0001: #include <stdio.h>
0002: #include <stdio.h>
0003: #include <stdlib.h>
0004: #include <input.h>
0005: #include <DATlib.h>
0006: #include "externs.h"
0007: #include "sound.h"
0008:
0009: #define FRONT_START_X 157
0010: #define FRONT_START_Y 0
0011: #define FRONT_MIN_X 8
0012: #define FRONT_MAX_X 624
0013: #define FRONT_MIN_Y 0
0014: #define FRONT_MAX_Y 0
0015:
0016: #define BACK_MIN_X 8
0017: #define BACK_MAX_X 149
0018: #define BACK_MIN_Y 5
0019: #define BACK_MAX_Y 8
0020:
0021: int breast_frame=0;
0022:
0023: int action=0;
0024: int choice=0;
0025: int wherefrom=0;
0026: int miniGame=0;
0027: int controlON=0;
0028: int success=0;
0029: bool button_available;
0030: short curs_x=0;
0031: short curs_y=0;
0032: int frame=0;
0033: int sec=0;
0034: int min=0;
0035: picture testPict;
0036:
0037: typedef struct bkp_ram_info {
0038: WORD debug_dips;
0039: BYTE stuff[254];
0040: //256 bytes
0041: } bkp_ram_info;
0042:
0043: bkp_ram_info bkp_data;
0044:
0045: extern uint _end;
0046: BYTE p1,p2,ps,p1e,p2e;
0047: uint callBackCounter;
0048:
0049: //fix palettes for text
0050: static const ushort fixPalettes[]= {
0051: 0x8000, 0xefb8, 0x0222, 0x5fa7, 0xde85, 0x2c74, 0x2a52, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0052: 0x8000, 0xebea, 0x0041, 0xa9d8, 0x57c7, 0xf6b5, 0x43a4, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0053: 0x8000, 0x014c, 0x9113, 0xb15e, 0x317f, 0x119f, 0x11af, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0054: 0x8000, 0xeb21, 0x0111, 0xee21, 0x6f31, 0x6f51, 0x6f61, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0055: 0x8000, 0xed31, 0xc311, 0xee51, 0x4f81, 0x4fa1, 0x4fc1, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0056: 0x8000, 0xbad3, 0x0111, 0x09c0, 0xe7b0, 0xc580, 0xe250, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0057: 0x8000, 0xefb8, 0x0111, 0xde96, 0x3c75, 0x2950, 0x4720, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
0058: 0x8000, 0x8444, 0x0111, 0xf555, 0xf666, 0x7777, 0x8888, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000 };
0059:
0060: #define CLIPPING 5
0061:
0062: void scrollerInitClipped(scroller *s, scrollerInfo *si, ushort baseSprite, ushort basePalette, short posX, short posY, ushort clipping) {
0063: ushort i,addr,pos;
0064:
0065: scrollerInit(s,si,baseSprite,basePalette,posX,posY);
0066: addr=VRAM_POSY_ADDR(baseSprite);
0067: //pos=((YSHIFT-(0-posY))<<7)|(clipping&0x3f);
0068: pos=VRAM_POSY(-posY,SPR_UNLINK,clipping);
0069: for(i=0;i<21;i++)
0070: SC234Put(addr++,pos);
0071: }
0072:
0073: void scrollerSetPosClipped(scroller *s, short toX, short toY, ushort clipping) {
0074: ushort i,addr,pos;
0075:
0076: if(s->scrlPosY!=toY) { //Y moved ?
0077: scrollerSetPos(s,toX,toY);
0078:
0079: addr=VRAM_POSY_ADDR(s->baseSprite);
0080: //pos=((YSHIFT-(0-toY))<<7)|(clipping&0x3f);
0081: pos=VRAM_POSY(-toY,SPR_UNLINK,clipping);
0082: for(i=0;i<21;i++)
0083: SC234Put(addr++,pos);
0084: //s->scrlPosY=toY;
0085: } else scrollerSetPos(s,toX,toY);
0086: }
0087:
0088: void sortSprites(aSprite *list[], int count) {
0089: //insertion sort
0090: int x,y;
0091: aSprite *tmp;
0092:
0093: for(x=1;x<count;x++) {
0094: y=x;
0095: while(y>0 && (list[y]->posY < list[y-1]->posY)) {
0096: tmp=list[y];
0097: list[y]=list[y-1];
0098: list[y-1]=tmp;
0099: y--;
0100: }
0101: }
0102: }
0103:
0104: #define POOL_MODE
0105: #define LOTS
0106:
0107: const char sinTable[]={ 32,34,35,37,38,40,41,43,44,46,47,48,50,51,52,53,
0108: 55,56,57,58,59,59,60,61,62,62,63,63,63,64,64,64,
0109: 64,64,64,64,63,63,63,62,62,61,60,59,59,58,57,56,
0110: 55,53,52,51,50,48,47,46,44,43,41,40,38,37,35,34,
0111: 32,30,29,27,26,24,23,21,20,18,17,16,14,13,12,11,
0112: 9,8,7,6,5,5,4,3,2,2,1,1,1,0,0,0,
0113: 0,0,0,0,1,1,1,2,2,3,4,5,5,6,7,8,
0114: 9,11,12,13,14,16,17,18,20,21,23,24,26,27,29,30};
0115:
0116: //misc fix maps
0117: static const ushort fadeData0[15]={0x03f0,0x03f0,0x03f0,0x03f0,0x03f0,0x03f0,0x03f0,0x03f0,0x03f0,0x03f0,0x03f0,0x03f0,0x03f0,0x03f0,0x0000};
0118: static const ushort fadeData1[15]={0x03f1,0x03f1,0x03f1,0x03f1,0x03f1,0x03f1,0x03f1,0x03f1,0x03f1,0x03f1,0x03f1,0x03f1,0x03f1,0x03f1,0x0000};
0119: static const ushort fadeData2[15]={0x03f2,0x03f2,0x03f2,0x03f2,0x03f2,0x03f2,0x03f2,0x03f2,0x03f2,0x03f2,0x03f2,0x03f2,0x03f2,0x03f2,0x0000};
0120: static const ushort fadeData3[15]={0x03f3,0x03f3,0x03f3,0x03f3,0x03f3,0x03f3,0x03f3,0x03f3,0x03f3,0x03f3,0x03f3,0x03f3,0x03f3,0x03f3,0x0000};
0121: static const ushort fadeData4[15]={0x03f4,0x03f4,0x03f4,0x03f4,0x03f4,0x03f4,0x03f4,0x03f4,0x03f4,0x03f4,0x03f4,0x03f4,0x03f4,0x03f4,0x0000};
0122: static const ushort fadeData5[15]={0x03f5,0x03f5,0x03f5,0x03f5,0x03f5,0x03f5,0x03f5,0x03f5,0x03f5,0x03f5,0x03f5,0x03f5,0x03f5,0x03f5,0x0000};
0123: static const ushort fadeData6[15]={0x03f6,0x03f6,0x03f6,0x03f6,0x03f6,0x03f6,0x03f6,0x03f6,0x03f6,0x03f6,0x03f6,0x03f6,0x03f6,0x03f6,0x0000};
0124: static const ushort fadeData7[15]={0x03f7,0x03f7,0x03f7,0x03f7,0x03f7,0x03f7,0x03f7,0x03f7,0x03f7,0x03f7,0x03f7,0x03f7,0x03f7,0x03f7,0x0000};
0125: static const ushort fadeData8[15]={0x03f8,0x03f8,0x03f8,0x03f8,0x03f8,0x03f8,0x03f8,0x03f8,0x03f8,0x03f8,0x03f8,0x03f8,0x03f8,0x03f8,0x0000};
0126: static const ushort fadeData9[15]={0x03f9,0x03f9,0x03f9,0x03f9,0x03f9,0x03f9,0x03f9,0x03f9,0x03f9,0x03f9,0x03f9,0x03f9,0x03f9,0x03f9,0x0000};
0127: static const ushort fadeDataA[15]={0x03fa,0x03fa,0x03fa,0x03fa,0x03fa,0x03fa,0x03fa,0x03fa,0x03fa,0x03fa,0x03fa,0x03fa,0x03fa,0x03fa,0x0000};
0128: static const uint fadeData[11]={(uint)fadeData0,(uint)fadeData1,(uint)fadeData2,(uint)fadeData3,(uint)fadeData4,(uint)fadeData5,(uint)fadeData6,(uint)fadeData7,(uint)fadeData8,(uint)fadeData9,(uint)fadeDataA};
0129: static const ushort logo_95[78]={ 0x0500,0x0501,0x0502,0x0503,0x0504,0x0505,0x0506,0x0507,0x0508,0x0509,0x050a,0x050b,0x0000,
0130: 0x0510,0x0511,0x0512,0x0513,0x0514,0x0515,0x0516,0x0517,0x0518,0x0519,0x051a,0x051b,0x0000,
0131: 0x0520,0x0521,0x0522,0x0523,0x0524,0x0525,0x0526,0x0527,0x0528,0x0529,0x052a,0x052b,0x0000,
0132: 0x0530,0x0531,0x0532,0x0533,0x0534,0x0535,0x0536,0x0537,0x0538,0x0539,0x053a,0x053b,0x0000,
0133: 0x0540,0x0541,0x0542,0x0543,0x0544,0x0545,0x0546,0x0547,0x0548,0x0549,0x054a,0x054b,0x0000,
0134: 0x0550,0x0551,0x0552,0x0553,0x0554,0x0555,0x0556,0x0557,0x0558,0x0559,0x055a,0x055b,0x0000 };
0135: static const ushort logo_96[78]={ 0x0560,0x0561,0x0562,0x0563,0x0564,0x0565,0x0566,0x0567,0x0568,0x0569,0x056a,0x056b,0x0000,
0136: 0x0570,0x0571,0x0572,0x0573,0x0574,0x0575,0x0576,0x0577,0x0578,0x0579,0x057a,0x057b,0x0000,
0137: 0x0580,0x0581,0x0582,0x0583,0x0584,0x0585,0x0586,0x0587,0x0588,0x0589,0x058a,0x058b,0x0000,
0138: 0x0590,0x0591,0x0592,0x0593,0x0594,0x0595,0x0596,0x0597,0x0598,0x0599,0x059a,0x059b,0x0000,
0139: 0x05a0,0x05a1,0x05a2,0x05a3,0x05a4,0x05a5,0x05a6,0x05a7,0x05a8,0x05a9,0x05aa,0x05ab,0x0000,
0140: 0x05b0,0x05b1,0x05b2,0x05b3,0x05b4,0x05b5,0x05b6,0x05b7,0x05b8,0x05b9,0x05ba,0x05bb,0x0000 };
0141: static const ushort logo_97[78]={ 0x0600,0x0601,0x0602,0x0603,0x0604,0x0605,0x0606,0x0607,0x0608,0x0609,0x060a,0x060b,0x0000,
0142: 0x0610,0x0611,0x0612,0x0613,0x0614,0x0615,0x0616,0x0617,0x0618,0x0619,0x061a,0x061b,0x0000,
0143: 0x0620,0x0621,0x0622,0x0623,0x0624,0x0625,0x0626,0x0627,0x0628,0x0629,0x062a,0x062b,0x0000,
0144: 0x0630,0x0631,0x0632,0x0633,0x0634,0x0635,0x0636,0x0637,0x0638,0x0639,0x063a,0x063b,0x0000,
0145: 0x0640,0x0641,0x0642,0x0643,0x0644,0x0645,0x0646,0x0647,0x0648,0x0649,0x064a,0x064b,0x0000,
0146: 0x0650,0x0651,0x0652,0x0653,0x0654,0x0655,0x0656,0x0657,0x0658,0x0659,0x065a,0x065b,0x0000 };
0147: static const ushort logo_98[78]={ 0x0660,0x0661,0x0662,0x0663,0x0664,0x0665,0x0666,0x0667,0x0668,0x0669,0x066a,0x066b,0x0000,
0148: 0x0670,0x0671,0x0672,0x0673,0x0674,0x0675,0x0676,0x0677,0x0678,0x0679,0x067a,0x067b,0x0000,
0149: 0x0680,0x0681,0x0682,0x0683,0x0684,0x0685,0x0686,0x0687,0x0688,0x0689,0x068a,0x068b,0x0000,
0150: 0x0690,0x0691,0x0692,0x0693,0x0694,0x0695,0x0696,0x0697,0x0698,0x0699,0x069a,0x069b,0x0000,
0151: 0x06a0,0x06a1,0x06a2,0x06a3,0x06a4,0x06a5,0x06a6,0x06a7,0x06a8,0x06a9,0x06aa,0x06ab,0x0000,
0152: 0x06b0,0x06b1,0x06b2,0x06b3,0x06b4,0x06b5,0x06b6,0x06b7,0x06b8,0x06b9,0x06ba,0x06bb,0x0000 };
0153:
0154: //#define TIME 120
0155:
0156: void Control_Sub()
0157: {
0158: p1=volMEMBYTE(P1_CURRENT);
0159: ps=volMEMBYTE(PS_CURRENT);
0160: p1e=volMEMBYTE(P1_EDGE);
0161:
0162: if(button_available==true)
0163: {
0164: if(miniGame==1)
0165: {
0166: controlON=0;
0167:
0168: if((p1&JOY_LEFT)&&curs_x>0)
0169: {
0170: curs_x-=2;
0171: controlON=1;
0172: }
0173: if((p1&JOY_RIGHT)&&curs_x<304)
0174: {
0175: curs_x+=2;
0176: controlON=1;
0177: }
0178: if((p1&JOY_UP)&&curs_y>0)
0179: {
0180: curs_y-=2;
0181: controlON=1;
0182: }
0183: if((p1&JOY_DOWN)&&curs_y<192)
0184: {
0185: curs_y+=2;
0186: controlON=1;
0187: }
0188: }
0189: else
0190: {
0191: if((p1e&JOY_A)||(p1e&JOY_B)||(p1e&JOY_C))
0192: {
0193: clearSprites(22,3);
0194: clearFixLayer();
0195: action++;
0196: }
0197: }
0198: }
0199: }
0200:
0201: void avatar(int character, int textheight)
0202: {
0203: if(character==0)
0204: {
0205: pictureInit(&testPict, &Avatar1,22,16,8,176-(textheight*8),FLIP_NONE);
0206: palJobPut(16, Avatar1.palInfo->count, Avatar1.palInfo->data);
0207: }
0208: if(character==1)
0209: {
0210: pictureInit(&testPict, &Avatar2,22,16,8,176-(textheight*8),FLIP_NONE);
0211: palJobPut(16, Avatar2.palInfo->count, Avatar2.palInfo->data);
0212: }
0213: if(character==2)
0214: {
0215: pictureInit(&testPict, &Avatar3,22,16,8,176-(textheight*8),FLIP_NONE);
0216: palJobPut(16, Avatar3.palInfo->count, Avatar3.palInfo->data);
0217: }
0218: if(character==3)
0219: {
0220: pictureInit(&testPict, &Avatar4,22,16,8,176-(textheight*8),FLIP_NONE);
0221: palJobPut(16, Avatar4.palInfo->count, Avatar4.palInfo->data);
0222: }
0223: if(character==4)
0224: {
0225: pictureInit(&testPict, &Avatar5,22,16,8,176-(textheight*8),FLIP_NONE);
0226: palJobPut(16, Avatar5.palInfo->count, Avatar5.palInfo->data);
0227: }
0228: }
0229:
0230: void GameOver()
0231: {
0232: int screenTimer=0;
0233: button_available=false;
0234:
0235: send_sound_command(ADPCM_GAMEOVER);
0236:
0237: if(success==0)
0238: {
0239: fixPrint(15,15,4,3,"GAME OVER");
0240: }
0241: else
0242: {
0243: fixPrint(16,15,4,3,"YOU WIN!");
0244: }
0245:
0246: while(1) {
0247: SCClose();
0248: waitVBlank();
0249:
0250: if(++screenTimer==780)
0251: {
0252: screenTimer=0;
0253: miniGame=0;
0254: success=0;
0255: clearSprites(1,21);
0256: SCClose();
0257: waitVBlank();
0258: main();
0259: }
0260: }
0261: }
0262:
0263: void TimerEd()
0264: {
0265: frame++;
0266: if(frame==60)
0267: {
0268: sec--;
0269: frame=0;
0270: }
0271: if(sec==60)
0272: {
0273: min--;
0274: sec=0;
0275: }
0276: }
0277:
0278: void Lose1() {
0279: scroller sc;
0280: // short posX=0;
0281: // short posY=0;
0282: // ushort *data;
0283: // ushort flipMode=0;
0284: button_available=true;
0285:
0286: clearFixLayer();
0287: scrollerInit(&sc,&BkgA,1,23,0,0);
0288: palJobPut(23, BkgA.palInfo->count, BkgA.palInfo->data);
0289:
0290: while(1) {
0291: SCClose();
0292: waitVBlank();
0293: Control_Sub();
0294:
0295: if(action==0)
0296: {
0297: fixPrint(1,27,4,3,"Unfortunately, she's not here anymore.");
0298: fixPrint(1,28,4,3,"It's a catastrophe!");
0299: }
0300: if(action==1)
0301: {
0302: fixPrint(1,27,4,3,"Looks like I'm gonna spend this night");
0303: fixPrint(1,28,4,3,"all alone.");
0304: }
0305: if(action==2)
0306: {
0307: fixPrint(1,27,4,3,"The most awful that this incident can");
0308: fixPrint(1,28,4,3,"destroy my career! Oh, shit...");
0309: }
0310: if(action==3)
0311: {
0312: GameOver();
0313: }
0314:
0315: //scrollerSetPos(&sc,posX,posY);
0316: }
0317: }
0318:
0319: void Lose2() {
0320: scroller sc;
0321: // short posX=0;
0322: // short posY=0;
0323: // ushort *data;
0324: // ushort flipMode=0;
0325: button_available=true;
0326:
0327: clearFixLayer();
0328: scrollerInit(&sc,&BkgA,1,23,0,0);
0329: palJobPut(23, BkgA.palInfo->count, BkgA.palInfo->data);
0330:
0331: while(1) {
0332: SCClose();
0333: waitVBlank();
0334: Control_Sub();
0335:
0336: if(action==0)
0337: {
0338: fixPrint(1,28,4,3,"It's just a catastrophe!");
0339: }
0340: if(action==1)
0341: {
0342: fixPrint(1,27,4,3,"Looks like I'm gonna spend this night");
0343: fixPrint(1,28,4,3,"all alone.");
0344: }
0345: if(action==2)
0346: {
0347: fixPrint(1,27,4,3,"The most awful that this incident can");
0348: fixPrint(1,28,4,3,"destroy my career! Oh, shit...");
0349: }
0350: if(action==3)
0351: {
0352: GameOver();
0353: }
0354:
0355: //scrollerSetPos(&sc,posX,posY);
0356: }
0357: }
0358:
0359: void Lose3() {
0360: scroller sc;
0361: // short posX=0;
0362: // short posY=0;
0363: // ushort *data;
0364: // ushort flipMode=0;
0365: button_available=true;
0366:
0367: clearFixLayer();
0368: scrollerInit(&sc,&BkgA,1,23,0,0);
0369: palJobPut(23, BkgA.palInfo->count, BkgA.palInfo->data);
0370:
0371: while(1) {
0372: SCClose();
0373: waitVBlank();
0374: Control_Sub();
0375:
0376: if(action==0)
0377: {
0378: fixPrint(1,27,4,3,"The chicks go out. I wasn't expecting");
0379: fixPrint(1,28,4,3,"that.");
0380: }
0381: if(action==1)
0382: {
0383: fixPrint(1,28,4,3,"To be honest, I'm a bit disappointed.");
0384: }
0385: if(action==2)
0386: {
0387: fixPrint(1,27,4,3,"Looks like I'm gonna spend another");
0388: fixPrint(1,28,4,3,"night alone.");
0389: }
0390: if(action==3)
0391: {
0392: GameOver();
0393: }
0394:
0395: //scrollerSetPos(&sc,posX,posY);
0396: }
0397: }
0398:
0399: void Scene6() {
0400: scroller sc;
0401: picture Timer;
0402: picture Cursor;
0403: aSprite sp1, sp2, sp3, sp4, sp5;
0404: int score=0;
0405: int eyes1_frame=0;
0406: int eyes2_frame=0;
0407: int lips_frame=0;
0408: int hand_frame=0;
0409: // short posX=0;
0410: // short posY=0;
0411: // ushort *data;
0412: // ushort flipMode=0;
0413: button_available=true;
0414: curs_x=160;
0415: curs_y=112;
0416:
0417: send_sound_command(ADPCM_JUST_ONE_NIGHT);
0418:
0419: clearFixLayer();
0420: scrollerInit(&sc,&BkgJ,1,89,0,0);
0421: palJobPut(89, BkgJ.palInfo->count, BkgJ.palInfo->data);
0422:
0423: while(1) {
0424: SCClose();
0425: waitVBlank();
0426: Control_Sub();
0427:
0428: fixPrintf1(6,3,3,3,"%d:",controlON);
0429:
0430: if(action==0)
0431: {
0432: fixPrint(1,28,4,3,"Girls haven't wasted their time.");
0433: }
0434: if(action==1)
0435: {
0436: avatar(1,2);
0437: fixPrint(1,27,3,3,"Oh, finally you're back! We need your");
0438: fixPrint(1,28,3,3,"help.");
0439: }
0440: if(action==2)
0441: {
0442: fixPrint(1,28,4,3,"OK, but what do you want me to do?");
0443: }
0444: if(action==3)
0445: {
0446: avatar(1,1);
0447: fixPrint(1,28,3,3,"I want you to warm her up a bit ;)");
0448: }
0449: if(action==4)
0450: {
0451: fixPrint(1,28,4,3,"I can do relaxing massage for you.");
0452: }
0453: if(action==5)
0454: {
0455: avatar(3,2);
0456: fixPrint(1,27,3,3,"Wow! That sounds hot! Now show me why");
0457: fixPrint(1,28,3,3,"they call you Casanova.");
0458: }
0459: if(action==6)
0460: {
0461:
0462:
0463: if(miniGame==0)
0464: {
0465: frame=0;
0466: sec=20;
0467:
0468: pictureInit(&Timer, &Clock,25,23,0,0,FLIP_NONE);
0469: palJobPut(23, Clock.palInfo->count, Clock.palInfo->data);
0470: pictureInit(&Cursor, &Cur,56,34,curs_x,curs_y,FLIP_NONE);
0471: palJobPut(34, Cur.palInfo->count, Cur.palInfo->data);
0472: aSpriteInit(&sp1,&eyes1_spr,30,35,174,48,0,FLIP_NONE,AS_FLAGS_DEFAULT);
0473: palJobPut(35,eyes1_spr.palInfo->count,&eyes1_spr.palInfo->data);
0474: aSpriteInit(&sp2,&eyes2_spr,34,45,128,59,0,FLIP_NONE,AS_FLAGS_DEFAULT);
0475: palJobPut(45,eyes2_spr.palInfo->count,&eyes2_spr.palInfo->data);
0476: aSpriteInit(&sp3,&lips_spr,37,52,184,72,0,FLIP_NONE,AS_FLAGS_DEFAULT);
0477: palJobPut(52,lips_spr.palInfo->count,&lips_spr.palInfo->data);
0478: aSpriteInit(&sp4,&hand_spr,39,56,96,216,0,FLIP_NONE,AS_FLAGS_DEFAULT);
0479: palJobPut(56,hand_spr.palInfo->count,&hand_spr.palInfo->data);
0480: aSpriteInit(&sp5,&breast_spr,44,63,106,104,0,FLIP_NONE,AS_FLAGS_DEFAULT);
0481: palJobPut(63,breast_spr.palInfo->count,&breast_spr.palInfo->data);
0482:
0483: /*pictureInit(&Timer, &Clock,25,23,0,0,FLIP_NONE);
0484: palJobPut(23, Clock.palInfo->count, Clock.palInfo->data);
0485: pictureInit(&Cursor, &Cur,29,34,curs_x,curs_y,FLIP_NONE);
0486: palJobPut(34, Cur.palInfo->count, Cur.palInfo->data);
0487: aSpriteInit(&sp1,&eyes1_spr,30,35,168,32,0,FLIP_NONE,AS_FLAGS_DEFAULT);
0488: palJobPut(35,eyes1_spr.palInfo->count,&eyes1_spr.palInfo->data);
0489: aSpriteInit(&sp2,&eyes2_spr,34,45,128,48,0,FLIP_NONE,AS_FLAGS_DEFAULT);
0490: palJobPut(45,eyes2_spr.palInfo->count,&eyes2_spr.palInfo->data);
0491: aSpriteInit(&sp3,&lips_spr,37,52,184,64,0,FLIP_NONE,AS_FLAGS_DEFAULT);
0492: palJobPut(52,lips_spr.palInfo->count,&lips_spr.palInfo->data);
0493: aSpriteInit(&sp4,&hand_spr,39,56,96,216,0,FLIP_NONE,AS_FLAGS_DEFAULT);
0494: palJobPut(56,hand_spr.palInfo->count,&hand_spr.palInfo->data);
0495: aSpriteInit(&sp5,&breast_spr,44,63,104,96,0,FLIP_NONE,AS_FLAGS_DEFAULT);
0496: palJobPut(63,breast_spr.palInfo->count,&breast_spr.palInfo->data);*/
0497:
0498: miniGame=1;
0499: }
0500:
0501: fixPrintf1(1,5,7,3,"%d:",min);
0502: fixPrintf1(3,5,7,3,"%d",sec);
0503:
0504: pictureSetPos(&Cursor,curs_x,curs_y);
0505:
0506: if(miniGame==1)
0507: {
0508:
0509: if(controlON==1)
0510: {
0511: if((curs_x>104)&&(curs_y>96))
0512: {
0513: if((curs_x<208)&&(curs_y>136))
0514: {
0515: // aSpriteAnimate(&sp5);
0516: // if(frame%10==3) boobs();
0517:
0518: aSpriteSetStep(&sp5, breast_frame);
0519:
0520: if(breast_frame<5) breast_frame++;
0521: else breast_frame=0;
0522:
0523: if(frame==55) score++;
0524:
0525: aSpriteSetStep(&sp1, eyes1_frame);
0526: aSpriteSetStep(&sp2, eyes2_frame);
0527: aSpriteSetStep(&sp3, lips_frame);
0528: aSpriteSetStep(&sp4, hand_frame);
0529:
0530: aSpriteAnimate(&sp1);
0531: aSpriteAnimate(&sp2);
0532: aSpriteAnimate(&sp3);
0533: aSpriteAnimate(&sp4);
0534: aSpriteAnimate(&sp5);
0535:
0536:
0537: }
0538: }
0539: }
0540:
0541: if((min==0)&&(sec==0)&&(frame==0))
0542: {
0543: miniGame=2;
0544: clearSprites(25,60);
0545: if(score>=21) choice=0;
0546: if(score<=15) choice=1;
0547: if((score>15)&&(score<21)) choice=2;
0548: action++;
0549: }
0550: }
0551:
0552: }
0553:
0554: if(action==17)
0555: {
0556: fixPrint(1,27,4,3,"Girls are pissed off with me. They say");
0557: fixPrint(1,28,4,3,"that I highly disappointed them.");
0558: }
0559: if(action==18)
0560: {
0561: action=0;
0562: Lose3();
0563: }
0564:
0565: if(choice==0)
0566: {
0567: if(action==7)
0568: {
0569: fixPrint(1,28,4,3,"I shoudn't have done it that fast.");
0570: }
0571: if(action==8)
0572: {
0573: action=17;
0574: }
0575: }
0576: if(choice==1)
0577: {
0578: if(action==7)
0579: {
0580: fixPrint(1,28,4,3,"I was doing it too slow.");
0581: }
0582: if(action==8)
0583: {
0584: action=17;
0585: }
0586: }
0587: if(choice==2)
0588: {
0589: if(action==7)
0590: {
0591: fixPrint(1,28,4,3,"Looks like she liked it!");
0592: }
0593: if(action==8)
0594: {
0595: fixPrint(1,27,4,3,"She's ready to spend a whole night");
0596: fixPrint(1,28,4,3,"with me!");
0597: }
0598: if(action==9)
0599: {
0600: scrollerInit(&sc,&BkgK,1,23,0,0);
0601: palJobPut(23, BkgK.palInfo->count, BkgK.palInfo->data);
0602:
0603: fixPrint(1,28,4,3,"Man, that's gonna be epic!");
0604: }
0605: if(action==10)
0606: {
0607: avatar(3,1);
0608: fixPrint(1,28,3,3,"Come here, Casanova...");
0609: }
0610: if(action==11)
0611: {
0612: fixPrint(1,28,4,3,"That's the ticket!");
0613: }
0614: if(action==12)
0615: {
0616: avatar(1,2);
0617: fixPrint(1,27,3,3,"Come, play with us! There's plenty of");
0618: fixPrint(1,28,3,3,"room.");
0619: }
0620: if(action==13)
0621: {
0622: fixPrint(1,27,4,3,"I want to show you my gratitude - the");
0623: fixPrint(1,28,4,3,"hot chicks just can't wait.");
0624: }
0625: if(action==14)
0626: {
0627: fixPrint(1,28,4,3,"I recommend you to play again.");
0628: }
0629: if(action==15)
0630: {
0631: fixPrint(1,27,4,3,"Make sure you didn't miss out on");
0632: fixPrint(1,28,4,3,"anything interesting!");
0633: }
0634: if(action==16)
0635: {
0636: success=1;
0637: GameOver();
0638: }
0639: }
0640:
0641: if(miniGame==1) TimerEd();
0642:
0643: //scrollerSetPos(&sc,posX,posY);
0644: }
0645: }
0646:
0647: void Home1() {
0648: scroller sc;
0649: // short posX=0;
0650: // short posY=0;
0651: // ushort *data;
0652: // ushort flipMode=0;
0653: button_available=true;
0654:
0655: clearFixLayer();
0656: scrollerInit(&sc,&BkgG,1,23,0,0);
0657: palJobPut(23, BkgG.palInfo->count, BkgG.palInfo->data);
0658:
0659: while(1) {
0660: SCClose();
0661: waitVBlank();
0662: Control_Sub();
0663:
0664: ////////////Control////////////
0665: //Select Options Action=3
0666: if(action==3)
0667: {
0668: if(p1e&JOY_UP)
0669: {
0670: if(choice==1) choice--;
0671: }
0672: if(p1e&JOY_DOWN)
0673: {
0674: if(choice==0) choice++;
0675: }
0676: }
0677: //Select Options Action=10
0678: if(action==10)
0679: {
0680: if(p1e&JOY_UP)
0681: {
0682: if(choice==1) choice--;
0683: }
0684: if(p1e&JOY_DOWN)
0685: {
0686: if(choice==0) choice++;
0687: }
0688: }
0689: ////////////Control////////////
0690:
0691: if(action==0)
0692: {
0693: fixPrint(1,27,4,3,"Girls quickly find a common");
0694: fixPrint(1,28,4,3,"language...");
0695: }
0696: if(action==1)
0697: {
0698: avatar(1,1);
0699: fixPrint(1,28,3,3,"Come closer, honey... Don't be shy.");
0700: }
0701: if(action==2)
0702: {
0703: fixPrint(1,27,4,3,"I need to create an atmosphere full of");
0704: fixPrint(1,28,4,3,"love, lust and joy.");
0705: }
0706: if(action==3)
0707: {
0708: avatar(0,5);
0709: fixPrint(1,24,4,3,"But how?");
0710: fixPrint(3,25,choice==0?2:6,3,"LIGHT UP THE CANDLES AND POUR SOME");
0711: fixPrint(3,26,choice==0?2:6,3,"WINE");
0712: fixPrint(3,27,choice==1?2:6,3,"TURN OFF THE LIGHTS AND TURN ON SOME");
0713: fixPrint(3,28,choice==1?2:6,3,"MUSIC");
0714: }
0715: if(action==5)
0716: {
0717: fixPrint(1,28,4,3,"A joyful melody starts playing.");
0718: }
0719: if(action==6)
0720: {
0721: avatar(1,2);
0722: fixPrint(1,27,3,3,"I got an idea... How about going to a");
0723: fixPrint(1,28,3,3,"club?");
0724: }
0725: if(action==7)
0726: {
0727: fixPrint(1,27,4,3,"The girl from the park doesn't mind.");
0728: fixPrint(1,28,4,3,"The model says...");
0729: }
0730: if(action==8)
0731: {
0732: avatar(1,1);
0733: fixPrint(1,28,3,3,"Thanks for everything! Bye!");
0734: }
0735: if(action==9)
0736: {
0737: action=0;
0738: Lose3();
0739: }
0740: if(action==10)
0741: {
0742: avatar(0,5);
0743: fixPrint(1,24,4,3,"But I ran out of wine! Should I leave");
0744: fixPrint(1,25,4,3,"the girls and go to the local liqueur");
0745: fixPrint(1,26,4,3,"store?");
0746: fixPrint(3,27,choice==0?2:6,3,"NO. STAY HOME.");
0747: fixPrint(3,28,choice==1?2:6,3,"YES. GO TO THE STORE.");
0748: }
0749:
0750: if(choice==0)
0751: {
0752: if(action==4)
0753: {
0754: action=10;
0755: choice=0;
0756: }
0757: if(action==11)
0758: {
0759: fixPrint(1,28,4,3,"The model turns on the radio.");
0760: }
0761: if(action==12)
0762: {
0763: action=5;
0764: }
0765: }
0766: if(choice==1)
0767: {
0768: if(action==4)
0769: {
0770: fixPrint(1,28,4,3,"I turn on the radio.");
0771: }
0772: if(action==11)
0773: {
0774: wherefrom=0;
0775: fixPrint(1,28,4,3,"I take my wallet and go out.");
0776: }
0777: if(action==12)
0778: {
0779: action=0;
0780: Scene5();
0781: }
0782: }
0783:
0784: //scrollerSetPos(&sc,posX,posY);
0785: }
0786: }
0787:
0788: void Home2() {
0789: scroller sc;
0790: // short posX=0;
0791: // short posY=0;
0792: // ushort *data;
0793: // ushort flipMode=0;
0794: button_available=true;
0795:
0796: clearFixLayer();
0797: scrollerInit(&sc,&BkgD,1,23,0,0);
0798: palJobPut(23, BkgD.palInfo->count, BkgD.palInfo->data);
0799:
0800: while(1) {
0801: SCClose();
0802: waitVBlank();
0803: Control_Sub();
0804:
0805: if(action==0)
0806: {
0807: fixPrint(1,26,4,3,"Unfortunately, the girl from the club");
0808: fixPrint(1,27,4,3,"changed her mind when you weren't");
0809: fixPrint(1,28,4,3,"there.");
0810: }
0811: if(action==1)
0812: {
0813: avatar(2,2);
0814: fixPrint(1,27,3,3,"Sorry, but I gotta go. I hope you");
0815: fixPrint(1,28,3,3,"understand...");
0816: }
0817: if(action==2)
0818: {
0819: fixPrint(1,28,4,3,"The model is disappointed.");
0820: }
0821: if(action==3)
0822: {
0823: avatar(1,3);
0824: fixPrint(1,26,4,3,"If she leaves, then I'm gonna go with");
0825: fixPrint(1,27,4,3,"her. I thought I could count on you,");
0826: fixPrint(1,28,4,3,"but I was wrong.");
0827: }
0828: if(action==4)
0829: {
0830: action=0;
0831: Lose2();
0832: }
0833:
0834: //scrollerSetPos(&sc,posX,posY);
0835: }
0836: }
0837:
0838: void Scene5() {
0839: scroller sc;
0840: // short posX=0;
0841: // short posY=0;
0842: // ushort *data;
0843: // ushort flipMode=0;
0844: button_available=true;
0845:
0846: clearFixLayer();
0847: scrollerInit(&sc,&BkgH,1,23,0,0);
0848: palJobPut(23, BkgH.palInfo->count, BkgH.palInfo->data);
0849:
0850: while(1) {
0851: SCClose();
0852: waitVBlank();
0853: Control_Sub();
0854:
0855: ////////////Control////////////
0856: //Select Options Action=3
0857: if(action==3)
0858: {
0859: if(p1e&JOY_UP)
0860: {
0861: if(choice==1) choice--;
0862: }
0863: if(p1e&JOY_DOWN)
0864: {
0865: if(choice==0) choice++;
0866: }
0867: }
0868: ////////////Control////////////
0869:
0870: if(action==0)
0871: {
0872: fixPrint(1,26,4,3,"Fortunately, the liqueur store is");
0873: fixPrint(1,27,4,3,"across the road. I take a bottle and");
0874: fixPrint(1,28,4,3,"go to the checkout.");
0875: }
0876: if(action==1)
0877: {
0878: avatar(4,2);
0879: fixPrint(1,27,3,3,"You sure you don't want anything else,");
0880: fixPrint(1,28,3,3,"handsome?");
0881: }
0882: if(action==2)
0883: {
0884: fixPrint(1,27,4,3,"A young, pretty cashier winks at me. I");
0885: fixPrint(1,28,4,3,"got her...");
0886: }
0887: if(action==3)
0888: {
0889: avatar(0,3);
0890: fixPrint(1,26,4,3,"What should I do?");
0891: fixPrint(3,27,choice==0?2:6,3,"PAY FOR THE WINE AND GO HOME");
0892: fixPrint(3,28,choice==1?2:6,3,"FLIRT WITH HER");
0893: }
0894:
0895: if(choice==0)
0896: {
0897: if(action==4)
0898: {
0899: fixPrint(1,28,4,3,"Going back home.");
0900: }
0901: if(action==5)
0902: {
0903: if(wherefrom==1)
0904: {
0905: action=0;
0906: Home2();
0907: }
0908: if(wherefrom==0)
0909: {
0910: action=0;
0911: Scene6();
0912: }
0913: }
0914: }
0915: if(choice==1)
0916: {
0917: if(action==4)
0918: {
0919: fixPrint(1,27,4,3,"The cashier grabs my hand and leads me");
0920: fixPrint(1,28,4,3,"to the storeroom where...");
0921: }
0922: if(action==5)
0923: {
0924: scrollerInit(&sc,&BkgI,1,23,0,0);
0925: palJobPut(23, BkgI.palInfo->count, BkgI.palInfo->data);
0926:
0927: fixPrint(1,28,4,3,"... well, you can see for yourself ;)");
0928: }
0929: if(action==6)
0930: {
0931: avatar(4,1);
0932: fixPrint(1,28,3,3,"I can't believe it!");
0933: }
0934: if(action==7)
0935: {
0936: fixPrint(1,27,4,3,"She's quite hot. The girl whispers in");
0937: fixPrint(1,28,4,3,"my ear...");
0938: }
0939: if(action==8)
0940: {
0941: avatar(4,1);
0942: fixPrint(1,28,3,3,"Do you like it, honey?");
0943: }
0944: if(action==9)
0945: {
0946: fixPrint(1,28,4,3,"You bet I do!");
0947: }
0948: if(action==10)
0949: {
0950: avatar(4,1);
0951: fixPrint(1,28,3,3,"You're such a good kisser!");
0952: }
0953: if(action==11)
0954: {
0955: fixPrint(1,27,4,3,"I think I'm gonna shop here more");
0956: fixPrint(1,28,4,3,"often. ;)");
0957: }
0958: if(action==12)
0959: {
0960: fixPrint(1,27,4,3,"Not all of our customers get such a");
0961: fixPrint(1,28,4,3,"service.");
0962: }
0963: if(action==13)
0964: {
0965: fixPrint(1,27,4,3,"They're simply not as good looking as");
0966: fixPrint(1,28,4,3,"me ;)");
0967: }
0968: if(action==14)
0969: {
0970: avatar(4,1);
0971: fixPrint(1,28,3,3,"Let's go to your place.");
0972: }
0973: if(action==15)
0974: {
0975: fixPrint(1,26,4,3,"Wait, oh shit... I completely forgot");
0976: fixPrint(1,27,4,3,"about it! The girls are still waiting");
0977: fixPrint(1,28,4,3,"for me in my apartment.");
0978: }
0979: if(action==16)
0980: {
0981: fixPrint(1,27,4,3,"Gotta hurry up! I hope the model is");
0982: fixPrint(1,28,4,3,"still there.");
0983: }
0984: if(action==17)
0985: {
0986: action=0;
0987: Lose1();
0988: }
0989: }
0990:
0991: //scrollerSetPos(&sc,posX,posY);
0992: }
0993: }
0994:
0995: void Scene4() {
0996: scroller sc;
0997: // short posX=0;
0998: // short posY=0;
0999: // ushort *data;
1000: // ushort flipMode=0;
1001: button_available=true;
1002:
1003: clearFixLayer();
1004: scrollerInit(&sc,&BkgF,1,23,0,0);
1005: palJobPut(23, BkgF.palInfo->count, BkgF.palInfo->data);
1006:
1007: while(1) {
1008: SCClose();
1009: waitVBlank();
1010: Control_Sub();
1011:
1012: ////////////Control////////////
1013: //Select Options Action=5
1014: if(action==5)
1015: {
1016: if(p1e&JOY_UP)
1017: {
1018: if(choice==1) choice--;
1019: }
1020: if(p1e&JOY_DOWN)
1021: {
1022: if(choice==0) choice++;
1023: }
1024: }
1025: //Select Options Action=7
1026: if(action==7)
1027: {
1028: if(p1e&JOY_UP)
1029: {
1030: if(choice==1) choice--;
1031: }
1032: if(p1e&JOY_DOWN)
1033: {
1034: if(choice==0) choice++;
1035: }
1036: }
1037: ////////////Control////////////
1038:
1039: if(action==0)
1040: {
1041: fixPrint(1,28,4,3,"I sit down next to a pretty girl.");
1042: }
1043: if(action==1)
1044: {
1045: avatar(4,1);
1046: fixPrint(1,28,3,3,"Can I help you?");
1047: }
1048: if(action==2)
1049: {
1050: fixPrint(1,28,4,3,"I tell her about the model.");
1051: }
1052: if(action==3)
1053: {
1054: avatar(4,2);
1055: fixPrint(1,27,3,3,"I would love to meet her... But you");
1056: fixPrint(1,28,3,3,"have to do something for me.");
1057: }
1058: if(action==4)
1059: {
1060: fixPrint(1,27,4,3,"She probably means a present or");
1061: fixPrint(1,28,4,3,"something...");
1062: }
1063: if(action==5)
1064: {
1065: avatar(0,3);
1066: fixPrint(1,26,4,3,"What can I offer her?");
1067: fixPrint(3,27,choice==0?2:6,3,"A FREE PHOTO SHOOT");
1068: fixPrint(3,28,choice==1?2:6,3,"A DINNER AT A FANCY RESTAURANT");
1069: }
1070: if(action==6)
1071: {
1072: choice=0;
1073: action=7;
1074: }
1075: if(action==7)
1076: {
1077: avatar(4,4);
1078: fixPrint(1,25,3,3,"How_about_something_more...");
1079: fixPrint(1,26,3,3,"Impressive?");
1080: fixPrint(3,27,choice==0?2:6,3,"AN EXOTIC TRIP");
1081: fixPrint(3,28,choice==1?2:6,3,"MEET A CELEBRITY");
1082: }
1083: if(action==9)
1084: {
1085: fixPrint(1,26,4,3,"Well, there's nothing else I can do...");
1086: fixPrint(1,27,4,3,"I call the model and tell her that I");
1087: fixPrint(1,28,4,3,"can't find a girl for her.");
1088: }
1089: if(action==10)
1090: {
1091: fixPrint(1,27,4,3,"She's extremely disappointed. Probably");
1092: fixPrint(1,28,4,3,"doesn't want to work with me anymore.");
1093: }
1094: if(action==11)
1095: {
1096: fixPrint(1,28,4,3,"What a bummer!");
1097: }
1098: if(action==12)
1099: {
1100: fixPrint(1,27,4,3,"Looks like I'm gonna spend another");
1101: fixPrint(1,28,4,3,"night alone.");
1102: }
1103: if(action==13)
1104: {
1105: fixPrint(1,27,4,3,"And the worst is that it might hurt my");
1106: fixPrint(1,28,4,3,"reputation! Damn...");
1107: }
1108: if(action==14)
1109: {
1110: GameOver();
1111: }
1112:
1113: if(choice==0)
1114: {
1115: if(action==8)
1116: {
1117: avatar(4,1);
1118: fixPrint(1,28,3,3,"No, I'm not interested.");
1119: }
1120: }
1121: if(choice==1)
1122: {
1123: if(action==6)
1124: {
1125: avatar(4,2);
1126: fixPrint(1,27,3,3,"Sorry, but I don't think you know any");
1127: fixPrint(1,28,3,3,"famous people.");
1128: }
1129: }
1130:
1131: //scrollerSetPos(&sc,posX,posY);
1132: }
1133: }
1134:
1135: void Scene3() {
1136: scroller sc;
1137: // short posX=0;
1138: // short posY=0;
1139: // ushort *data;
1140: // ushort flipMode=0;
1141: button_available=true;
1142:
1143: clearFixLayer();
1144: scrollerInit(&sc,&BkgC,1,23,0,0);
1145: palJobPut(23, BkgC.palInfo->count, BkgC.palInfo->data);
1146:
1147: while(1) {
1148: SCClose();
1149: waitVBlank();
1150: Control_Sub();
1151:
1152: ////////////Control////////////
1153: //Select Options Action=5
1154: if(action==5)
1155: {
1156: if(p1e&JOY_UP)
1157: {
1158: if(choice==1) choice--;
1159: }
1160: if(p1e&JOY_DOWN)
1161: {
1162: if(choice==0) choice++;
1163: }
1164: }
1165: //Select Options Action=10
1166: if(action==10)
1167: {
1168: if(p1e&JOY_UP)
1169: {
1170: if(choice==1) choice--;
1171: }
1172: if(p1e&JOY_DOWN)
1173: {
1174: if(choice==0) choice++;
1175: }
1176: }
1177: //Select Options Action=15
1178: if(action==15)
1179: {
1180: if(p1e&JOY_UP)
1181: {
1182: if(choice==1) choice--;
1183: }
1184: if(p1e&JOY_DOWN)
1185: {
1186: if(choice==0) choice++;
1187: }
1188: }
1189: ////////////Control////////////
1190:
1191: if(action==0)
1192: {
1193: fixPrint(1,28,4,3,"She catches my eye immediately.");
1194: }
1195: if(action==1)
1196: {
1197: avatar(2,1);
1198: fixPrint(1,28,3,3,"Hi! How's it going?");
1199: }
1200: if(action==2)
1201: {
1202: fixPrint(1,28,4,3,"I explain her the situation.");
1203: }
1204: if(action==3)
1205: {
1206: fixPrint(1,27,4,3,"She doesn't mind. The girl obviously");
1207: fixPrint(1,28,4,3,"likes me.");
1208: }
1209: if(action==4)
1210: {
1211: fixPrint(1,27,4,3,"Should I get to know her better when");
1212: fixPrint(1,28,4,3,"it's not too late?");
1213: }
1214: if(action==5)
1215: {
1216: avatar(0,3);
1217: fixPrint(1,26,4,3,"What do you think?");
1218: fixPrint(3,27,choice==0?2:6,3,"KEEP GOING TO YOUR PLACE");
1219: fixPrint(3,28,choice==1?2:6,3,"STAY HERE WITH HER");
1220: }
1221: if(action==10)
1222: {
1223: avatar(0,6);
1224: fixPrint(1,23,4,3,"Maybe I can do something to make her");
1225: fixPrint(1,24,4,3,"feel better?");
1226: fixPrint(3,25,choice==0?2:6,3,"LIGHT UP THE CANDLES AND POUR HER");
1227: fixPrint(3,26,choice==0?2:6,3,"SOME WINE");
1228: fixPrint(3,27,choice==1?2:6,3,"TURN OFF THE LIGHTS AND TURN ON");
1229: fixPrint(3,28,choice==1?2:6,3,"SOME MUSIC");
1230: }
1231: if(action==15)
1232: {
1233: avatar(0,5);
1234: fixPrint(1,24,4,3,"But I ran out of wine! Should I leave");
1235: fixPrint(1,25,4,3,"the girls and go to the local liqueur");
1236: fixPrint(1,26,4,3,"store?");
1237: fixPrint(3,27,choice==0?2:6,3,"NO. STAY HOME.");
1238: fixPrint(3,28,choice==1?2:6,3,"YES. GO TO THE STORE.");
1239: }
1240: if(action==17)
1241: {
1242: fixPrint(1,28,4,3,"The model is disappointed.");
1243: }
1244: if(action==18)
1245: {
1246: avatar(1,3);
1247: fixPrint(1,26,3,3,"If she leaves, then I'm gonna go with");
1248: fixPrint(1,27,3,3,"her. I thought I could count on you,");
1249: fixPrint(1,28,3,3,"but I was wrong.");
1250: }
1251: if(action==19)
1252: {
1253: action=0;
1254: Lose2();
1255: }
1256: if(action==20)
1257: {
1258: fixPrint(1,26,4,3,"Now I realize how much time has");
1259: fixPrint(1,27,4,3,"passed. I left the poor thing all");
1260: fixPrint(1,28,4,3,"alone!");
1261: }
1262: if(action==21)
1263: {
1264: fixPrint(1,27,4,3,"I run back home, hoping she's still");
1265: fixPrint(1,28,4,3,"there.");
1266: }
1267: if(action==22)
1268: {
1269: action=0;
1270: Lose1();
1271: }
1272:
1273: if(choice==0)
1274: {
1275: if(action==6)
1276: {
1277: fixPrint(1,28,4,3,"I pay and we go out.");
1278: }
1279: if(action==7)
1280: {
1281: scrollerInit(&sc,&BkgD,1,23,0,0);
1282: palJobPut(23, BkgD.palInfo->count, BkgD.palInfo->data);
1283:
1284: fixPrint(1,28,4,3,"The model is all horny, ready to play.");
1285: }
1286: if(action==8)
1287: {
1288: avatar(1,2);
1289: fixPrint(1,27,3,3,"I like your style! Come closer,");
1290: fixPrint(1,28,3,3,"baby...");
1291: }
1292: if(action==9)
1293: {
1294: fixPrint(1,27,4,3,"The chick from the club is a little");
1295: fixPrint(1,28,4,3,"timid.");
1296: }
1297: if(action==11)
1298: {
1299: action=15;
1300: choice=0;
1301: }
1302: if(action==16)
1303: {
1304: fixPrint(1,28,4,3,"''Sorry, I gotta go'', she says.");
1305: }
1306: }
1307: if(choice==1)
1308: {
1309: if(action==6)
1310: {
1311: fixPrint(1,27,4,3,"I'm flirting with her. She really does");
1312: fixPrint(1,28,4,3,"like me!");
1313: }
1314: if(action==7)
1315: {
1316: fixPrint(1,27,4,3,"We talk for a while. I tell her about");
1317: fixPrint(1,28,4,3,"my job. She seems interested.");
1318: }
1319: if(action==8)
1320: {
1321: fixPrint(1,28,4,3,"Then she orders her favorite cocktail.");
1322: }
1323: if(action==9)
1324: {
1325: action=20;
1326: }
1327: if(action==11)
1328: {
1329: fixPrint(1,26,4,3,"It wouldn't change anything. She says");
1330: fixPrint(1,27,4,3,"''sorry, but I gotta go. It's too late");
1331: fixPrint(1,28,4,3,"now''.");
1332: }
1333: if(action==12)
1334: {
1335: action=17;
1336: }
1337: if(action==16)
1338: {
1339: action=23;
1340: wherefrom=1;
1341: fixPrint(1,28,4,3,"I take my wallet and go out.");
1342: }
1343: if(action==24)
1344: {
1345: action=0;
1346: Scene5();
1347: }
1348: }
1349: if(choice==2)
1350: {
1351: if(action==15)
1352: {
1353: action=7;
1354: choice=0;
1355: }
1356: }
1357:
1358: //scrollerSetPos(&sc,posX,posY);
1359: }
1360: }
1361:
1362: void Scene2() {
1363: scroller sc;
1364: // short posX=0;
1365: // short posY=0;
1366: // ushort *data;
1367: // ushort flipMode=0;
1368: button_available=true;
1369:
1370: clearFixLayer();
1371: scrollerInit(&sc,&BkgE,1,23,0,0);
1372: palJobPut(23, BkgE.palInfo->count, BkgE.palInfo->data);
1373:
1374: while(1) {
1375: SCClose();
1376: waitVBlank();
1377: Control_Sub();
1378:
1379: ////////////Control////////////
1380: //Select Options Action=5
1381: if(action==5)
1382: {
1383: if(p1e&JOY_UP)
1384: {
1385: if(choice==1) choice--;
1386: }
1387: if(p1e&JOY_DOWN)
1388: {
1389: if(choice==0) choice++;
1390: }
1391: }
1392: //Select Options Action=11
1393: if(action==11)
1394: {
1395: if(p1e&JOY_UP)
1396: {
1397: if(choice==1) choice--;
1398: }
1399: if(p1e&JOY_DOWN)
1400: {
1401: if(choice==0) choice++;
1402: }
1403: }
1404: //Select Options Action=14
1405: if(action==14)
1406: {
1407: if(p1e&JOY_UP)
1408: {
1409: if(choice>=1) choice--;
1410: }
1411: if(p1e&JOY_DOWN)
1412: {
1413: if(choice<2) choice++;
1414: }
1415: }
1416: ////////////Control////////////
1417:
1418: if(action==0)
1419: {
1420: fixPrint(1,28,4,3,"I come across a sexy gal.");
1421: }
1422: if(action==1)
1423: {
1424: avatar(3,1);
1425: fixPrint(1,28,3,3,"Hey! How are you?");
1426: }
1427: if(action==2)
1428: {
1429: fixPrint(1,28,4,3,"I explain her the situation.");
1430: }
1431: if(action==3)
1432: {
1433: avatar(3,2);
1434: fixPrint(1,27,3,3,"OK, I got it... Looks like your friend");
1435: fixPrint(1,28,3,3,"want to have some fun.");
1436: }
1437: if(action==4)
1438: {
1439: fixPrint(1,27,4,3,"She thinks for a minute... But, no.");
1440: fixPrint(1,28,4,3,"She's not interested.");
1441: }
1442: if(action==5)
1443: {
1444: avatar(0,3);
1445: fixPrint(1,26,4,3,"What now?");
1446: fixPrint(3,27,choice==0?2:6,3,"FIND ANOTHER GAL");
1447: fixPrint(3,28,choice==1?2:6,3,"TRY TO CONVINCE HER");
1448: }
1449: if(action==7)
1450: {
1451: avatar(3,1);
1452: fixPrint(1,28,3,3,"Well, if you insist...");
1453: }
1454: if(action==8)
1455: {
1456: fixPrint(1,28,4,3,"I think my stubbornness turns her on.");
1457: }
1458: if(action==9)
1459: {
1460: avatar(3,3);
1461: fixPrint(1,26,3,3,"Honestly, I was just about to go to");
1462: fixPrint(1,27,3,3,"bed... But why not? It's gonna be fun");
1463: fixPrint(1,28,3,3,"I guess.");
1464: }
1465: if(action==10)
1466: {
1467: action=0;
1468: Home1();
1469: }
1470: if(action==11)
1471: {
1472: avatar(0,3);
1473: fixPrint(1,26,4,3,"Where to now?");
1474: fixPrint(3,27,choice==0?2:6,3,"TO THE CLUB");
1475: fixPrint(3,28,choice==1?2:6,3,"TO THE CAFE");
1476: }
1477: if(action==14)
1478: {
1479: avatar(0,5);
1480: fixPrint(1,24,4,3,"I try, but doesn't work out. Gotta");
1481: fixPrint(1,25,4,3,"find another girl. But where?");
1482: fixPrint(3,26,choice==0?2:6,3,"TO THE CLUB");
1483: fixPrint(3,27,choice==1?2:6,3,"TO THE CAFE");
1484: fixPrint(3,28,choice==2?2:6,3,"STAY IN THE PARK");
1485: }
1486:
1487: if(choice==0)
1488: {
1489: if(action==6)
1490: {
1491: action=11;
1492: }
1493: if(action==12)
1494: {
1495: fixPrint(1,28,4,3,"I go there.");
1496: }
1497: if(action==13)
1498: {
1499: action=0;
1500: Scene3();
1501: }
1502: if(action==15)
1503: {
1504: fixPrint(1,28,4,3,"It's not that far. Good.");
1505: }
1506: if(action==16)
1507: {
1508: action=0;
1509: Scene3();
1510: }
1511: }
1512: if(choice==1)
1513: {
1514: if(action==6)
1515: {
1516: action=14;
1517: choice=0;
1518: }
1519: if(action==12)
1520: {
1521: fixPrint(1,28,4,3,"I go there.");
1522: }
1523: if(action==13)
1524: {
1525: action=0;
1526: Scene4();
1527: }
1528: if(action==15)
1529: {
1530: fixPrint(1,28,4,3,"It's not that far. Good.");
1531: }
1532: if(action==16)
1533: {
1534: action=0;
1535: Scene4();
1536: }
1537: }
1538: if(choice==2)
1539: {
1540: if(action==15)
1541: {
1542: action=7;
1543: choice=0;
1544: }
1545: }
1546:
1547: //scrollerSetPos(&sc,posX,posY);
1548: }
1549: }
1550:
1551: void Scene1() {
1552: scroller sc;
1553: // short posX=0;
1554: // short posY=0;
1555: // ushort *data;
1556: // ushort flipMode=0;
1557: button_available=true;
1558:
1559: clearFixLayer();
1560: scrollerInit(&sc,&BkgB,1,23,0,0);
1561: palJobPut(23, BkgB.palInfo->count, BkgB.palInfo->data);
1562:
1563: while(1) {
1564: SCClose();
1565: waitVBlank();
1566: Control_Sub();
1567:
1568: ////////////Control////////////
1569: //Select Options Action=2
1570: if(action==2)
1571: {
1572: if(p1e&JOY_UP)
1573: {
1574: if(choice==1) choice--;
1575: }
1576: if(p1e&JOY_DOWN)
1577: {
1578: if(choice==0) choice++;
1579: }
1580: }
1581: //Select Options Action=8
1582: if(action==8)
1583: {
1584: if(p1e&JOY_UP)
1585: {
1586: if(choice==1) choice--;
1587: }
1588: if(p1e&JOY_DOWN)
1589: {
1590: if(choice==0) choice++;
1591: }
1592: }
1593: //Select Options Action=14
1594: if(action==14)
1595: {
1596: if(p1e&JOY_UP)
1597: {
1598: if(choice>=1) choice--;
1599: }
1600: if(p1e&JOY_DOWN)
1601: {
1602: if(choice<2) choice++;
1603: }
1604: }
1605: ////////////Control////////////
1606:
1607: if(action==0)
1608: {
1609: fixPrint(1,27,4,3,"Jeez! She's even more hot in person");
1610: fixPrint(1,28,4,3,"than she was in the pictures!");
1611: }
1612: if(action==1)
1613: {
1614: fixPrint(1,27,4,3,"I wonder if she would go with me on a");
1615: fixPrint(1,28,4,3,"date...");
1616: }
1617: if(action==2)
1618: {
1619: avatar(0,3);
1620: fixPrint(1,26,4,3,"What do you think I should do?");
1621: fixPrint(3,27,choice==0?2:6,3,"FLIRT WITH HER");
1622: fixPrint(3,28,choice==1?2:6,3,"CONCENTRATE ON WORK");
1623: }
1624: if(action==8)
1625: {
1626: avatar(0,4);
1627: fixPrint(1,25,4,3,"Damn it! Should I ask her to go");
1628: fixPrint(1,26,4,3,"somewhere chill instead?");
1629: fixPrint(3,27,choice==0?2:6,3,"DO IT.");
1630: fixPrint(3,28,choice==1?2:6,3,"NOT NOW. JUST LEAVE HER ALONE.");
1631: }
1632: if(action==14)
1633: {
1634: avatar(0,4);
1635: fixPrint(1,25,4,3,"Now where can I find a girl?");
1636: fixPrint(3,26,choice==0?2:6,3,"GO TO THE PARK");
1637: fixPrint(3,27,choice==1?2:6,3,"GO TO A CLUB");
1638: fixPrint(3,28,choice==2?2:6,3,"GO TO A CAFE");
1639: }
1640: if(action==15)
1641: {
1642: fixPrint(1,28,4,3,"I'm starting right away.");
1643: }
1644: if(action==16)
1645: {
1646: action=0;
1647: if(choice==0) Scene2();
1648: if(choice==1) Scene3();
1649: if(choice==2) Scene4();
1650: }
1651:
1652: if(choice==0)
1653: {
1654: if(action==3)
1655: {
1656: fixPrint(1,27,4,3,"I tell her that she has a gorgeous");
1657: fixPrint(1,28,4,3,"body.");
1658: }
1659: if(action==4)
1660: {
1661: fixPrint(1,25,4,3,"She seems to ignore my compliment. Of");
1662: fixPrint(1,26,4,3,"course she does! She probably hears");
1663: fixPrint(1,27,4,3,"those kinds of compliments all the");
1664: fixPrint(1,28,4,3,"time.");
1665: }
1666: if(action==5)
1667: {
1668: fixPrint(1,27,4,3,"Ok then. Let's just start doing my job");
1669: fixPrint(1,28,4,3,"before it gets even worse.");
1670: }
1671: if(action==6)
1672: {
1673: choice=1;
1674: action=3;
1675: }
1676: if(action==9)
1677: {
1678: fixPrint(1,27,4,3,"I smile at her warmly and promise her");
1679: fixPrint(1,28,4,3,"a night she'll never forget.");
1680: }
1681: if(action==10)
1682: {
1683: avatar(1,2);
1684: fixPrint(1,27,3,3,"Excuse me?! Don't you know that I");
1685: fixPrint(1,28,3,3,"don't do boys?!");
1686: }
1687: if(action==11)
1688: {
1689: fixPrint(1,26,4,3,"Looks like I really pissed her off.");
1690: fixPrint(1,27,4,3,"Now there's no chance I'm gonna seduce");
1691: fixPrint(1,28,4,3,"her.");
1692: }
1693: if(action==12)
1694: {
1695: fixPrint(1,27,4,3,"Bad move, buddy. Such things can ruin");
1696: fixPrint(1,28,4,3,"my entire carrier.");
1697: }
1698: if(action==13)
1699: {
1700: //clearFixLayer();
1701: GameOver();
1702: }
1703: }
1704: if(choice==1)
1705: {
1706: if(action==3)
1707: {
1708: fixPrint(1,27,4,3,"I'm setting up the camera and starting");
1709: fixPrint(1,28,4,3,"taking pictures.");
1710: }
1711: if(action==4)
1712: {
1713: fixPrint(1,26,4,3,"Now everything goes smoothly. Oh boy...");
1714: fixPrint(1,27,4,3,"She's such a beauty! And so");
1715: fixPrint(1,28,4,3,"professional!");
1716: }
1717: if(action==5)
1718: {
1719: fixPrint(1,27,4,3,"After we're done I ask her what she's");
1720: fixPrint(1,28,4,3,"doing tonight.");
1721: }
1722: if(action==6)
1723: {
1724: avatar(1,2);
1725: fixPrint(1,27,3,3,"I'm looking for something hot ");
1726: fixPrint(1,28,3,3,"tonight... If you know what I mean.");
1727: }
1728: if(action==7)
1729: {
1730: choice=0;
1731: action=8;
1732: }
1733: if(action==9)
1734: {
1735: fixPrint(1,26,4,3,"She asks me if I know some hot girls.");
1736: fixPrint(1,27,4,3,"Oh my... Who would've thought she was");
1737: fixPrint(1,28,4,3,"into chicks?!");
1738: }
1739: if(action==10)
1740: {
1741: fixPrint(1,26,4,3,"I'm telling her that she can stay at");
1742: fixPrint(1,27,4,3,"my place while I go out and find her");
1743: fixPrint(1,28,4,3,"some pretty girl.");
1744: }
1745: if(action==11)
1746: {
1747: choice=0;
1748: action=14;
1749: }
1750: }
1751:
1752: //scrollerSetPos(&sc,posX,posY);
1753: }
1754: }
1755:
1756: void Scene0() {
1757: scroller sc;
1758: // short posX=0;
1759: // short posY=0;
1760: // ushort *data;
1761: // ushort flipMode=0;
1762: button_available=true;
1763: choice=0;
1764: action=0;
1765:
1766: clearFixLayer();
1767: scrollerInit(&sc,&BkgA,1,16,0,0);
1768: palJobPut(16, BkgA.palInfo->count, BkgA.palInfo->data);
1769:
1770: while(1) {
1771: SCClose();
1772: waitVBlank();
1773: Control_Sub();
1774:
1775: if(action==0)
1776: {
1777: fixPrint(1,27,4,3,"Hi! It's me, Casanova - a natural born");
1778: fixPrint(1,28,4,3,"pick-up artist!");
1779: }
1780:
1781: if(action==1)
1782: {
1783: fixPrint(1,27,4,3,"Not so long ago I became a");
1784: fixPrint(1,28,4,3,"professional photographer.");
1785: }
1786:
1787: if(action==2)
1788: {
1789: fixPrint(1,27,4,3,"And today I'm going to have a photo");
1790: fixPrint(1,28,4,3,"shoot with a famous fashion model.");
1791: }
1792:
1793: if(action==3)
1794: {
1795: fixPrint(1,26,4,3,"Well... Looks like I gotta go. It is");
1796: fixPrint(1,27,4,3,"extremely important and I can't be");
1797: fixPrint(1,28,4,3,"late.");
1798: }
1799:
1800: if(action==4)
1801: {
1802: clearSprites(1,21);
1803: SCClose();
1804: waitVBlank();
1805: action=0;
1806: Scene1();
1807: }
1808:
1809: //scrollerSetPos(&sc,posX,posY);
1810: }
1811: }
1812:
1813: int main(void) {
1814: int scrl_x=0;
1815: int scrl_y=0;
1816: short showdebug=false;
1817: scroller frontScroll;
1818: ushort *data;
1819: // ushort flipMode=0;
1820:
1821: send_sound_command(ADPCM_DR_LOVE);
1822:
1823: clearFixLayer();
1824: initGfx();
1825:
1826: palJobPut(0,8,fixPalettes);
1827:
1828: //if(setup4P())
1829: // fixPrint(2,4,7,3,"4P! :)");
1830: //else fixPrint(2,4,7,3,"no 4P :(");
1831:
1832: backgroundColor(0x7bbb);
1833: jobMeterSetup(true);
1834:
1835: scrollerInit(&frontScroll, &ffbg_b, 1, 16, scrl_x, scrl_y);
1836: //scrollerInitClipped(&frontScroll, &ffbg_b, 22, 16 + ffbg_a.palInfo->count, x, y, CLIPPING);
1837: palJobPut(16, ffbg_b.palInfo->count, ffbg_b.palInfo->data);
1838:
1839: data=dbgTags.maps[0];
1840: palJobPut(200,dbgTags.palInfo->count,&dbgTags.palInfo->data);
1841: SC234Put(VRAM_POSX_ADDR(200),VRAM_POSX(0));
1842: SC234Put(VRAM_POSY_ADDR(200),VRAM_POSY(224,SPR_UNLINK,0));
1843: SC234Put(VRAM_SPR_ADDR(200),data[4<<1]);
1844: SC234Put(VRAM_SPR_ADDR(200)+1,200<<8);
1845: SC234Put(VRAM_POSX_ADDR(201),VRAM_POSX(0));
1846: SC234Put(VRAM_POSY_ADDR(201),VRAM_POSY(224,SPR_UNLINK,0));
1847: SC234Put(VRAM_SPR_ADDR(201),data[40<<1]);
1848: SC234Put(VRAM_SPR_ADDR(201)+1,200<<8);
1849: SC234Put(VRAM_POSX_ADDR(202),VRAM_POSX(0));
1850: SC234Put(VRAM_POSY_ADDR(202),VRAM_POSY(224,SPR_UNLINK,0));
1851: SC234Put(VRAM_SPR_ADDR(202),data[40<<1]);
1852: SC234Put(VRAM_SPR_ADDR(202)+1,(200<<8)|FLIP_X);
1853: SC234Put(VRAM_POSX_ADDR(203),VRAM_POSX(0));
1854: SC234Put(VRAM_POSY_ADDR(203),VRAM_POSY(224,SPR_UNLINK,0));
1855: SC234Put(VRAM_SPR_ADDR(203),data[40<<1]);
1856: SC234Put(VRAM_SPR_ADDR(203)+1,(200<<8)|FLIP_Y);
1857: SC234Put(VRAM_POSX_ADDR(204),VRAM_POSX(0));
1858: SC234Put(VRAM_POSY_ADDR(204),VRAM_POSY(224,SPR_UNLINK,0));
1859: SC234Put(VRAM_SPR_ADDR(204),data[40<<1]);
1860: SC234Put(VRAM_SPR_ADDR(204)+1,(200<<8)|FLIP_XY);
1861:
1862: fixPrint(14,20,4,3,"PRESS START");
1863:
1864: while(1) {
1865: SCClose();
1866: waitVBlank();
1867:
1868: p1=volMEMBYTE(P1_CURRENT);
1869: p1e=volMEMBYTE(P1_EDGE);
1870: ps=volMEMBYTE(PS_EDGE);
1871:
1872: while((volMEMWORD(0x3c0006)>>7)!=0x120); //wait raster line 16
1873: jobMeterColor(JOB_BLUE);
1874:
1875: /*if((p1&JOY_UP)&&y>=176) y--;
1876: if((p1&JOY_DOWN)&&y<=220) y++;
1877: if((p1&JOY_LEFT)&&x>=32)
1878: {
1879: x--;
1880: flipMode|=FLIP_X;
1881: aSpriteSetFlip(&demoSpr,flipMode);
1882: }
1883: if((p1&JOY_RIGHT)&&x<=288)
1884: {
1885: x++;
1886: flipMode&=~FLIP_X;
1887: aSpriteSetFlip(&demoSpr,flipMode);
1888: }*/
1889:
1890: if(ps&P1_START) {
1891: clearSprites(1, 42);
1892: SCClose();
1893: waitVBlank();
1894: Scene6();
1895: }
1896:
1897: if(p1e&JOY_D) {
1898: if(showdebug) {
1899: //move debug stuff offscreen
1900: SC234Put(VRAM_POSY_ADDR(200),VRAM_POSY(224,SPR_UNLINK,0));
1901: SC234Put(VRAM_POSY_ADDR(201),VRAM_POSY(224,SPR_UNLINK,0));
1902: SC234Put(VRAM_POSY_ADDR(202),VRAM_POSY(224,SPR_UNLINK,0));
1903: SC234Put(VRAM_POSY_ADDR(203),VRAM_POSY(224,SPR_UNLINK,0));
1904: SC234Put(VRAM_POSY_ADDR(204),VRAM_POSY(224,SPR_UNLINK,0));
1905: fixJobPut(0,25,FIX_LINE_WRITE,0,_fixBlankLine);
1906: fixJobPut(0,26,FIX_LINE_WRITE,0,_fixBlankLine);
1907: fixJobPut(0,27,FIX_LINE_WRITE,0,_fixBlankLine);
1908: fixJobPut(0,28,FIX_LINE_WRITE,0,_fixBlankLine);
1909: }
1910: showdebug^=1;
1911: }
1912:
1913: //aSprite debug info
1914: /*if(showdebug) {
1915: jobMeterColor(JOB_BLACK);
1916: if(!(demoSpr.flags&AS_FLAG_STRICT_COORDS)) {
1917: if(demoSpr.currentFlip&FLIP_X) relX=x-((demoSpr.currentFrame->tileWidth<<4)+demoSpr.currentStep->shiftX)+1;
1918: else relX=x+demoSpr.currentStep->shiftX;
1919: if(demoSpr.currentFlip&FLIP_Y) relY=y-((demoSpr.currentFrame->tileHeight<<4)+demoSpr.currentStep->shiftY)+1;
1920: else relY=y+demoSpr.currentStep->shiftY;
1921: } else {
1922: relX=demoSpr.posX;
1923: relY=demoSpr.posY;
1924: }
1925: SC234Put(VRAM_POSX_ADDR(200),VRAM_POSX(x-3));
1926: SC234Put(VRAM_POSY_ADDR(200),VRAM_POSY(y-3,SPR_UNLINK,1));
1927: SC234Put(VRAM_POSX_ADDR(201),VRAM_POSX(relX));
1928: SC234Put(VRAM_POSY_ADDR(201),VRAM_POSY(relY,SPR_UNLINK,1));
1929: SC234Put(VRAM_POSX_ADDR(202),VRAM_POSX(relX+((demoSpr.currentFrame->tileWidth-1)<<4)));
1930: SC234Put(VRAM_POSY_ADDR(202),VRAM_POSY(relY,SPR_UNLINK,1));
1931: SC234Put(VRAM_POSX_ADDR(203),VRAM_POSX(relX));
1932: SC234Put(VRAM_POSY_ADDR(203),VRAM_POSY(relY+((demoSpr.currentFrame->tileHeight-1)<<4),SPR_UNLINK,1));
1933: SC234Put(VRAM_POSX_ADDR(204),VRAM_POSX(relX+((demoSpr.currentFrame->tileWidth-1)<<4)));
1934: SC234Put(VRAM_POSY_ADDR(204),VRAM_POSY(relY+((demoSpr.currentFrame->tileHeight-1)<<4),SPR_UNLINK,1));
1935:
1936: //debug live update prints = 1 frame ahead. meh.
1937: jobMeterColor(JOB_GREY);
1938: fixPrintf1(3,25,2,3,"Anim data: A:%02d S:%02d R:%02d ",demoSpr.currentAnim,demoSpr.stepNum,demoSpr.repeats);
1939: fixPrintf1(3,26,2,3,"Step data: Frame:0x%06x",bmary_spr.anims[demoSpr.currentAnim][demoSpr.stepNum].frame);
1940: fixPrintf1(14,27,2,3,"SX:%04d SY:%04d D:%02d",
1941: bmary_spr.anims[demoSpr.currentAnim][demoSpr.stepNum].shiftX,
1942: bmary_spr.anims[demoSpr.currentAnim][demoSpr.stepNum].shiftY,
1943: bmary_spr.anims[demoSpr.currentAnim][demoSpr.stepNum].duration
1944: );
1945: fixPrintf1(2,28,2,3,"Frame data: W:%02d H:%02d TMAP:0x%06x",
1946: ((sprFrame*)(bmary_spr.anims[demoSpr.currentAnim][demoSpr.stepNum].frame))->tileWidth,
1947: ((sprFrame*)(bmary_spr.anims[demoSpr.currentAnim][demoSpr.stepNum].frame))->tileHeight,
1948: ((sprFrame*)(bmary_spr.anims[demoSpr.currentAnim][demoSpr.stepNum].frame))->maps[demoSpr.currentFlip]
1949: );
1950: }*/
1951:
1952: //scrollerSetPos(&frontScroll, scrl_x, scrl_y);
1953: //scrollerSetPosClipped(&frontScroll, x, y, CLIPPING);
1954:
1955: jobMeterColor(JOB_GREEN);
1956: }
1957: }