const char* sfxList[] = {
	/* TODO */
	"sfx/bullet/fire_enemy_0.wav",
	"sfx/bullet/fire_enemy_1.wav",
	"sfx/bullet/fire_enemy_2.wav",
	"sfx/bullet/fire_enemy_homing.wav",
	"sfx/bullet/fire_player_bullet.wav",
	"sfx/bullet/fire_fragment.wav",
	"sfx/bullet/impact.wav",
	"sfx/enemy/explosion_big.wav",
	"sfx/enemy/explosion_small.wav",
	"sfx/player/chain.wav",
	"sfx/player/death.wav",
	"sfx/player/switch.wav",
	/* END TODO */
	"sfx/menu/accept.wav",
	"sfx/menu/back.wav",
	"sfx/menu/cursor.wav",
	"sfx/menu/select.wav",
	"sfx/menu/start.wav",
	"sfx/boss_alert.wav"
};

const char* musicList[] = {
	"sfx/music/Ideal_main.wav",
	"sfx/music/Ideal_loop.wav",
	"sfx/music/Butsutekkai.wav"
};