Abstract super class for Representation Information used by the RepresentationManager. Every RepresentationInformation displays at least the file name, but could add several other information.
◆ RepresentationInformation()
RepresentationInformation.RepresentationInformation |
( |
GameObject |
representation, |
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string |
filename |
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) |
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◆ Delete()
void RepresentationInformation.Delete |
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| ) |
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Destroy the representation's parent gameoject, hence removing all the representation's objects from the scene.
◆ Enabled()
void RepresentationInformation.Enabled |
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bool |
enable | ) |
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- Parameters
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enable | Should the representation be enabled ? |
Enable/Disable the representation, but do not destroy it.
◆ GetRepresentation()
GameObject RepresentationInformation.GetRepresentation |
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| ) |
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◆ GetRepresentationEnabled()
bool RepresentationInformation.GetRepresentationEnabled |
( |
| ) |
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◆ GetText()
string RepresentationInformation.GetText |
( |
| ) |
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◆ m_Filename
string RepresentationInformation.m_Filename |
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protected |
The file used to create the representation.
◆ m_Representation
GameObject RepresentationInformation.m_Representation |
The representation's parent gameobject.
◆ m_Text
string RepresentationInformation.m_Text |
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protected |
The serialized version of the information.
The documentation for this class was generated from the following file: