Magnetoculus
Visualisation de champs en VR avec Oculus
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Public Member Functions | |
delegate void | GenerationEventWithArgs (float generationProgress, string generationText) |
delegate void | GenerationEvent () |
delegate void | ErrorEvent (string message) |
void | StartGeneration () |
Protected Member Functions | |
abstract void | CreateRepresentationInformation () |
abstract IEnumerator | AsynchronousGeneration () |
void | FileError (string message) |
void | TriggerGenerationProgressEvent (float generationProgress, string generationText) |
void | TriggerGenerationStartEvent () |
void | TriggerGenerationEndEvent () |
void | TriggerGenerationErrorEvent (string message) |
Protected Attributes | |
GameObject | m_ChunkPrefab |
RepresentationNavigation | m_RepresentationManagerPanel |
FileInfoManager | m_FileInfoManager |
string | m_FileName |
GameObject | m_Representation |
Mesh | m_Mesh |
Events | |
static GenerationEvent | GenerationStartEvent |
static GenerationEventWithArgs | GenerationProgressEvent |
static GenerationEvent | GenerationEndEvent |
static ErrorEvent | GenerationErrorEvent |
Abstract super class for field and town generation. It can :
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protectedpure virtual |
The generation is a coroutine so we can check its state and display it on a progress bar.
Implemented in GenericTownGenerator, IsoSurfaceGenerator, VoxelGenerator, and SurfaceGenerator.
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protectedpure virtual |
Implemented in GenericTownGenerator, IsoSurfaceGenerator, VoxelGenerator, and SurfaceGenerator.
delegate void Generator.ErrorEvent | ( | string | message | ) |
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message | the error message to display. |
Should be called if any error is detected in the file in order to stop the generation and warn the user. It sends a GenerationEndEvent and a GenerationErrorEvent.
delegate void Generator.GenerationEvent | ( | ) |
delegate void Generator.GenerationEventWithArgs | ( | float | generationProgress, |
string | generationText | ||
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void Generator.StartGeneration | ( | ) |
Start the generation routine and send a GenerationStartEvent.
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The prefab used to create a proper mesh.
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The FileInfoManager store all the relevant data about the file and the options chosen by the user.
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The full path of the file used for the generation.
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The mesh where the computed vertices/triangles/colors will be added
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Every generation creates a representation object so the user can enable/disable/delete it.
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The representationInformation should belong to this parent.
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