Magnetoculus
Visualisation de champs en VR avec Oculus
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Public Member Functions | |
RepresentationNavigation () | |
void | AddRepresentationInformation (RepresentationInformation newRepresentationInformation) |
void | RemoveRepresentationInformation (RepresentationInformation representationInformation) |
void | NextRepresentation () |
void | PreviousRepresentation () |
void | UpdateInformation () |
void | DeleteRepresentation () |
void | ToggleRepresentation (bool enabled) |
Static Public Attributes | |
static List< RepresentationInformation > | m_RepresentationInformationList |
This class is used to create a menu that allows to toggle / destroy any of the representation generated by the user. It should be attached to a UI panel.
RepresentationNavigation.RepresentationNavigation | ( | ) |
void RepresentationNavigation.AddRepresentationInformation | ( | RepresentationInformation | newRepresentationInformation | ) |
void RepresentationNavigation.DeleteRepresentation | ( | ) |
Delete the current RepresentationInformation and the representation gameobject it describes. Remove all the polygons that belong to that representation from the PolygonList.
void RepresentationNavigation.NextRepresentation | ( | ) |
void RepresentationNavigation.PreviousRepresentation | ( | ) |
void RepresentationNavigation.RemoveRepresentationInformation | ( | RepresentationInformation | representationInformation | ) |
void RepresentationNavigation.ToggleRepresentation | ( | bool | enabled | ) |
Enable / disable the representation described by the current RepresentationInformation.
void RepresentationNavigation.UpdateInformation | ( | ) |
Update the text and the state of the toggle according to the m_CurrentRepresentationInformation state.
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static |
The list of all the RepresentationInformation created by the user.