Magnetoculus
Visualisation de champs en VR avec Oculus
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
4
]
C
EdgeCouple
C
EdgeVertices
C
Field
C
FieldProjection
C
GlobalState
C
HsvColor
▼
C
ICanvasElement
C
UnityEngine.UI.BoxSlider
▼
C
IDragHandler
C
UnityEngine.UI.BoxSlider
▼
C
IInitializePotentialDragHandler
C
UnityEngine.UI.BoxSlider
C
MeshInformation
▼
C
MonoBehaviour
C
ColorImage
C
ColorLabel
C
ColorPicker
C
ColorPickerTester
C
ColorPresets
C
ColorScaler
C
ColorSchemePanel
C
ColorSlider
Displays one of the color values of aColorPicker
C
ColorSliderImage
C
CutMode
C
CutModeButton
C
CutPlane
C
DisplayCityFiles
C
DisplayFieldFiles
C
ErrorDisplayer
C
FieldTorch
▼
C
FileInfoManager
C
FieldInfoManager
C
TownInfoManager
▼
C
Generator
▼
C
FieldGenerator
C
IsoSurfaceGenerator
C
SurfaceGenerator
C
VoxelGenerator
C
GenericTownGenerator
C
HexColorField
C
HighlightObject
C
InputFieldManager
C
LoadSceneOnClick
C
NavigationManager
C
ProgressBar
C
QuitOnClick
C
RepresentationNavigation
C
SelectablePolygon
C
SelectablePolygonLoader
C
SelectFile
C
SelectOnInput
C
StateFlow
C
SurfacePicker
C
SVBoxSlider
C
TiltWindow
C
TransparencySphere
C
WeightedBlendedManager
C
PolygonHandle
▼
C
RepresentationInformation
▼
C
FieldRepresentationInfo
C
IsoSurfaceRepresentationInfo
▼
C
ScriptableObject
C
Polygon
▼
C
Selectable
C
UnityEngine.UI.BoxSlider
▼
C
SelectableEditor
C
UnityEditor.UI.BoxSliderEditor
C
Surface
C
Triangulator
▼
C
UnityEvent
C
ColorChangedEvent
C
HSVChangedEvent
C
UnityEngine.UI.BoxSlider.BoxSliderEvent
C
Vector3Int
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