"}, }; // misc area, see condition with area strings const MultiLang lang_area[] = { {LANG_EN, "Area:"}, {LANG_DE, "Ort:"}, {LANG_FR, "Zone:"}, };