Magnetoculus
Visualisation de champs en VR avec Oculus
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Protected Member Functions | |
override void | CreateRepresentationInformation () |
override IEnumerator | AsynchronousGeneration () |
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virtual void | Awake () |
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void | FileError (string message) |
void | TriggerGenerationProgressEvent (float generationProgress, string generationText) |
void | TriggerGenerationStartEvent () |
void | TriggerGenerationEndEvent () |
void | TriggerGenerationErrorEvent (string message) |
Additional Inherited Members | |
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delegate void | GenerationEventWithArgs (float generationProgress, string generationText) |
delegate void | GenerationEvent () |
delegate void | ErrorEvent (string message) |
void | StartGeneration () |
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int | m_MaxVerticesPerChunk = 30000 |
Field | m_Field |
FieldInfoManager | m_FieldInfoManager |
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GameObject | m_ChunkPrefab |
RepresentationNavigation | m_RepresentationManagerPanel |
FileInfoManager | m_FileInfoManager |
string | m_FileName |
GameObject | m_Representation |
Mesh | m_Mesh |
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static GenerationEvent | GenerationStartEvent |
static GenerationEventWithArgs | GenerationProgressEvent |
static GenerationEvent | GenerationEndEvent |
static ErrorEvent | GenerationErrorEvent |
Script to generate a surface field. The data file is the same as the ones use by voxel generator or iso-surface generator, except that all z coordinates will be null. The generation is the same as the voxel ones, with squares instead of cubes.
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protectedvirtual |
The generation is a coroutine so we can check its state and display it on a progress bar.
Implements Generator.
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protectedvirtual |
Implements Generator.