#ifdef GL_ES
precision mediump float;
#endif

attribute vec4 aPosition;
attribute vec2 aTexCoord;
attribute float aNeighbors;

varying vec2 vTexCoord;
varying float vNeighbors;

uniform mat4 uMatrix;

void main(void) {
	vTexCoord = aTexCoord;
	vNeighbors = aNeighbors;
	gl_Position = uMatrix * aPosition;
}
