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Magnetoculus
Visualisation de champs en VR avec Oculus
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Protected Member Functions | |
| virtual void | Awake () |
Protected Member Functions inherited from Generator | |
| abstract void | CreateRepresentationInformation () |
| abstract IEnumerator | AsynchronousGeneration () |
| void | FileError (string message) |
| void | TriggerGenerationProgressEvent (float generationProgress, string generationText) |
| void | TriggerGenerationStartEvent () |
| void | TriggerGenerationEndEvent () |
| void | TriggerGenerationErrorEvent (string message) |
Protected Attributes | |
| int | m_MaxVerticesPerChunk = 30000 |
| Field | m_Field |
| FieldInfoManager | m_FieldInfoManager |
Protected Attributes inherited from Generator | |
| GameObject | m_ChunkPrefab |
| RepresentationNavigation | m_RepresentationManagerPanel |
| FileInfoManager | m_FileInfoManager |
| string | m_FileName |
| GameObject | m_Representation |
| Mesh | m_Mesh |
Additional Inherited Members | |
Public Member Functions inherited from Generator | |
| delegate void | GenerationEventWithArgs (float generationProgress, string generationText) |
| delegate void | GenerationEvent () |
| delegate void | ErrorEvent (string message) |
| void | StartGeneration () |
Events inherited from Generator | |
| static GenerationEvent | GenerationStartEvent |
| static GenerationEventWithArgs | GenerationProgressEvent |
| static GenerationEvent | GenerationEndEvent |
| static ErrorEvent | GenerationErrorEvent |
Abstract super class for field generation. It can :
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protectedvirtual |
Reimplemented in IsoSurfaceGenerator.
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protected |
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protected |
Since a mesh cannot have more than 65535 vertices, a chunk can only have a limited number of cube.