Magnetoculus
Visualisation de champs en VR avec Oculus
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Public Member Functions | |
delegate void | SelectGameObjectEvent (GameObject gameObject) |
void | Highlight (GameObject gameObject, bool isHighlighted) |
Events | |
static SelectGameObjectEvent | SelectSurfaceEvent |
void SurfacePicker.Highlight | ( | GameObject | gameObject, |
bool | isHighlighted | ||
) |
isHighlighted | Should the object be Highlighted ? |
Given the parameter isHighlighted, change the shader of the gameobject it is attached to.
delegate void SurfacePicker.SelectGameObjectEvent | ( | GameObject | gameObject | ) |
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static |